The other day my parents where clearing all the old boxes out the attic to lay down some insulation. As I was rifling through the junk I came across the tape of the very first game I ever made, "Chip in Unknown World" for the Amstrad CPC!
I spent a little while trying to get the tape to load into…
I spent a little while trying to get the tape to load into…
Enjoy some original Swing the Cat artwork. As you might've guessed my method for creating the graphics was to create a large image in Paint and then shrink it down to the required size with GIMP, its so much easier to do that than pixel art but it does mean some detail can get lost.
(Someone else…
(Someone else…
I've decided I need to finish psycho boy 3d otherwise it will just sit there laughing at me as another unfinished project. So I've started doing the soundtrack using modplug tracker, its going ok so far considering I don't actually have any musical talent. Listen to one of my tunes and tell me wh…
Swing the Cat is now available from the GD Showcase. I've fixed a slight bug with timing so it should run better on slower PCs. Also for anyone interested Jeff Minter has made an update on his History of Llamasoft.
Hey hey
I decided to enter the one week one button contest. I've been working on it pretty hard and I'm quite pleased with what I've got (despite the bugs). It's called swing the cat where you swing a cat and a person round to collect the fish (you really have to play it to get it). I made it in …
I decided to enter the one week one button contest. I've been working on it pretty hard and I'm quite pleased with what I've got (despite the bugs). It's called swing the cat where you swing a cat and a person round to collect the fish (you really have to play it to get it). I made it in …
Been playing a lot of every extend (PC version) recently, its horribly addictive for such a short game. My hiscore so far is 1437370. Gives me ideas for making a shooter of my own but I've got too many half-finished projects on the go anyway. Also had a go on Cho Ren 68k but it was more fun on m…
I've finished my sudoku solver. In the end I used a graphics canvas to display the puzzle and handled the input myself, it was didn't take too long thankfully. I also upped the logic behind it so that for each iteration it filled in all the cells that would have only one possible value and then i…
I got bored the other day so I made a sudoku solver. It works ok - I thought I'd have to use some clever method to get it to work but the brute force method (trying every valid combination of numbers until one works) takes at most a tenth of second anyway. Ah, modern computers do allow us to be l…
I found a good code snippet for turning on/off V-Syncing in OpenGL. My game now runs without any horrible tearing or stroby effects. Interesting though it seems my ATI driver had V-Syncing set to "Always Off" by default, very odd.
I've almost finished a level designer for psycho boy 3d in realbasi…
I've almost finished a level designer for psycho boy 3d in realbasi…
It's come to my attention that the cjb.net redirection service has become rubbish. It used to just show a little ad on the top of the page every time it redirected you, now it opens "download spyware now" full screen popups plus the most annoying javascript prompts to download more spyware…
I've almost finished the long-awaited online high score tutorial part 2. In the meantime enjoy some microwave tom-foolery.
I got my first website review for Psycho Boy 3D! Unfortunatly, it's in Czech so I have no idea what they've said but they did give me 75%, not too bad. They didn't actually tell me about it, I just found it with google. Anyone out there speak Czech? Bablefish and google sadly lack Czech to Engl…
I finally got round to uploading the new psycho boy. There's been quite a few changes including new houses and monsters. It also has an online highscore table. Although my free ASP provider seems to have decided to up the number of horrible popups. bah. The scoring system has also been changed a…
NeHe
Yay! NeHe has posted my message about Psycho Boy 3D on his front page. NeHe's tutorials have been a great help in making the game, infact the game started from his tutorial on making a textured cube, I for-looped the cube rendering to make a row of cubes, added a house texture on them and it gr…
Yay! NeHe has posted my message about Psycho Boy 3D on his front page. NeHe's tutorials have been a great help in making the game, infact the game started from his tutorial on making a textured cube, I for-looped the cube rendering to make a row of cubes, added a house texture on them and it gr…
Online High Score Tutorial
Bah! No one seems interested in my online highscore tutorial so I won't be doing the second part. Maybe its best I don;t reveal the encryption/security methods I use anyway.
Doukutsu Monogatari
If you haven't played Doukutsu Monogatari (cave story) yet I highly recommend it…
Bah! No one seems interested in my online highscore tutorial so I won't be doing the second part. Maybe its best I don;t reveal the encryption/security methods I use anyway.
Doukutsu Monogatari
If you haven't played Doukutsu Monogatari (cave story) yet I highly recommend it…
Good news! I've finished the first part of the tutorial on creating an online highscore, check it out here and let me know what you think. I haven't covered any security aspects yet, I thought it best to not confuse the logic of a highscore table with security as someone might want to use their ow…
After searching for some time there seems to be a distinct lack of tutorials on how to make online highscore tables with C++. So I'm considering making a tutorial on how I made mine, it wouldn't be particulary advanced (I've stayed away from WinSock and that) but hopefully it would be useful to som…
What are your opinions on the scoring system to psychoboy? Currently you score 1 or 2 points per house, 10 points for knocking in a traffic cone/tomato and your score doubles each level. I'm thinking that this system is a bit unfair and makes the points scored in the first few levels worth a lot …
Right, I've about given up securing the highscore for Psycho Boy, save for uploading all user input it's almost impossible to keep the hackers out.
I've been trying out RealBasic recently on the recommendation of someone, its quite impressive. It works in a similar way to VB but has a clearer inter…
I've been trying out RealBasic recently on the recommendation of someone, its quite impressive. It works in a similar way to VB but has a clearer inter…
Psycho Boy 3D Progress:
I'm testing out the new online highscore for psychoboy, check out the Hack my highscore thread. I'm working hard on making it at least semi-hack proof, at least secure enough to stop someone like XY.
In other news:
The results came through for my degree and I got a first, hoor…
I'm testing out the new online highscore for psychoboy, check out the Hack my highscore thread. I'm working hard on making it at least semi-hack proof, at least secure enough to stop someone like XY.
In other news:
The results came through for my degree and I got a first, hoor…
Psycho Boy 3D updates
I've added some comedy sound effects, changed the font size, and fixed a few bugs. I've also upgraded to a shiny new graphics card which has boosted it up to a healthy 60fps but for some reason doesn't do any antialiasing. Also the GameDev showcase seems to have a bug where i…
I've added some comedy sound effects, changed the font size, and fixed a few bugs. I've also upgraded to a shiny new graphics card which has boosted it up to a healthy 60fps but for some reason doesn't do any antialiasing. Also the GameDev showcase seems to have a bug where i…
Stuff to do for Psycho Boy 3D:
- make story mode where the level is loaded from a file instead of randomly generated.
- Improve onscreen text, making it antialised. Found a good NeHe tutorial for this here.
- Add sound effects: easy enough
- Add music: difficult, I need some MOD music for it to keep t…
- make story mode where the level is loaded from a file instead of randomly generated.
- Improve onscreen text, making it antialised. Found a good NeHe tutorial for this here.
- Add sound effects: easy enough
- Add music: difficult, I need some MOD music for it to keep t…
Hooray! Got a nice looking fire effect now.
I used an index colour array so colour 150 is yellow instead of medium red. The flames still aren't that well defined (too blurry) and the code would make baby jesus cry but otherwise I'm pleased. Have a look at it in action.
edit: use up/down arrow key t…
I used an index colour array so colour 150 is yellow instead of medium red. The flames still aren't that well defined (too blurry) and the code would make baby jesus cry but otherwise I'm pleased. Have a look at it in action.
edit: use up/down arrow key t…
Blah blah blah opengl blah blah wheather blah blah exams blah whine blah blah screenshot
blah blah unrelated link blah blah blah cats.
I'm rather pleased with that update.
blah blah unrelated link blah blah blah cats.
I'm rather pleased with that update.
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