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World Boxing Manager
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Aggroblakh
October 06, 2017
Building Block Heroes - Secret Rocket Base
Building Block Heroes - Secret Rocket Base

After making their way through the depths of the Oceantide Channel, the Building Block Heroes find themselves at the Secret Rocket Base!

Description

The Secret Rocket Base is a well-hidden military installation that houses a space-faring…

1,591 views
Aggroblakh
October 03, 2017
Building Block Heroes Released and 20% Off!

Building Block Heroes Released!

After six months of full-time development, Building Block Heroes is released on Steam! Price is set at $9.99 but is currently enjoying a 20% launch discount.

Building Block Heroes on Steam

Building Block Heroes is a puzzle block platformer in which…

1,154 views
Aggroblakh
September 30, 2017
Building Block Heroes - Connect Mode Let's Play

Hi all,

It's the weekend before release, so I thought I'd show off another Let's Play! This one is a rather in-depth look at the secondary game mode of Building Block Heroes, Connect Mode. Thanks to PalicoPadge for taking the time to do this!

 

Let me know what you think! F…

1,229 views
Aggroblakh
September 27, 2017
Building Block Heroes - Oceantide Channel
Building Block Heroes - Oceantide Channel

After the bright neon lights of the Mechafolk Capital City, the Building Block Heroes find themselves forced to cross the Oceantide Channel in order to reach the Top Secret....er, nothing.

Crossing the Channel requires going under the sea, th…

1,726 views
Aggroblakh
September 25, 2017
Building Block Heroes - Real Gameplay Video!
Building Block Heroes - Real Gameplay Video!

I was very fortunate this week to have someone volunteer to try out my game. If you were curious as to how the game worked, this is your chance to check it out in action! Very special thank you to The Hen House for their first impressions!

 

2,339 views
Aggroblakh
September 18, 2017
Building Block Heroes - Mechafolk Capital City
Building Block Heroes - Mechafolk Capital City

Once they leave the Mechafolk Factory, the Building Block Heroes find themselves among the bright neon lights of the Mechafolk Capital City. In this article I talk about the area itself and some of the design decisions that went into it.

Des…
1,479 views
Aggroblakh
September 14, 2017
Building Block Heroes - Dealing with Controller Support for Multiplayer
Building Block Heroes - Dealing with Controller Support for Multiplayer

I'm currently in the polishing stage of Building Block Heroes, and just a few weeks out from release. Since I've spent the last couple of weeks talking about the game itself, I figured I'd switch gears a bit and talk abo…

1,893 views
Aggroblakh
September 07, 2017
Building Block Heroes - Mechafolk Factory
Building Block Heroes - Mechafolk Factory

Now we're starting to get into the heart of Mechafolk territory! In this week's feature I discuss the birthplace of all Mechafolk, the Mechafolk Factory.

Description

The Mechafolk Factory is a large-scale industrial zone from which all Me…

1,374 views
Aggroblakh
August 31, 2017
Building Block Heroes - Icygale Glacier
Building Block Heroes - Icygale Glacier

It's that time of week again, and this week I describe the fourth area of Building Block Heroes, Icygale Glacier! 
Featuring the most annoying enemy in the game!

Description

Icygale Glacier is a twisting cavern of ice and snow flanked by sta…

1,510 views
Aggroblakh
August 24, 2017
Building Block Heroes - Mistypeak Mountains
Building Block Heroes - Mistypeak Mountains

Continuing the series of articles detailing the different areas in my game, I'm going to talk about the third area - Mistypeak Mountains.

Mistypeak Mountains comprises a network of mountain passes perpetually shrouded in a dense fog. Howeve…

1,495 views
Aggroblakh
August 22, 2017
Building Block Heroes - Co-op Gameplay Trailer

Hi all,

No real news at the moment, I just put together a short gameplay trailer showing off some of the co-op gameplay in Building Block Heroes and wanted to show it off right away!

 

Let me know what you think! All feedback is always welcome. Some people have mentioned th…

1,427 views
Aggroblakh
August 17, 2017
Building Block Heroes - Freshleaf Forest
Building Block Heroes - Freshleaf Forest

Following on from last week's feature on Jollyville, I'm going to talk about the second area in the game, Freshleaf Forest.

Description

Freshleaf Forest is a dense and dark place with colourful flora and gigantic trees that cover the entire ar…

1,605 views
Aggroblakh
August 11, 2017
Building Block Heroes - Jollyville
Building Block Heroes - Jollyville

I've been posting a lot about the thought process of Building Block Heroes in recent weeks, so for this week's update I thought I'd talk a bit about the first area in the game, Jollyville.

Description

As the name suggests, Jollyville is the town fro…

1,117 views
Aggroblakh
August 02, 2017
Building Block Heroes - Teaser Trailer
Building Block Heroes - Teaser Trailer

Finished the teaser trailer for Building Block Heroes! I'll be discussing the different areas in the game in detail soon, but for now I've put together a teaser trailer showing off multiple aspects of gameplay. The video below shows off some of the game…

1,125 views
Aggroblakh
July 27, 2017
Building Block Heroes - Characters
Building Block Heroes - Characters

I've spent the last few features talking about what lead up to Building Block Heroes, but not much talking about the game itself. So for this feature, I discuss the characters in the game, their abilities, and how I designed them.

Since there are four b…

2,057 views
Aggroblakh
July 20, 2017
Building Block Heroes - Game Modes

A short article this week simply showing off some gameplay of the two game modes in Building Block Heroes - Breaker Mode and Connect Mode.

The two distinct game modes reflect my inability to decide which one is better in the end. So, in the same way that Gran Turismo allows for both Arcade a…

1,400 views
Aggroblakh
July 12, 2017
Building Block Heroes - Choosing an Art Style
Building Block Heroes - Choosing an Art Style

I've received some praise for the colourful and cartoony look of Building Block Heroes. The art style of the game was chosen deliberately, and in this feature I discuss why I chose to make Building Block Heroes look the way it does.

Foundatio…
2,419 views
Aggroblakh
June 29, 2017
Building Block Heroes - Inspirations
Building Block Heroes - Inspirations

I've gotten a lot of positive comments over the past couple of weeks regarding the novelty of my idea. As much as I'd like to claim credit for coming up with the idea for Building Block Heroes, most games are built on the shoulders of giants and my game i…

1,748 views
Aggroblakh
June 21, 2017
Building Block Heroes - Lessons Learned

Building Block Heroes is not the first game I've worked on. About half a year ago I released a game called World Boxing Manager. The process of doing so, including the Greenlight process, taught me much about the game development world.

World Boxing Manager

World Boxing Manager itself wa…

2,241 views
Aggroblakh
June 14, 2017
Building Block Heroes Announcement and First Look

Hi all,


It's been a while since I've been active in the game dev scene! The reason is that I've been hard at work on a new game, trying to build and create enough content to show off. It's been a couple of months, but I now have the makings of a game.




Building Block Heroes is a puzzle platformer in …

1,330 views
Aggroblakh
April 29, 2017
World Boxing Manager: Fight Night - Range and Offense

Hi all,

I know I said last time that I would talk about the Greenlight experience. However, with Greenlight on the way out, there's not much point. Thus, I'll just go ahead and post the next article about World Boxing Manager.

Fight Night - Range and Offense

So, you've made a fight, gone through train…

2,759 views
Aggroblakh
March 22, 2017
Gym Income

[indent=1]Hi all,
[indent=1]After a much needed vacation, I'm finally back and I've added a new update to World Boxing Manager. Some of you have asked for a post detailing my Greenlight experience, which I'll get to eventually. In the meantime, continuing where I left off last time, there is one mor…

1,865 views
Aggroblakh
February 27, 2017
Modding is now available!

Hi all,
Just thought I'd pop in again to let you all know that modding, probably the most requested feature since release, is now in the game!

The new modding screen works by allowing you to update each fighter's attributes. You can also add new fighters and remove existing fighters.
Once you're done,…

1,162 views
Aggroblakh
February 16, 2017
Gym Expenses

Before we get onto the actual details of fight night, I'd like to talk some more about the details of the game outside of the actual matches. Today,
I'll be discussing gym expenses. We've already gone over training expenses, trainer salaries, and trainer purse percentages, so I'll go into detail reg…

1,422 views
Aggroblakh
February 02, 2017
Match Preparation

Hey all,

Now that we've managed to get a match set up, there is a lot to do before the actual night of the fight.

Begin Training Camp

It isn't just business as usual before a match. A fighter is going to have to start a training camp in order to prepare for his next opponent properly.
Once a match h…

1,400 views
Aggroblakh
January 19, 2017
Matchmaking

Hey all,

I posted this article in the forums some time ago, but for those of you who missed it, I'm going to describe the process of matchmaking to help
you get some idea of what happens in the game outside of the ring,

Selecting a Weight Class

The matchmaking screen defaults to whatever weight clas…

1,738 views
Aggroblakh
January 06, 2017
Why I Made This Game, Part 3

Sorry for the wait! It's been a hectic few weeks trying to get everything set up for release, then releasing, then celebrating the holidays. Once again,
the game is now available in the following marketplaces:

http://store.steampowered.com/app/563750
https://aggroblakh.itch.io/world-boxing-manager
htt…

2,675 views
Aggroblakh
December 17, 2016
Style Matchups

[indent=1][font=arial]Sorry for the delay in posting. It's been a hectic few weeks getting everything ready for release. The game is now available in the following marketplaces:[/font]

[indent=1]http://store.steampowered.com/app/563750
[indent=1][color=rgb(51,51,51)][font='Trebuchet MS']https://aggr…

1,504 views
Aggroblakh
November 21, 2016
Why Make This Game? Part 2

Continuing on from last week, this is the second part of a series in which I describe why I decided to remake an existing game instead of making a new one.

Training

The Problem

The training in Kickboxing Manager was both far more complex and far more simple than that in World Boxing Manager. In the…

1,604 views
Aggroblakh
November 15, 2016
Why Make This Game? Part 1

Why I Made This Game

As I mentioned before, World Boxing Manager is a heavily upgraded re-imagining of a game I made years ago called Kickboxing Manager.
So why revisit a five-year-old game rather than making a new one from scratch?

Kickboxing Manager

I originally created Kickboxing Manager because,…

3,044 views
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