Various kits for developing games on UE4

Profile
Saint-Petesburg

201703_Featured-894x488-479db30281f2d2b1CloseClombatSwordsman_featured-894x488-eInteraction_screenshot06-1920x1080-defa2

Hello, my name is Andrew (ZzGERTzZ), I have been developing computer games for more than 12 years and some time ago I started to develop kits for unreal engine 4 developers.
The purpose of these kits is extensive billet for developers who are motivated to create their own game projects on a popular engine unreal engine 4, but does not know where to start or for lack of experience in one direction or another.

Character Interaction
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In this package, the mechanics of interaction between the character and the environment are implemented, as well as a game controller with hundreds of animations and content in the form of models of weapons, effects, and so on.

[Character Interaction Video]
[Character Interaction Update 1]
[Character Interaction Update 2]

Documentation
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Close Combat: Swordsman
CloseClombatSwordsman_thumb-284x284-38bc

The package contains: a combat system, a fully animated character set with a sword, a move system (walk, run, jump), and a system for increasing the level of the character.

[Close Combat: Swordsman Video]
[Close Combat: Swordsman Update 1]

Documentation

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If such kits become popular, I will try to add projects covering as many different genres of games as possible.

Thank you for attention,
ZzGERTzZ

1 comments
1 followers
4 entries
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ZzGERTzZ
August 19, 2018
Character Interaction 3 (Cars, Zombies, New Weapons, AI, Close combat..)


A global update for the "Character Interaction" package has been released.
For more information click here. https://www.unrealengine.com/marketplace/character-interaction

7,138 views
ZzGERTzZ
February 16, 2018
Close Combat: Fighter (A story in the style of Max Payne and john wick)

Release of kit "Close Combat: Fighter". This add-on is devoted to hand-to-hand combat. A small story in the style of Max Payne and john wick - there are subtitles.

3,577 views
ZzGERTzZ
November 30, 2017
Parkour-Mutant

I continue to implement class controllers for the "Progect Genom" project. On the turn of the cover is a fast and maneuverable class.

 

1,437 views
ZzGERTzZ
October 30, 2017
Current work.

At the moment I'm working on the game "project genom." I implement assault mech control.
[Assault Mech "Rouge" video 1]
[Assault Mech "Rouge" video 2]

1,400 views
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