An insight into the game development process of the games title "its a blob"
Creature Feature
As part of our first project for Studio 2, we had to create a creature-based AI. Conditions for this being:
- Must be able to path find within the world. The pathfinding algorithms must be implemented individually. Built in pathfinding or third-party solutions are n…
Post Mortem: Toolin’ Around, Doom
Introduction
As part of our practice to make user friendly tooling at SAE Qantm, we were required us to make a fully modifiable version of doom. Which has got to be one of the better projects to work on (any excuse to play doom and I’m there). This proj…
Post mortem: CountOut
https://walkies3.itch.io/count-out-
CountOut is a game based on requirements of a game jam, we were each given Atari’s “Breakout” as a base and then assigned an individual artist, my artist was Sally Sheinman an American installation artist. However, we did have creative…
Post mortem: Infinity game’s It’s a blob
It’s a blob is a top down puzzle platformer with a cute pixel art style to the game. Currently only available on itchio.
In the game you play as the character Blob (very creative I know), Blob is part of a solitary alien race; their influence is…