[font=arial]Original Post at: jordabonser.com?[/font]
[font=arial]A pre-WWDC announcement has been made by Apple to inform of a new app store revenue model, but how does this effect indie developers?[/font]
[font=arial]The New Revenue Model[/font]
[font=arial]This new model is an extremely positive …
So the past few days I've been working with CMake to try and get my some of the JBEngine Libraries running for Linux. The first thing I did was use vcxproj2cmake tool to generate the CMakeLists.txt from my already created Visual Studio Project Files. To start with I concentrated on the Maths and So…
[color=#000000]Originally posted at: [/color][color=#000000]http://www.jordanbonser.com/blog/february-16th-2016[/color][color=#000000] on 16th February[/color]
[color=#000000][font='Open Sans']So Vulkan was released today! What better reason to do a blog post, when it's been so highly anticipated f…
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[color=rgb(0,0,0)][font=arial]Whilst trawling the [/font][/color]gamedev.net[color=rgb(0,0,0)][font=arial] developer journals for inspiration, I stumbled across a post that someone had done as a reflection of what he had achieved from the previous year and…
There is a Component Pool for each component and that holds every single component of that type.
Each System keeps track of each of the entities tha…
On Thursday I managed to get the Export of the Levels to work. This involves exporting the Assets ( Meshes, Textures, Sounds ) and the Entities( Components, Data Components ). After doing this the only thing I had left to do is allow…
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So th…
[color=rgb(90,90,90)][font=Arial]It's been a while since I actually got stuck in and started doing some work but I've finally managed it. After having a look over my events that I had outstanding in Asana I got a good idea about what were the next few things on t…
Over this past week or so I have been getting used to using the Awesomium Library. I hit a performance issue fairly early on but that was soon resolved and the webpages now render very efficiently. I was pretty amazed to see how well it actually works and I definite…
This past couple of weeks I've been playing around with 3ds max a little more and working on creating animations. Using these animations I realised that my engine can't handle FBX files very well, and in fact the example Model Viewer I got couldn't either. This mean…
Okay so I really haven't managed to get much done in terms of coding but I have learnt quite a bit that will hopefully be very useful.
Okay so I started off by creating the Export part of the Level Editor which means I now have a full pipeline for level production, I…
[color=rgb(90,90,90)][font=Arial]I have just added a checkbox class and an …
Since then this project has escalated incredibly and is now the Engine Framework for…