Components of a program need to communicate with each other. In messaging design pattern this communication is done via sending and processing messages. A third party component called messenger stands between different components and does the task of passing pr…
Yes, that is true, I'm too disappointed at judgment to participate again. This was the 3rd year of our participation and the best of the three years. The first 2 years we did not make time to finish the game, we did not have artists to do the art, and we got bad results, but this year we put our…
IYP Bot started as a human behavior mimicking bot, and ended up with an unintended idea. The idea of a general bot that could be programed with a few command over the chat. But for this idea to be implemented I needed to refactor all the existing chat bots and make a…
So today our artists finished the art, we applied it, finished the menu, save and polished out stuff, then did a little optimization and the rest (the last 3 hours that only I was awake of the whole team) I spent on debugging. This year we had 2 artist and I really thank them for the amazing art…
So lot's of progress today, the game is almost complete, some little work tomorrow and will submit, good luck to ever one XD.
Also here's a video of me running around in nearly complete second level, with new dominoes and towers XD, some new HUD as well XD, check it out.
Also today was most…
So progress was again slow today, the tutorial was completed, and some part of the scoring was implemented, and a few little things were done, I also added some shitty sound effects that are probably going to be replaced later. So we decided to release a second WIP version, we didn't post the fi…
So more than half of the competition is over, today we made some good progress, are artists made the character and a dice model for the start and end points of the first level, not gonna show that now though, just a picture , a big thanks to them, love their stuff. We almost finished second leve…
So today the progress was slow, first we had git problems and then some build problems, but we still had fair amount of progress how ever our todo list just kept getting bigger and bigger .
We worked one menus, fixed some bugs, did some optimizations, discussed second level and worked a …
So we had a good progress today, i implemented the jump helper so the jumps are easier, newt implemented the menus and few other stuff and the artists started working on the character model. So it may not seem much of a progress but it is XD. With the jump helper implemented i feel a huge weight…
So we decided to go with a 3D runner. The themes we chose were Castles and Chain Reaction. The runner runs on the dominoes trying not to fall and tries to destroy the domino castles. The castles can be destroyed by falling the right dominoes, or if you make the wrong ones fall you may doom yours…
So as you know, GDN chat was recently moved to discord, and with discord comes the ability to write a bot. So i thought to write a bot so that users can program it. The main idea behind it was to make a bot that people could contribute to, to teach it language. Though it started that way, but after…
And the game was supposed to finish today, but things never go the way you want :D , my friend lost his internet 6h to the end of the competition so he couldn't merge his work with me, several bugs weren't fixed and we couldn't implement cinematics that told the story, we couldn't add the soldiers,…
So zombie animations and AI is done, and soldier AI is almost finished, we added aiming and gun to the main character, and some other little stuff. hopefully i'll finish AI tomorrow, and i'll get to other stuff, so there are 3 videos to share :D , and here they are: (sorry couldn't get them to yout…
So we added the character and zombies today, and worked on zombie AI which is almost done, and working to some degree, we need to add the little things to the level and the soldier AI, there really is nothing to show, since the zombie animation isn't completely done, so I couldn't implement the AI …
I gotta say i'm not going to give away the main story of our game :D , but it's gonna be an FPS-Adventure game and zombies in it.
But about the progress I gotta say todays was a busy day, we made the menus for the game, 2 main terrains and a back up terrain and a lab with a helipad and helicopter. …
[font=calibri]It's been a while since my last post. I've been busy with the university and stuff and couldn't make much time to work on my journal, though I've tried a lot of new things, so I decided to share some of them with you guys.[/font]
[font=calibri]If you don't know what PCSS (Percentage-c…
So I was off writing for a while but thanks to encouragements of my friend ND I'm back on. On this post I'm going to write about bilinear PCF and usage of Gaussian blur instead of normal PCF.
[font=arial]Bilinear PCF[/font]
[font=arial]I've been seeing people using D3D getting cool results using no…
Read more in IYP's Graphics Journal
You're wife was a biologist, she moved to this forest to s…
We have a better idea now of what the gameplay will be, and have been thinking of the many characters. The gameplay is simple, take control of any living thing, and drive it to its death. The question is, how exactly …
What Happened Previous Part
1- Learned what a 3D scene is consisted of.
2- Learned How camera works, the concept of pr…
What Is A 3D Scene Consisted Of?
Consider a street with cars. This scene is consisted of several objects, several car lights, and if it's day we have sun as a light. This scene have some objects like cars, street, and maybe some buildings. T…
[font=arial]Finally after a week late, here is the post about CSMs (Cascaded Shadow Maps).[/font]
Motivations
It's obvious that the further objects get from the camera (the more the depth of objects), the less is their noticeable level of the details. Same applies to shadows, meaning the enough det…
In this post I'm going to discuss Dual Paraboloid Mapping and the problems with it.
Motivations
For point lights we need shadow maps that can save the depth of the scene around the light, which means a 360 degree view angle which is not possible through normal projection, so the traditional method …