A Hobbyist Tale

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Seattle, WA USA

The tramp of a hobby engine.

My completed games using Unity, Monogame (c#) and an older ogl2/c++ framework. 

asteroidsClone_sm.jpg Asteroids Clone [ Download ]

joustClone_sm.jpg Joust Clone [ Download ]

lightningCommand_sm.jpg Lightning Command [ Download ]

octaball_sm.jpg Octaball [ Download ]

explosive_balls_thumbWide.jpg.9217ea5e9738371bf03c8aa9f4eee2e7.jpg Explosive Balls [ Internal Project Page ]

82 comments
13 entries
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Choo Wagga Choo Choo
November 04, 2019
NubDevice : Under The Covers
Huh, that's 'kinda neat moments...

When you start over from scratch, design aspects become more important. I can't help what I have yet to discover but for the first of I suspect to be many, a happy moment.

Mouse input ponder.

The usual choice is to constantly redirect the mouse curs…

3,101 views
Choo Wagga Choo Choo
September 01, 2019
Doom Game Challenge : þoom

I see the playing field populating and players taking their turns...  

Special thanks for this particular challenge opportunity. Full disclosure, I've actually never played Doom. Which made this first week a research exercise. Sorry JohnC and crew, but wow...I'm put back in anticipation of w…

6,182 views
Choo Wagga Choo Choo
May 16, 2019
GC : Explosive Balls (game play)

Continued adventures with the oneLoneCoder pixelGameEngine (youtube). 

With the current game challenge, time has started to arc over and on the surface, I'm not looking all that great. Under the hood though, things are playing well with each other. I have most all of my render system in plac…

6,886 views
Choo Wagga Choo Choo
May 03, 2019
GC : Explosive Balls (game state)

In order to stay out of trouble, I'm going back to work.  

Previous Blog Entry for this game challenge round.

Today's topic is my drop in game state manager system for moving between game screens such as an introduction sequence, main menu hierarchy, game play and first say on app termi…

4,564 views
Choo Wagga Choo Choo
April 20, 2019
Side Scrolling Game Challenge : Explosive Balls

This is of yet a place holder blog entry which I intend to edit as I progress. This go around I'll be using the software pixel plotter I mentioned in a previous blog entry. At this time of writing, all I have is my napkin design concept, which I think I really have something here.... you know...…

5,499 views
Choo Wagga Choo Choo
April 10, 2019
GameDev Challenges - Swinging back around

Took an active break with the challenges but happily watched this last year. Pretty cool what's happening in this space on the site and curious now about the challenge fork that has recently appeared. Lots of good things happening on gamedev.net - hope to meet more new people that share the same…

4,192 views
Choo Wagga Choo Choo
December 12, 2017
GameDev Challenges - January 2018 (Missile Command)

This challenge was a good run because of

  • Implementing coroutine with IEnumerator and yield return
  • Simple Dictionary based texture manager
  • Basic Particle Engine
  • Ripped GameStateMachine from previous monogame project (joust)
  • had fun making flare particles
  • Did…
3,088 views
Choo Wagga Choo Choo
November 25, 2017
GameDev Challenges - November 2017 (Pong)

This months challenge was a fun distraction.  Interesting features in this source upload include

  • modern opengl basic framework
  • freetype implementation
  • AVI loader for intro screen
  • Stack based game state
  • experimented with raw input 
  • experimented with c++11 sm…
2,013 views
Choo Wagga Choo Choo
February 28, 2017
Dragon Attempt

So recently, some dude in the forum was talking about being told dragons cause a technical problem in a games setting. Well, I'm setting out to find out what the real story is. For now...satisfying my artistic side with a mostly finished bust and starting blocking the body...

day 2

day3

quickie 10 min…

2,005 views
Choo Wagga Choo Choo
February 21, 2017
Female Character Upgrade

Experimenting with the 3D side of Monogame.

Animation skinning was fairly easy.

I was actually surprised because almost anything exported from Blender turns to failure except going to Unity.

The FBX importers in the content pipeline are good. More on that later.

Today I show one of the main character u…

2,352 views
Choo Wagga Choo Choo
February 07, 2017
Added My Third Hobby Game

So, I sat down to see what this MonoGame thing was all about.
I used to mess with XNA back around version 2.
Well, I have to say...I liked it. Easy to get up and running.

Joust was one of my favorite games from the 80's.
[ Here ] is a link to my hobby remake version. (follow to google drive download l…

2,154 views
Choo Wagga Choo Choo
November 11, 2016
Planet Rendering

Something I've always been interested in is planet rendering.
Although it's been done a few time in Unity already, I'm having a go at it.
It's one of those complicated things that require you to be firing on all cylinders.
Well, I'm not anywhere near close to anything yet, but after playing with noise…

3,783 views
Choo Wagga Choo Choo
September 10, 2016
Assimp Output Optimization

The assimp, "makes your program sexier".
If you're anything like me, you have an appreciation for simple.
void Model::loadModel(std::string path){ Assimp::Importer importer; const aiScene* scene = importer.ReadFile(path, aiProcess_Triangulate | aiProcess_FlipUVs); // handle error...}Done. Th…

3,844 views
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