Yesterday microsoft launched the microsoft robotics studio - a friend of mine works there, the lucky bastard.
This journal is less and less about programming :)
Anyway, the common theme here is icy roads - Went up to whistler over thanksgiving:
Lots and lots of snow - the day they opened the peak the line to get up was humongous. We did get to watch the first few guys coming down:
Crazy, right?
Here's the appr…
Anyway, the common theme here is icy roads - Went up to whistler over thanksgiving:
Lots and lots of snow - the day they opened the peak the line to get up was humongous. We did get to watch the first few guys coming down:
Crazy, right?
Here's the appr…
Getting better at this - Second track day, with Nesba. A surprising ammount of coworkers showing up, and there was a crash on each session of the day (not for me, thankfully - my precious darling still has the same number of scratches as the day I bought her)
Also, on a mix of sad and good news, win…
Also, on a mix of sad and good news, win…
Someone was asking about how to use F=m*a to determine where to draw object, ended up creating a small sample, though I'd share. VB 2005 solution, get the zip here
Well, I've got a computer oponent. It's not very smart. In fact, it's not smart at all. More like random.
Should be easy to improve upon though - it was a bit messy to reorganize the code to make it a bit more OO like, but now it should be a matter of improving the computer side algorithms at will, …
Should be easy to improve upon though - it was a bit messy to reorganize the code to make it a bit more OO like, but now it should be a matter of improving the computer side algorithms at will, …
My life story on programming games has been one of starting projects, then letting them fall by the wayside.
So for once, I'm starting a project so simple, I can shame myself to finish it.
Gentlemen, I'm unleashing upon the world Tic Tac Toe. In VB 2005.
The following will not self destruct after 5 mi…
So for once, I'm starting a project so simple, I can shame myself to finish it.
Gentlemen, I'm unleashing upon the world Tic Tac Toe. In VB 2005.
The following will not self destruct after 5 mi…
4 shall go, and four shall be the number, not 3, not 5, but 4. And of those four, one shal shatter his shoulder, and one shall have to spend the day amongst the healers atending to the first, and shall not ski. And a third shall also twist his knee on the first day, and have to receive care from th…
Whistler, BC - almost mythical landscapes
and great snow in some spots
But not without its consequences:
And if you find yourself renting skis because you broke your own, be sure to get insurance
It can save you 40-50$ worth of skis fairly easily.
P.S. Wear a helmet, specially when there are hidden rock…
and great snow in some spots
But not without its consequences:
And if you find yourself renting skis because you broke your own, be sure to get insurance
It can save you 40-50$ worth of skis fairly easily.
P.S. Wear a helmet, specially when there are hidden rock…
No programming news. Finally made it to the end of the Burke Gilman trail with a working camera (start point: Marymoor park, Redmond)
After either forgetting the camera, being out of batery and having forgotten the memory card at home, I finally have a photo of the plaque.
I do hope the trail gets ex…
After either forgetting the camera, being out of batery and having forgotten the memory card at home, I finally have a photo of the plaque.
I do hope the trail gets ex…
Got some free time.
Went to code some more on the walker project.
Realized while I had backed up the physics library, the main project was on a machine that got reimaged.
Killed a random number of .
Concluded that backups are only a good thing, if they're thorough, mkey?
It's a good thing I had the actu…
Went to code some more on the walker project.
Realized while I had backed up the physics library, the main project was on a machine that got reimaged.
Killed a random number of .
Concluded that backups are only a good thing, if they're thorough, mkey?
It's a good thing I had the actu…
Due to the nefarious influence of a thread on camping and happy faces, I ended up creating a little tool that transforms images into gamedev icons:
Source for the smilelizer
(VB 2005 beta2 project, you can find .exes under the bin directory. the bottom textbox is the width in smileys of the resulting…
Source for the smilelizer
(VB 2005 beta2 project, you can find .exes under the bin directory. the bottom textbox is the width in smileys of the resulting…
Got a simple floor working, and collision springs.
Added a tripod for good measure, irrespective of Moore's opinions.
The problem now is that my dampnening mechanisms work fine for linear forces, but when they start producing torque, it tends to unbalance itself :) - after a while, my tripod turns th…
Added a tripod for good measure, irrespective of Moore's opinions.
The problem now is that my dampnening mechanisms work fine for linear forces, but when they start producing torque, it tends to unbalance itself :) - after a while, my tripod turns th…
might like this rope:
- The Dampener seems to be working correctly
- Decided not to draw the spring (Yes, I'm being lazy) - drawing the forces applied does the same effect.
- Got the backbuffer bitmap in place
Next:
- Collisions
- creating a test world (flat floor)
- start thinking about getting a d…
- The Dampener seems to be working correctly
- Decided not to draw the spring (Yes, I'm being lazy) - drawing the forces applied does the same effect.
- Got the backbuffer bitmap in place
Next:
- Collisions
- creating a test world (flat floor)
- start thinking about getting a d…
Had some progress with the dampener - although I ended up cheating a bit and bleeding speed artificially from all objects on the scene, I still need to thoroughly debug the dampener code.
On the meanwhile, got a little improved wireframe drawing of the blocks in GDI - first attempt:
Obviously in need…
On the meanwhile, got a little improved wireframe drawing of the blocks in GDI - first attempt:
Obviously in need…
For a while now I've been thinking of developing a small physics simulator that would allow me to play around with bypedal objects - I've finally had some time to start it up, and I'll be posting progress here.
Current status: I've got a linear and angular physics processing library, with a working …
Current status: I've got a linear and angular physics processing library, with a working …
I've been trying to develop a physics simulation engine to experiement with two legged robots for a while.
Started several projects, but never actually went anywhere usefull.
One thing usually happens, which is the complexity of the project at some point takes over the time I can spend on it - at su…
Started several projects, but never actually went anywhere usefull.
One thing usually happens, which is the complexity of the project at some point takes over the time I can spend on it - at su…
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