After a maybe 6-8 days working on the character animation and gear system I finally finished it. I animated the character's limbs via code by rotating them/etc and not with drawing each frame separately to save time, although it is not a traditional retro-style animation method. This way I can have…
So I've been working on this isometric RPG for some weeks now, which is actually a remake of my old 2-player splitscreen RPG from years ago. This project is now my so to say "final" project that I will focus on my free time.
Originally inspired by the Ultima games, Veil of Darkness, Fallout and oth…
Long time ago I sorta burned out on programming. I had to keep a break for several months not touching any code and couple of weeks ago I finally decided to come back with "a fresh start"
But how I got in to it...
When I was a kid, around the early 90s, I was playing games on my big brother's Amiga…