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Welcome to our dev's journal :)

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40 entries
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FishingCactus
May 07, 2020
Major Content Update: The Sunken Caves available NOW!

To all future and current Fox Riders,

With fire and wisdom, we fought bravely against the corruption in the Ancestral Forest, opening a secret path to the Sunken Caves.

Archivist, the time has come to write a new chapter of your adventure. New plants, creatures, and inhabitants are waiting for you; s…

3,864 views
FishingCactus
November 19, 2019
Nanotale is now out on Steam early access. Learn more about our game production and workflow.

From Epistory to Nanotale

When we released our first game Epistory, we wanted to do something different from what you could find on the market. One of the ideas was to create a typing game. We didn’t know if there was…

7,206 views
FishingCactus
October 09, 2019
Release Date Announcement

Hi gamedevs, 

We are happy to announce the release of Nanotale in early access on the 23rd of October 2019. 

http://www.youtube.com/watch?v=5IohCH2aCx8

Wishlist the game on Steam

Why in Early Access?

The initial plan was to release the full game in September 2019 but then, we no…

5,256 views
FishingCactus
September 04, 2019
Weekly Recap #special: Back from Gamescom



Hello Fox Riders, 

We're back from Gamescom! 

Gamescom was pure madness. It was exhausting, but we regret nothing! We had the opportunity to make people play the demo of Nanotale. Some of them were returning Fox Riders from Epistory, while other didn't know about our games but both loved it.…

3,967 views
FishingCactus
August 05, 2019
Weekly Recap #33 & #34: Game dev fact and new enemy

Hi Guys,
Last week we mainly worked on being ready for Gamescom 2019, and we also continue to produce new concepts and elements of the lore.

New Elements and Concepts

Talking about new stuff, here's the "Shield" enemy. We needed an enemy with low speed and immuned to basic spell, but th…

3,839 views
FishingCactus
July 23, 2019
Weekly Recap #32: Polishing a bit

First of all, we'd like to thank you for applying to Nanotale's BETA. We can't wait for it to begin. 

Last week, we mostly focused on polishing some animations and part of the game. We even added a close-up when analyzing an element from the lore in Nanotale. Here, Rose is writing about the Gree…

3,613 views
FishingCactus
July 15, 2019
BETA Testing and Weekly Recap #30 & 31



Hi Indies, 

BETA testing is coming! Apply for a chance to join the closed BETA of Nanotale by answering the following form. 

APPLY HERE[docs.google.com]

Once we are ready, we'll create groups of players for testing and notify them by email. 
 

Weekly Recaps


Last week we introduced …

3,512 views
FishingCactus
July 04, 2019
New Gameplay Video

I am so happy to share with you the new teaser video of Nanotale. 
We really hope that you will like it. Don't hesitate to leave your thoughts about it below! 
 



Thank you and have a wonderful day! 

-VirginRedemption
3,565 views
FishingCactus
June 20, 2019
Weekly Recap #27: Troglodyte House and video!

Hi guys,

Sorry for the waiting. I was on a long weekend :3

Last week, we started to work on other things than rocks for the second biome in Nanotale. That little house is the first step to create a troglodyte village.

And here's a new concept art showing you some elements from t…

3,175 views
FishingCactus
June 11, 2019
Weekly Recap #26: The Sunken Caves in 3D

Hi Fox Riders, 

I hope that you enjoyed your weekend as much as we did. 

Before our long weekend, we started some modeling for our second biome And because it's called the Sunken Caves it will ofc start with rocks!








There are multiple entrances to the Sunken Caves but the main one is locate…

3,600 views
FishingCactus
June 03, 2019
Weekly Recap #25: Dwellers from the Sunken Caves

Hi Fox Riders, 

A new week always begins with a short recap. Last week we worked mostly on the new biome, the Sunken Caves. Our 2D artist created a few concepts of the biome but also of the dwellers.

Some asked for a link to her artstation, so here it is: Enjoy[www.artstation.com]

"The Dwellers…

2,033 views
FishingCactus
May 22, 2019
The Sunken Caves: New biome revealed!

It's time to introduce you the second biome from Nanotale: The Sunken Caves.

"Poison is spreading from the edges of the Sunken Caves, but the town feels safe and nurturing."



Last week our concept artist, Amandine, worked on the Sunken Caves; trying to find the right mood/ambiance for this n…

3,145 views
FishingCactus
May 14, 2019
Spring-cleaning! New Screenshots.

Hey guys! 

A fresh air of Spring blows on Fishing Cactus. So, we updated Nanotale's Steampage with new banners, screenshots, and gifs of the game. 

Basically, what you see here, is the fire spell used to burn enemies and combined with the "LARGE" shape to melt the ice. 










BONUS

And…

3,462 views
FishingCactus
February 08, 2019
New Screenshots of Nanotale!

Hey guys,

We have new screenshots of our game in development showing you the art style. And even if there is still a lot of work to do, things missing here and there, and unfinished textures, we can say that we are quite happy with it.

I hope you will enjoy them.

4,320 views
FishingCactus
January 07, 2019
NPCs, enemies, main character, fox, and art style.
Hello guys, 

We hope that you had a great holiday season and that 2019 will bring a lot of joy. 

Let start the new year with a small recap of what has been revealed so far. 


 
Here's an image showing you concept art of the Poppies and the execution in 3D. 


  The world-wound festers…
2,834 views
FishingCactus
December 06, 2018
Nanotale, our new typing game is now in development
 

NanotaleTeaser_with_sound.mp4 Something is wrong with the heart of magic. Play a young archivist venturing out into a dying world, cataloging its mysteries and its wonders to unearth the truth. Nanotale is the new adventure fro…
2,969 views
FishingCactus
January 30, 2018
Loveable programming puzzle game Algo Bot hits Steam on February 14, 2018

Hello Guys, 

I am happy to announce the release of Algo Bot on Steam on February 14th, 2018.

Steam page for wishlisting 
Twitter
Facebook

Algo Bot is a puzzle game which challenges players to control the movements of a lowly maintenance droid aboard the pan-galactic colonizat…

2,324 views
FishingCactus
July 11, 2017
Algo-Bot Returns

 

Over a year after the release of Epistory - Typing Chronicles, we are proud to have reached the milestone of an 'Overwhelmingly Positive' User Review score on Steam. This feels like a perfect time to reveal our next original title: Algo-Bot.

Algo-Bot is a programming puzzle game ta…

3,655 views
FishingCactus
March 27, 2017
Epistory Retrospective - Looking back over the development of Epistory

[font=arial]Once upon a time[/font]

Epistory is a typing adventure game, built with Unity3D and released on March 30, 2016. It received very positive reviews - both from critics and players - and sold over 100k copies (including bundles). You can see the game's Steam page here. We recently opened a …

2,676 views
FishingCactus
June 13, 2016
Major Update

[font=tahoma]After weeks of hard work, we present to you the new and shinier version of Epistory. You spoke and we listened. We understand it would have been better for most of you to receive the update in chunks over the weeks but given the amount of changes it was a lot easier for us to handle on…

2,638 views
FishingCactus
May 11, 2016
Fonts of Wisdom: Choosing Typefaces for Epistory

[color=#333333]Choosing a font is never easy and for Epistory, it nearly drove me mad. We didn't have to find only one font, but[/color][color=#333333] three. Three fonts that needed to match together, follow constraints and have their own identity.[/color]

[color=#333333]We had just a few constrai…

2,886 views
FishingCactus
April 01, 2016
Epistory is now out on Steam!

Hi Fox Riders! Epistory is finally fully released. Can't wait for you to discover the end of the game. Good luck with hours of game waiting for you.

Also, we'd like to thank all of you for the support and love during the early access. Don't hesitate to share our

2,574 views
FishingCactus
March 07, 2016
How extra budget can increase your visual quality... and put you into troubles

[color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]This article shows the difficulty of maintaining Art Direction consistency on a project when its scope and visual quality suddenly increase during production! First, we'll explain the assets creation guidelines we decided at the beginning of the p…

2,679 views
FishingCactus
December 16, 2015
Sneak peek of what

We've sent a small update with various bug fixes on Steam. But that's not all we want to talk about.

We have a few teasers for you. The biggest change recently has been the recording of the voice over. We prepared a short video to give you a taste of what it sounds like. It still need work to be fu…

2,908 views
FishingCactus
November 24, 2015
The Story Continues - Chapter Two now available
After fighting an insectile corruption and embracing the power of fire, we left our heroine and her companion at the edge of the Forgotten Forest. Along the treacherous, twisting paths of her adventure, she began to uncover the secret pieces of her story. Now she must fight not to drown under the c…
2,756 views
FishingCactus
November 02, 2015
Trick or Treat! Halloween Update


As promised, Epistory - Typing Chronicles is now available on Linux and Mac! If you encounter any bugs please give us a heads up and we'll fix them as soon as possible.

The challengers amongst you will be pleased to find the new "Arena" mode in the main menu. It's a special place where the world w…
2,631 views
FishingCactus
October 21, 2015
Opening Lines: Finding a Voice for Epistory
Epistory needs to establish a subtle, layered narrative voice within its opening moments. Join the game's writer in a deep exploration of why this story is harder to begin than most.

Wether you're writing a game, or a movie, or a novel: it's always difficult to start a story. There's just so much ri…
2,686 views
FishingCactus
September 30, 2015
Breaking the cycle
[font=inherit]The Trouble With Tiles[/font]
[font=inherit]All of Epistory's levels start as an isometric RPG in Tiled (as explained [/font][font=inherit]in this prior article[/font][font=inherit]). This is a great foundation to build on - but it brings some technical limitations which we have to dea…
3,473 views
FishingCactus
September 07, 2015
Automating Action & Reaction



[font=inherit]Automating Action & Reaction[/font]
A tale of candy distribution.



[font=arial]Introduction[/font]
[font=inherit]Most games can be reduced to a series of actions and reactions. Today I would like to share with you a way to facilitate iteration and expansion of these interactions. It w…
2,608 views
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