[font=arial]Even now as I sit here typing, I am contemplating the future of my life, the weather outside, what that noise down the hallway was and what I have just taken a sip out of my cup (it was awful). But one thing I'm not currently contemplating is the direction of my game. That was an affair…
So really it's about time I started working on some core mechanics and being able to play test things to see if they're actually fun, and AI is quite a big part of that. I understand some principals of pathfinding but never actually attempted it so this was a pretty interesting (and enjoyable) exer…
I did start off saying that I'd try and post once a week but various things in life got in the way and I just unfortunately had no time to do so let alone have much time to work. But most of the problems are now over and I have lots of time again, it's also been way over a month now and there's one…
A bit later than I planned but I was still unsure of things, but ah well. Plus gamescom stuff got in the way! (Also everything shown is very very early, as in a week or two of prototyping etc!)
So I said last week that I was working on a "[color=rgb(40,40,40)][font=arial]top down shooter with rpg el…
So I said last week that I was working on a "[color=rgb(40,40,40)][font=arial]top down shooter with rpg el…
So everything in theory has a beginning, so this is mine. Or at least the journals...
As for some background about myself, I graduated from University ~2 years ago and worked for an indie studio for about 1 and half years, which I have recently left to pursue other interests and things to do. Myself…
As for some background about myself, I graduated from University ~2 years ago and worked for an indie studio for about 1 and half years, which I have recently left to pursue other interests and things to do. Myself…
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