After about 4 months of hard work, today I've releashed my game; BooH.
For the ones who read my earlier journal entries, it's been a heck of a ride
The final/ 1.0 release can be found here:
http://www.crealysm.com/games/booh_setup.exe
Since the 2nd beta build, I've made quite some changes.
By head:
- ne…
For the ones who read my earlier journal entries, it's been a heck of a ride
The final/ 1.0 release can be found here:
http://www.crealysm.com/games/booh_setup.exe
Since the 2nd beta build, I've made quite some changes.
By head:
- ne…
Last 10 days were a nice experience, getting feedback on my first ever beta release of a (semi serious) game.
Semi serious in this case, meaning that it went through the full development cycle (although its release is not aimed to earn money), uses my own engine and mostly assets created by myself a…
Good news guys, I've managed to meet by 'Beta release' deadline.
BooH version 0.9 is now available for trying out:
http://www.crealysm.com/games/booh_setup.exe
Some facts & figures:
- 5 levels (2 more will be added in the Final release)
- in the Original GDD I've planned to spend 3 months to achieve…
BooH version 0.9 is now available for trying out:
http://www.crealysm.com/games/booh_setup.exe
Some facts & figures:
- 5 levels (2 more will be added in the Final release)
- in the Original GDD I've planned to spend 3 months to achieve…
Getting closer and closer to beta.
Just updated the Game Design Document and concluded which must/like to have/ nice to have features will be in the final game.
Beta release will be on Sunday the 19th, keep following the journal to download the full game (Beta).
Working this hard on finalizing a 'seri…
Just updated the Game Design Document and concluded which must/like to have/ nice to have features will be in the final game.
Beta release will be on Sunday the 19th, keep following the journal to download the full game (Beta).
Working this hard on finalizing a 'seri…
Just a short update, finished the implementation of 3d mesh instance rendering in my hud. Through some hoops and bumps directly implemented in a flexible way in my engine. Future use for any purpose is easy now.
For 'BooH' it means the ghost indicator for First Person view is done now, a quick shot …
For 'BooH' it means the ghost indicator for First Person view is done now, a quick shot …
Hi all,
Making nice progress on BooH, Multi level now working as a charm. When adding a new level to my game for the 1st time, I've encountered quite some 'small stuff' that needed adjustments. But I've now reached the point where the player can play both levels and hit the leaderboard if they're go…
Making nice progress on BooH, Multi level now working as a charm. When adding a new level to my game for the 1st time, I've encountered quite some 'small stuff' that needed adjustments. But I've now reached the point where the player can play both levels and hit the leaderboard if they're go…
Hi.
Just a short update after some nice improvements last 3 to 4 days.
I've designed and implemented my scenemanager and gamebase classes.
Meaning I've got great flexibility now and adding now levels is now a peace of cake :)
The whole design/ framework/ engine base is now set up really flexible.
When m…
Just a short update after some nice improvements last 3 to 4 days.
I've designed and implemented my scenemanager and gamebase classes.
Meaning I've got great flexibility now and adding now levels is now a peace of cake :)
The whole design/ framework/ engine base is now set up really flexible.
When m…
Hi all.
Just a short update on the progress;
- finished the menu's including scaling, meaning that in all chosen resolutions, the menu's scale up nicely now
- the user can now switch screen resolution and windowed/ fullscreen mode in game, it even saves the changes for next time
(only on the running m…
Just a short update on the progress;
- finished the menu's including scaling, meaning that in all chosen resolutions, the menu's scale up nicely now
- the user can now switch screen resolution and windowed/ fullscreen mode in game, it even saves the changes for next time
(only on the running m…
Just a short update.
Last few nights I've been working on adding the (game) state manager and setting up the menu structure.
Also decided on the name of the game, it'll be 'BooH'
Here's two shots of the menu structure (in progress).
Let me know what you think, I'm personally not happy yet with the new…
Last few nights I've been working on adding the (game) state manager and setting up the menu structure.
Also decided on the name of the game, it'll be 'BooH'
Here's two shots of the menu structure (in progress).
Let me know what you think, I'm personally not happy yet with the new…
Hi everybody.
I want to take you on a trip through the development of my 2nd game ever. Note that the 1st was just a 'simple' Asteroids clone, though completely finished with difficulties, levels and even an end boss
If you want to give it a try, you can download it here:
http://www.crealysm.com/game…
I want to take you on a trip through the development of my 2nd game ever. Note that the 1st was just a 'simple' Asteroids clone, though completely finished with difficulties, levels and even an end boss
If you want to give it a try, you can download it here:
http://www.crealysm.com/game…
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