ArThor's Journal

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England
Orc Party Journal
61 comments
1 followers
27 entries
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ArThor
August 13, 2017
WOA_V-Day7

Had a last minute rush to get some content in. Hopefully it will run on the judges machines or its all for nothing! Tons of things left out & bugs but never mind.

https://www.dropbox.com/s/ooxd8wrpafhbxoj/WOA_V_.4.zip…

1,855 views
ArThor
August 12, 2017
WOA V - Day 6

Its the end of Day 6. Slow progress again. But the game just about works now. Its lacking a lot. Icons and sound are completely missing. I need to find fonts too. As well as creating the final assets and campaign. And thew whole things needs polishing too.

However, the loading and saving are…

2,360 views
ArThor
August 11, 2017
WOA V Day 5

I have a lot less time for development these days... Progress has been slow today, but I have managed to add in some tower effects and remove aliens on death. I have also spent some time refactoring code and have added in the basics of level save and load. Not happy with the arrows at all, OpenG…

1,789 views
ArThor
August 10, 2017
WOA V - Day 4

Its the end of day 4. Couldn't work on the game much this morning but I have had a good several hours on it this afternoon.

I have some basic models in for towers and paths as well as some scenery although I hope to add more for variety. I have place-able tower foundations in my editor a…

2,407 views
ArThor
August 09, 2017
WOA V Day 3

Today was the first day I had off work and I hoped to get a lot done. A family trip to the beach took up more of the afternoon than expected though, but family first! I have added in some tools to place specific tiles into my map and added some pathing to the game. I also created a few 3D models …

1,871 views
ArThor
August 08, 2017
WOA V - Day 2

Another quick update for the WOA. I was in the day job again today but had a few more hours in the evening. I've decided to go with a tile map for my tower defence game but with continuous movement across the map and a simple low poly style to keep my art time down. Hopefully it will look good w…

1,636 views
ArThor
August 07, 2017
WOA V

Hi All,

I'm taking part in the Week Of Awesome again. Third time. This year I don't have as much time available, a new job and newborn have left me with precious little vacation time left for the year and less personal time when I'm at home. With that said, I was in my day job today and will…

3,074 views
ArThor
August 16, 2016
WOA IV Stellar Salvager Video & Quick Post Mortem

Someone requested a video of Stellar Salvager here it is:


I'm pretty happy with my game this year, I think it is a bit better than my previous years attempt, "Orc Party". The last few projects I've been dabbling with have all been top down 2D affairs and I wanted to do something a bit different. I'…

2,214 views
ArThor
August 14, 2016
WOA Day 7 - Stellar Salvager Final Release!

Here is my last build of Stellar Salvager for the Week Of Awesome. Pretty tired after this last push. Got a bunch more stuff and an actual end of game sort of. Even managed to get a cheesy story in there. Hope it works for everyone. Enjoy & good luck everyone!


https://www.dropbox.com/s/r3gkhypz…

2,444 views
ArThor
August 14, 2016
WOA Day 7 Penultimate Release

Been busy working on a few bugs and requests today. Hopefully hardened up the font code to stop a crash for Orymus. Added a Launcher exe to set the resolution and fullscreen mode before launching the app for Thaumaturge and tried to figure out this missing sun issue for Slicer. I doubt Ive fixed it…

1,651 views
ArThor
August 13, 2016
WOA IV Day 6

Spent half a day on my game today. Took some time off for the weekend. Managed to fix a font related crash and shader compilation issue in the morning. I also added some tutorial screens to the new game and rearranged the UI.

Gameplay wise, you actually die now if your temperature gets too high, I …

1,571 views
ArThor
August 13, 2016
WOA IV Download Update

After searching through fonts and pondering the Open Font License for an hour or so, here is a small update to fix crashes due to missing fonts:

https://www.dropbox.com/s/nh6dzdhrh6a1z7n/StellarSalvager_0.3.zip?dl=0

(And now updated again because I missed the shader compilation error slicer found, …

1,456 views
ArThor
August 12, 2016
WOA IV Day 5 End

Another slow day unfortunately. Took a few hours to fix the god rays bug this morning and I just don't seem to have made much progress with the ruined base. (I've limited experience with Blender). Will add some more to the ruined base and a few smaller ruins for the level.

Read more in ArThor's Journal

1,463 views
ArThor
August 12, 2016
WOA IV Day 5 Download

I messed around all morning today trying to figure out why the GodRays shader wasnt working on my wifes PC. It would work with a number of samples lower than 10 otherwise the whole screen was just a garbled mess.

After 3ish hours though, i found the problem. The output color of the shader was not i…

1,086 views
ArThor
August 11, 2016
WOA IV Day 4

I had hoped to release an early test version of my game today but there serious graphics issues when it is running on my wifes PC. I think its the god rays...

Otherwise, today has been terribly slow paced. Did a lot of reorganising to get things tidy since it was becoming very messy. Got death from…

1,514 views
ArThor
August 10, 2016
Woa Iv Day 3

End of Day 3! I spent this morning implementing god rays as per slicer4ever and Thaumaturges suggestions:

The effect certainly looks good (I think it is broken at some angles though) and I believe it is helping to show where the co…

1,379 views
ArThor
August 09, 2016
Woa Iv Day 2

End of Day 2 now and I don't feel I've made as much progress. Still unsure my idea is going to be fun and how to extend the shadows theme, which I think is putting me off. I'm wondering if I can get away with ship upgrades for the evolution theme to give the player more to do and aim for. Or more d…

1,568 views
ArThor
August 08, 2016
Woa Iv Day 1 End

Its the end of day 1 for me, I've been working for about 11 hours and want a break.

Following on from my previous post I've gone ahead with the looting salvage from ruined ships idea, using the shadows of asteroids as cover from the suns heat and radiation.

Read more in ArThor's Journal

1,165 views
ArThor
August 08, 2016
Woa Iv Day 1 - Idea

I'm taking part in the Week of Awesome again this year and I'll be posting comments in this journal.

Like last time I'll be using my own small framework for most of the project, its in C# and based around OpenTK/OpenGL 4. It contains a basic structure I can setup quickly and has lots of common func…

1,322 views
ArThor
September 01, 2015
WOA III - Orc Party
I've left it quite late to wrap things up with the Week of Awesome, real life has been quite busy since the competition ended.

I've decided to shelve the small side projects I was working on and try to finish Orc Party to at least the vision I had for it at the beginning of the competition and furt…
1,664 views
ArThor
August 16, 2015
WOA III Day 7 - Final
This has been a very tiring week! I feel I have worked non stop on my entry and am looking forward to a rest.

The New Menu:

One of the new levels:


Main changes from the…
1,385 views
ArThor
August 15, 2015
WOA III Day 6, Playable
I have a version of my game for download here: Orc Party 0.1



Its far from finished and includes only the first level/tutorial but that is all I have had time for so far. Please give it a try and let me know if there are any serious i…
1,510 views
ArThor
August 14, 2015
WOA II Day 5
Its the end of day 5 and things aren't going to plan.

I was too busy, tired and worn out to post yesterday and maybe a little disappointed in my progress and I apologise for not keeping up with the postings.

There were a couple of slowdowns yesterday:

I wanted to test a prototype on another machine be…
1,464 views
ArThor
August 12, 2015
WOA III Day 3
This has been my first whole day working on the competition I had hoped to post a couple of times today, at least in the competition thread but I have been far too busy!

Here is an obligatory screenshot! Although it isn't much different from the previous.
Read more in ArThor's Journal
1,279 views
ArThor
August 11, 2015
WOA III Day 2
Yesterday I got my idea for a game down on paper. Today I started implementing it.

The Basics

I'm using my own little framework and utility code as mentioned in the previous post, I have the basics (OpenGL Window, input handling and some structure to hold the game logic) in place and have started cre…
1,506 views
ArThor
August 10, 2015
WoA III Day 1
Its been a long day at work and the end of day one is near, I think I just about have an idea for a game...

Death is useful
The theme immediately made me think of a game I played recently,the player has an unlimited number of men, the death of each one allows for further progress of the next. Jumping…
1,387 views
ArThor
August 09, 2015
The Week Of Awesome III
The week of awesome 3 starts soon and I'll need a journal to post about my progress so I'm creating this one... I'm hoping the competition will push me to post to the forums more, get involved and carry on posting after it ends. I'd also like to see how much I can get done in a week, my projects ar…
1,205 views
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