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About this blog

A Game-Guru specific indy dev blog which covers a weekly report on Game-Guru, lightweight analysis on AAA titles, tutorials, and custom content for the Game-Guru engine.


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This Week in GameGuru - 10/14/2019

My apologies for the late updates.  It's been an absolute nightmare dealing with some of my recent work changes so this has unfortunately dropped massively in priority.

GameGuru News The Monthly newsletter discussed my book being available. Thanks TGC - I appreciate it greatly.
There's also a free version of GG now, though it's a test version with a limited time of access.  Should help entice new users.
There were some minor fixes to the PP edition, which is essentially using the latest, most up to date version. Notably there was a load/save Game Stats fix which should help games that make it into production.

What's Good in The Store Lots of new things are available!  One of which is of course some of the Cyberpunk Noir assets from my book materials!

If you are NOT a purchaser of the book but want some of the static assets (weapons are on the way, once I untangle a few things with free time I don't have currently) then feel free to puchase these! If you do own the book - hit me up on discord for a free code to download it.

Valentin321 put together this great looking motorboat:
  There were also some scripts by corrosion, check his store page here: https://www.tgcstore.net/artist/221852 Teabone made some really well priced scripts as well: https://www.tgcstore.net/artist/45855
Sula made some great looking PBR trucks - https://www.tgcstore.net/artist/157895
Fredgames77 has put up some excellent cemetery models: https://www.tgcstore.net/pack/11153
Pasquill put up a really superb armored vehicle - https://www.tgcstore.net/product/33517
AlexGCC put a number of great models up but I really like his apocalypse truck: https://www.tgcstore.net/product/33532
Northern put out a very nice VIP model with a decent array of scripts and animations making it a good value: https://www.tgcstore.net/product/33528

And for 'most interesting/innovative' item on the store in the past month or so, we have Erart's impressively weird ghost mirror. You have to watch the video to see what I mean:

How cool is that?  Anyways, you can get your copy here: https://www.tgcstore.net/product/33521

Free Stuff
Granada made this fantastic free shotgun!

 https://forum.game-guru.com/thread/221213  - get your copy at that link.
Tarkus 1971 made some pretty excellent music available for free:  https://forum.game-guru.com/thread/213190/last
Some great scripts found their way onto the net as well such as
smallg's 'racing script' https://forum.game-guru.com/thread/207801?page=25#msg2622028
And Amenmoses's 'cold breath' script: https://forum.game-guru.com/thread/221215#msg2622148

Notably for me though is the Airplane script he posted to discord.  There's a video in the 'random acts of creativity' section of it.  It's really good stuff!

Third Party Tools and Tutorials This week there's some interesting Russian Language videos (I love auto-translate) on youtube for GameGuru: https://www.youtube.com/watch?v=F3QE9rGxKVw

And also: https://www.youtube.com/watch?v=ErNFM-AoKhE

Random Acts of Creativity (WIPs) Amenmoses is working with Bod on making GG into a flight sim.  This has to be seen to be believed at this link:  https://vimeo.com/366328897
https://www.youtube.com/watch?v=0Zgarg-algM - Bonesy's Cyberfi updates look good but the colors are still painful to me.  I realize it's the style, of course, it's just hard for me to watch. That said, it has potential so hopefully he'll keep refining it
I'm happy to see Honkeyboy has revived his galaxy-hopping game. While it lacks polish the core components look really great and I'm looking forward to seeing his future work on this! 


Dietara got some video updates.  This blog post is already really saturated though so I can't post much more safely - so here's a link to where you can find some more:     https://forum.game-guru.com/thread/220994?page=1#msg2621936

In My Own Works I want nothing more than to work on GameGuru projects I have outstanding but between the end stages of a basement remodel, a new baby, work woes, and the myriad other things clutching me I simply can't spare the time.  On my list of things I want to get done by the end of the year:
   - Some new script releases for the store
   - Get those @#$% weapons posted to the store
   - Make some new space skies
   - Work on my own game project

Lastly, thanks to everyone who has supported me by purchasing my book.  I'm going through some hard times right now and it's good to know that the year  of time it took me to make that is seeing some use by more people than I expected.

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Bolt-Action Gaming

Bolt-Action Gaming


This Week in GameGuru - 09/23/2019

This article represents solely the opinion of the author and does not reflect the opinions or views of r The Game Creators, it's employees, or subordinates.  It likewise does not reflect the views or opinions of www.tgcstore.net and it's staff.  The author receives no compensation for this work and it is done solely as a service for the GameGuru community at large.

GameGuru News
The public preview of the beta changes arrived and the changes are about what was expected:

per https://forum.game-guru.com/thread/221133
A bevvy of performance-related fixes were done including the draw-call batcher.
* F11 in Standalone no longer causes PBR debug layers to be rendered
* New DOCDOC system added to code allowing a new 'Docs\SETUP INI Description.txt' doc to be auto-created
* Improved MIXAMO FBX Importing (2-chain-finger in T-POSE), simply select 'Uber' in 'Is Character Field'
* Added Convex Hull collision shape to the physics system, use by setting COLLISIONMODE in FPE to 9
* Fixed EXPORTASSETS flag in SETUP.INI to correctly export unencrypted full entities with standalone  

Overall the results are positive but users are still reporting some errors - it's important to recall that a public preview is essentially the same as an open beta.  It is widely accessible but not an official 'stable' version.  Report your bugs!

What's Good in the Store
Erart made a somewhat bizarre but kind of cool 'magical hand' weapon.  You have to see it to understand what I mean here:


You can get yours from: https://www.tgcstore.net/product/33493

Tools and Tutorials
This week the GameGuru youtube official channel posted more tutorials.  Some of these are better than others but I think for most advanced users the useful ones would be the ones on blender and fbx imports.

Free Stuff
Smallg's transition from coder to modeller is still going strong - get your free models here: https://forum.game-guru.com/thread/221130

Fumar built a beautiful house you can download to add to your collection:

Get your copy here: https://forum.game-guru.com/thread/221118?page=1#msg2621303  

He also built a bench: https://forum.game-guru.com/thread/221118?page=1#msg2621110

Random Acts of Creativity (WIPs)
This week we've got a lot of works in progress.  Let's start with this one by C4ever08, a project titled called "Dietara" that we've covered before with lots of updates on it:

I admire the scope and personal touch of the landscape.
Full details are available here: https://forum.game-guru.com/thread/220994#msg2621235

Cybernessence updated/refreshed his art for the hero characters in his Cogwheel Chronicles epic:


He also has additional updates on his work on modifying the drawcall optimizer for his own purposes: https://forum.game-guru.com/thread/213870?page=7#msg2621068

Solar has lots of updates on his Resist: Revolution game here: https://forum.game-guru.com/thread/218343?page=3

Lastly, one of my favorite store authors, OldFlak, started work on a new project in the Sci-Fi vein that looks fantastic by my estimation:

Get the full scoop (and plenty of great looking screenshots) here: https://forum.game-guru.com/thread/221152

In My Own Works
I'm really happy to see the response my book on GameGuru has gotten.  I haven't gotten any kind of official figures but I can honestly say that this thing was a labor of love.  I'll never break even on the time I invested or the money outlaid for things.  I'm *STILL* dealing with some minor cleanup of items before they go on the store, though I don't see any reason why they shouldn't be up this week.

In the meantime if you have purchased my book I'd really personally appreciate it if you'd stop by the listing on Amazon and write up a quick review of it.  You can do that here: https://www.amazon.com/Introduction-GameGuru-Michael-Matthew-Messina/dp/1138612634

I guess we'll see!
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Bolt-Action Gaming

Bolt-Action Gaming


This Week in GameGuru - 09/16/2019

This article represents solely the opinion of the author and does not reflect the opinions or views of r The Game Creators, it's employees, or subordinates.  It likewise does not reflect the views or opinions of www.tgcstore.net and it's staff.  The author receives no compensation for this work and it is done solely as a service for the GameGuru community at large.

GameGuru News
It's a big week in GameGuru with some huge moves in store for the engine.  Just take a look at some of the commits over at GitHub for an idea of what's going on:

Time to unpack this for the less technical.  This last week a beta update was released for closed beta testers.  The primary focus on this was the addition of Preben's draw call optimizer. 

Now draw calls, straight up, are sort of the end-all be-all for performance with respect to rendering. Sure, there's other variables but if your draw calls are too high, then your renderer is working too hard and it will cause bad performance. 

From my book An Introduction to GameGuru: Chapter 21 "Optimization" -
Draw calls represent at least one, possibly more, of every object being ‘drawn’ on the screen.  This is a highly important bit of info, likely the most important performance information statistic next to the raw FPS count.  Draw calls should be around 250 with a top end of around 500.  Once they go beyond those numbers, it will start to seriously drain performance on even top end systems.  The trick here is to run through your level and if you see a place where it spikes, try to determine which objects can either be replaced or removed to kill the performance bottleneck.  Please note that officially draw calls are actually each material of an object, so PBR objects significantly increase draw calls and can easily overwhelm a scene if you don’t take careful steps to optimize object quantities and positions.

What Preben has done is create a draw call batcher that groups together draw calls for similar entities to avoid calling the same thing many times.  This reduces the total number of draw calls considering that most entities are not only used one time in a level but a great many times. In fact, he even expands on my above explanation by detailing that every 'draw call' reported in GG is actually to be multiplied by 10.  This multiplicative effect means that the difference between 500 and 1000 is much more pronounced and can have a massive performance drain.

He explains it very well here in a video:

Initially the beta had some serious issues that were rapidly remedied and so far the results have been excellent with often 30 FPS added to a single scene WITH NO OTHER OPTIMIZATIONS.

Moreover this now has trickled into a Public Preview (open beta) build which will help hammer out the next big release.  I'm really proud of how TGC and company have stepped up after nearly half a year of no updates - if the keep rolling on this we may yet see this engine become vastly more capable yet.

Also a reminder that the contest is still ongoing with a huge amount of prizes available.  I am still considering if I want to give a copy of the book away but I think I might, just to help kickstart this thing.  What do you all think?

What's Good in The Store

While not *TECHNICALLY* on the store it bears mentioning that a new pack was released by TGC. As usual, their quality is generally a cut above most store content and so it's a great value if you are looking to supplement the basic 'modern warfare' assets that come with GameGuru.

This is, in my opinion, a clear winner for TGC.  It supplements a model base that comes with every instance of GameGuru but gives it much more to work with.

On the store itself there's a huge amount of fantastic work available for great prices.

Notably this week:
Pasquill posted a beautiful Russian utility truck:

Gtox posted this great giant ant (ala 'it came from the desert'): He also made a pretty wicked scorpion:
Teabone made a very detailed orange, focusing on his strong point of easy, simple set pieces:

There's this really cool retro music pack for sale: https://www.tgcstore.net/pack/11152

And Team Wolf posted an 'all my models (152 in total)' pack for 12 dollars!  This is a fantastic deal and I'm actually buying it after I finish writing this post up. 

This is a mere 10% of the high quality models you receive for $12 Really good quality stuff for a very reasonable price - I urge you to give it a look here: https://www.tgcstore.net/pack/11151

It also bears noting that there are two very superb artists putting up some great deals on their own works, notably BSP and Rolfy - definitely check out their store pages!

Free Stuff
This week a number of freebies went up.

SmallG apparently has gone from scripting to model design in an apparent departure and has gifted the community with a few new pieces to work with:
A low poly witch
A robot
and A simple low-poly car

Newcomer Fumar posted a gorgeous model of a Church: https://forum.game-guru.com/thread/221118

And belidos gifted us with a low-poly style tower: https://forum.game-guru.com/thread/218362#msg2620561

Thanks so much to all the creators who give to the community!

Third Party Tools and Tutorials
First of all is this really great FPE file editor with model viewer.  This is a pretty interesting tool I'd love to see integrated into the editor itself.

Apparently bored of the rings is still giving out his old tools via private message if you are interested.

Random Acts of Creativity (WIPs)

Cybernessence dropped in and gave a huge amount of info on his project here: https://forum.game-guru.com/thread/213870?page=7#msg2620877

Apparently he's been using the drawcall optimizer to great effect!

In My Own Works
Nothing I can discuss currently but more details to come so keep an eye on this space.
Once again, thank you to everyone who has purchased my book or helped with it's production. I really appreciate all the kind words and encouragement!

View the full article

Bolt-Action Gaming

Bolt-Action Gaming


This Week in GameGuru - 09/09/2019

This article represents solely the opinion of the author and does not reflect the opinions or views of r The Game Creators, it's employees, or subordinates.  It likewise does not reflect the views or opinions of www.tgcstore.net and it's staff.  The author receives no compensation for this work and it is done solely as a service for the GameGuru community at large.
GameGuru News  This week in GameGuru, TeaBone made a contest for the discord which has since been cross-posted on the forums.  I had intended to run my own contest but it makes zero sense to run two separate contests.  As such, I am going to have to hold off on my book contest until this one runs its course.  Otherwise things will be, flatly put, a mess.   I am still considering whether to add my book to the literal PILE of prizes available to the contestants.  If you are a GameGuru creator, it really behooves you to check this out!

Things have slowed down from the record pace on GitHub but I can confirm some behind the scenes action continues so keep your eyes peeled for further improvements and additions to the engine in the coming months.

The usual spate of fixes tends to be batched in february, may, august, and november.  We're a little off from that pace but I'd expect a big drop around Oct-November.

What's Good in the Store

Valentin321 has added to his excellent Carousel on the store by making a whole pack for an abandoned playground.  These are great looking models and if you are looking for a moody, abandoned park feel it will fit right in!

Free Stuff
Lafette provided a bonus for owners of his mystical dark age pack.

Third Party Tools and Tutorials
The official GG channel continues pumping out videos (good for them, with an engine like this it's helpful info for most people who don't want to wade through thousands of hours of livestreams like certain blog writers did for a book they recently wrote). The new 20 minute vignette format works much better for the average user, I suspect.  Though if you want to get into the meat and bones, I do highly recommend watching some of those multi-hour streams.  Some really good info can be found in them.

The patcher DannyD is working on has gotten additional love too as seen by this interesting screenshot:

 Of particular note is the 'Asset Manager' being worked on by Graphix.
 I cannot stress how absurdly impressive and necessary this tool is.  It does everything the former 'styleguru' did, only better and much more of it.  You can manage your menus, your graphics, you can control your 3d asset library, and more.  It's really an incredible tool spearheaded by someone who is doing a fantastic job of putting together a third party supplemental component.

I can't even cover all the pieces this thing has.  It's a huge boon to the community and we should all be enormously thankful and appreciative of Graphix's hard work on it.

Check it out here: https://forum.game-guru.com/thread/220932

A video demo can be found here: https://www.youtube.com/watch?v=rkU5dUNIEQ0

Random Acts of Creativity (WIPs)
Duchenkuke put together this clever intro for a game he's working on.  Cutscenes are always interesting to dissect, see if you can figure out all the little methods he used! https://www.youtube.com/watch?v=O5zpdAtG1u8

Amenmoses put together a pretty impressive bit of physics in a nice video clip for us.  I'm reminded of a certain game that shall not be named - really impressive stuff.  https://vimeo.com/345560130

In My Own Works
I've been fielding question after question with relation to my book.  I've received dozens of private messages, discord chats, personal messages on the forums and the like.  I'm super happy everyone has purchased it seems to be enjoying it.  It's been quite a ride and I'm happy that people are already extracting value from it.

Life's not been kind to me but for the moment I have an artist cleaning up some of the original cybernoir assets I had made up so that I feel comfortable with their release.

An example is here:

This flying car has been updated to PBR and yet still retains much of the original artistic style.  I'm really looking forward to getting this stuff out the door!

Once I get that all ready to go I'll post the final version on the store for everyone to give a whirl.  As usual, book purchasers will receive it for free, non purchasers will need to buy it on the store.

Thanks again and see you next week!

View the full article

This Week in GameGuru - 09/04/2019

This article represents solely the opinion of the author and does not reflect the opinions or views of r The Game Creators, it's employees, or subordinates.  It likewise does not reflect the views or opinions of www.tgcstore.net and it's staff.  The author receives no compensation for this work and it is done solely as a service for the GameGuru community at large.
I wish I could describe the absolute chaos of my life right now.  It is impressive, in a biblical sense.  This unfortunately has impacted my ability to do these updates.  I will continue to attempt to get these out in a reasonably timely fashion.

As such, this week the work almost didn't get done.  I have a lot of ground to cover and a limited amount of time to dedicate to this so let's get to it.

GameGuru News
Let's just say some interesting things are going on behind the scenes.  I am not at liberty yet to discuss but I think many of you will be pleased with the end result of it.

Cybernessence has continued his excellent modifications to the engine which I still eagerly anticipate seeing added to the main engine branch.  Some of the changes he's made are monumental in effect.  One big update is a draw call optimizer that he's used by Preben that seems to make enormous impact on the engine's ability to batch draw calls and improve speed.

Currently a great number of big items are in the pipeline or implemented:

Draw Call Optimizer Convex hull shapes FBX importer Makehuman pipelining Trial version of GG Other known/discernable updates (If you check github it's clear there's a VR/Multiplayer angle being worked in the background just by gleaning little bits and pieces).  There's also more beyond that I'm aware of but not at liberty to discuss.

What's Good in the Store
Unfortunately can't do this this week.  This is far and away the most time consuming part of my weekly updates and as such I cannot afford the time for it at the moment.  I hope to get back on the train for this next week. This week it was 'do this and delay until monday or don't do this and get it out this week late'.  I chose the latter.

Free Stuff
Belidos posted some free medieval characters (always nice to get characters!): https://forum.game-guru.com/thread/221044

A track I accidentally  overlooked was added for free by tarkus1971: https://forum.game-guru.com/thread/213190?page=5#msg2619604

Third Party Tips and Tutorials
TGC keeps posting more tutorials, now in a second more detailed series:  https://www.youtube.com/watch?v=3oHsxCMoD9g

Random Acts Of Creativity (WIPs)
In by far the largest component of this, I have a huge amount of updates to cover.

Bonesy is continuing work on his Cyberfi game, now including some of the assets available to purchasers of my book.  Nice to see this stuff finally filtering down.  I'm still working on getting it on the store but if you have purchased it and want the assets early, please let me know.

Teabone posted a beautiful forest screenshot in which he's tuned and optimized his forest using many of the techniques I outline in my book to get a smooth 58-60 FPS with many trees:

Synchromesh has evolved his Protascope game to include Dagored's excellent drone entity from his sci-fi set (I own it myself and love it).

Also newcomer Maverick put together an awesome looking airship out of what looks to be a mishmash of EBE and free assets. Nice work!

Maverick also made this great looking waterfall and used a clever solution to do it - an inverted smoke decal! 

Peri32 made a fantastic video literally as I was typing this of his walkcycle for a Taxi-Driver inspired game based I assume on the movie from the 70's.


The environment is top notch and it's a great use of GG's abilities near as I can tell.

In My Own Works
Well, the publisher posted the files online... then removed them.  So now I have to get them to add them back in.  *shakes head*.  Like I said, my life is pretty chaotic right now.  I have final touches being done to the art for the 'Cyber Noir' pack that is free for book purchasers.

A teaser of what to expect for assets:

And some weapons too:

So keep your eyes peeled and make sure you keep some info on your purchase so I can validate it to give you a code :)

Lastly, I'm working out the final details with TGC on my book giveaway contest.  There will be some minor stipulations but three copies will be up for grabs.  I should have this finalized for next weeks report!

Thanks again to everyone who purchased a copy of my book.  I deeply appreciate your support on this labor of love. I've recently started getting pictures from purchasers:

This to me is the coolest part of this whole process - seeing an actual copy in hand for purchasers!

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This Week in GameGuru - 08/21/2019

This article represents solely the opinion of the author and does not reflect the opinions or views of r The Game Creators, it's employees, or subordinates.  It likewise does not reflect the views or opinions of www.tgcstore.net and it's staff.  The author receives no compensation for this work and it is done solely as a service for the GameGuru community at large.

Apologies for the late update.  Life has been ... crazy, to say the least.

For those who attempted to purchase copies of the book and use the promo code from last week, my publisher advised you must use this site to purchase it for the code to work:


More details about the book and secondary materials will be found at the bottom of this posting so read it all the way through!

GameGuru News
Teabone has sent over his list of fixes to Lee and we're waiting for inclusion in the main release: https://forum.game-guru.com/thread/220853#msg2619317

Github has seen more work on convex hulls by Preben as well as a major merge into 'PO60' by Lee from the master.

This commit includes a lot of interesting updates you can find here:


So I'd say expect another sizeable update at this rate in the next month or so.  Don't hold me to it though as I haven't heard anything yea or nay - it's purely speculative.

What's Good in The Store
TeaBone put together some great clutter objects for the store in large quantity:

The quality is fairly good as usual so check out his store here: https://www.tgcstore.net/artist/45855

SounDesign also has a pack of clutter objects in the store that could see some use depending on what you are looking for in your projects: https://www.tgcstore.net/pack/11146

Free Stuff
Unfortunately nothing new in the free sector.  Better luck next week!

Third Party Tools and Tutorials.

https://forum.game-guru.com/board/2 also has a ton of great info this week, lots of details on many Lua related functions for the coders among us.

Random Acts of Creativity (WIPs)
This week bod made one of his cars driveable: https://youtu.be/FEiXEwu09Rc

Schneeky put together a goofy spaceship video: https://www.youtube.com/watch?v=8ta78EP6aNE

KitaKazi's project 'Screos' has some new screenshots.  He says his first two levels are complete:

More info here - https://forum.game-guru.com/thread/220691?page=1#msg2619169

Scienceboy's epic "Twin Worlds" has a new tantalizing screenshot with a beholder in it.  I'm still curious if he's using a heightmapping shader or not!

DJPulson's survival game has a screenshot as well as some updates here: https://forum.game-guru.com/thread/220691?page=1#msg2619169

DenZelik came back after nearly a year to talk about his game 'Neir'  and post some screenshots which showed some excellent control of the Lua system for a fantasy-style game.

I'm particularly impressed by the above inventory picture, which looks exceptionally well crafted.

Relative newcomer Trollbae posted this beautiful work using the EBE on discord recently.  It uses several EBE boxes close together to create an excellent indoor environment.    

Honkeyboy's project 'A tall tale' has some excellent updates with new models he's been building.

A project called Dietara popped up with lots of in-progress shots as well as some interesting details on a rather detailed post.

It's nice to see someone trying their hand with pushing the built in lighting system.

In My Own Works
So even though the book is out I've been very busy.  I've gotten numerous questions and the book has created a lot of interest though my publishers have been admittedly not moving as fast as I'd like on certain elements.

I'm fine-tuning one of my artists work before releasing it.  It will be reasonably priced on the store but for purchasers of the book you will receive it for free - simply send me an email, text, discord message is probably best honestly, or private message on the forums.  As soon as I see it and we can verify your purchase I'll send you voucher codes for the products so you can receive them for free.

There are also a number of 'included' free materials such as maps and the like for the book that the publisher hasn't posted on the site yet (despite me having submitted them over a week ago).  As soon as that is available I'll make sure that info is clearly listed and known.


Thanks again to everyone for your well wishes, support, and purchases!

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This Week in GameGuru - 08/12/2019

This article represents solely the opinion of the author and does not reflect the opinions or views of r The Game Creators, it's employees, or subordinates.  It likewise does not reflect the views or opinions of www.tgcstore.net and it's staff.  The author receives no compensation for this work and it is done solely as a service for the GameGuru community at large.
As you can see, this week I've included a disclaimer as I've received feedback that the way this blog is syndicated on www.game-guru.com, www.thegamecreators.com, blogarama, and gamedev.net can lead to some confusion as to the nature of these news releases. I will be including this disclaimer going forward to help clarify for those who are not familiar with my work.

While I realize that some people may disagree with my methodologies, at the same time you are free to do so.  I do reside and live in the United States of America and our rights of free speech are important to me.  I make every effort to ensure that I do not denigrate or diminish anyone's work.  If you take issue with the way I portray YOUR PERSONAL PRODUCTS then please contact me.

Thanks for your time, everyone - I now consider that issue at an end.  Also, a special note at the end so make sure you read all the way through - big news about my book! :)

GameGuru News
Per GitHub the latest information is that there is a trial version being added to GameGuru where you can use it for around 7 days before having to purchase it.  This will likely add a number of new potential buyers to the product so keep a close eye out for those new guys and gals!

Also it appears there is a relatively minor change that will allow standalones to be exported without encryption so as to allow entity sharing?  I'm not sure what that one is for but I'm sure it'll make sense eventually.

I can also soft confirm that ... other interesting things are going on with GG.  That's the most I'll say for the moment!

What's Good in The Store
FredGames77 continues to pump out high quality assets at a record pace.  While we've all likely got a huge stash of boxes, the quality on his recent submission is definitely worth a look:

You get 10 'pack cases' (boxes) for $10 (currently on sale for $5!) - a very reasonable offer.  These are high quality to boot with low poly count and excellent PBR texturing.  Get yours here: https://www.tgcstore.net/pack/11145

There's also this interesting grub enemy creature by Gtox:

Get yours here: https://www.tgcstore.net/product/33376

Free Stuff
Honkeyboy added some horns to Character Creator: https://forum.game-guru.com/thread/220945

Not bad work.  I will admit my book's materials ALSO include some donated Character Creator attachments so keep an eye out for that as well. He's got additional ones here: https://forum.game-guru.com/thread/220945#msg2618825
They include a rice farmer's hat, knight's templar's helm, skeleton warrior, and another set of demon horns.

Third Party Tools and Tutorials   This week I caught wind of a pretty interesting blog tutorial on the best mods for Blender 2.8 (which recently dropped).  If you use Blender actively check it out here:   https://cgcookie.com/articles/the-top-10-modeling-addons-for-blender-2-8

The latest official GameGuru tutorial video was posted online: https://www.youtube.com/watch?v=PMqPsVpy2Ag

There were actually a number of non-english tutorials being posted.  Some work reasonably well enough with youtube's auto-translate function if you're interested:



Work continues on the '3d Asset Manager' program for GG - it has come such a long way in such a short period.  The latest info can be found here: https://forum.game-guru.com/thread/220822?page=5#msg2618874

Random Acts of Creativity (WIPs)

Bod this week made a really serious Taxicab..which turned into a police car... which turned into this awesome street racer with neon lights and alpha-planed headlights.  https://youtu.be/dw8mi4z7isg

Bonesy also made more forward momentum through steady refinement of his cyber-fi game:

One of the more interesting bits is a new user named "Trollbae" posted one of his friends creations from amateur work in the EBE and it's an impressive manor house:

I have to admit this is quality work for someone who is just trying out the EBE and GameGuru.  It shows a pretty clear ease for new users and I proves a bit to some of us older hats that maybe the EBE is worth using from time to time after all!

Tarkus1971 posted an update to his 'Urban Histories' game that I am personally very interested in seeing - apparently he's reworking it from scratch.  More info here: https://forum.game-guru.com/thread/220589?page=1#msg2619135

Solar is working on a side project called "Zombie Central".  It's a suburban zombie city crawl.

This is because his other project, Kaboom Foxie is apparently nearly complete.

In My Own Works
And lastly, in my own big news (if you even made it this far to the end of this report) ... is my book is FINALLY released!


That's right!  The first start to finish guide for making and selling a game in GameGuru is finally here! The book is 426 pages in print with a significant error index, Lua, FPI Guide, 20+ chapters on GameGuru and Game Development in general.

The assets for this (demo maps, character creator addons, custom weapons,  custom static entities, some generously donated other materials, all my scripts, skies and textures...) are all going to be uploaded TONIGHT by 12PM EST.

I will also be giving away some promotional copies for FREE in the coming week.  So keep your eyes peeled on Discord and on the Forums for more details.

For those interested, there is a special 20% off discount code I have through my publisher you can use that is valid until the END OF THE YEAR - AITGG230 


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This Week in GameGuru - 08/05/2019

Sorry for missing last week guys.  Life got in the way. Life is trying to get in the way this week as well, but I'm going to quickly blast this report out before another dumpster fire breaks out in my near periphery.

GameGuru News

One - Lee continues to make adjustments and updates.  He's improved makehuman compatibility and FBX imports are now a thing.  I'd love to see a video tutorial of these updates to better know what this all means for us, perhaps some live examples.  See the github log below:

Also Preben added a new physics shape - convex hulls to GG's github commits - https://forum.game-guru.com/thread/220961

What's Good in The Store

Well, this week we have a lot of really good stuff.  Fredgames continues to impress though I'd argue his pricing is a smidge high for this market.  Or heck, maybe it isn't.  Maybe he's selling like hotcakes.

Either way, it's quality work if you're looking for decent models. Lafette's robotic's lab and steam engine are also pretty fantastic, so definitely give that a look. Gtox has gone on from fish to birds, now having a number of stork/crane/herons on the store.

Free Stuff

Sorry guys, time doesn't permit me to break this down but there's a lot of great free stuff on the forums.  Check this link to head there directly: https://forum.game-guru.com/board/25

Third Party Tools and Tutorials

If you haven't been paying attention the official youtube channel of GameGuru has been posting MANY short, easy tutorials. Some good stuff there, check them out here:


The third party asset manager is still being worked on, check out the progress here:


Random Acts of Creativity (WIPs)

Bonesy has posted some really interesting screenshots with some community feedback and it's looking better all the time:


Solar has a new project (I still want to see his other one, Resist: Revolution finished though!) called 'Kaboom Foxie' - looks like a revamp of some of the cartoon and easter egg assets.  Smart use of existing components, in my opinion:

I'm always a fan of clever re-use of assets.  Check out the progress and videos here: https://forum.game-guru.com/thread/220951 
Cogwheel Chronicles (By Cybernessence) has a new screenshot of the dragon from last week.

Wow, the shader updates made this monster look very impressive!
Scienceboy's epic "Twin Worlds" is coming along beautifully.  The latest screenshots are incredible and I'm really looking forward to seeing this project come to fruition.

In My Own Works

What a busy week. Aside from dealing with a newborn, a toddler, and a nine year old with some learning disabilities... it's been an absolute mess.  My book's deadline for production got pushed up to the 7th. So good news, everyone - the book will be available very soon.  However, please hold off on purchasing until next week's GameGuru report as I will have a special 20% coupon with it.
For the record, I asked for the chunky, blocky look. I've also been putting together the book's materials at the last minute and have some screenshots to show you all.  The idea here is fast, low poly models that look good but run very well for a number of projects.  I will be including them with the book but you will (if you prefer) be able to buy them separately on the store for about 29.95 (this will include many of my existing works as well).  

The book itself will be priced rather high for the GameGuru community.  Regrettably I have no control over the final price.  However, the 20% coupon will help mitigate it and the included materials will also make it much more attractive.  I have something on the order of 30 or 40 maps included with it as demonstrations of concepts straight out of the book.
Keep your eyes open because next week I'll have all the full details!

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This Week in GameGuru - 07/22/2019

GameGuru News
Well.. I'm not even sure how to broach this one but apparently we were potentially going to get Preben for a bit to work on dynamic shadows but instead that offer's been rescinded.   Officially Lee is saying it's not off the table entirely but they are going to focus on bugfixes first and then refocus on features such as that.  It's a shame as we would have probably made some serious progression.  For now, you can read about the entire thing here: https://forum.game-guru.com/thread/220917.

In the future, I'd caution everyone against being too hyper critical.  I realize that there are strong emotions on all sides but the reality is that for this system to progress it really doesn't benefit anyone to scare away developers by blindly shooting around corners (so to speak). Cooler heads, generally speaking, prevail.

Github continues to show forward progress - https://github.com/TheGameCreators/GameGuruRepo/commits/master with Lee persisting in his momentum towards fixing outstanding bugs.

What's Good in the Store
This week in the store we have not one, but THREE new packs from relative newcomer 'sounDesign'.  These three packs are all very interesting in their own right but are all part of a larger whole, it seems:

As you can see, they all relate to a downtown building set.  The signage is fairly expansive and the door framings aren't bad either.  The entire building set is fairly well priced and can potentially fill a lot of voids in people's collections for city environments.

The building set: https://www.tgcstore.net/pack/11135
The fittings set: https://www.tgcstore.net/pack/11136
The signage set (My favorite): https://www.tgcstore.net/pack/11137

Free Stuff
This week had a HUGE update in free stuff by Lafette with this monster kit:

With his 50 object marina set!

Also he added a PBR enabled character called "The Executor" you can obtain from here: https://forum.game-guru.com/thread/220474?page=3#msg2618322

Third Party Tools and Tutorials

BOTR updated several threads on his various works: It appears he's packed it up and gone home.  Here again, cooler heads generally prevail.  Not sure what happened, but we'll seriously miss your hard work man.

A reminder that vishnu packer is free and available here: https://forum.game-guru.com/thread/220726

Random Acts of Creativity (WIPs) Cybernessence posted a pretty interesting pic of...

A dragon.  He modified the particle system to provide a pretty impressive breath effect.

PCS posted a project he calls Blue Dream.  While it has some rough edges, the general shape is pretty good.

The overall idea is a crash landing on an alien planet and trying to survive hunger, fatigue, and the like there.

Honkeyboy continues his new egyptian themed project with some pretty good results:

Should be one to keep an eye on.  

Lastly, Duchenkuke put up a pretty impressive demo reel called 'night ops'.  You can watch the video here: https://www.youtube.com/watch?v=NBPSlRuNe5w

In My Own Works Lastly, if you haven't heard, the book is finally ready to make it to the printing press!  It will be available in hardcover, softcover, and e-book via Taylor and Francis (CRCPress) Publishing.  It'll be available at or after August 9th so stay tuned to this space for more details.

The book will include a great many, if not all of my current work as well as many demo levels, tutorials, and extras. 

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This Week in GameGuru - 07/15/2019

This week we finally received the public launch of the updated engine.  

GameGuru News   Lots of mini-updates to the big update done.  Looks like Lee is continuing his active involvement on github via the code tracking here: https://github.com/TheGameCreators/GameGuruRepo/commit/8d6552fb6d1b0bb759e20bb6e84e1f8bf0ee361c

Notably there's a bit in there about making Makehuman characters more easily importable.  While I like the integration and simplicity of the Character Creator, I think this is also a worthy effort to help further define GameGuru's place in the grand scheme of things. 

What's Good in the Store   Sula did a whole village for sale.

Ironically I was *JUST* considering making a wheat vegetation object.

He's rapidly becoming one of the most prolific PBR modellers on the store. Beyond that, not much else is going on on the store this week.

Free Stuff   I wasn't able to find anything free this week.  Better luck next time guys!

Third Party Tools and Tutorials
Lots of great tutorials this week.  Notably Dvader (who previously made some really interesting work in GameGuru) has returned with a very simple 'lunar launch' tutorial.

Amenmoses wrote up a good tutorial on sound usage in GameGuru: https://forum.game-guru.com/thread/220877

Graphix has opened up his asset manager for GG for testing: https://forum.game-guru.com/thread/220822?page=4

Random Acts of Creativity (WIPs)
This week Honkeyboy posted an interesting EBE build on one of his projects:
Complete with hidden burial chambers!
More info can be found here: https://forum.game-guru.com/thread/220833/newest

And this week we got a return from old-timer 'scienceboy' with his mega-epic 'Twin Worlds':

Full info on the latest can be found here: https://forum.game-guru.com/thread/208185?page=10#msg2617651

Cybernessence of course continues to amaze with a huge update.  He's recently done some interesting work with the terrain shader:

Looking better and bettter! There's a lot of additional info but one thing of note is he created an interior environment zone that allows localized cubemaps based on your zone.  This is a massive improvement over the stock system and I would push to have this change added immediately for the sake of more serious creators: https://forum.game-guru.com/thread/213870?page=6#msg2617883

In My Own Works
Time has been hard to find, mostly just upkeep on nearly constant book questions by the publisher and typesetting company. Beyond that looking at trying to get some works done for the sidecar materials for the book.  This includes some last minute procurement and speccing up demo levels for people to learn from.

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This Week in GameGuru - 07/08/2019

Well, I'm back, finally.  My life is still absolute chaos from the baby's arrival but I've been able to shore up enough time to put together a GameGuru report for everyone. Deepest apologies for missing anything, but there's a tremendous backlog to work through.

GameGuru News
Obviously the biggest news here is that the big patch dropped.  By the time you see this, the newest patch will likely have trickled from the public preview (a sort of open beta) to the main branch.  This huge, expansive update has a significant number of major bugfixes from numerous community members such as T-Bone, BoredOfTheRings, Defy, Preben and others.  It also has some back end work from Lee.  It purports to provide:
41 Major fixes.  Lots of water fixes Z Depth issues, Glass casting shadows And many other fixes for long time issues. More info can be found here: https://www.thegamecreators.com/post/gameguru-publicpreview-released I am really looking forward to having a chance to test this myself. Of note are the apparently now functional lightmapping system, which has been a MAJOR thorn in the side of the DX11 builds along with some serious memory work.

Third Party Tools and Tutorials
I made a nearly complete guide to the projectile system here: https://forum.game-guru.com/thread/220802

A third party asset management tool is in the works, which I find particularly exciting: https://forum.game-guru.com/thread/220822

The GameGuru youtube official channel has posted a number of recent updates for usage tutorials: https://www.youtube.com/channel/UC1q1e3Q9IKMk4nDlAGb_5Jg/videos

What's Good in the Store
Mad Lobster put up a really excellent film pack of PBR assets.

This is an exceptionally high quality pack and is definitely a must-buy if you use these types of materials.

Sula finally got around to making his cars into a pack, it's pricey but definitely worth the cost if you need a large number of European vehicles that are PBR enabled.

FredGames has put together an interesting Sci-Fi snap-together kit.

Beyond that T-Bone has put together several interesting script and clutter pieces, check his artist page here: https://www.tgcstore.net/artist/45855

Tarkus1971 has been hard at work at music assets, which are generally speaking great quality for the price: https://www.tgcstore.net/artist/219730

And lastly Graphix has been hard at work on many of his own assets such as fences, graveyards and the more.

Free Stuff
A great number of free assets were released recently.  Wolf, in particular, posted a massive megathread of all of his free stuff.

This is a definite must-visit for anyone who hasn't obtained his high quality DNIS assets.

Tarkus1971 put up a new music track called a retro volca?  I'm not familiar with it but his work up to this point has been really decent.  Get your copy here: https://forum.game-guru.com/thread/213190?page=5#msg2617272

MaiaCombra put together a decayed burlap decal

This should have good utility in a war torn of post apocalyptic environment.
And also several other items such as a mobile interface and a retexture of HarryWever's crane.

Random Acts of Creativity (WIPs)
This section will likely not be as updated as it should be because simply there's too much to pour over.  I will attempt to capture some of the more interesting things I've seen recently.

Far and away I absolutely loved T-bone (Teabone)'s 'garbage cleanup simulator' found at this link: https://www.youtube.com/watch?v=sRo_vt1tY60

Duchenkuke posted a kitschy project that might have some potential. It gave me a few laughs, at least, the video can be found here: https://www.youtube.com/watch?v=ItHmZyKs1rU

Amenmoses has been doing wonderful things with particles: https://vimeo.com/345087887

Solar's project Resist: Revolution is still looking like it's making good forward progress: https://forum.game-guru.com/thread/218343/newest

Honkeyboy is back with some interesting work.  While it may need some polish, be aware he does some pretty interesting work with his Lua code so keep an eye on it for that reason if no other strikes your fancy: https://forum.game-guru.com/thread/220833

Newcomer "J-Dup" put some interesting work into a project called "The Last Dweller". 

More info and a video can be found here: https://forum.game-guru.com/thread/220872

Cybernessence has continued his phenomenal work on GameGuru and his project:

The above picture illustrates in the author's words: "Just updated the terrain shader to use combined textures, diffuse with specular in alpha and normal with ao in alpha channel.

This saves texture memory and the results for terrain really pop (the ao really make a big difference), it's now looking a lot like how the basic unity PBR terrain does ..."

A host of new and updated works really flooded my research here and I apologize for those I missed.  Keep writing your updates so I can see the latest and greatest screenshots to help plug your projects with!

In My Own Works
One of the harder tasks I've had over the past few weeks is balancing a demanding publisher's schedule while dealing with a new baby.  I've had numerous revisions, requests, and the like to fix up  my book or change various bits about it.  It's been difficult to find time but I've found a way to stay on schedule, even if that means making the updates at 3AM while holding a screaming infant.

Also of note I made a private Discord server with many of the heavy hitters of GameGuru, specifically to help facilitate changes faster in our community.  That went into play shortly before my daughter's arrival so I'd like to think it helped a bit with getting this latest update out into the world.

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This Week in GameGuru - 06/03/2019

This will likely be my last update for 2-3 weeks.  This is due to the imminent delivery of my third child.

GameGuru News 
This week we had an info-drop on github with an update from Lee.  You can see the full details of it here but the latest essentially confirms that he's got a heavy focus on multiplayer and VR:

While this is disappointing from a bug-fixing standpoint, it is at least some form of development so I'm curious to see when this thing is planned on going live. 

Lastly if you haven't taken a look at the thread on the forums about the lack of official word (I don't count, sorry!) then check here:  https://forum.game-guru.com/thread/220783?page=2

What's Good in the Store
Nothing new this week, sorry guys.  My camerakit is still on sale at half off, so pick it up now before it falls off sale!


Free Stuff 
Graphix made a free cubemap skybox of a winter forest: https://forum.game-guru.com/thread/217932?page=14#msg2615957

JPH made a six-pack of free PBR skyscrapers.  https://forum.game-guru.com/thread/219734?page=2#msg2615961

Third party Tools and Tutorials 
BOTR continues his impressive work on an FPSC to GG importer.  This pipeline could really save some of the level creation of GG, considering the terrain engine is the biggest slowdown for the system.  TGC would do well to leverage projects like this.  

Defy is looking at putting together a dev log, but continues some important off the books work on saving and loading.  He may have a solution to some very serious problems with the current setup.  Time will tell!

Random Acts of Creativity (WIPs)
This week we saw a great demo of Slaur3n's cowboy survival game. 

The video shows a fairly high level of refinement for a GameGuru Game and I recommend all GG developers watch this for a good idea of some interesting new gameplay considerations: https://www.youtube.com/watch?v=X7ZfYsLA_dA&feature=youtu.be

Meanwhile, Bod has been plugging away at getting functional vehicles more functional by adding a working speedometer!  https://www.youtube.com/watch?v=bHf6EjWIGxE

My 'Silent Hill GG-Style' Game is available for download after having been updated to DX11: https://forum.game-guru.com/thread/216959#msg2615894
Be gentle, it reflects my game design from 3 years ago and I did little to actually change it beyond making it work in DX11.

DenZelik updated his game Neir:
While the asset use is fairly tame, I do like seeing that he's worked on custom inventory and HUDs so keep an eye on this one!

In My Own Works
This week I got sick of the stumbling blocks I kept hitting with the projectile system.  Between talking to EAI, Preben, and others I came to the conclusion I would need to dig into GG's root source code to figure out what was happening. My goal was to create a tennis-ball like weapon that would do no damage but interact from a physics standpoint with the game engine.  So in short, a very similar weapon to what's in Unreal.

https://youtu.be/6N2OSD-COt4 Thankfully I was able to find the problem and will make sure that my tutorial (to be posted soon) will have this information in it! 

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This Week in GameGuru - 05/29/2019

A word of warning before we begin - my wife is due to deliver our 3rd any day now.  If and when I go in to the hospital for our newest (a girl) to arrive, there's very likely to be a lapse in this newsletter for two to three weeks. For now, I will continue to provide my articles as long as I am able.
GameGuru News
The natives are getting very restless.  Six months of bugfixes were promised and many are anxiously awaiting what is mostly anticipated as a very large update.  TheGameCreators have been extremely tight lipped about their current workings so it's lead to a significant amount of speculation from the community with respect to worry about a lackluster or nonexistent release.

I personally have heard musings from those close to TGC but it's all hearsay at this point.  I do have a good idea that we'll see a big update including multiplayer due to official releases from Lee on the forums but for the moment we're all sitting and waiting.

This anxiety has culminated in a master thread here: https://forum.game-guru.com/thread/220783

If you have been following my newsletters you will notice that I've been focused significantly on the works from third parties such as AmenMoses, Cybernessence, BOTR, Preben, and others.  This information is significantly more useful to me than speculation on what Lee is doing. I think a lot of the community hasn't really caught on to the fact that once code is released to GitHub, it's no longer a one man show. I myself have gone into the code many times to find an answer I'd never find elsewhere. While I appreciate any core updates being done by Lee, at the same time I know at this point community development will give us much more bang for the buck.
What's Good in the Store
Nothing that I saw really piqued my interest.  Of note though are the new seller rules for the sales section so make sure you scroll through the sales at the top.  Sellers are restricted to 60 sales in a 6 month period.  That means essentially 10 per month. These can only run for a maximum of 7 days.

The sales are also randomly shuffled on site reload so the order will change every time you view the main page.  Bottom line is there are a lot of sales up right now.  Notably Graphix has a significant amount of high quality PBR assets available for a good price.

BSP has 3 weapon packs on sale.

Sula's wild west pack is on sale.

Wizard of id is selling two major packs.

Free Stuff
https://elgatongames.com/detail/38/?fbclid=IwAR3_7UOKqSlKtWq915tWKuvJJ5Vse1gVre-Srbnu4o0yn13FFeD-RigpRZE Maiacombra made a South American City skybox.  Very interesting work and definitely could have solid in-game use for many.

https://forum.game-guru.com/thread/220750 Graphix provided a free new explosion to replace the default media. 
Third Party Tools and Tutorials 
Game Launcher Creator is on sale but also added some features this week.

BOTR has been working on creating FPSC to GG pipeline tools to help people get assets and levels from FPSC into GG.  This, in my opinion, is huge.  FPSC provides a massive toolset from a level building standpoint and could really open things up for level design. 

This is an import of the Metro Theater Level.
Granted, it's a weird pipeline building in FPSC and importing into GG, but this sort of cross pollination helps break the limits we're dealing with.  More info here: https://forum.game-guru.com/thread/219806?page=4#msg2615725

Random Acts of Creativity (WIPs)
Cybernessence has apparently, based on something I said *shocked look* decided to add multiple grass types to his branch of GameGuru.

You can see three different vegetation types here.

I'm seriously excited about seeing this change in the live branch. Here's to hoping he merges what changes he has soon so we can at least get current with his work. Details can be found here: https://forum.game-guru.com/thread/213870?page=6

Defy's been posting some interesting videos of his experiments with the save-load system, AI, and other core functions in GG.

In My Own Works

I've been working at length with the projectile system in GameGuru, I will do a write-up in the near future when that's done.  At this point though I have a good handle on the system and feel very comfortable creating everything from rapid-fire plasma guns to flamethrowers. 
Here's some examples of this (please note the sound is out of sync due to the program I use being a poor choice for video):
Dynamite for Len the Man's cowboy game A plasma gun for my book's assets A simple flamethrower test (needs an updated projectile model) So there's been a lot of good progress there. I still have miles to go, but once I'm done rest assured it will find it's way onto the forums as a tutorial post.

The publisher has been bouncing cover art and design notes at me.

Chapter 1 on the left, cover art on the right.  
The above shows some of what I'm working on.  The cover art is mosaic tiled to ensure I don't break any confidentiality clauses.

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This Week in GameGuru - 5/20/2019

GameGuru News
There's lots of ripples in the water, but nothing breaking the surface yet.  So far, a fairly tame week for news.  Nothing on github.  Nothing on steam.  Nothing on the forums.  Officially, at least.  I'll hold off on rumor-mongering until something more concrete forms.

What's Good in the Store
This week the store was flooded by new products and packs.

Fredgames77 has put out a new 'Pack Modular School' and a 'Futuristic street bike'. While the school is a fairly completely set of models, it's also extremely expensive when compared against the baseline for similar products on the store.  I guess we'll see if that baseline goes up or his price comes down.

Sula continues to add a tremendous amount of old European cars to his portfolio.

Corrosion added several "HD" modeled soldiers if you feel you need more masked gunmen for you game(s): https://www.tgcstore.net/artist/221852

The most exciting stuff this week came from Belidos and Pasquill, respectively. Belidos finally released his very impressive isometric dungeon kit:

Which includes seven sub-packs with a huge pile of items in each one.  The best deal, of course, is to buy the main kit which for $9.99 as a sale price gets you access to the entire kit and caboodle. This pack is well worth the buy price if you're looking for a great entry into the 3D isometric genre.

Next up is one of my perennial favorites - Pasquil.  Pasquil has put out a clutter kit of high quality, well mapped PBR assets that are also low poly.

The price is very reasonable at a scant 7 dollars for what is essentially a full library of great outdoor clutter components.
Free Stuff
Tarkus1971 provided a free music track: https://forum.game-guru.com/thread/213190?page=5#msg2615615

Harrywever (AKA Dagored) provided two new free skyscrapers:

You can get your version here - https://forum.game-guru.com/thread/210761?page=6#msg2615542

Third Party Tools and Tutorials
BOTR added some more dev notes, he is apparently working on an HM2GG 4.0 - https://forum.game-guru.com/thread/219806?page=4#msg2615685

Random Acts of Creativity (WIPs)
Cybernessence posted some new pictures of his water shader.  I truly hope his changes get integrated into the GG core ASAP.  It's great seeing some fresh development, even if it's not by TGC directly.


In My Own Works
This week I released my final batch of edits to the publisher (due 5/20) along with some minor changes to art and wording.  This however, marks the final bit of changes I can do easily without 'major costs' before the Aug 19th print date.
I also got a picture of my book cover. Looks good. The cover art is what I discussed with my publisher and the format looks good.  Mostly minor issues.

For those interested in the custom assets, I'm currently working on a flamethrower, which is 90% functional using the particle system.  It's fun to use :) 

I've also been on the hunt for some issues with my projectile weapons and other weapons I intend to release with the book. One turned out to be my own personal install - a complete reinstall resolved it. So one down, many to go.  I'm really looking forward to release some of these excellent assets!
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This Week in GameGuru - 5/13/2019

GameGuru News A wild Lee Bamber appeared in the forums and made a few quotes:

"Looks like the cat escaped the bag, but yes, I have been putting much time and coding into a non-Steam multiplayer system that improves on what you have right now. I am using Photon which means you can set up your own free server for your games, and then as your user base grows you can subscribe to Photon paid tiers if you need more than 100CCU (https://www.photonengine.com/en/server/pricing).

It should also support host migration and rejoins, so you could effectively keep your game running on your PC and users can come and go from your level as you please (not quite MMORPG but a nice start to a possible persistent world). Naturally, the non-Steam option was to allow you to save out multiplayer games and allow friends to play your multiplayer games without needing GameGuru, but all these details will come in time.

Just posted quickly here to assure you that no donations for this feature are required, it's happening as part of our primary feature development We are also planning to put an expert freelancer on the case with the issues board too so watch this space for an assault on your bug reports as we finally put your donations to good use."

This can be found here: https://forum.game-guru.com/thread/220661?page=1#msg2615407

He also made some comments with respect to MegaPack3's changes you can find here: https://forum.game-guru.com/thread/220751

Lastly, I don't know how long this has been in play, but there's been a change where you can put bug reports in on steam. If you're tracking the issues log on Github, here's another point of interest for you: https://steamcommunity.com/app/266310/discussions/1/

What's Good in the Store
This week I added my 4K Space Skies to the All skies and Time of Day system pack, along with increasing it's price significantly to reflect the addition.  Current owners will be able to find the new 4k skies upon checking for store downloads.

Beyond that we have some excellent work from Valentin321 who has put together several packs this week:

He's added a Fire equipment pack, an electrical measuring equipment pack, and a village pack.  Most are well priced and include reasonably good assets for the price point.

Nomis3d has a huge repository of mid-priced, higher tier assets that he's putting a kit together for an exceptionally low price - 9.95 (on sale).  I highly recommend you grab this kit if you're into military or soviet gear.

Looks like Sula continues to put PBR cars up at $2 a piece, however I'd really like to see these fine automobiles made into a pack for extra value.  That and pressing purchase 30 times in a row isn't fun for anyone.

Pasquil has thirteen traffic objects bundled into a single download pack that look well worth the investment as well if you are building a city scene.

Free Stuff
A free cartoon farm was posted for download: https://forum.game-guru.com/thread/220746

Lafette put together an impressive robotic arm for download...


You can get yours here: https://forum.game-guru.com/thread/220474?page=2#msg2615507

Dagored put together some free skyscrapers: https://forum.game-guru.com/thread/210761?page=6#msg2615455

Graphix made some very decent paving slabs for those interested: https://forum.game-guru.com/thread/217932?page=14#msg2615432

Some great stuff is going on in the realm of Lua code as well.
SmallG posted a way to swap between third and first person: https://forum.game-guru.com/thread/220747?page=1#msg2615389

Third Party Tools and Tutorials
Corno_1 has removed access to the EBE V2 editor. It's unlikely to return.

A significant quantity of updates were posted onto BOTR's thread of his various third party tools.  One interesting note is he did answer my question about integration of these tools into GG's source and it looks like he is going to pursue that in the future. For a full list of what's going on with his software, check here: https://forum.game-guru.com/thread/219806?page=4#msg2615531

Random Acts of Creativity (WIPs) Protascope is furthering it's development (via Synchromesh).  This excellent title I think will really demonstrate some out of the box thinking for other GameGuru gamedevs and should be looked at as our engine's 'portal-style' frontrunner.


Nice work, synchromesh!

I'm particularly impressed with his ability to build a unique environment in a challenging engine that looks engaging and fun.

The Cogwheel Chronicles, another frontrunning GG project, is coming along very well.  I spoke at length with Cybernessence about his upcoming changes that he plans on adding to GameGuru and he's very interested in implementing a dynamic lighting solution.  I'd love to see some extra focus on this as others would as well and I'm sure TheGameCreators would likely sweeten the pot with some donation funds. He's also posted some updates here: https://forum.game-guru.com/thread/213870?page=6#msg2615288

Make no mistake - Cogwheel Chronicles is an important project to watch because it essentially will act as a techdemo for upcoming third party changes to GameGuru's github codebase.

In My Own Works
This last week I got hit with all 23 chapters of the book needing edited by the 20th.  That's a lot of work in not a lot of time.  This final push for editing is to make the August 19th deadline. I also have been working with one of the artists, specifically the man making the weapons.  We've gotten pretty far with some of the equipment, notably this SMG that is designed as a panic-fire weapon:

Please note none of this is final, but the basic concept is like 95% close to the final product.
Beyond that I'm working on trying to figure out why my projectiles system isn't working for one of the weapons, but so far everything is coming along really well.
I plan on doing a detailed write-up of everything afterwards on how to really own the custom projectiles system.

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This Week in GameGuru - 05/05/2019

GameGuru News This week in GameGuru we have several 'info drops' of interest.  Firstly, if you missed it, on youtube was a recent video by Lee with respect to using GG Loader with GameGuru.  This could, perhaps, signal a shift towards a more formal cross platform pipeline between AGK and GG.


Also recently a DLC pack deal was posted with this snippet of information:

"It's been a slow start to the year for official updates, but rest assured a lot of activity is happening in the background which we'll be able to reveal to you in the near future. What we can say for now is that we are working on aspects of the file management system for better compatibility with Windows 10, some multiplayer technology additions, a little code refactoring and upgrading the internal source code to Visual Studio 2017.
May will also see us tackle a few of the points you have posted to our issues tracker, so if you have something you would like to report and it's not yet recorded on GitHub, you can do so here:

This lines up from what I've heard unofficially. If you take a look at the 'AlphaSite' code base, you'll notice a lot of recent moves towards adding Photon Multiplayer code and VR support.  While this is all very interesting and potentially game-changing it also is somewhat worrisome as an outside observer as there are nearly 265 outstanding issues on the issues tracker and I truly hope we see more than a 'few' bugfixes.  This engine's incredible potential is being hampered by a backlog of bugs and quality of life improvements for critical features such as a meta-searchable entitybank, better UI controls and improved terrain functionality.

I am, however, extremely hopeful that the new update will include at least a good chunk of fixes for outstanding issues such as the math error for the widget (where it slides exponentially if you are on the 'backside' of it.). Time will tell, but historically it's proven that every major update typically brings back a large number of old users to 'give it a whirl'. 

What's Good in The Store

This week it looks like Valentin321 has continued adding to his repository of Soviet themed assets.

Sula put in some last minute cars, old european cars that are oddly remniscient of the old American Chevy Nova (from the 80's). 

A few packs were added, notables are Graphix's beautiful picket fence kit and BSP's very impressive 2k skies pack volume 2. 

Also my Time of day and Weather kit + Skies pack is on sale this week for 12.95 until the 10th.  Make sure you get your copy if you haven't already gotten one! I will be adding the new 4k Space Skies to this kit shortly and increasing the price to reflect it, so if you want to get those skies for a bargain, this is the best time to do it!

Third Party Tools and Tutorials
BOTR continues to grind out work on his heightmap importation tool for GG.  He's now getting a split-loading system in where you can load multiple terrain types.  It's an interesting experiment, get more details here: https://forum.game-guru.com/thread/219806?page=3#msg2615271

AmenMoses posted a video of his highly impressive physics-based gear library that is a work in progress but will likely see release soon for those who don't mind getting their hands dirty with Lua code: https://vimeo.com/334314785

Wolf did a great write-up on '10 easy tips to make working with GG easier' which has some pretty high quality info in it, like how to make any plant into functional vegetation. Many of the these are covered in my book as well but it's nice to see the information making it's way through the public sphere!

Dvader has been breaking into the map file and digging around.  Interesting stuff, I remember trying the same thing about a year ago and eventually giving up after running out of time. 

Free Stuff
HarryWever(Dagored) put up a free windmill for those interested: https://forum.game-guru.com/thread/210761?page=6#msg2615188 - They look great with the dynamically cast shadows from the built-in sun. 

Amenmoses posted a script for Graphix's free piping that allows functional gauges: https://forum.game-guru.com/thread/217932?page=14#msg2615070

Amenmoses also put together a variation on his vehicle script to make a very cool little boat: https://forum.game-guru.com/thread/220055?page=1#msg2615182

Random Acts of Creativity (WIPs)
Recently Belidos showed a very interesting video of his recent work on an isometric RPG kit which included an inventory system: https://www.youtube.com/watch?v=FslhDHYSwHM

And because I inadvertently missed it, there was a fantastic piece of work demonstrated by Bod and Amenmoses showing multiple vehicles which can be driven via video.  I would recommend this highly as a must-watch: https://forum.game-guru.com/thread/220598?page=2#msg2614858

Teabone's recent work on his D&D inspired gelatinous cube has come a long way - I'm definitely liking the progress:

He's put a lot of time into trying to size it properly and get the 'jiggle' correct.

Ignite has some new interesting details on it's design philosophy and recent updates: https://forum.game-guru.com/thread/220722#msg2614998
Notably he's added:
Three light sources, each with different behaviours (actual weapons shown are placeholders atm).
  Movement penalties based on light choice.   Death, respawning, and resetting of light source attributes.   Safezones.
Good stuff. I always like to see people thinking outside of the box.

Solar's project, 'Resist: Revolution' is apparently still being worked on and some good screenshots were recently posted:

Not bad at all!  Keep up the good work guys.

In My Own Works

Recently I posted some teasers to Facebook and various areas of Discord of the weapons work I'm having done by an artist via Commission.  It's come along well.  We're about halfway through the list of proposed items and so far I'm really pleased with the results. I've also been working heavily with GameGuru's gunspec file and projectile files to help create some impressive effects for these guns ranging from flamethrowers to plasma launchers. I'd say I feel as if I have full mastery on this and will likely do a write-up on it in the near future or try to get a last-minute inclusion to the book.

In the meantime, enjoy the screenshots of some of the guns that are still works in progress but are nearing completion:

Once we're all done I'll release these for purchase on the TGCstore ahead of the book for those who don't intend to buy the book (which will include free versions with it).

Again, for those who are interested, the book's publication date is AUGUST 19th, 2019.  I hope to see you all soon with details about additional features I will be including with the book!

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This Week in GameGuru - 04/29/2019

Apologies are in order for being out last week. My day job has us do an out-of-town Biannual disaster recovery event which requires me to travel and work throughout the week.

That said there's a lot to cover, let's get to it!

GameGuru News
I've been told that things are in the pipeline, though no specifics have been given.  Expect news probably in the next few weeks with respect to that.

Rumblings from the community seem to indicate a fairly large shift centering around Multiplayer but I really hope that we also see a major spate of bugfixes given that there's a fairly heavy amount of open issues on GitHub. Once again, time will tell.

For now, your best choice is to look at what Cybernessence (see below) is doing.

What's Good In the Store
This week's totally subjective analysis of store items is.. fairly extensive.  Significant amounts of creativity went into the new items on the store!

There's a superb AFV from relative newcomer Zubil0:

You can get your copy here, it's well priced at a meager $2.50!

Campana productions put out a torture pack, if you're needing something more gruesome for your project.

Graphix has been prolific in his recent PBR additions, with everything from shipping containers to fencing packs.

Sula has put together a city and road pack that is fully PBR enabled.
Full kit includes 31 fully PBR modeled entities for building roads and cities!
This is one of my few 'must buy' kits for this year, in my opinion.  For the price, it's a great deal that will help you put together some really convincing cityscapes.

Dagored has been working diligently on his exploding bridges set and I have to say...

It's more than satisfying.  It also allows for some interesting game dynamics so definitely take a look and see if it's your speed. For me, it definitely fits in well with other destructible entities such as rolfy's old exploding city set.  Get your copy here: https://www.tgcstore.net/pack/11100

The music scene on the store has been exploding as well. I unfortunately haven't had time to review them all but there's some really excellent stuff that's been posted in the past few days such as:
PDKMusic's 'Wasteland Blues' music pack: https://www.tgcstore.net/product/32353

Tarkus's several recent works, all horror related and recently put into the 'decay' pack: https://www.tgcstore.net/pack/11098

There's a lot more on the store as well.  Some of the recent changes to the store, by the way, include a direct link to the GCSS discord on the seller's page and some more orientation towards providing support for other engines.

Third Party Tools and Tutorials
https://www.youtube.com/watch?v=nO05fYSVoNQ Maiacombra made a great tutorial on how to update your models to use the illumination shader.

Apparently Vishnu Studio has finished their 'Vishnu Packer' program.  This fully featured program provides significant installation support for GameGuru standalones.  You can get your free copy here:
https://vishnupacker.webs.com/vishnustudio.htm In an update near and dear to my heart, BOTR has is working on updating his Heightmap 2 GG tool. https://forum.game-guru.com/thread/219806?page=3#msg2614988  Free Stuff
AmenMoses has been hard at work on several new scripts - the most recent of which is a 'freeze player' script that works for pausing the player's movement to allow specific events to play out: https://forum.game-guru.com/thread/220055?page=1#msg2614939

He is apparently also working on a 'gear library' which allows mechanical gears to function in GG.  Very cool stuff.

There's a free 'Sci-Fi Music' library on the TGCStore.  Pick up your copy here: https://www.tgcstore.net/product/32337

Graphix dropped some pipes and gauges, all PBR enabled here: https://forum.game-guru.com/thread/217932?page=14#msg2614784

Lafette put out an easter pack:

and also a beautiful fantasy loot and chest set

Thanks to all the content creators who are willing to provide freebies to the community.
Random Acts of Creativity (WIPs) Foremost, the most recent work by Synchromesh on Protascope 'Phase 2' is looking really solid.  I'd say this is a great contender for a high end demo of what kind of work GameGuru is capable of. https://youtu.be/Vih47nE8QGY Phase 2 Test Description youtu.be The project Screos by Insane6 is coming along.  New screenshots were posted here: https://forum.game-guru.com/thread/220691#msg2615012 Cybernessence continues dropping huge amounts of information about his changes to the engine in his custom variation that will purportedly be merged into the main branch.  In this case, he's pretty much made it clear he's heavy on trying to fix the lighting system.  A great deal of new info can be found here and while technical in nature, it's quite inspiring and I truly wish him the best on his work! https://forum.game-guru.com/thread/213870?page=5#msg2614959  An interesting concept called 'Ignite' is on the forums where a player doesn't fight enemies but uses a torch to stay 'alive' that must remain lit.  Interesting concept, I'm hoping to see some more fleshing out on this.   
Wolf has gone on to Unity, which is a shame but is rather predictable.  Many of the older hats have lost interest in waiting for updates, but often return when a major patch is released.  So we'll see you again soon!  Lastly is an interesting project called 'Die Zombie Sausage, Die!' ... it has to be seen to be believed.
In My Own Works
This month has been mostly about building the sidecar content for the book, stabilizing deals and the like with people who are creating content to come with the book. My weapons developer has been making great strides towards some high quality weapons for purchasers of the book.  I'm really looking forward to releasing the content as soon as possible!

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This Week in GameGuru - 04/15/2019

GameGuru News  Nothing currently.  I've put out feelers with Deb and the team @ TGC for more details but so far there's nothing to report.  Github shows no forward momentum at this time either aside from a single ambient occlusion error listed on the issues tracker.  Details available here:


So assuming we're hitting a phase of community development in the future I can offer one bit of hope for those still using GameGuru or new to it - Cybernessence.  His work in progress, 'The Cogwheel Chronicles' has a lot of custom code to it which will eventually find it's way (per his words on the forum) into the engine itself.  That said, I think many of us would truly appreciate some forward motion from the core team at TGC so here's to hoping their silence is indicative of that work!

What's Good in The Store This week I added my pack freebie "Lonely Ice" to two different packs - owners of the 4K HD Space Skies pack will get it - as will the many Bonus Sampler Pack owners out there!  If you're looking for a low-priced way to check out one of the new 4K Skies, this is definitely the best option.  The Bonus Sampler's normal price is $1.50!

Beyond that we've got some other excellent work on the store this week:

BSP appears to have taken up the gauntlet I threw down with my skies and put together some good looking earth-based skies in high res (2k by 2k) -  https://www.tgcstore.net/pack/11099

Dagored put together some awesome exploding bridges.  I can see some serious potential with these.  Take a look at them here: https://www.tgcstore.net/pack/11100

Long-time artist "Northern" put up what looks like the beginnings of a picnic kit.  There's no pack to speak of yet though the models are of moderate quality and would be suitable as elements in most GG quality games.

Of particular note this week we have Gtox's 'Scarecrow' which features some really slick animation and fits the horror theme well. 

I highly recommend picking this up if you're making a high quality horror game in GameGuru, you can find it here: https://www.tgcstore.net/product/32636

Third-party Tools and Tutorials

This week Defy posted what I'd call one of the most important threads for GameGuru in 5 years - a very detailed breakdown memory consumption by the map size and some tips on how to keep that size down.  If you're an advanced user, you need to read this: https://forum.game-guru.com/thread/220706

I will be keeping it in my reference list on my blog (http://gamegurureport.blogspot.com) as well.

Also this week MaiaCombra put together a fairly basic tutorial that is worth the 20 minutes if you're a new user on how to make a horror-style game: https://www.youtube.com/watch?v=e9V5ZJJTONs

This week we also found out Vishnu Packer has added GameGuru Support:

This should help distribution of GameGuru Games for the layperson. 

Bored of the Rings is adding a fix to autowelder soon - details here: https://forum.game-guru.com/thread/219806?page=2#msg2614590

Free Stuff
Lafette made a building for everyone: https://forum.game-guru.com/thread/220474?page=2#msg2614566

JPH made some PBR trees: https://forum.game-guru.com/thread/219734?page=2#msg2614521

Random Acts of Creativity (WIPs)
This week saw some notable projects add to their portfolios as well as a few new ones.

LentheMan continues his work on his train scene for the cowboy shooter:

You can see the lighting start to really come together here.

Tarkus1971's 'Urban Histories' game had a video posted ... see it here: https://forum.game-guru.com/thread/220589?page=1#msg2614408

Maiacombra is putting together an outdoor military-style shooter: https://forum.game-guru.com/thread/220701

Scienceboy came back to his long-refined project "Twin Worlds" and posted some interesting teaser screenshots:

You can see more here: https://forum.game-guru.com/thread/208185?page=9#msg2614553 

And as mentioned in the news section, Cybernessence has some interesting work he's been doing.  Lately it appears that he's working with light probes to create a flashlight shadow from the dynamic flashlight light source.  Remember, he's mentioned these changes will get merged into GG when he's completed so this bodes well for the rest of us.

He provided a demo picture that is 'highly exaggerated' to give some sense of what he's doing.  Granted it doesn't look pretty but remember this picture is more of a technical demo than anything else:

Per Cybernessence: "Hugely exaggerated picture for illustration. There are no lights other than the sun in this scene. The sky and floor are being treated as ambient light sources (the probe fired as I approached) - notice the red from the floor on the wooden boards around the top of the building."

More details here: https://forum.game-guru.com/thread/213870?page=5#msg2614527

In My Own Works
This week I got my first batch of verifications from the publisher.  I also got wind of the pricing and asked about that - it appears the pricing is going to range from around $50 USD to $69USD.  That's a touch higher than expected.  I'm waiting for some words back on that as I know that's a bit much.  In other news, weapons development for the sidecar materials going with the book is coming along well.  I am pleased at what I've gotten thus far and look forward to revealing the full breadth of materials once the book is released.  Purchasers of the book will receive a copy of them for free, along with many of my other products including the Advanced Weather and Time of Day system.

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This Week in GameGuru - 04/08/2019

GameGuru News
The attic pack is on sale.
Also, apparently (from the monthly newsletter):
"In the background, we have also received a new version of the GLTF importer code from a freelancer who helped create it, and although it only does static textured models at this stage, we are considering adding this new file format to the Model Importer in a future update. We are also looking closely at a new multiplayer technology too, which will finally allow non-Steam non-owners of GameGuru to play multiplayer sessions with their friends, so watch out for official news on that in the next few months."
That's kind of neat, I guess?  I'm still anxious to hear about the bugfixes purportedly in the pipeline though.
Free Stuff Grobyken put together a really good looking war-torn building model:

Get yours here - https://forum.game-guru.com/thread/217711?page=5#msg2614215
Third Party Tools and Tutorials
Some interesting info here in this AI thread: https://forum.game-guru.com/thread/220670

A user named 'Nevin' has been making several video tutorials on GameGuru including some basic scripting topics. You can find them here:

Hunger in Games Color Video Text Object Rotation via Script Triggers Tutorial What's Good in the Store
This week there's been a lot of updates.  Lots of subjectively good things.

Dagored's got a great looking Apache chopper, Wolf's made some interesting Sci-Fi containers, Mad Lobster continues his film/photo set work, and Graphix put together some excellent looking PBR assets.

Random Acts of Creativity (WIPs)
Wolf's been working more on Acythian and fine-tuning his scenery:

A new project called "Sereos" (Serious?) made it's rounds with some decent looking screenshots:
Synchromesh added some new pieces to protascope and I have to say I'm super excited to see more work being done on this:

And I'm happy to report that Len the Man has been continuing his cowboy shooter, fine tuning his lighting and level design to produce some really nice looking results:

Keep doing the good work everyone! So far, it seems to be a very productive year for the community.

In My Own Works The book's secondary materials are grinding along. I've also got edits to make on a very strict timeline to make the August 19th production deadline.

I've finally settled on my 'pack freebie' space sky for the new 4k kit. Owners of the 'Bonus Sampler' will get this included, as well as those who own the 4k HD Space Skies set will also receive this.
A teaser is included below and this should be added within the week!

Have a great week, everyone!

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This Week in GameGuru - 04/01/2019

Happy April Fool's Day!  In this version of the GameGuruReport, I'll be covering the new Cry-Real-Ity engine, a fusion of the top three engines that is sure to deliver the best performance at the most complexity possible!

Or not.

On with the report!

GameGuru News
This week, we have the return of Lee.  I have it on fairly good authority that he's working hard on the engine, so hopefully we'll see some traction there.

On Github there's been an encryption issue recently resolved in the 'march fixer'.
Two new branches were added to GitHub - 'Alphasite and AlphasiteXR'. 

What's Good in the Store
This week's totally subjective view of the store is rather favorable.  Wolf's started making models again.  I always do enjoy the style of his models.  He makes the most of the DNIS texture style. 

Dagored put out a new sea creature, check it out here:

I really am digging the new 'snow falling windows' by 3com.  Very interesting work!

And lastly, a new user "fredgames77" has started putting up some interesting things, notably this scarecrow.

Free Stuff
Graphix got out of the hospital and made a model of a volcano!

Get your copy here: https://forum.game-guru.com/thread/220474?page=2#msg2613848

Nothing else really came across my desk this week.

Third Party Tools and Tutorials
Nothing new this week, though the creator of Vishnu Packer is apparently looking at adding in GameGuru support.  
Random Acts of Creativity (WIPs)  Tarkus1971 continues work on his Urban Histories game. 

While it's heavily reliant on the Borderlands-esque cartoon shader, it has a solid look to it.  With polish, it will likely be a decent title.   I like the idea of an urban-exploration game, however, so this could be very interesting if the gameplay bears out.

Wolf showcased some new screenshots of some entities he's got as characters that seem fairly well put together though most of this is by his own words a retrofit on older media:

Still, custom media beats stock media by miles, so even a rework of older stuff is often better than the out of the box assets.  Details and further screenshots can be found here: https://forum.game-guru.com/thread/211124?page=7#msg2613860

In My Own Works Well, finally got my production information from the publisher - it is going to be published on August 19, 2019.  So get your wallets ready :) 

That all said, I have assets being made for this along with other interesting bits that are to go with this as a bonus. The weapons are coming along nicely and all should be in a nice line by the time the book goes on sale in August.  I'll be holding a promotion for a free copy as well, along with coupons, discounts and more!

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This Week in GameGuru - 03/25/2019

GameGuru News
I'm going to change the title of this from 'official' GameGuru news to GameGuru news.  This is for several reasons.  One, I am not an official news source of GameGuru.  Everything I do, I do without compensation as a service to the community at large.

Second, my blog/report is not here to parrot what is already out there officially from TheGameCreators.  As such, expect editorial-style analysis and things out of the box of the usual - along with a nod towards whatever actual news is out there. I do, however, appreciate their good graces of putting my blog/report on their site through blog syndication.

So with respect to 'official news' - There isn't any. Nothing new has been posted.


It appears that a recent update broke encryption in standalone games.

This is only affecting the Feb 28th+, PP, and Beta builds.

This is a massive bug that has been marked as urgent on github.  Unfortunately the fixer of things, Lee, has not yet commented on this issue. What this means for you, as an end user, is if you make a game with custom assets or the like - when you make a standalone using the newest client it will make your _e file that is encrypted... except it isn't. Assets can be stolen/ripped from your standalones.  The solution is to either not make a standalone at all, or to use a previous version until the issue is rectified.

What's Good in the Store
The store hasn't changed much this week.  Mad lobster continued to add to his studio kit, as he frequently does.  As a result, you can expect even more high quality assets to trickle their way into this very well made set.

Third party tools and tutorials
Big apology to Corno_1 whom last week I accidentally missed an update with respect to his 'EBE Editor 2.0'.  You can use the editor to make new shapes for the EBE, to allow for some fairly interesting variations on the usual fare inside of GameGuru's editor.

You can obtain your copy of this free utility here: https://forum.game-guru.com/thread/220618

Someone recently pointed me at a new site called 'www.scriptguru.net' - I cannot comment much on it other than it's nice to see a new resource in the community.  They do have some interesting tutorial videos, however, so it may be worth a trip there to check those out.

Free Stuff
Graphix made a grappling hook.  Looks great though I honestly have no idea what I'd use this for.

Gtox made a hilariously weird dog with a man's head that's available for free: https://forum.game-guru.com/thread/220642#msg2613678

Grobyken made a massive tome of all of his free works in one location.  Get them all here: https://forum.game-guru.com/thread/217711?page=5#msg2613666

Side note... people with a name that starts with G apparently are (G)enerous :) 

Random Acts of Creativity (WIPs)
A new challenger appears!  This user built a relatively rare isometric shooter.  While I love these types of games for GameGuru, I know the limitations are going to seriously box him in.  I do wish him the best of luck though!  https://forum.game-guru.com/thread/220643

Cogwheel Chronicles is just.. man.  This guy is something else.  I'm really impressed at your level of work Cybernessence.

In My Own Works
So having wrapped up my book it's so hard to not go back and try to feature creep it.  I want to consistently go back and edit things, but alas, that's in the hands of the publisher until we do a revised version.  I'm sure I missed things.  I KNOW I missed things.

One interesting tidbit I'd love to have included was a user (Defy) recently posted this beautiful screenshot illustrating some problems with GG's memory usage.

Make sure you look at the full size image.  This in a nutshell captures the problems with memory usage and GameGuru.  When I put my book together, fully 1/10th of the book was on testing, troubleshooting, and optimization.  That's a minimum of 14,000 words on those subjects.  Serious work needs done to get GameGuru cleaned up and I hope that work like this will spur fixes in the right direction.

In my own works, I'm still putting together a nice 'freebie' sky to go with the pack.  Thank you everyone who purchased it while it was on sale.  Maybe it will find it's way into another sale in the future.  Enjoy the skies and make sure you leave a comment!

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This Week in GameGuru - 03/18/2019

Official GameGuru News: This week there was an impromptu free weekend for GameGuru.  Unfortunately by the time you read this it'll have been closed. This infusion of fresh blood will likely give us a great deal more new users. 
Work continues on updating older packs to PBR.  I've seen some of the newer results and it's looking pretty good thus far!

Lastly on Github there are a significant amount of changes in motion.  It appears some multiplayer codefixes and menu changes are in the works among other things. We'll know more as we approach release.

What's Good in the Store: 

This week in the store we have some really excellent weapons by Mstockton - it's refreshing to see a modeller make the foray into weapons as they are such a tricky element to implement in GameGuru.

I'm particularly fond of how good the bottles look.

So far he's made a melee-based series of a broken bottle (reskinned into four variants) and a night-stick baton (also with 4 different weapon skins).  The animations are decent and for the price ($3 USD!), you can't go wrong. 

This is just a fraction of the assets you receive!
Also Mad Lobster is working on his first new pack in a long time, his film and photo pack continues his impressive use of PBR and modelling. It's well priced for the quality level you receive, and if his other pack is any indication it will easily be a top shelf item that will receive consistent updates and additions.

Tarkus added a new music pack with that 'abandoned city vibe' - https://www.tgcstore.net/pack/11098

If you ever want to build an aquarium, now's the time.
Gtox added a boatload (pun intended) more fish - Tropical Reef Pack

And lastly, I'm sure you had to guess if you know me - my first new works in nearly two years have been added to the store.  I've gone and gotten fairly proficient with my new tools.  Being bottled up creatively while writing a book for 10 months meant I had to run out and create something powerful - and I think I've done a fair job of that!  I wanted to create the definitively highest quality space skies available for GameGuru.

What do you think ... did I hit the mark?  I'll be putting the pack on sale by the time this post goes live for This week only. After that it'll go back up to it's normal price.
Also, I am yet to include the 'pack exclusive sky'.  That should be added later this week so people who already purchased it - you'll see that in your inventory soon!

You can pick up your copy of the 4k HD Space Skies pack here!

Third Party Tools and Tutorials Weapon and segment autowelder received some updates here: https://forum.game-guru.com/thread/219806

Please note there are a lot of good links just past that for BOTR's 3rd party utils - make sure you grab them while you can!

Free Stuff I gave out a handful of my 'throwaway' 4k space skies.  This is specifically for the ones I didn't feel met the level of quality I felt were worth selling.  They still far exceed much of what's out there, in my opinion.  Get your free copies here:


Lafette updated his free trees:  https://forum.game-guru.com/thread/220474?page=2#msg2613161

Grobyken added a 'simple rusty ladder': https://forum.game-guru.com/thread/217711?page=5#msg2613343

And sadly it's official - Bod's mods are no longer available.  Thanks again Bod for all the hard work and good luck in your future endeavors!

Random Acts of Creativity (WIPs)

So right out - Wolf is continuing his work on his latest project and I have to say I'm optimistic to see it possibly reach it's conclusion in the future.  What's shocking is finding out he's only using a DNIS workflow for these screenshots!

Bonesy is working on his shooter some more.  I've gotten additional screenshots but the reality is I'm limited on size so I'm running out of runway on this blog post. Likewise maiacombra has also started some work on a sci-fi Robinson Crusoe style game.

Lastly Tarkus is working on a great looking game called 'Urban Histories' which has a real interesting feel to it.   Looks like he's widely using readily available models with good placement and the cartoon shader to give it a good look and feel.

In My Own Works So you may not have heard but the book is officially in the hands of the publisher, woo freaking hoo! I cannot tell you how weird it feels not having that as an ever-present companion to my work-week.  I'm happy it's on it's way.

I picked out the cover art this weekend and worked on some other various side aspects of it such as the back cover text for the publisher.

I have 3-6 months to prep all of the game-specific assets that will go with it and I want to thank everyone who helped me with it.  It's been a long ride and I'm really looking forward to seeing this thing in print!

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This Week in GameGuru - 03/11/2019

Official GameGuru News Nothing big at the moment, just a new PP version for testing from the upstream beta build.  This does however mean that we can expect a live version very shortly.  Looking forward to testing it, myself.  Anyone interested in how to use the PP version can find details here: https://forum.game-guru.com/thread/220548?page=1#msg2612465

What's Good in The Store
Moving on - there's a lot of great stuff this week.  We've got a fantastic 'Space Derelict' pack by Kasseyus,

a full 18-piece foundry kit from Lafette,

a functional stationary gun emplacement by GraphiX,

a 'porta-cabin' kit by Graphix,

and a really interesting 'imp' monster by lotgd.

Not bad for a single week!

Free Stuff
A bit of sad news this week.  Bod has finally pulled the plug on his free works.  He's no longer offering any of it for free.  Pardon my interjection here but it seems like a phenomenal waste of effort in this case.  Bod, if you are reading this my recommendation is to offer the works on the store for a price you feel would be acceptable.  I'm sure there'd be a surplus of people (myself included) who'd pony up the appropriate amount for it.

Beyond that we have:

Lafette put out a perfect complement to the sci-fi pack here!

Third Party Tools and Tutorials A rigging tutorial here: https://forum.game-guru.com/thread/220592

A good thread on how to fix the cel shader for GameGuru: https://steamcommunity.com/app/266310/discussions/0/1837937637895481938/

Random Acts of Creativity (WIPs) Bonesy keeps on cracking, good job man.  Just keep chipping away at it it.  I like the inclusion of objectives to help keep your players on task (see below screenshot).

I'm also very happy to announce that Wolf posted some work in progress pics.  Damn fine stuff sir!

Also I thought I'd drop a screenshot of some of my own stuff.  I'm working with some new tools on my first new skies set in years.  Here's one of my favorites:

Believe it or not, there's more impressive ones than that.  I'm really excited to bring these out for everyone.

In My Own Works
As mentioned previously, I'm working on a pack of new space skies for consumption.  Expect the older skies to get price reduced and the newer skies to come out shortly as a pack. I'll then give it a few months then add the new skies to the 'All skies and weather' a few months after that.  I have plans for the weather system as well including a minor overhaul to include some better use of commands as well as to improve it's function.

Now for the big news:

The book is officially in the hands of my publisher!  I'm very happy to finally get to this point after nearly a year of solid work.  For those interested this will be published under CRC Press via Taylor and Francis publishing.  It *WILL* be available for international distribution.  It's designed as a start to finish guide with GameGuru through a game's whole lifecycle.  It will have over 450 pages of printed text, 130+ pictures, a full seventeen thousand word appendix (Lua, Error codes, Gunspec, FPE, etc), and a whole host of custom models and media you will only be able to get with the book!

My acknowledgements section was pretty long and rightfully so! Thanks again to everyone who helped get me this far.
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This Week in GameGuru - 03/04/2019

This week's update will be exceptionally short.  I simply can't invest the time with this being crunch week.  My book is going to the publisher on Weds/Thurs.

Official GameGuru News
** Unofficially I have it on good authority the changes to the mega pack 3 are about a month or so out.

Officially - while I haven't seen anything direct I can honestly say it looks like we're going to receive a very large update in the next few weeks.  Time will tell. Code merges on github look promising though.

What's Good in the Store

This week has several great objects by Mad Lobster for a photo booth

 M Stockton's cookout collection is a great price for some awesome assets

Lotgd really awesome low poly cockroach with very good movement patterns.

So all in all, a pretty good set of objects to pick up!

Free Stuff
Lafette did some beautiful beer bottles https://forum.game-guru.com/thread/220474?page=1#msg2612553

Lafette is giving away three animated workers https://forum.game-guru.com/thread/220474?page=1#msg2612691

Third Party Tools and Tutorials
Several good tutorials by Wolf:
Creating many corpses / dead bodies for your horror game in little time without modeling knowledge 
Getting models with multiple textures into reloaded
Necessary Edits to get EAI's weaponry into GG 

Along with one from PirateMyke:
Graphix Explosion Particle Instructions  

Random Acts of Creativity (WIPs) Bonesy made a pretty excellent supercut of his work in progress (Cyberfi)

HellreaperX's "Death House of Barker Creek" showed a tantalizing pic of a new monster:

This post  by cybernessence: https://forum.game-guru.com/thread/213870?page=5#msg2612636 is a must read if you're a hardcore user.  Wow, just wow man.

In My Own Works Welp, we're here. 140,000 words, 23 chapters, an appendix with a full Lua, FPE, gunspec, error code and other references.  130+ high res grayscale pictures.  11 months of work, probably about 800 hours of time spent... and it's almost ready to go the publisher.  It leaves the train this week.  Barring any unforeseen circumstances we're talking about a 4-6 month time before it becomes paper in print. I'll be doing giveaways and coupon codes as we approach.

Beyond that I want to throw a big thank you to everyone that's helped.  If you want your name in the acknowledgements section, shoot me a message on my blog (gamegurureport.blogspot.com) or via discord.  Many of you likely already are listed. 

On a side note, I've been working on a whole new set of space skies with some new tools.  4k texture resolution and they're absolutely gorgeous.  Give those a few weeks for fine tuning.

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This Week in GameGuru - 02/25/2019

Official GameGuru News This week we have some information from the man himself - apparently Lee is hard at work at working on a new beta version that will be dropping shortly for beta testers.  This will eventually trickle down as a PP build, then a public build. 

Here's to hoping for a big pile of those issues getting cleared and some GUI functionality added!

Also, if you missed it the weapons DLC is on sale.

What's good in the store  This week in the store it looks like a user named CryneX put some games up.  Nice to see the store expanding it's function.  There's been some back-chatter of opening it up even more to help boost sales further.

Beyond that there's some candles by MStockton and a HUGE destructible buildings kit by 3com (100 buildings or more!)

Free Stuff Tarkus1971 provided more free music to the cause: https://forum.game-guru.com/thread/213190?page=5#msg2612185

Osiem80 posted some free boxes here: https://forum.game-guru.com/thread/220539#msg2612139

Wolf made another fantastic bar set to complement his old freebie: https://forum.game-guru.com/thread/220550

Lafette II has been putting out an astonishing amount of quality free work: https://forum.game-guru.com/thread/220474#msg2612222

The generosity of some in the community never ceases to amaze me.  Remember to say thank you to all of the people willing to dedicate their time and efforts to your projects!

Third Party Tools and Tutorials Cybernessence summed up how to use an FPP file to smooth your standalone's creation (I'll admit, I already covered this in my book but if you want to see how to do this before it comes out - here you go!)

PirateMyke hit us with some big knowledge on the gunspec file: https://forum.game-guru.com/thread/220536

Graphix put about 5 threads up on the forum about a wide range of topics.  Check them out here:

Random Acts of Creativity (WIPs) 

3com has gone from breaking buildings to burning foliage.  Really interesting stuff.  You can find the video on it here: https://www.youtube.com/watch?v=QEUyWQ4X1w4

PirateMyke has been making leaps and bounds with Mega Pack 3's update.  He posted a video on it earlier this week but check out this screenshot of some of the updates:

Gorgeous.  You should see it side by side with one of the old DNIS buildings.  It's night and day. The video can be found here: https://www.youtube.com/watch?v=RYugCOgPqkU

In My Own Works
I spoke with my publisher this morning and while I'm a little behind on my book due to the sheer volume of pictures and it's corresponding level of work, I have committed to wrapping up my submission by middle of next week. I'm very, VERY close now.  The editing process is mostly done.  I'm finishing up the formatting and typesetting which is extremely specific. Truly though, I'm looking forward to being finished.  This great endeavor has proven exhausting and I'll be happy to be completed.

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