Codename: Karma Online

Diving head first into the project of my dreams. Train wreck imminent.
26 comments
21 entries
Advertisement
Omegavolt
May 12, 2006
Another absence?!?!
For shame, Omegavolt. FOR SHAME!

Yep, I was out for a bit there but for good reason. After having to ask for help with the isometric WASD movement for my game, I tried to add the character/item interaction. Now, I thought I knew enough about GLBasic to pull that off. Add the sprite, set the coll…
666 views
Omegavolt
April 27, 2006
Moving right along...
I was able to figure out the isometric WASD movement finally, but it involved quite a bit of seemingly simplistic code and the results werent exactly stellar. Pressing two keys at once makes my character do a jiggly dance in some random direction and releasing the keys leaves the sprite paused mid…
780 views
Omegavolt
April 21, 2006
Well crap.
Since Im not dedicated enough to master C++ in my basement on my own for this game, Ive opted for GLBasic. The reason for this is that: 1) its easy to pick up on and start off right away, and 2) if I ever need the power of C++, it can be implemented inline to my program.

It didnt take me long, howe…
909 views
Omegavolt
April 18, 2006
Roadmap complete!
Just finished up my To Do list. Its all of the portions I can think of for right now. If anything is left out, Im sure it will come up during the development and Ill add it in if I can.

To Do List:

----------------------- Pre-Alpha
Alpha Map
Create Character
Character Movement
Create Items
Character-Ite…
833 views
Omegavolt
April 17, 2006
How to start?
The latest thing I've begun to worry about is how the game will start. I intend not to have any NPCs at all, which might make it difficult for the first few players. Which then leads to wondering how I plan on starting them off. The idea was to start them off with a bare continent and let them b…
746 views
Omegavolt
April 10, 2006
Have I got it right this time?
Well, having never made a game on my own, I was doomed to make some mistakes along the way.

The first was wanting to use a game maker to make the game with. I spent many an hour investigating several different versions, including GameMaker, BYOND, Elysium(Konfuze), and even RMXP. This game deserv…
589 views
Omegavolt
August 05, 2005
Many changes to the design.  Most good! :D
Having returned refreshed and ready to hop into the project (I actually did a lot while home and opted to not let the project stress me out so much), I have spoken with my partner and we established some core properties. First and foremost, we gave the game a working title. There will be PvP in i…
684 views
Omegavolt
July 06, 2005
Now the grunt work begins...
Now that Ive made my final decision on what to do with this game and having all of my design docs standing by, I am finally ready to proceed. But where to start?

What I need to do now is establish how I want my GUI set up, begin defining the items I want in the game, and sprite my butt off.

The folk…
690 views
Omegavolt
June 27, 2005
Im betting 'alone' is the best way to do this...
My new partner rarely communicates with me, other than to tell me that the features we want to have in this game will be next to impossible to code in VB, for him at least. This leaves me with only one option of course.

GameMaker.

At this point Ive figured Ive done too much planning and not enough c…
572 views
Omegavolt
June 06, 2005
Grasping for straws.
It seems now that GM is not the creator to do this with. While GMs flexibility allows us to create a working online RPG, we arent sure its the best candidate for the job. My partner knows some VB, and has found this engine which works with VB and DirectX.

Ive heard that VB isnt that hard to tackle…

688 views
Omegavolt
June 01, 2005
For better or worse...
Ive added a team member.

Not sure what sort of issues, if any, will arise with someone else adding ideas. I think of it as a double edged sword, much like any other relationship. They may have ideas that I do not like and others that I think are phenomenal. Its going to have to be a compromise.

Th…
582 views
Omegavolt
March 29, 2005
Im back... with worries.
My time away from this project has given me a chance to look it over and micro-inspect it for problems. Never a good idea. Not for me anyway. Im hyper-critical of anything I do to the point of never getting anything done. Im the type that wont put anything out unless I feel its PERFECT. This m…
556 views
Omegavolt
February 15, 2005
Defense - Redefined.
While programming the timer for battles last night, I realized that if I made it so that defending took a set amount of time(which I had made quite short), and if a player tried to defend against an attack, and the defense didnt take as long, the player would have to wait until the attack connected…
572 views
Omegavolt
February 13, 2005
I need my nighttime.
Well this weekend turned out to be a bust. The spouse decided to work every morning on the days I had off, so I had to go to bed early to get the kids ready for school the next day. Absolutely nothing got accomplished for the game. I was pretty disappointed, but it hasnt been a total loss. The …
586 views
Omegavolt
February 07, 2005
Coding has begun!
Today I began outlining the variables I would be needing for the battle system. Theres going to be a lot of them. A whole lot. It makes me wonder if Im going about this the wrong way. I mean, logically, the coding will work, but it may load the game unnecessarily. I wont know until I try it th…
534 views
Omegavolt
February 06, 2005
Weapons List Alpha
I threw together this list of weapons over the weekend. Just the basics for now, until I can build the battle system. Feel free to call foul on my reasoning for the numbers, but remember, its only an alpha. I will still need to balance everything later. I did take some balancing into effect alr…
603 views
Omegavolt
February 03, 2005
GameMaker is registered!
Today, I coughed up 20 duckets for a GM Registration Key. Now, Im fully legit. My first order of business will be to set up the GoldFire.gmd and work out the battle interface. Off I go.
602 views
Omegavolt
February 02, 2005
Shoot.  A mistake to fix.
I realized something last night while putting together the weapons list with all the stats. According to my original Defense to Attack Matrix, defenses to Pierce attacks are as follows: Dodge - good, Parry - avg, Block - poor.

But as I wrote up the stats for arrows and shots, I realized that 'Block…
620 views
Omegavolt
February 01, 2005
Gold Fire Battle System
I finally worked out a battle system for Gold Fire. Ive always wanted to have a battle system similar to X-Com, since its my favorite game of all time, and Im surprised more tactical and/or strategy games havent followed suit.

Well, Im following suit, dang it, I think its the best tactical battle s…
584 views
Omegavolt
January 31, 2005
Status of the apparatus!
Now that the introduction is out of the way, Ill put up a background of my game.

Name: Gold Fire
Type: Single Player RPG
Setting: Fantasy
Graphics: 2D top-down
Engine: GameMaker 6

Story: You start out at 18 years old about to be released from the orphanage that has been your home since you were an infant…
640 views
Omegavolt
January 31, 2005
Where to begin?
Im a spriter by trade.

But game development has always been at the core of my spriting career. In fact, the only reason I became a spriter was out of necessity to make characters for a game I was making at the time.

It was in the summer of 2000. I was lackadaisically browsing the Net for an RPG eng…
647 views
Advertisement

Popular Blogs

shawnhar
Generalist
101 Entries
9 Followers
15 Entries
10 Followers
johnhattan
Programmer
1,277 Entries
47 Followers
ApochPiQ
Generalist
628 Entries
44 Followers
dgreen02
Generalist
338 Entries
56 Followers
Advertisement