IYP's Graphics Journal

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This is a log of my experience on rewriting my graphics engine called HG3D

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32 entries
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IYP
May 02, 2018
Perfect Messaging On C++
Messaging Design Pattern (MDP)

Components of a program need to communicate with each other. In messaging design pattern this communication is done via sending and processing messages. A third party component called messenger stands between different components and does the task of passing pr…

2,740 views
IYP
August 30, 2017
WoA: Too disappointed to participate again?

Yes, that is true, I'm too disappointed at judgment to participate again. This was the 3rd year of our participation and the best of the three years. The first 2 years we did not make time to finish the game, we did not have artists to do the art, and we got bad results, but this year we put our…

3,833 views
IYP
August 26, 2017
IYP Bot 2.0
IYP Bot 2.0 The Idea

IYP Bot started as a human behavior mimicking bot, and ended up with an unintended idea. The idea of a general bot that could be programed with a few command over the chat. But for this idea to be implemented I needed to refactor all the existing chat bots and make a…

2,161 views
IYP
August 14, 2017
WoA V Day 7

So today our artists finished the art, we applied it, finished the menu, save and polished out stuff, then did a little optimization and the rest (the last 3 hours that only I was awake of the whole team) I spent on debugging. This year we had 2 artist and I really thank them for the amazing art…

1,912 views
IYP
August 13, 2017
WoA V Day 6

So lot's of progress today, the game is almost complete, some little work tomorrow and will submit, good luck to ever one XD.

Also here's a video of me running around in nearly complete second level, with new dominoes and towers XD, some new HUD as well XD, check it out.
Also today was most…

2,509 views
IYP
August 12, 2017
WoA V Day V

So progress was again slow today, the tutorial was completed, and some part of the scoring was implemented, and a few little things were done, I also added some shitty sound effects that are probably going to be replaced later. So we decided to release a second WIP version, we didn't post the fi…

2,312 views
IYP
August 11, 2017
WoA V Day 4

So more than half of the competition is over, today we made some good progress, are artists made the character and a dice model for the start and end points of the first level, not gonna show that now though, just a picture , a big thanks to them, love their stuff. We almost finished second leve…

2,175 views
IYP
August 10, 2017
WoA V Day 3

So today the progress was slow, first we had git problems and then some build problems, but we still had fair amount of progress how ever our todo list just kept getting bigger and bigger .

We worked one menus, fixed some bugs, did some optimizations, discussed second level and worked a …

1,954 views
IYP
August 09, 2017
WoA V Day 2

So we had a good progress today, i implemented the jump helper so the jumps are easier, newt implemented the menus and few other stuff and the artists started working on the character model. So it may not seem much of a progress but it is XD. With the jump helper implemented i feel a huge weight…

2,172 views
IYP
August 07, 2017
WoA V Day 1

So we decided to go with a 3D runner. The themes we chose were Castles and Chain Reaction. The runner runs on the dominoes trying not to fall and tries to destroy the domino castles. The castles can be destroyed by falling the right dominoes, or if you make the wrong ones fall you may doom yours…

3,343 views
IYP
August 16, 2016
IYP Bot

So as you know, GDN chat was recently moved to discord, and with discord comes the ability to write a bot. So i thought to write a bot so that users can program it. The main idea behind it was to make a bot that people could contribute to, to teach it language. Though it started that way, but after…

2,165 views
IYP
August 15, 2016
WoA Day 7

And the game was supposed to finish today, but things never go the way you want :D , my friend lost his internet 6h to the end of the competition so he couldn't merge his work with me, several bugs weren't fixed and we couldn't implement cinematics that told the story, we couldn't add the soldiers,…

2,129 views
IYP
August 14, 2016
WoA Day 6

So AI is done, though lots of other things left, the character movements are almost done, here's a video, not time to write much :D , fell asleep before posting this again so tired, here's a video:

1,872 views
IYP
August 13, 2016
WoA Day 5

So zombie animations and AI is done, and soldier AI is almost finished, we added aiming and gun to the main character, and some other little stuff. hopefully i'll finish AI tomorrow, and i'll get to other stuff, so there are 3 videos to share :D , and here they are: (sorry couldn't get them to yout…

2,041 views
IYP
August 12, 2016
WoA Day 4

So we added the character and zombies today, and worked on zombie AI which is almost done, and working to some degree, we need to add the little things to the level and the soldier AI, there really is nothing to show, since the zombie animation isn't completely done, so I couldn't implement the AI …

1,796 views
IYP
August 11, 2016
Woa Day 3

didn't get much done today, mostly problems with GitHub, though we did some adjustments to lighting, I worked on the AI a little, nothing to show, though, so there wont be any thing really new except newt's cinematic scenes that I haven't sent pictures of, so here you go:

1,829 views
IYP
August 10, 2016
Woa Day2

So I guess the level design is almost over there is only one cinematic left and the lab is almost done, progress was really slow today, hopefully from tomorrow we will work on AI and game play. so these are the pictures:

1,916 views
IYP
August 08, 2016
Woa Day 1

I gotta say i'm not going to give away the main story of our game :D , but it's gonna be an FPS-Adventure game and zombies in it.

But about the progress I gotta say todays was a busy day, we made the menus for the game, 2 main terrains and a back up terrain and a lab with a helipad and helicopter. …

1,782 views
IYP
May 21, 2016
Shadow Mapping Part 5 PCSS

[font=calibri]It's been a while since my last post. I've been busy with the university and stuff and couldn't make much time to work on my journal, though I've tried a lot of new things, so I decided to share some of them with you guys.[/font]

[font=calibri]If you don't know what PCSS (Percentage-c…

6,295 views
IYP
September 30, 2015
Shadow Mapping Part 4 Bilinear PCF

So I was off writing for a while but thanks to encouragements of my friend ND I'm back on. On this post I'm going to write about bilinear PCF and usage of Gaussian blur instead of normal PCF.

[font=arial]Bilinear PCF[/font]

[font=arial]I've been seeing people using D3D getting cool results using no…

7,843 views
IYP
August 17, 2015
CodeMus Team: The Week of Awesome Day 7
Ok WoA is over, am I satisfied? No, since we could do a lot better, some little thing that could get us near to perfection was ignored, well I did my best not to ignore them but it wasn't just me, so it should have been ignored. the game is up now for any player, I'm too tired so it's again going t…
1,999 views
IYP
August 16, 2015
CodeMus Team: The Week of Awesome Day 6
Ok, we're almost done, but I think we haven't implemented the game idea that good, so yeah... but we have some good stuff going on, like digging where ever you want filling where you dig, those kinda cool stuff that actually suit the game play as the game play intends to make things look realistic,…
2,023 views
IYP
August 15, 2015
CodeMus Team: The Week of Awesome Day 5
Ok, it's the 5th day and I'm too buzzy with stuff, so I'm going to be short, so the progress today was mostly on AI and animations, the second world is almost done, we may finish the first level of the game in 3 or 4h from now. So that's it, ill make some screen shots.
Read more in IYP's Graphics Journal
1,687 views
IYP
August 14, 2015
CodeMus Team: The Week of Awesome Day 4
Ok today we made quite a lot of progress, some of the AI is done and the death realm map is almost done, some graphics improvement was also made, so I'm not telling much check the screen shots. Also some unknown creatures were made and are functional, but wait for the game to find out, or will you?…
1,861 views
IYP
August 13, 2015
CodeMus Team: The Week of Awesome Day 3
Today we made a slight change in the game play, it was so slight that the game play changed from funny to scary and mysterious. Even though the change was so "slight" we didn't need to change any thing since no AI was done. now the story is:

You're wife was a biologist, she moved to this forest to s…
1,707 views
IYP
August 12, 2015
CodeMus Team: The Week of Awesome Day 2
Today has been another long day, with not as much done as we all would have liked.

We have a better idea now of what the gameplay will be, and have been thinking of the many characters. The gameplay is simple, take control of any living thing, and drive it to its death. The question is, how exactly …
1,884 views
IYP
August 10, 2015
3D Graphics Part 2 A Help From The API
In this post I will continue on the basics of the graphics and use of APIs in 3D graphics, I will explain things using the OpenGL API but most of the things are the same between APIs.

What Happened Previous Part

1- Learned what a 3D scene is consisted of.
2- Learned How camera works, the concept of pr…
1,745 views
IYP
August 04, 2015
3D Graphics Part 1 Introduction
In this post I'm going to explain the basics of 3D graphics

What Is A 3D Scene Consisted Of?

Consider a street with cars. This scene is consisted of several objects, several car lights, and if it's day we have sun as a light. This scene have some objects like cars, street, and maybe some buildings. T…
4,012 views
IYP
July 27, 2015
Shadow Mapping Part 3 Csms

[font=arial]Finally after a week late, here is the post about CSMs (Cascaded Shadow Maps).[/font]

Motivations

It's obvious that the further objects get from the camera (the more the depth of objects), the less is their noticeable level of the details. Same applies to shadows, meaning the enough det…

2,597 views
IYP
July 14, 2015
Shadow Mapping Part 2 Dpsms

In this post I'm going to discuss Dual Paraboloid Mapping and the problems with it.

Motivations

For point lights we need shadow maps that can save the depth of the scene around the light, which means a 360 degree view angle which is not possible through normal projection, so the traditional method …

5,041 views
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