cozzie's Journal

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Netherlands
Developming my 2nd game
28 comments
1 followers
10 entries
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cozzie
May 17, 2015
BooH released, lessons learned and more
After about 4 months of hard work, today I've releashed my game; BooH.
For the ones who read my earlier journal entries, it's been a heck of a ride

The final/ 1.0 release can be found here:
http://www.crealysm.com/games/booh_setup.exe

Since the 2nd beta build, I've made quite some changes.
By head:
- ne…
4,350 views
cozzie
April 29, 2015
New beta build, nice improvements


Last 10 days were a nice experience, getting feedback on my first ever beta release of a (semi serious) game.

Semi serious in this case, meaning that it went through the full development cycle (although its release is not aimed to earn money), uses my own engine and mostly assets created by myself a…
2,554 views
cozzie
April 19, 2015
BooH beta: deadline achieved & done
Good news guys, I've managed to meet by 'Beta release' deadline.
BooH version 0.9 is now available for trying out:
http://www.crealysm.com/games/booh_setup.exe

Some facts & figures:
- 5 levels (2 more will be added in the Final release)
- in the Original GDD I've planned to spend 3 months to achieve…
2,812 views
cozzie
April 15, 2015
3 days to beta, very short update
Getting closer and closer to beta.
Just updated the Game Design Document and concluded which must/like to have/ nice to have features will be in the final game.

Beta release will be on Sunday the 19th, keep following the journal to download the full game (Beta).
Working this hard on finalizing a 'seri…
2,699 views
cozzie
April 09, 2015
quick update, 3d hud done, 1 level to go
Just a short update, finished the implementation of 3d mesh instance rendering in my hud. Through some hoops and bumps directly implemented in a flexible way in my engine. Future use for any purpose is easy now.

For 'BooH' it means the ghost indicator for First Person view is done now, a quick shot …
2,970 views
cozzie
March 29, 2015
Moving towards 'BooH' beta, new level & animation added
Hi all,
Making nice progress on BooH, Multi level now working as a charm. When adding a new level to my game for the 1st time, I've encountered quite some 'small stuff' that needed adjustments. But I've now reached the point where the player can play both levels and hit the leaderboard if they're go…
2,525 views
cozzie
March 22, 2015
Good update on internals, new levels peace of cake
Hi.
Just a short update after some nice improvements last 3 to 4 days.
I've designed and implemented my scenemanager and gamebase classes.

Meaning I've got great flexibility now and adding now levels is now a peace of cake :)
The whole design/ framework/ engine base is now set up really flexible.

When m…
2,680 views
cozzie
March 16, 2015
Finished menu's and leaderboard
Hi all.
Just a short update on the progress;
- finished the menu's including scaling, meaning that in all chosen resolutions, the menu's scale up nicely now
- the user can now switch screen resolution and windowed/ fullscreen mode in game, it even saves the changes for next time
(only on the running m…
2,825 views
cozzie
March 07, 2015
Menu's and state management added
Just a short update.
Last few nights I've been working on adding the (game) state manager and setting up the menu structure.

Also decided on the name of the game, it'll be 'BooH'

Here's two shots of the menu structure (in progress).
Let me know what you think, I'm personally not happy yet with the new…
3,159 views
cozzie
March 01, 2015
Alpha release delivered
Hi everybody.
I want to take you on a trip through the development of my 2nd game ever. Note that the 1st was just a 'simple' Asteroids clone, though completely finished with difficulties, levels and even an end boss

If you want to give it a try, you can download it here:
http://www.crealysm.com/game…
3,338 views
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