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__Toz__
August 18, 2017
Week of Awesome V, Part 8: Post mortem

It's been five days since the end of the competition and I've thought about how things went and what kind of mistakes I made. So I want to talk about those things for a minute.

Let's start with the mistakes and bugs first.

During the introduction sequence of the game a text box pops up w…

1,612 views
__Toz__
August 13, 2017
Week of Awesome V, Part 7: Resurrection of the crunch.

So I'm pretty tired at this point, but I managed to add more things than I had originally hoped at the start of the day. So I created a list for them.

- SDL2.dll fix
pysdl2 couldn't find the SDL2.dll on Windows 7, even though it worked fine on Windows 8 and 10. So I helped the searching a b…

2,486 views
__Toz__
August 12, 2017
Week of Awesome V, Part 6: Save the music.

Today I've added sound to the game. Music is now played for the aliens and the UFO even has a separate more "boss-battly" track. There are also some sound effects, most notably the aliens and the player getting hit. Nothing for navigating the menus though, I consider that to be a lower priority.…

1,716 views
__Toz__
August 11, 2017
Week of Awesome V, Part 5: UFO spotted!

So the game has an ending now. It's reached by defeating a flying saucer that can only be damaged by the shockwaves caused by defeating aliens. I'm pretty pleased with the results although I had hoped that I would also had finished a larger part of the map. Right now it's still the starting area…

1,552 views
__Toz__
August 10, 2017
Week of Awesome V, Part 4: Shocking shockwaves

Today I've implemented the chain-reaction part of the game. In the battles, if you defeat one of the aliens, then it will generate shockwaves that damage the aliens that were standing on the left and right. Even better, if a shockwave manages to defeat an alien it will create a stronger shockwav…

1,546 views
__Toz__
August 09, 2017
Week of Awesome V, Part 3: ThunderStruck

Yes, that is the name I've decided to give my game. It doesn't make any sense now, but it will one or two days later.

The battle system is coming along nicely, now you can select to either fight or try running away. And it's also displayed which enemy you have selected if you choose to fight…

1,526 views
__Toz__
August 08, 2017
Week of Awesome V, Part 2: You wouldn't hurt an alien?

I'm happy to say that I've successfully added one of the two themes I chose to my game. The aliens! They are created at specific points in the map and run towards the player until they collide. At that point the screen will fade out (no battle swirl yet) and a battle will start. It's interesting…

1,627 views
__Toz__
August 07, 2017
Week of Awesome V, Part 1: Copy-paste forest

This year I didn't have any preparation post because I was busy getting Tiled maps to works with my engine. This is because I want to make an Earthbound-like RPG for the Week of Awesome. So you can imagine I'm quite happy with one of the themes being "alien invasion" since that's literally what …

1,766 views
__Toz__
August 19, 2015
Week of Awesome III, Part 7: Post-mortem
This is my final entry about the week of awesome where I look back on the game I created and comment on how I think things went.

I'm quite happy with the speed of the development overall, though there were some hiccups at the start of the competition. At the start of day two I found out that code th…
1,972 views
__Toz__
August 16, 2015
Week of Awesome III, Part 6: A final day of stylized secrets.
This has been the final day of the week of awesome for me. At the time of writing the competition ends in about 8 hours and as I'm typing this the zip file of version 0.1.1 is being uploaded to media fire.

Today wasn't as hectic as I had feared. There was one issue where an exported object from Ble…
1,913 views
__Toz__
August 15, 2015
Week of Awesome III, Part 5: Let there be light... and music!
For me this has been day 6. I skipped a day because implementing sounds proved to be more difficult than I thought. It does sound simple, doesn't it? You'd think it would be something such as this:
s = Sound("path/to/sound.wav")s.play(volume=1.0)
But unfortunately the audio interface provided by SDL…
1,651 views
__Toz__
August 13, 2015
Week of Awesome III, Part 4: Throwing bones
This has been day 4. The midway point has been passed and everything seems to be on schedule. I don't think I'll be able to create as much levels as I originally wanted to make but we'll see. Right now it's only the tutorial level anyway.

One of the things I implemented today are fade-ins and fade-o…
1,597 views
__Toz__
August 13, 2015
Week of Awesome III, Part 3: First build
My game for the week of awesome is coming along nicely, although I don't think I got as much done as the last few days I still got quite a lot of new stuff implemented.

Firstly I've added checkpoints to the game. When the player now walks in front of one them, the eye of the figure on the grave will…
1,532 views
__Toz__
August 11, 2015
Week of Awesome III, Part 2: Progress
A lot has happened since the last post on my journal. Here is a screenshot that shows the start of the first level.


It already looks kinda decent. The objects look terribly out of place though, since no lighting is done yet. One interesting thing to note is that none of these objects, except the pla…
1,664 views
__Toz__
August 10, 2015
Week of Awesome III, Part 1: A death a dozen
So the theme this year is "Death is useful". I already thought of some game ideas involving death prior to the start of this week as a warm-up. One of the themes I let myself work with was "Ashes to ashes" and I came up with the idea of a man in an old mansion finding a device that speeds up time. …
1,392 views
__Toz__
August 09, 2015
Week of Awesome III, Part 0: Preparations
With the start of the week of awesome III rapidly approaching I decided to make some changes to my personal game library snowy. Previously I could only render sprites in snowy, and while that is sufficient to make a nice game with I also wanted to be able to use 3D models. So I refactored my Sprite…
1,472 views
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