Its the end of Day 6. Slow progress again. But the game just about works now. Its lacking a lot. Icons and sound are completely missing. I need to find fonts too. As well as creating the final assets and campaign. And thew whole things needs polishing too.
However, the loading and saving are…
I have a lot less time for development these days... Progress has been slow today, but I have managed to add in some tower effects and remove aliens on death. I have also spent some time refactoring code and have added in the basics of level save and load. Not happy with the arrows at all, OpenG…
Its the end of day 4. Couldn't work on the game much this morning but I have had a good several hours on it this afternoon.
I have some basic models in for towers and paths as well as some scenery although I hope to add more for variety. I have place-able tower foundations in my editor a…
Today was the first day I had off work and I hoped to get a lot done. A family trip to the beach took up more of the afternoon than expected though, but family first! I have added in some tools to place specific tiles into my map and added some pathing to the game. I also created a few 3D models …
Another quick update for the WOA. I was in the day job again today but had a few more hours in the evening. I've decided to go with a tile map for my tower defence game but with continuous movement across the map and a simple low poly style to keep my art time down. Hopefully it will look good w…
Hi All,
I'm taking part in the Week Of Awesome again. Third time. This year I don't have as much time available, a new job and newborn have left me with precious little vacation time left for the year and less personal time when I'm at home. With that said, I was in my day job today and will…
Someone requested a video of Stellar Salvager here it is:
I'm pretty happy with my game this year, I think it is a bit better than my previous years attempt, "Orc Party". The last few projects I've been dabbling with have all been top down 2D affairs and I wanted to do something a bit different. I'…
Been busy working on a few bugs and requests today. Hopefully hardened up the font code to stop a crash for Orymus. Added a Launcher exe to set the resolution and fullscreen mode before launching the app for Thaumaturge and tried to figure out this missing sun issue for Slicer. I doubt Ive fixed it…
Spent half a day on my game today. Took some time off for the weekend. Managed to fix a font related crash and shader compilation issue in the morning. I also added some tutorial screens to the new game and rearranged the UI.
Gameplay wise, you actually die now if your temperature gets too high, I …
After searching through fonts and pondering the Open Font License for an hour or so, here is a small update to fix crashes due to missing fonts:
https://www.dropbox.com/s/nh6dzdhrh6a1z7n/StellarSalvager_0.3.zip?dl=0
(And now updated again because I missed the shader compilation error slicer found, …
I messed around all morning today trying to figure out why the GodRays shader wasnt working on my wifes PC. It would work with a number of samples lower than 10 otherwise the whole screen was just a garbled mess.
After 3ish hours though, i found the problem. The output color of the shader was not i…
I had hoped to release an early test version of my game today but there serious graphics issues when it is running on my wifes PC. I think its the god rays...
Otherwise, today has been terribly slow paced. Did a lot of reorganising to get things tidy since it was becoming very messy. Got death from…
End of Day 2 now and I don't feel I've made as much progress. Still unsure my idea is going to be fun and how to extend the shadows theme, which I think is putting me off. I'm wondering if I can get away with ship upgrades for the evolution theme to give the player more to do and aim for. Or more d…
I'm taking part in the Week of Awesome again this year and I'll be posting comments in this journal.
Like last time I'll be using my own small framework for most of the project, its in C# and based around OpenTK/OpenGL 4. It contains a basic structure I can setup quickly and has lots of common func…
I've decided to shelve the small side projects I was working on and try to finish Orc Party to at least the vision I had for it at the beginning of the competition and furt…
Its far from finished and includes only the first level/tutorial but that is all I have had time for so far. Please give it a try and let me know if there are any serious i…
I was too busy, tired and worn out to post yesterday and maybe a little disappointed in my progress and I apologise for not keeping up with the postings.
There were a couple of slowdowns yesterday:
I wanted to test a prototype on another machine be…
Here is an obligatory screenshot! Although it isn't much different from the previous.
Read more in ArThor's Journal
The Basics
I'm using my own little framework and utility code as mentioned in the previous post, I have the basics (OpenGL Window, input handling and some structure to hold the game logic) in place and have started cre…
Death is useful
The theme immediately made me think of a game I played recently,the player has an unlimited number of men, the death of each one allows for further progress of the next. Jumping…