Adventures In Managed World

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Journeys of a game developer through the lands of managed code.
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10 entries
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bL0wF1sH
November 04, 2004
Dynamo
You know, I really suck at coming up with cool code names for projects. So, I'm going to adopt my own style. All I can say is that a thesaurus is the best friend of a person like me. Well, to make a long story short (o.k., it's not really that long anyways, like you care...), I decided to use the t…
942 views
bL0wF1sH
November 02, 2004
Revising Plans
I did some more work on the 2d engine for Managed World. I've decided to step back and revise my plans. I was taking a pretty abstract approach to the engine, to the point where I could plug in an OpenGL renderer if I wished to. Well, in order to be able to abstract the renderer, you need to abstra…
824 views
bL0wF1sH
October 25, 2004
.plan - 10/24/2004
Well, I was finally able to get around and make more progress with the Harvest engine. It's still in the ridiculously early stages, but it feels good to actually make some more progress. I wired up (again (and got it working properly this time)) a C++ Makefile project in order to build the solution…
933 views
bL0wF1sH
October 20, 2004
Heeeeeeeeeeere's MEPIS!
Well, it's probably no secret that I'm a Microsoft technology fan. I'm willing to be flamed about that, because I like working with the technology. However, I think it is a BAD thing to have only one-sided technological knowledge. After all, how can you expect to have a civilized conversation with …
944 views
bL0wF1sH
October 20, 2004
More Engine Progress
Well, I was finally able to get some time last night to do some more coding up on my engine. I got the Vertex Manager and Vertex Cache wired up. It's not quite hooked into DirectX yet, but the whole rendering pipeline of the engine (from Renderer -> Vertex Manager -> Vertex Cache) is finally …
811 views
bL0wF1sH
October 12, 2004
Next Article Up
The next article is up over at Managed World. It is "Development Environment - An Implementation" and is a follow up from the last article. Starting to get down and dirty, I love it :D.

Don't expect the articles to flow this much. I have one more article that I can crank out before there will be a …
766 views
bL0wF1sH
October 10, 2004
First Article Up
Well, I got the first article up over at Managed World. You can find it here. It's not much, but it's a start. Hopefully this means that I can continue the progress and really get this thing off the ground.

On a different note, I've made some more progress on the engine for the side scroller. I wish…
884 views
bL0wF1sH
October 08, 2004
Develop! Build! Action!
Well, I got the rest of my development environment setup this evening. I'm currently running Visual Studio 2003 for IDE, NAnt for building, NDoc for documentation generation, NUnit for unit testing, and CVS NT for source control.

I'm hoping that once I get another server here in the office, I can s…
837 views
bL0wF1sH
October 04, 2004
Styles Fixed
Not much to update on the game development / article writing. I did however fix the stylesheets on Managed World. The site was not displaying correctly on Firefox or Netscape. This is corrected now.

I'm hoping to start article writing this week or weekend. The first article(s) that will go up will b…
747 views
bL0wF1sH
October 02, 2004
It's About Time
Howdy, Pilgrims! I figured it's about time that I start taking advantage of my membership, so why not actually use my journal, eh? I also started up a website with my webspace here on Game Dev. It is called Managed World and will contain all sorts of article and series on game development with mana…
783 views
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