A Game-Guru specific indy dev blog which covers a weekly report on Game-Guru, lightweight analysis on AAA titles, tutorials, and custom content for the Game-Guru engine.
Some of the secret squirrel sleuths found this gem buried in GitHub - make of it what you will:
https://github.com/TheGameCreators/GameGuruRepo/pull/631/commits/c570fedd8cd8ccac8e5652f8bfd4b293a775d458
What's Good in The Store
There's a lot of good one off products this week:
Corrosion…
My apologies for the late updates. It's been an absolute nightmare dealing with some of my recent work changes so this has unfortunately dropped massively in priority.
There's also a free v…
Sorry for missing last week guys. Life got in the way. Life is trying to get in the way this week as well, but I'm going to quickly blast this report out before another dumpster fire breaks out in my near periphery.
One - Lee continues to make adjustments and updates. He's improved…
Well.. I'm not even sure how to broach this one but apparently we were potentially going to get Preben for a bit to work on dynamic shadows but instead that offer's been rescinded. Officially Lee is saying it's not off the table entirely but they are going to focus on bugfixes firs…
This week we finally received the public launch of the updated engine.
Well, I'm back, finally. My life is still absolute chaos from the baby's arrival but I've been able to shore up enough time to put together a GameGuru report for everyone. Deepest apologies for missing anything, but there's a tremendous backlog to work through.
Obviously the biggest…
This will likely be my last update for 2-3 weeks. This is due to the imminent delivery of my third child.
This week we had an info-drop on github with an update from Lee. You can see the full details of it here but the latest essentially confirms that he's got a heavy focus on mu…
A word of warning before we begin - my wife is due to deliver our 3rd any day now. If and when I go in to the hospital for our newest (a girl) to arrive, there's very likely to be a lapse in this newsletter for two to three weeks. For now, I will continue to provide my articles as long as I am ab…
There's lots of ripples in the water, but nothing breaking the surface yet. So far, a fairly tame week for news. Nothing on github. Nothing on steam. Nothing on the forums. Officially, at least. I'll hold off on rumor-mongering until something more concrete forms.
What's Good i…
"Looks like the cat escaped the bag, but yes, I have been putting much time and coding into a non-Steam multiplayer system that improves on what you have right now. I am using Photon which means you can set up your own…
https:…
Apologies are in order for being out last week. My day job has us do an out-of-town Biannual disaster recovery event which requires me to travel and work throughout the week.
That said there's a lot to cover, let's get to it!
I've been told that things are in the pipeline, though no s…
https://…
The attic pack is on sale.
Also, apparently (from the monthly newsletter):
"In the background, we have also received a new version of the GLTF importer code from a freelancer who helped create it, and although it only does static textured models at this stage, we are considering add…
Happy April Fool's Day! In this version of the GameGuruReport, I'll be covering the new Cry-Real-Ity engine, a fusion of the top three engines that is sure to deliver the best performance at the most complexity possible!
Or not.
On with the report!
This week, we have the return of Lee…