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About this blog

A Game-Guru specific indy dev blog which covers a weekly report on Game-Guru, lightweight analysis on AAA titles, tutorials, and custom content for the Game-Guru engine.


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This Week in Game-Guru - 11/12/2018

This week's update may actually make it to the Game-Guru news page, woohoo!

We'll see.  I've been in communication with TGC's marketing person and it's moving forward, albeit a bit slowly.

Official Game-Guru News Well, it doesn't appear they have added anything new as of this writing, though typically news releases seem to be done later today or tomorrow.  In the interim I can say I found this site:
Which currently only has one post but hopefully yours truly will see the light of day there soon.

What's Good in the Store This week we've got two entries.  One is a timely turkey, as it were, just in time for the grand American holiday of Thanksgiving were we gorge ourselves on copious amounts of food and then fall into a comatose state.
A little small, by 'murican standards.

Campana productions put this one together and you can find it here: https://www.tgcstore.net/product/32155

Next we have a really nicely done pack of snow-themed assets.

It's got everything from buildings to vehicles.  I'm also happy to see he included a few free models for you to trial as well.  It's well priced at $8.00 which is a bargain by any standards.

You can get your copy here: https://www.tgcstore.net/pack/11058

Free Stuff
In the realm of free stuff we're getting into the giving time of year and it shows!
Lafette, as mentioned, has a few free things on that pack you should grab.  He also made a train station too though.

You can get your copy of the 'Free old German train station' here: https://forum.game-guru.com/thread/220209

It appears GraphiX is making headway on his new kit, though I'm not sure if it will be free (though he keeps posting updates to the free forum so.. maybe?).  You can watch a video on this interesting sci-fi pack here: https://youtu.be/CToyFLW70d0

Mstockton released some free music over at his site.  Definitely head on over and make sure to like the page for him! https://michaelstockton.net/cartoon-casual-game-tracks-volume-1

Honkeyboy released some Lua code for Game-Guru that allows you to setup chatting NPCs relatively easily.  https://forum.game-guru.com/thread/220225#msg2608076
It's mostly to control the animations though so you'll still need to manage all the other elements such as sound and text. 

Third Party Tools and Tutorials I found this ENORMOUS tutorial playlist on Game-Guru related topics on youtube over the weekend while doing book research: https://www.youtube.com/watch?v=HjSBCevTnYI&list=PLot9BTdhKKd4KV91P7WkIKVsybktHu1Za

Random Acts of Creativity(WIPs) This has been an absolutely crazy week for updates so if I missed you, apologies.  I *THINK* I got them all.  So in no particular order....

Schneeky has a fairly well done Medieval project put together.  I'm curious how this will bear out.  https://forum.game-guru.com/thread/220228

Honkeyboy started a new project.  Not so sure about this one, but if he polishes it, maybe it'll take roots for him.  https://forum.game-guru.com/thread/220201#msg2607752

A new user "OPENLOAD" made an italian title that looks very promising "Il mio primo lavoro "Memory of the Hedolan": https://forum.game-guru.com/thread/220223

Of particular note is DVader, who crawled out of the woodwork to deliver a holiday-themed project.  Why this is noteworthy is DVader is actually a fairly competent coder so you can expect some interesting work from a technical standpoint in this project.  https://forum.game-guru.com/thread/220214

Ertlov released a slice of his game 'Into the Ice' for testing - check it out here: https://forum.game-guru.com/thread/206985?page=3#msg2608009

Bonesy continues to update Cyberfi and it's actually starting to look like a real game.  This is a great example of what happens when you focus, buckle down and actually WORK on your projects!

Granada's been working on some guns in Game-Guru and I have to say I love the exaggerated look!

In My Own Works
I'm drawing closer and closer to completing my book, now within striking range of my target for completion.  I'm at 110,000 words and counting.  Once I pass 120k I'll probably keep going to 125/130k and then remove about 3-5k for editing.

This week was all about advanced AI control, sales, marketing, and piracy.  Very preliminary editing work began with chapter reorgs and other things.

Further this week will be mostly Lua oriented as I wrap up the 'intro' chapter to Lua, then do a complete Lua command reference for Game-Guru, and if I have time work on the Advanced Lua chapter (which I will admit I am somewhat dreading).

See you next week!

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Bolt-Action Gaming

Bolt-Action Gaming


This Week In Game-Guru - 11/5/2018

Official Game-Guru News
While there's not a lot of information floating out there from an official standpoint, it appears that TGC worked with the user 'Wizard of Id' to make a cold war pack that's prepping for release.  Some preview elements were released and it's up to his usual snuff and then some.

You can find a full 24 minute (!!!) demo video of the product in it's pre-release form here: https://www.youtube.com/watch?v=S9N5A8JlQw0

I have to say I really appreciate the grungy look of the tiles on the wall.

What's Good in the Store
Looks like M2Design is getting busy with some new shacks.  True story - one of my very first purchased models was one of his original shacks some four or five years ago.  The guy makes good work and you should absolutely take a look at the newest offerings.  You get 17 shacks for $6.50, a steal by any right.

MStockton also been working on updating his textures for his terrain sets and the newest updates look pretty impressive:

Honestly he's the only other terrain creator I trust from the store beyond myself, so if that's not high enough praise for his products I don't know what is.  They were worth buying before - they are in the 'must buy' category for terrains now.

Free Stuff
Maiacombra rehashed a 'modified' flashlight that looks pretty decent: https://forum.game-guru.com/thread/220189

Amenmoses put up a new script for Bod's buttons: https://forum.game-guru.com/thread/220055#msg2607706

JPH put up some really beautiful advertising boards for free here: https://forum.game-guru.com/thread/219734?page=1#msg2607741
You can see the picture below:

Third Party Tutorials and Tools
Nothing doing here.  Maybe next week!

Random Acts of Creativity (WIPs)
Bonesy continues his work on his sci-fi shooter.  I admire the dedication to a single project and the constant improvement.  So while I think it still needs a lot of polish, as a pre-alpha it's in a good state and could will easily be improved by his constant hard work:  https://www.youtube.com/watch?v=mCzcFFv7tr4

PirateMyke put up a very interesting video of a level he's making for another game that I have to say has some really impressive architecture.  The sheer scope of it is pretty awesome.  I did tell him to work on the lighting but that's neither here nor there.  Check out a video of it here: https://youtu.be/5_gK4X7TCaY

The above is a screenshot of VincentHendrik's newest medieval castle work.  I like the design and use of color for lighting.  Seems like he's dialing it in pretty nicely.

And of particular interest it was revealed T-Bone(Aka Teabone) is working on a weapon wheel script that looks like a pretty nice piece of code!

I'd change the graphics but I'd reckon the actual code itself is pretty sweet!  I'm super interested in diving into it myself when it goes up for sale.

In My Own Works
This week I got a metric ton of writing done. I mean it was substantial, probably 13-15k words written last week. You can thank the chapter on optimization which was both enlightening and totally consuming.  It's such a big issue it almost deserves a book unto itself!  That said I was super pleased to hit a major milestone: 100,000 words!  This is officially 20k larger than anything else I've ever written before and I still have 20k more words to go.  That said I'm on track and on time and that is just a great place to be!

I also had fun digging into the actual code on GitHub to answer some of my own questions with respect to Game-Guru's more secretive functions so look for some really great answers to some long standing questions when I hit publication!

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This Week in Game-Guru - 10/29/2018

What a crazy week.  Life at home has been absolutely nuts and this week we've got a fairly jam-packed series of updates that I need to unpack here.  So I'm going to blitz through this as quick as I can and hopefully haven't missed anything critical.

Official Game-Guru News: So this week they updated the Fantasy pack again with more PBR assets but also added an 'ally' knight character.  I'll have to take a look at that code, should be fun.


Of particular note was this tidbit:
"Back in the main engine, we working on multiple fronts, including our forthcoming GLTF support, improved AI and improvements to FBX importing, which will allow up to 170 bone character models, making extra room for detailed finger and facial animations."

Now that's exciting!

Third Party Tools and Tutorials: https://forum.game-guru.com/thread/220102 - SegAutoWelder free.  This program, by "BoredOfTheRings" does the following: 'it takes FPSC segments / levels and converts them fully textured and saves directly to Game-Guru without the user needing to do anything'.  Sounds great for old users looking to update their assets to Game-Guru!
https://forum.game-guru.com/thread/220100 - Another "BoredOfTheRings" creation - a Free DBO to X converter.  Not bad!
https://www.moddb.com/tutorials/lighting-in-game-environments-the-hows-and-whys Someone linked this fantastic demi-chapter from a book on lighting and I have to say having read it it's totally worth the 20-40 minutes reading on it.  

What's Good on The Store  This week on the store, I want to mention first off I've updated the normal mapping for MANY of my terrains (really the only one that hasn't been is the tropic terrain due to some errors in the DDS files).  This improved normal mapping is only noticeable on the 'highest' setting for terrain but fixes some long standing issues I've had with my work's performance on those settings.  The biggest offender was my '1024px HQ Roads' terrain.  Current owners should re-download them in Game-Guru by choosing 'download from store'.

This week has a lot of great stuff.  Teabone has continued to update his value priced Crime Scene Pack and now has an 'all scripts' pack which I believe is a fantastic value for some really great utility scripts.

BSP's put out some excellent PBR animated trees.  Personally I'd prefer static trees but if you want the highest quality available, accept no substitutes!

And lastly I have to say I really love MStockton's 'crystal terrain and model pack'.  I've been playing a lot of ARK: Aberration the past few months and this is just the ticket to create something similar!

Random Acts Of Creativity (WIPs): I'm adding the (WIPs) tag just so new users know what this section is.
Graphix has some really nice new model updates - https://forum.game-guru.com/thread/220156#msg2607189
Granada posted a pretty awesome cowboy WIP up:
Very impressive, for a meager 6400 polys! Here's a screenshot from a WIP called 'The Acolytes' by VincentHendriks:
Some work to be done but an interesting first go, reminds me of Quake 1 for color palette. And... a lot of videos..
https://www.youtube.com/watch?v=0U1gy1Lq4Ng&feature=youtu.be - AI and Particles
https://youtu.be/ugsHu2-0650 - Bonesy's SCI-FI Shooter is coming along nicely.
https://www.youtube.com/watch?v=IEgcRdMpWVQ - MaiaCombra put out this interesting build using stock assets.
https://www.youtube.com/watch?v=M-MuBNOkz6o - Synchromesh released a video of something he calls 'SmileFPS'.  Interesting stuff.
 =VX=Doggy has a pretty sweet video he posted I felt needed some love about a morning jog:

Now that, I have to say, caught my attention. Really looks smooth and the art, while a little over-saturated on purple for my tastes (you need to throw in some complementary colors like yellow!), is damned impressive.     Free Stuff: 
Nothing here.  Unless you count the 3rd party stuff listed above.

In My Own Works: I've updated the normals as mentioned above for my terrain(s).  I also got a HUGE amount of book related work done with a whopping 11,000 words or so written this week. I'm now sitting just shy of 90,000 words which puts me nearly back on track with where I need to be!

Well, I think I got everything.  If I missed you, feel free to shoot me a comment or a message.  I'll be sure to add you in for next week!

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This Week in Game-Guru - 10/22/2018

So I'm back from my business trip and there's a lot of catching up to do.  Let's get started!
Official Game-Guru News: Every once in a while TheGameCreators, makers of Game-Guru, release two press releases inside of a week. Makes it a little difficult for me as a weekly updater but in case you missed them there are two new updates to cover:

https://www.thegamecreators.com/post/gameguru-buildings-pack-update-released Finally, with all the PBR retexturing done they got to the buildings and... they look... ok-ish?  I guess?  I don't know.  They seem to lack the really high quality finish some of the other PBR redos have.  I use these models regularly as stand-ins or as actual elements and it's just a little disappointing to see that the textures seem marginally better as a result of the PBR treatment.  I'll have to play with it to see if I can improve it, but judge for yourself:

In better news, however, there's a new pack out - the "Medical Pack".  This pack is really ripe with tons of goodies like really well textured models of x-ray machines, gurneys, doors, desks, curtains, etc.  I'd put this in a 'must buy' category.  It's currently on sale for 20% off.

These materials can find a home in a great many different projects so definitely consider picking it up!
Free Stuff: Animated Wooden Crate by Lafette II: https://forum.game-guru.com/thread/220151
This crate is unusual in that it performs the function of being "a wooden box that opens when you approach it and let all the objects you can pick up in the two rooms float first and then slide into the box after a short while. It can be used excellently in fantasy games, but it also looks great in modern shooter games." ... will need to try this one out myself later.

Third Party Tutorials and Tools

Information on how to make an animated TV monitor: https://forum.game-guru.com/thread/220149

Random Acts of Creativity

Now in this particular area I have a lot of updates to go over so bear with me as  I cover them all.

New assets are on the way!
First and foremost there are a significant amount of new assets in the pipeline for store users.  If you're interested in purchasing these and want to see what's coming soon - check this subforum and just look at all the big names in there - Lafette, Graphix, Wizard of Id, etc.  Tons of really good stuff is on the way! 

Bellidos meanwhile has been hard at work on something he calls 'mastaba':

It's an interesting recessed temple model.  Not much more to go on but it showed up in the discord while I was out of town and I like the way it looks.  Expect it on the store soon!
A lot of work was done on particles... https://www.youtube.com/watch?v=nLebdDTJgis Preben's at it again with some GG Loader particles that produce excellent weather effects.

https://youtu.be/Tm_u6HsI7Lg  Graphix and Amenmoses have been working on some interesting particle stuff in this video link given as well.

Game-Guru users have been hard at work as well...

Len the man has been hard at work at his cowboy shooter and while I think some may complain about the graphics what he HAS shown limit on talent with are his creation and use of cutscenes.  Check out this gif and just try to figure for yourself how it was accomplished, because I can't manage it shy of frame-by-frame video editing:

Yeah, I wish I could do that.  I've asked him for info on how, so I can maybe write it up in my book but dang.  Good work Len!

New user 'Bonesy' has continued his work on 'cyberfi' and it's starting to look more and more like a real game.  Admittedly it's a bit too spartan and the colors are very polarizing by my standards but it's always good to see people steadily improving their product.  He's even added some mech with custom AI to it, so it's definitely going places though it still needs a LOT of polish.

I'm looking forward to see where it goes from here.

A frequent favorite on here, Duchenkuke won the most recent contest (I was not a participant this time, due to work - though I don't think I'd have beaten this entry) on a ghost town theme with this beauty:

However little did you know he also makes music as well - check out some of his most recent stuff here: https://www.youtube.com/watch?v=oHbM5ph8VeU

Oh and lastly, in case you're interested in how NOT to act as a Game-Guru user you can check out some juicy controversy here: https://forum.game-guru.com/thread/220157

In My Own Works I have my work cut out for me, I knew this already but this last week really set me back a LOT.  I now have an additional 5k words I need to write this week meaning I'll be lucky if I can make it to 8k words.  That means long days and longer nights as I try to get caught up.

I have some really great ideas for projects and products for Game-Guru but can't get the time to work on them.  Such is life.  Once the book is clear I have to do the sidecar game to go with it so I'm probably going to be running 100% until next June.  Lovely!

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This Week in Game-Guru - 10/15/2018

This week's update was pre-staged because of some real life work obligations. Apologies for any content which was missed in the lag time between staging and deployment here.

Official Game Guru News https://steamcommunity.com/app/266310/discussions/0/1730963192547852809/ - Per synchromesh it appears the long standing 'disappearing model' issue may be resolved.  Time will tell!

Also this came out this last week: https://www.thegamecreators.com/post/gameguru-melee-weapons-pack-updated-2
So apparently more updates to the already really decent melee weapons pack were done. They added 6 more melee weapons.  Pretty impressive stuff for those who already own it!

Lastly all of the incremental AI updates are here: https://forum.game-guru.com/thread/220075?page=2#msg2606583

We also have our list of winners from the Survey (all of these people got free DLC!):
Archor Simon Cleaton Rogy  Very cool, congrats all!
What's Good in the Store The same stuff as last week, sadly.

Free Stuff Nothing new for free as of this writing.

Third Party Tools and Tutorials
There's some pretty good info in this thread about how to use styleguru, which is a fantastic third party program that can help you customize your Game-Guru menus.

Random Acts of Creativity Particle Test by Kevan Hampton - https://youtu.be/08zG7FczACM

Extraction Point X11 https://forum.game-guru.com/thread/220128
Now the above should really get your attention.  Someone put a lot of hard work and care into this but used mostly stock game assets.  They have a very good cutscene and HUD, as well as a neatly modified menu.  Sets a good standard Game-Guru game-making attempts.

Environmental Particles in GG Loader: https://youtu.be/ItEVjI0HX9Q

Pirate Mike's walk through of his upcoming game: https://youtu.be/wFLuupCC5A4

Someone made a kindle e-book with Game-Guru graphics... speaking as someone who's made a kindle book before it's no picnic to arrange those things.  I am fairly impressed!
In My Own Works:
Recently this week started work on the 'how to make a desert' walkthrough.  It's coming along well though is tricker than I first thought.  Here's a screenshot:

This is far from final and sadly the book will only include B&W stills, but regardless, the basic shape is there. There's more grasses, background materials and the like to add but atmospherically speaking it's what I wanted.
I also have this for the Semi-Arid type of desert, but it needs even more work:

Piece by piece this book is coming along.  Just two more desert types to do for the book and take all the necessary screenshots, do final cleanup, etc.

I also need to rework my 'how to make a city' section as well, which falls into a similar situation.

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This Week in Game-Guru - 10/08/2018

Official Game-Guru News: There is a new survey available which offers users the chance of getting a free DLC pack as incentive for completing it so give them your thoughts! https://www.thegamecreators.com/post/gameguru-users-enter-our-survey-to-win-a-dlc

There were also some AI improvements made to the most recent public preview. Apparently some input was run by smallg (one of the resident scripting experts) who cleaned it up.

They updated the PBR materials to include mega-pack 3:
Details on the above here: https://www.thegamecreators.com/post/gameguru-mega-pack-3-dlc-updated-2

And lastly there was ALSO an update to EAI's weaponry:https://www.thegamecreators.com/post/gameguru-mega-pack-3-dlc-updated-2

What's Good in the Store:
Tarkus's music.  I usually like his stuff but this isn't my speed.  That said it would work well for many games seeking some well priced work that can fit a wide range of modern/post modern genre games: https://www.tgcstore.net/pack/11055
Pasquill's PBR construction vehicles were completed and are now available at a very reasonable price in a pack! https://www.tgcstore.net/pack/11054

Free Stuff https://forum.game-guru.com/thread/220103 - This beautiful gateway by Lafette II
https://forum.game-guru.com/thread/220124 - This Bizarre Spongebob/Domo-kun esque character for cartoon style games.  Free, follows waypoints, has Gtox's quality on it.  Nice stuff. Characters are always a fairly expensive proposition so it's particularly noteworthy when one is available for free.

Third party tools and Tutorials There's this interesting texturing tutorial (care of Bugsy): https://www.youtube.com/watch?v=a8d6p-E4KSE

Random Acts of Creativity Amenmoses has been working on physics and particles a lot this past week.  He put together a nice demo reel of his physics-based leaves here: https://vimeo.com/292789619

There's this campfire with smoke physics and fire particles: https://vimeo.com/293305766
And he even made an aggregate thread for all of his scripting work (finally!) here: https://forum.game-guru.com/thread/220055
What a busy man!

Duchenkuke detailed his picture below (I promised not to name names but he made a video so it kind of betrays him a bit!  https://www.youtube.com/watch?v=WWsEVUgcYIw&feature=youtu.be
He's also updated his web presence, check out his new site here:

In My Own Works:
I created a screenshot for an impromptu private contest for other GG Forumites.
Came in dead last.  Was based on 'forests'.  I gambled on going Alien Fungal and lost big!

That said, it is what it is.  Next time, I guess and no, I will not tell you where this contest was as it was fairly secret/private.  I can't post all of the pictures at this time as it will make this page unreasonably long to load for some.  So here's mine (dead last), the runner up, and the winner!




Congrats to the winner :)

That said I also got about 4500 words done thanks to said contest on how to make a forest, though admittedly I wrote it post-picture as a sort of 'lessons learned by my failure'.  Still, the overall nature of it came out well.  I plan on doing a city and desert/Tundra style one as well.

See you next week!

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This Week in Game-Guru - 10/01/2018

I notice (@LeeBamber) that I'm still not showing on the news section.  Not that it's any skin off my back.  I do this for fun, but I wouldn't mind a followup so I'm not twisting in the wind (nudge nudge).

Official Game-Guru News:

This week we got a PBR update to some assets in the Sci-Fi pack and also a new 'ally' AI delivered via a drone.  I'll be interested to dig into that one to see what's different as the current AI is a bit of a slush pile that can be difficult to interpret.

You can find the official news release here: https://www.thegamecreators.com/post/gameguru-scifi-pack-dlc-update-released-2

On the note of AI, it appears that's Lee's primary focus right now and so far I hear the results are promising.  Those results can be found in detail here but essentially there's a demo level out there with a lot of cover objects.  The AI *SEEMS* to be productive and functional, but time will tell.  That said if the vast majority of users are claiming it's improved then I think that's a fair litmus.  I watched the demo video and I noticed a few good changes, notably that it won't shoot through walls and will path far better than it used to.

What I'd like to see:
A system for enemy accuracy; right now they still hit 99% of the time and that's just absurd. Better synching of the movement to animation, which often times is a configuration setting but should be the default.   A system for enemies running away when injured/hiding/etc. A module in the AI itself that allows us to 'hook in' as modders, as it is it's more of a black box with a few function calls outside of it. Forum AI link:  https://forum.game-guru.com/thread/220075 (AI)
Now for those of you who are using the EAI Weapon Pack, which is phenomenal mind you, you may have noticed some errors or bugs with assigning said weapons to enemies or NPCs.  This apparently is going to be resolved in a future release after verification by EAI himself. 
Forum link for EAI Info:  https://forum.game-guru.com/thread/219912

What's good in the store:
You know I was going to say there was nothing going on and just move on, but this week has been a big drop of lots of really great assets.  Of course as the quality goes up you may notice the price increasing but some of these are ... top shelf stuff.  I don't know any other way to put it.  Stuff you'd see in a AAA game.

Let's go over a few.
First of all, Gtox is really into fish... Well, that's true but apparently he's also into porpoises as well.

If you're making a sea-world game, this is probably right up your alley.

What's really intriguing to me is that Teabone, Robert Fitzy and Gamepoly (A new challenger appears!) all created fantastic high quality models this week.  I mean just look at this:

I really like GamePoly's work, this is a new level of quality that is desperately needed in Game-Guru's overly-asset flipped environment.  You can also see some new models by Mad Lobster and Pasquill at the bottom (the exacavator). 

Not bad for a single week!  Make sure you swing by http://en.tgcstore.net and check out the latest for yourself!

Third Party Applications and Tutorials
This week I was poking around on a project I can't discuss at this moment (wait till next week!) but I did end up at this wonderful tool - https://tangrams.github.io/heightmapper/
This is a free heightmapper that I found worked a bit better than the one for terrain.party.  Definitely give it a look, the values on it are fantastic for use with the game-guru 'Heightmap to MDAT' tool.

Also in the forums, Wolf showed an older tool that I wish I'd have had in the past for my own imports - an import scaler tool to help adjust the scale on your FPE files: https://forum.game-guru.com/thread/218348

And lastly there was a pretty nice video posted by Bugsy in the discord chat discussing how Mirror's Edge used lighting:  https://www.youtube.com/watch?v=B0sM7ZU0Nwo

Free Stuff Nothing free that I could find this week.  Sorry guys!

Random Acts of Creativity So in the WIP section we have some things from VincentHendriks who continues his use of the stock assets in the only way they could ever potentially be used - as a desert combat game.  It's looking ... well, like a reasonably good desert combat game!

Reminds me of the photos my buddies would send me from Iraq.
It's coming along well, I'd say.

There's also a new asset flip for us to look at on Steam.  Now I will say while the game itself was a fairly bland and boring flip, the demo video for it was interesting - the guy took live video with some basic video modding to provide a little more oomph to a Game-Guru game than I'm used to.  That said, it's not worth the price asked for and apparently is a buggy mess.
See it here:

Also another new user showed up, this time with an odd cyber-punk style game where I guess you're on a rooftop?  He took some of the advice I offered him but it needs a lot more polish.  Regardless though it's getting there and at least it doesn't look like the same old same old.  I can respect the effort.

In My Own Works This week I've been working on a special project, which but it's allowed me to focus on getting another segment for the book done - specifically a 'how to do a forest in Game-Guru'.  This is a difficult topic that I think most will benefit from a little personal understanding on.

That said though I'm still behind the curve here.  I need to bang out like 20,000 words this month to stay on track and that's no easy feat.

I also aggregated all the new Lua commands since 5/12/2017 for you here:

See you next week!

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New Lua Commands since 5/12/2017

So recently I’ve found myself back in Game-Guru for more significant lengths of time than I’ve had in a while.  Up to this point I’ve mostly been relegated to occasionally dipping my toes in the water while things are updating at a furious pace due to github contributions.  So I found myself troubleshooting some of my weather system functions and realized there was a significant body of added functions since the last major version (5.12.2017/DX9). The DX9 edition was fairly stable, so a lot of people use it – however since then a large amount of updated Lua commands have been added with no real clear list of what’s been changed between now and then.  So without any further fanfare, here’s a simple list capturing most of the changes listed on github.  They were obtained by checking the history of changes on github so if I missed any, please let me know. Most of this is documented in global.lua itself, albeit not as a straight ‘diff’ as this is intended to be.

ENTITY CONTROL ScaleObject : ScaleObject( obj, x, y, z ) -- Scales object in all axis (Note: uses object id not entity!) ***** The following four functions return multiple values, if you do not need them all just replace ***** the ones you don't need with '_' for example : _, _, _, Ax, Ay, Az = GetEntityPosAng( e ) would ***** just give you last three of the 6 values returned GetObjectPosAng : x, y, z, Ax, Ay, Az = GetObjectPosAng( obj ) -- returns position and Euler angles of object GetEntityPosAng : x, y, z, Ax, Ay, Az = GetEntityPosAng( e )   -- returns position and Euler angles of entity GetObjectColBox : xmin, ymin, zmin, xmax, ymax, zmax = GetObjectCollBox( obj ) -- returns collision cube of object GetEntityColBox : xmin, ymin, zmin, xmax, ymax, zmax = GetEntityCollBox( e )   -- returns collision cube of entity Collision box is defined by coordinates of two opposing corners, from these it is easy to calculate the size of the object GetEntityWeight : weight = GetEntityWeight( e ) -- returns the Physics weight value of the entity GetObjectScales : xs, ys, zs = GetObjectScales( obj ) -- returns scale values of object in all axis (Note: uses object id not entity!) SetRotationYSlowly : SetRotationYSlowly(e,destangle,smoothvalue) -- where e is the entity and a smooth value of 100 is immediate, where 50 takes twice as long to rotate to destangle (Dest Angle) RotateToPlayerWithOffset(e,angleoffset) – Rotates an entity to the player with a euler angle offset. SetHoverFactor(e,v) – Sets E entity’s hover factor by V value. Presumably used for flying objects. SetEntityHealthSilent(e,v) – Unsure of actual function but obviously it sets an entity’s health… silently?  Needs testing.

JOYSTICK/GAMEPAD/VR CONTROLS NOTE: Joystick and VR function before was simply a placeholder.  So these commands were there before but didn’t actually work – now they do, hence their inclusion below. JoystickX: JoystickX() -- returns a value between -1000 and +1000 representing X axis of controller JoystickY: JoystickY() -- returns a value between -1000 and +1000 representing Y axis of controller JoystickZ: JoystickZ() -- returns a value between -1000 and +1000 representing Trigger of controller PromptLocalForVR(e,str,vrmode)– Unsure, bit it does have actual function now. PromptLocal(e,str)– some kind of vr related function unfortunately poorly documented for now. JoystickHatAngle: JoystickHatAngle() -- command used by the default player control mechanism JoystickFireXL: JoystickFireXL() -- command used by the default player control mechanism JoystickTwistX: JoystickTwistX() -- command used by the default player control mechanism JoystickTwistY: JoystickTwistY() -- command used by the default player control mechanism JoystickTwistZ: JoystickTwistZ() -- command used by the default player control mechanism SetGamePlayerStatePlrZoomInChange: SetGamePlayerStatePlrZoomInChange() -- command used by the default player control mechanism GetGamePlayerStatePlrZoomInChange: GetGamePlayerStatePlrZoomInChange() -- command used by the default player control mechanism GetDynamicCharacterControllerDidJump: x=GetDynamicCharacterControllerDidJump() -- returns 1 if controller jumped

SOUND CONTROL SetEntityString : SetEntityString ( e, slot, string ) -- where e is the entity number and slot (0-4) to write the string into.  I believe this probably allows you to change sounds or configure them programmatically. GetEntityString : GetEntityString ( e, slot ) -- where e is the entity number and slot (0-4) is the sound slot index.  The above supposition is confirmed by this. LoopNon3DSound(e,v) – entity/value.  Loops a slotted sound without 3d, so no distance modifiers just same volume at any distance.

WATER SHADER CONTROLS **Water Shader Settings*** Look into the shader for informations about these values(open effectbank/reloaded/water_basic.fx with i.e. notepad) SetWaterHeight(value) – Sets height of water plane. SetWaterColor(red,green,blue) – Sets RGB of water plane. SetWaterWaveIntensity(value) – Sets intensity of waves SetWaterTransparancy(value) – Sets transparency of waves SetWaterReflection(value) – Sets reflection value of water surface SetWaterReflectionSparkleIntensity(value) – Specularity of water surface, I believe SetWaterFlowDirection(x,y,speed) -- small tip: -1 =east/north; 1=west/south - speed is a multiplier of the flowdirection(higher => fast flow) SetWaterDistortionWaves(value) --  Water noise level SetRippleWaterSpeed(value) – how fast the ripples move GetWaterHeight() – returns height of water GetWaterWaveIntensity() – returns intensity of water GetWaterShaderColorRed() – returns water plane R value GetWaterShaderColorGreen() – returns water plane G value GetWaterShaderColorBlue() --  returns water plane B value GetWaterTransparancy() – returns water transparency value GetWaterReflection() --  returns water reflection value GetWaterReflectionSparkleIntensity() --  Returns ‘water reflection sparkle intensity’ value GetWaterFlowDirectionX() – returns water flow direction X GetWaterFlowDirectionY() – returns water flow direction Y GetWaterFlowSpeed() – returns water flow speed GetWaterDistortionWaves() – returns water distortion wave setting GetRippleWaterSpeed() – returns water ripple speed

LIGHT AND SKY CONTROL SetSkyTo(str) : str=foldername of the sky you want to change to (i.e. ChangeSkyTo("dark")) GetEntityLightNumber( e ) --  Returns entity light number (HALLELUJAH!) x, y, z = GetLightPosition( lightNum ) – Presumably returns light XYZ position into 3 separate variables, needs testing. r, g, b = GetLightRGB( lightNum )  -- Presumably fills RGB values into 3 separate variables.  Needs testing. GetLightRange( lightNum ) --  Returns light range. GetLightAngle : xv, yv, zv = GetLightAngle( LightNum ) -- returns the angle vector of the dynamic light specified SetLightAngle : SetLightAngle( lightNum, xv, yv, zv ) -- sets the angle vector of the specified light ( e.g. 0, 0, 1 would be 'North' or +Z axis ) SetLightPosition( lightNum, x, y, z ) – Lightnum=entity light number.  Sets physical position. SetLightRGB( lightNum, r, g, b ) --  Lightnum=entity light number.  Sets RBG value of light. SetLightRange( lightNum, range )   -- range is 1 .. 10000, values outside range are capped; configures output range of light.

FUNCTION FOR FUNCTIONS SetPreExitValue: SetPreExitValue(e,value) -- where e is the entity and a value of 2 will exit preexit function.  This is invoked at runtime and allows a function to return a value if it exits before being allowed to return a code properly – I think.  Needs testing but most of you won’t be using this unless you took actual programming classes :P

PARTICLE CONTROLS (!) ParticlesGetFreeEmitter:  iEmitterID = ParticlesGetFreeEmitter() -- returns the index of a free particle emitter object ParticlesAddEmitter: ParticlesAddEmitter(animationSpeed,startsOffRandomAngle,offsetMinX,offsetMinY,offsetMinZ,offsetMaxX,offsetMaxY,offsetMaxZ,scaleStartMin,scaleStartMax,scaleEndMin,scaleEndMax,movementSpeedMinX,movementSpeedMinY,movementSpeedMinZ,movementSpeedMaxX,movementSpeedMaxY,movementSpeedMaxZ,rotateSpeedMinZ,rotateSpeedMaxZ,lifeMin,lifeMax,alphaStartMin,alphaStartMax,alphaEndMin,alphaEndMax,frequency)-- create a particle emitter under the index iEmitterID and specified parameters (yes, the command really is that long). ParticleAddEmitterEx: (as above with additional parameters) e, limbindex, particle image ID, particle frame count -- where e is the entity to assign particle to ParticlesDeleteEmitter: ParticlesDeleteEmitter ( iEmitterID ) -- delete a particle emitter under index iEmitterID ParticleAddEmitterEx: (as above with additional parameters) e, limbindex, particle image ID, particle frame count -- where e is the entity to assign particle to

DECOMMED AI CONTROLS Lastly, a large amount of OLD AI commands were decommissioned.  This means new ones are likely on the way with the updated AI changes in the pipeline. CharacterControlManual(e)– decommed CharacterControlLimbo(e)– decommed CharacterControlUnarmed(e)– decommed CharacterControlArmed(e)– decommed CharacterControlFidget(e)– decommed CharacterControlDucked(e)– decommed CharacterControlStand(e)– decommed SetCharacterToWalk(e)– decommed SetCharacterToRun(e)– decommed SetCharacterToStrafeLeft(e)– decommed SetCharacterToStrafeRight(e)– decommed SetCharacterVisionDelay(e,v)– decommed LockCharacterPosition(e,v)– decommed UnlockCharacterPosition(e,v)– decommed
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Bolt-Action Gaming

Bolt-Action Gaming


This Week in Game-Guru - 09/24/2018

Syndication Notice: I'm adding this just to alleviate some confusion for a few out there.  This blog is hosted at http://gamegurureport.blogspot.com - it is syndicated through several different platforms.

This week is a pretty heavy duty report, so get ready!

Official Game-Guru News: https://www.thegamecreators.com/post/gameguru-construction-site-dlc-updated-2
As with all of the recent 'updates' to the graphical end of things for these packs we also get a tidbit about what's going on with new developments. In this case it appears AI is getting an overhaul and from what I hear on discord from the betas it's actually a big improvement.  Looks like I'll be editing/revising my chapter on AI soon.  With all the updates pushing through github I'd say we're probably looking at a major update dropping in the next 1-3 months.  Keep your eyes peeled.

What's Good in the Store: Not anything new that I saw that really caught my eye and said 'buy me now'.  As such if you missed it I'll simply give last week's recommendation: Teabone's Crime Scene Pack
As it's getting more new things to it and is still a meager 80 cents.  I mean that's in the realm of 'I dropped my change in the couch cushion' territory of cost.
Free Stuff: An Ice Cave  by Lafette II -  https://forum.game-guru.com/thread/220072
Free download link on the first post, it's a nice little ice cave you can drop wherever you like.  Obviously this is a static asset so you can't modify how it is shaped but it is definitely among the nicer cave systems I've seen and it's free to boot.

Third Party Tools and Tuturials: I've made a sort of condensed list because there's so many to go over here.

https://forum.game-guru.com/thread/220053 DannyD put a great 'cubemap to skymap' tutorial up.
https://youtu.be/bpIdErVJwtM  This little video goes over some of the AI simming and memory slimming Defy is getting into for his panther AI module.
https://forum.game-guru.com/thread/220065 Belidos's PBR Tutorial in PDF format. 

https://www.youtube.com/watch?v=zxAjmicdeiU&list=PLRDhcp_8c7uAPQfE6WMBo7PCNlkQIOLdO So while this video series is not about Game-Guru 'per se' it is definitely a worthwhile watch.  Bugsy suggested this one in discord and I have to say it's right on the money.  Mirrors a lot of my own experiences but also provides valuable 'time saving skips' if you don't want to get caught in the same loops which simply waste your time.

Random Acts of Creativity: This week we have a beautiful pool by Duchenkuke (sorry Wolf, I can't put yours on here because it's not family/work safe!):

Wow.. I love the use of color and shape on this one.  Though I'd love to see some more detail pieces in there to help round out the image.  Still, very nice for such a simple scene.

Amenmoses has been super-busy on some very interesting code pieces this week.  Firstly he made a piano that has to be seen to be believed:  https://vimeo.com/290376738
At this point I thought wow, amazing.. etc.  Then he kept going!
He added working steam gauges (Art by Graphix) -
The needle's movement is impressively detailed.
Then he did an old-style alarm clock: https://vimeo.com/291164472

Good lord man, do you sleep? 

We've also got a few other updates of 'similar games taking different approaches' - dry dusty westerns. One is Slaur3n's rapidly evolving work which is coming along great:

Notice the simple art style which while simple is completely unique to his game and thus keeps you from thinking 'great... another asset flip'.

There's also this interesting piece which is coming along well:

The above is by VincentHendricks - he seems to be taking a slightly different tact but I still really like where it's going.  Set design is decent with obvious barriers and clutter object usage is where it needs to be.  He's still working on tweaking visuals so hopefully he'll get some traction there.

In My Own Works: About a week ago I got a problem ticket from a user for my Advanced Time of Day and Weather system for Game-Guru.  Turns out the monster update broke things I didn't see in my testing because I have several settings turned off in my build (as I don't normally use them).

A ticket was opened:

And in the process of this we corrected an issue with the FPE file but also discovered a code issue with SSAO.  So for now, get the updated version of the system from the download store items button in Game-Guru and make sure SSAO is disabled if you are getting black lines on your weather boxes.

With respect to writing, I'm coming along. Good to be back in full gear, despite the very crazy schedule I have currently.

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Bolt-Action Gaming

Bolt-Action Gaming


This Week in Game-Guru - 09/17/18

So wow, what a busy week!  I have a lot of interesting and exciting things to bring up for you all.

First of all, apparently I'm to be featured on the Game-Guru site.  I've been writing this blog for the better part off and on for 4 years now.  It's primarily for a writing exercise for me; I receive no monies for it and it really doesn't benefit me much.  It's more like a 3 hour headache each Monday, hah!

Official Game-Guru News
The mega pack 1 DLC is being updated to PBR.
So this is a regular occurrence and while overall this is a positive the more important news I believe is buried here:

"Back in the main product, we are looking closer at supporting a new model format, the very modern and exciting GLTF v2.0 format which you will find springing up over the last few years, including popular asset stores such as SketchFab. More news on this as it happens, and we look forward to giving you more powers to import the models you want for your next game making project."

I don't know much about GLTF but I will say this can only help.  One of the major limitations of Game-Guru has centered around the .x model types and their importation.  I hope this brings some serious flexibility to the engine.

Also in other news I found on the site, not sure when this was implemented but they finally put a 'showcase' section in which is good because some really good projects can be found there as a 'highlight' of what you can do in Game-Guru.  No surprise some of the names/faces there, though, right?

You can find the full list here: http://www.game-guru.com/showcase

What's Good In The Store
This week on the store we have Teabone, who once again created fantastic set of criminally low priced objects.
It's literally 80 cents.

This is ironic, of course, because it's a 'crime scene pack'.  Get it here!
On a secondary note I've spoken with T-Bone and you can expect more to be added as well as a slight price increase so if you purchase it now you'll save some money in the long run.  Though admittedly it's so cheap it might not even matter if it goes up.

Next we have Pasquill's 'best in show' train set.  I will honestly say this is gorgeous beyond what it has a right to be.  It's priced reasonably, which you might think it's high priced but personally I've seen assets like this go for MUCH higher on other game engine sites.

You'll notice he's broken it out into separate components of trains and rails.   All I can say is if you're looking for the best looking train and rail setups possible - these are a must have.  You can get them here:

Train pack

Rail pack

Lastly not to clutter this section Mad Lobster made a beautiful console for his Mad Scientist Laboratory set.

You get four versions of it for the price of one if you buy it as an individual object; obviously holders of the pack get this for free.  It's PBR mapped and it just looks amazing.

Get it here:
Mad Scientist Spinning Console

Third Party Utilities and Tutorials
There's some really cool dynamic lighting scripts here: https://forum.game-guru.com/thread/219867

Amenmoses has been working on bringing antiques to life: https://forum.game-guru.com/thread/220041

Preben has been working on volumetric lighting(GASP): https://forum.game-guru.com/thread/220046

New user "DannyD" made a (in my opinion, much needed) Setup.ini gui editor: https://forum.game-guru.com/thread/220007

Free Stuff
Well.. damn.  I *WAS* going to post a free cargo ship that Bod had put up but some clod went and crapped all over him on this thread here: https://forum.game-guru.com/thread/220042

Bod pulled his entire thread of free stuff.  It's all gone, for pretty much ever.  I can't even blame the guy.  He's been burned by more than one jerk in the past on this stuff and it's just a damn shame someone as generous as he is has to put up with things like this.  The situation in a nutshell was:

Bod made a licensed product available for free under strict rules that you cannot modify, alter, or sell it.  This is a fairly standard practice, actually.
So this user modified it, asked for help with his modification of it, and then when Bod called him out on it got absolutely childish and insulting towards Bod who in turn pulled his massive repository of free stuff.  RIP.

For the user who decided to make a stand over something they were clearly on the wrong in...

In the meantime...

https://serygalacaffeine.com/2018/09/12/redsorceress-skyboxes-archive/ free skyboxes!

http://playerzeek-fpsc2011.yolasite.com/ old assets for FPSC!  Maybe you can import them.

Random Acts of Creativity
Slaur3n's work is coming along wonderfully on his cowboy shooter.

It's positively impressive to see people put this level of effort into a game.  Really solid effort and I hope it sees release!
In My Own Works
This week I spent a few hours working on both chapter 18 and having to go back to chapter 4 and add an entire section on the new water controls on the tab-tab menu.  This is going to be a down to the wire production for my book.  I'm up to around 65,000 pages and need to hit 120k for my deadline.

My Lightkit script is on sale for 1.75!
My CameraKit script is on sale for 2.75!

Thanks again for reading and see you next week!

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Bolt-Action Gaming

Bolt-Action Gaming


This Week in Game-Guru - 09/10/2018

This week, I've really been through quite a lot of components to help put this weeks report together.
Thankfully there's a surplus of really great stuff that I can't wait to show you.

Official Game-Guru News As Game-Guru continues it's march towards modernization, there's a continual series of updates that address two separate facets of Game-Guru production.  First, there's the constant GitHub updates, which resulted in things such as the 'monster update' of 7/30/2018.  Secondly there are the asset updates, which are numerous and significant.

Most recently, the 'Death Valley Pack', which many of us old-timers received for free with Game-Guru's release as a thank you, had a significant number of assets updated to PBR.

Now these PBR updates are welcome and interesting, but seem to be a mixed bag, in my experience.  As you may not be aware, the DLCs are generally the work of an artist commissioned by TGC for a product they then resell.  I don't know the specific terms of the arrangement.

As such, artistic skills vary.  Personally I found a few were of 'mediocre' quality with the PBR update.  Yes, the additional detail brought an improvement in some but not enough to measure.  For what it's worth - the Death Valley Pack is one of the better ones.  Still not the best, I'll reserve that for the updates done to the Sci-Fi pack, but very good nonetheless - especially for people who already own it.

Third Party Utilities and Tutorials
This week we have several updates, mostly from my own personal backlog of getting the past month caught up.  Of note, Flatlander has generously picked up where my original project left off and added all the new functions to the Notepad++ Lua API I originally built.  This is a very welcome weight off my shoulders and I just wanted to really thank him for that.  You can get the update here: https://forum.game-guru.com/thread/219215#msg2605239

Also there was a fairly lively discussion on discord the other day regarding the creation of local cube mapping for mirror effects.  This is primarily because cube mapping won't take into account a specific room so we discussed a way of dealing with this.  Graphix came up with a solid method of that worth looking at including a custom tool on his site. 

There's also more here: https://forum.game-guru.com/thread/220031

Next we have a very interesting update to Game-Guru loader which *MAY* make it's way into Game-Guru (this is Preben's work, after all).  It is essentially a dynamic light setup with castable shadows! This would be an enormous change to Game-Guru.  Just check it out:

This kind of lighting effect would really modernize the engine!
That's impressive quality for dynamic lights, especially out of Game-Guru using stock assets.

There's also a few other interesting things I found.  It appears Cybernescence (The creator of the Cogwheel Chronicles) has been doing some really crazy things with shaders.  Notably this:

That's... really good looking.  It still doesn't modify the existing water, but it does a huge amount of work towards getting the ocean to be a living, interesting creature.  His ocean shader isn't for sale yet but should be soon, from the sound of it.

There's also this gem, also by Cybernescence, a PBR heightmap shader.  All I can say is WOW.  I mean this is an enormously powerful shader that will totally destroy lesser CPUs, but yeah.  If you are trying to make something that is on peer with modern high end engines, this is a hell of a start!

There's more info at the link, but this will be a huge boost to certain scenes!
This shader was released for free and obviously is far from complete but is definitely worth tooling around with!  You can find the info on the original link above, along with installation instructions.

What's Good in the Store Not a lot of new things in the store lately.  Things ebb and flow there.  Right now we're definitely in an 'ebbing' phase.

That said, Gtox's new creation - a creepy mutant - did catch my eye.  His animations are getting a lot better, that used to be my only real complaint about his products.  I obviously own a few, in spite of my minor complaints because they're generally pretty good and often downright creepy, like this new guy:

I imagine this reminds people of their mothers-in-law! The animation was real good on it too.  You can pick it up here: https://www.tgcstore.net/product/31908

Random Acts of Creativity
Some really good stuff this week.  Dvader/Retrogamebloke (on youtube) created a spy-hunter style minigame in Game-Guru.  I'm currently trying to get the juicy details but on the face it's got a randomizer for terrain and vehicles and a scrolling isometric view that infinitely loops.  Really cool stuff. I should mention Spy Hunter was legitimately my favorite game when I was 8 years old so this was pretty cool to see!

Spy hunter Game-Guru- spy hunter

Next, Slaur3n used a pretty awesome 'retro style' shader to give his current project a very unique look.  This one is another YT video you can find here:  https://youtu.be/JyWnDqMoIx0

One more major update was DuchenKuke's 'post apocalyptic game' is out for testing.  Definitely check it out and see if you can't learn a few things in the process!

He says he's going for a Metro: Last light look - I'd say he found it! Check out the really professional quality here.  There's mirroring in the wet terrain below, superb use of lighting and clutter.. I mean this is excellent work worth learning from.
In My Own Works
Writing is a disciplined activity.  If you don't discipline yourself, you stop writing.  It's why I write this blog, to help assist in that.  It's also important to take time, every day, to write.  I really can't stress this enough.  Even a paragraph of work on a book you're working on keeps the mind active and prevents you from falling into stasis.  In my case, I'm focusing on getting 5000 words a week out.  That's a hefty amount of work, thankfully there's plenty to do so I can always find something to write about.

Personally I work in a very structured way.  I'm an 'outline writer'.  This makes things easier than I think for others, but it also comes with it's own set of complications - like seeing that outline can be rather overwhelming.  For now though, work on chapter 18 is coming along nicely.  That's my 'how to add detail' chapter, broken out piece by piece and starting with vegetation.

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Bolt-Action Gaming

Bolt-Action Gaming


This Week in Game-Guru - 09/04/2018

Welcome back after a nice long month hiatus from Game-Guru Reporting.  Unfortunately life's call was pretty strong (and remains so) but at the same time I do need to make sure this report is brought up to speed on what's new and exciting in Game-Guru.

From a real world standpoint I had to do a migration of Redhat Satellite 5.6 to 5.8 for my day job for a very large company.  This was a big part of my time sink along with yearly pentesting, etc.  So again, apologies and without further wait here we go!

Official Game-Guru News

Over the past month steady progress has been made with respect to the engine and it's secondary DLC packs.  Additional PBR assets (to the chagrin of some - some feel that the engine would be better served due to memory constraints with non PBR though I disagree personally). 

There's also been a free weekend, which just ended today, to my knowledge.  Nice to see TGC taking additional steps to bring in a bigger crowd as Game-Guru becomes more feature packed.  I'd suggest a relaunch in media (magazines, online blogs, etc) at a good time, say next year when things are much more solidly done.

What's New in the Store
Teabone's "HUD Stance Script" is in the realm of 'cheap and must have'.
Pasquill did some really fantastic and extremely well priced shipping containers.
The above kind of illustrates what a deal 4 dollars can buy you (6 of these beauties!).
This is an amazing deal.  I've already covered Pasquill's stuff in the past; for this price though I honestly feel like you're shooting yourself in the foot if you choose the old-out-of date freebie containers from FPSC.  Spend the $4 and buy something professional, like these!

There's other stuff on sale, such as EAI's products which I highly recommend. Beyond that, not much new on the store that really caught my eye.  As always if you are a store content creator and want me to check out your stuff in detail with a coupon/reviewer copy, let me know. 

3rd Party Programs and Tutorials
Graphix is working on a simple web script to take 6 pictures and make a cubemap out of them.  No link yet, but he says it should be on his website soon.

https://forum.game-guru.com/thread/219916 Bugsy put up a great little 'displaying pictures in sequence' help script thread which is a good utility script if you have nothing else like it.

https://forum.game-guru.com/thread/220000?page=1 Argent Arts (a new user) put up a pretty nice discussion on the current lighting system.

https://forum.game-guru.com/thread/220018 Which lead to Bugsy putting up a pretty thorough lighting test.  Looks like dynamic 'specularity' is offline again.  There's also a really good discussion on PBR here too.

Random Acts of Creativity
There is a significant body of new work to cover.  I'll do my best, but if I miss you please send me a message and I'll include yours next time!

A nice framework but needs refinement (lighting, in particular)
The above are some very VERY preliminary screenies from VincentHendriks.  Looks like a city slog, which GameGuru is surprisingly good at creating, so should turn out well.  No title that I'm aware of yet.

CodeName:Protoscope by Synchromesh

This project is a solid piece by a very old hat in the Game-Guru community.  Synchro's actually a mod over at the forums and it's got some nice interactivity pieces to it. 

And now of very important note: Acythian is coming along! 
Check out this thread for all the juicy details by one of Game-Guru's premier artists (Wolf).

Above are a few of the many gorgeous screenshots he's put together.  I mean it's totally worth a trip over to the forums, this project is masterfully done (assuming he can keep framerate above 10!)

DuchenKuke is also working on some interesting stuff - he's another 'premier' builder, IMO.  He's got a new project here:  https://forum.game-guru.com/thread/219956

It's... unusual, right?  Reminds me of the art for Hotline: Miami or some kind of retro-new wave album.

Work continues on the 'cogwheel chronicles' but one really amazing thing showcased was this 'dissolve fade' work.  I mean .. WOW.  It's something - definitely click the link and check it out!

In My Own Works
I've been furiously writing for lost time, to get ahead of the curve on my book's publication.  I have a lot of really good stuff, I think though could probably use a proofreader or two soon.  If you are interested in assisting, contact me via the form on the right or leave a comment below!

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Sorry guys

I've heard from a few that they're disappointed in my lack of updates  but the simple fact is I'm a man of many means and many obligations.  Unfortunately I'm eating a lot of them right now, including my book as well.  Many work obligations and some personal family stuff have come up. So for the time being this blog is on standby likely for another week until things get caught up.

Once we get back I have a bevy of things I need to do such as:
Review the new EAI weapons pack for Game-Guru
Review the changes in Game-Guru
Update my own project for Game-Guru and release it
Continue my book writing.

Thanks for your patience and see you soon!

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This Week in Game-Guru - 8/6/2018

Lots to cover this week!
Official Game-Guru News: Things are really making a lot of progress.

For a long time, the Game-Guru market was fairly stable.  Fairly calm.  We had a crappy boat on fair waters, so to speak.  Sure, the thing had a five horsepower engine, but the seas were as easy as could be.  The past year has been a rocketship to the moon, by comparison.

Each week I'd write up my little report and think "well, that was easy".  I'd hunt down the 1-2 lines of detail about what is going on, put up some stuff from the store and cover the bases.

Then TGC went to github and we never came back.

There have been a whirlwind of changes done over the past year and honestly if you HAD Game-Guru at one point and dismissed it, we're now safely at a point where I can say you should give it another look over.  Literally EVERYTHING is different.

We have dynamic lighting (up to 38 simultaneously, up from 3!).
We have functional PBR.
We have memory issues fixed.
We have modifiable projectiles.
We have quality of life fixes, like needing to press shift-f1/2/3/4 to go to the lightmapper.
We have better weapons systems code.
Almost every single DLC pack has been overhauled.

Seriously, it's a lot to take in.  I highly recommend you give it another go, if you have the time.

Full details on the update can be found here: https://www.thegamecreators.com/post/gameguru-launches-monster-update

The big takeaway here is this isn't the first major update in the past year.  It's more like the third.  Seriously.  There's been a lot of changes and appear to be more in store.

What's New In The Store Recently there was a new kit released, specifically a weapons package.
There's very few times when I have to list something as a 'must buy' but you're insane if you don't pick up this kit.  This ultra-high quality kit is as good as I've seen for Game-Guru and really amplifies your options for game-making.  Some minor changes to the textures and you'll have more than enough to change the game to your liking.  Even if you don't, these are superb weapons.  Check out the demo reel here:

So yeah, that's pretty much the first 'must buy' thing I've seen in a while and frankly I'm not surprised.  I've long maintained that EAI (Errant AI) is the best artist in the Game-Guru community.  This new pack sort of underscores that point.

Not that other artists aren't any good - it's just if you are looking for the absolute best of the best in terms of item/set quality items - he has no real equal (especially since his only real competition has moved on).

Speaking of must buys, there are some other really great items this week on the store.
Notably we have another top shelf artist (BSP) who created some fantastic PBR trees.  If you absolutely must have the best looking trees possible, accept no substitutes!

We've also got a great city pack from Lafette (whose work has been growing leaps and bounds lately) and a very non-ninja oriented set of NPC turtles.  While I can't imagine Gtox is going to see a lot of demand for the turtles, I have no doubt they will be of the same high quality as most of his creatures are.

Random Acts of Creativity I want you all to know that what follows here is.. unusual for me.  I go out of my way to not ever be derisive or condescending but seriously, this can't be helped.

In literally one of the most baffling things I've ever seen, there's something for sale on the TGC store that.. I don't know what it is.
It's called 'Data Bafticomputer'.  It's by a 'Drstewart8klar' though if you google around you'll find he goes by drstewart2klar, 4klar, etc etc.. there's a million aliases.  You also find two books on smashwords.com which are of .. questionable english usage.  I mean I found a read-along on youtube and I literally lost all understanding of what the hell was going on.  My inner Gordon Ramsey is standing around asking "What the $@%! is this pile of *** ****?"

So yeah.  I think this qualifies, probably, as an act of creativity.  I guess.  I mean it's got some pretty fantastic ms paint art... it's marked as 'adult content' but there's nothing even indicating why or what this is... and yeah.  I mean this is a train wreck spaghetti-plate disaster.  It's worth looking at, if only as a cautionary tale as to how not to release a game.

So in a more meaningful set of reviews - Bugsy appears that he's done with Direct Action 2!  Looks great.  His minimalist "high speed low drag" approach to game design is worth taking a peek at - he is a ruthlessly efficient developer and while it's not for everyone it has some serious purpose behind it.  Moreover the cutscene work is pretty impressive, considering the limitations of the engine.

Youtube video of his work can be found here (Don't want to bog down the page with more than one video, sorry!)

Another super interesting one (to me, at least) is Bod (you know, the super prolific free-stuff guy) is making a game and model pack.  It's a different style but honestly I'm ok with that - I like seeing the variety in people's artistic visions.  This medieval style game has promise.  As it is refined it should really clean up well. 

A very Bod-style game, interesting to see it all put together! Lastly we have Len the Man's 'Cowboy Shooter'.  I feel like this is a really good example of what a really concerted new game developer can do with the Game-Guru engine.  His patient and steady improvement of his levels is really showing some promise and I truly hope he keeps at it!.

Tutorials and Third Party Programs
With a lot of third party programs being integrated into the core build due to it being accessible via Github, we have a lot of potential loss for this particular section.  There was a great article a few weeks back that if you map over Game-Guru's development, it takes a very similar tract.


Of course, that's all mute now because we're seeing real progress now that the engine's been opened up.

In My Own Works

There's a lot going on right now.  Keep your eyes peeled for an old project I never released to make the light of day.  Some interesting code, for sure.  A while ago I uncovered/developed a really impressive algorithm for creating certain randomization within Lua. 

I think it's about time I showcase them!  Also, as an aside my complete time day and weather kit, along with all skies package is on sale at 14.95 this week!

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This Week in Game-Guru - 07/23/2018

In an effort to keep things brief but functional here at the blog I'm going to rattle through some of the newest offerings as quickly as I can here.

Official Game Guru News

On 7/18 a public preview release was unleashed which had a significant amount of updates to it in prep for one of the largest mainstream releases to date.  This public preview version features a host of fixes as well as a major lighting overhaul (thank god, bout time!) . 

Further details/specifics can be found here:

Also there was an announcement that the sci-fi pack got some extra goodies for it.

And also there was a teaser info drop on the forthcoming update:
"In other GameGuru news, we are almost ready to release the next big update, featuring a massive list of additions and changes. The last announcement for the Public Preview build revealed many of these new items, but we have added more to the list since - such as the new ability to append animation data to models and, perhaps even better, add hundreds of dynamic lights into your game scenes. "

Now we're talking!
Third party tools and tutorials Looks like we have some really great tutorials on the way on using third party utilities to make Game-Guru assets!

Random Acts of Creativity Guns of solo is coming along nicely though I think it needs a good bit more work finishing up visuals and refining textures.  The basic textures provide a good starting point but I'd personally touch them up in an editor to ensure they really look the part.

Still, tthe improved atmospherics are really great and making this move towards a reasonably capable shooter game.

Next we have an interesting update by Tarkus on his vaunted 'Savior' series, with the most recent 'Savior v3'. 

It appears he's begun experimenting with various shaders to give a cartoon or smudgy effect to his graphics.  This is a good technique for working with the often disparate textures and models we end up with as GG developers but can't be relied on to completely resolve any inconsistencies.  Overall his use of clutter is a little much but it's looking good and I'm hopeful he'll complete the project.  It so far looks better than most of the stuff out there and I really think he's on the right track with development - most importantly (he is sticking with the development!).  This is an often overlooked but crucial part of gamedev that people who are dabbling in game-making often miss - STICK with your projects over years if you want to be able to release anything - but don't be afraid to call it done if it's not perfect so you can move on to your next learning experience/game.

Lastly we see some updates by the Cogwork Chronicles which has added a night zone.  This particular change really modifies the dynamic of the quirky but impressive steampunk game and honestly I like the direction it's going.

Personally I think the lighting needs a touch more work to really hammer home the feel but overall it's looking fantastic.

What's new in the Store Corrosion's back at it with his 'Super Enhanced AI'.  I'm... not sure.  I mean what he describes sounds like a solid overhaul in the description (from one AI dev to another), but without seeing any ACTUAL video or comparison directly it makes it virtually impossible to actually tell from a buyer's point of view.  So Caveat Emptor, friends.

I also wanted to mention that I've lowered the prices on ALL of my products going forward.  They've been up there for quite some time and I feel it's about time to reflect that as the progress made by others in the community have brought up the overall quality of products on the store.  I've brought DOWN my prices to reflect that.  So enjoy!

Free Stuff Sadly the free stuff area has really dwindled down in terms of models/etc.  But there's still some stuff out there.  Personally I'm not a fan of taking everyone else's cast offs as they learn, but you can still nab some free stuff if you are in dire need.  JPH Games has put out a few items for download here:


Though not to a standard I'd personally use in my projects, it could still find a home so definitely take a look.

More importantly though over on the Lua scripting area, we have several major updated pieces of code that are definitely worth grabbing:
Amenmoses updated Dvader's body code:  https://forum.game-guru.com/thread/219891
Amenmoses (a few weeks ago, I missed it) released a text based sprite library.  Really solid stuff, as usual! https://forum.game-guru.com/thread/219811
In My Own Works
While the constant updating of Game-Guru has been fantastic from a developer standpoint, it's been HELL from a writer's standpoint.  I have entire sections that have to be rewritten, thrown out, or updated.  It's been a nightmare in that respect and I'm looking forward to when people are resting on their laurels for a bit so I can catch a moment to breathe.  I'll get there though. I just need to wait until a major release and then unload all the writing I can on the book.

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This Week in Game-Guru - 7/16/2018

I'll be the first to admit I've been overwhelmed by life and a bit burned out on Game-Guru.   This has coupled to a sort of fallout with doing this blog, which I will have to start making some changes to to make it more functional from my standpoint.  At least, in the near term.

I will try dropping the 'whats new in the store' as this section alone takes inordinate amounts of time for this blog.
Game-Guru Official News:

Game-Guru continues their march forward with Github-powered updates.  It's producing a lot more over this last year than it's done in the last 4 or so, so it's a lot to keep up with.  The latest batch of updates resolved the following:

"Back in the main product, we continue to improve existing features as much as adding new ones, specifically an improvement to the depth buffer which controls the fidelity of visuals when viewing objects at a distance.  In the previous update, some camera distance settings could lower the resolution of the depth buffer causing z-artifacts, which has now been solved by a higher quality depth map.
We'll continue to upgrade more entities to PBR assets in the background, and in the meantime, if you want to get your hands on the GameGuru Mega Pack 1 DLC, it's currently on promotion right now:"

However in addition to materials updates for existing 'mega packs' and the addition of a new construction pack, there's also engine-based updates which are pretty regular now.  I wish they'd produce patch notes, however, to help make my job curating it a bit easier as there's simply too much to follow at any given time.

Regardless, it's still coming along nicely.

There's also this gem: https://forum.game-guru.com/thread/219846

With Preben adding some very big updates to the lighting system.  I've also heard that others are adding 'panther AI' to the game engine as well.

What's new in the store: Check it for yourself this week :P

More seriously though this is the most stand-out item of the last few weeks - pasquill's shipping containers set.  Very well priced, very high quality.

For four dollars, you can't beat that.
Also - I've updated the pricing on my own store items, significantly reducing MANY of the cost of packs as they stand.  Some are down 15-75% in cost.  Check out the packs here today!

Notably I found this awesome addition: https://forum.game-guru.com/thread/219812
A free gun, by Bugsy!  Really awesome stuff.

Ok so.. yeah. This one I'll circle back to.  There's literally too much to go over and I've already spent hours aggregating a lot of this information.

Some new games have been released.  It's nice to see DK productions re-working Hunted: A Step too far along with some hush hush stuff I was given some early teasers on.

Bugsy's been especially active lately, with a lot of testing and updates:  https://forum.game-guru.com/thread/219234?page=2

Check out that skyline!

A cartoony western by Slaur3n - https://forum.game-guru.com/thread/217684

Ehhhhh.  Don't make me talk about this.  I'm obviously lagging on this.  But mostly I need to get off my ass and start working on work-related things for Game-Guru. 
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These Weeks (Bi-Weekly) in Game-Guru - 06/18/2018

So as you've noticed, I've switched to a bi-weekly update system.  This is to lessen the load on me, which has grown tremendously over the past few months.

I have simply too many obligations to attend to to do this consistently and as such, this is the result.  Good news though - we're in a slow period so there's not a significant amount of content to curate anyways.

So let's get on with it.

OFFICIAL GAME-GURU NEWS Not a lot I can find here.  Seems like most of the news is done by the community as of current.  Work continues towards refining PBR's output and the engine in general.
NEW ITEMS IN THE STORE My least favorite section to review because there's simply too much. Here's some pictures:

So the rundown:  There's some good stuff by M Stockton, Wolf, Campana Productions (love the butterflies and crystal cave stuff), and more.   I think I'll be picking up the gun supplies soon enough from MStockton.  Looks great and at 2.50 sale price - that's a steal.  Pick it up here: https://www.tgcstore.net/pack/11032

THIRD PARTY TOOLS & TUTORIALS You'll notice the addition of '& tutorials'.  I am adding this because I want to ensure that the really noteworthy tutorials get encapsulated along with interesting third party tools.  And frankly, I already have too many subheadings.

An interesting visual scripting framework.  My son, who uses MIT's scratch, will love this.  https://forum.game-guru.com/thread/219760

A really great tutorial by DK (DuchenKuke) on how to do lightmapping. A  must watch!  https://www.youtube.com/watch?v=d6-7m6QLQMA
Work has begun by BOTR (Bored Of The Rings) of making his heightmap import tool an integrated package in Game-Guru on the GitHub source.  https://forum.game-guru.com/thread/218876?page=4#msg2601811

Graphix made a quixel (graphic tool) script for GG: https://forum.game-guru.com/thread/219569


Free Motorcycle Helmet by Bod: https://forum.game-guru.com/thread/215012?page=17#msg2601335

Free monitor tables by Wolf:  https://forum.game-guru.com/thread/219741

Free rubber boat by GraphiX: https://forum.game-guru.com/thread/217932?page=11#msg2601597

Currently there's a lot of really good work going on in the community by committed members.  I recommend following:
Acythian, by Wolf: https://forum.game-guru.com/thread/211124/newest

Direct Action 2, by Bugsy: https://forum.game-guru.com/thread/219234?page=1#msg2600578

Into the Ice, by Ertlov: https://forum.game-guru.com/thread/206985

Welcome to Manchester, by MooKai wins the honor of getting a screencap put in my blog this week.  What fantastic work using very elementary components of GameGuru:

You can learn more about WoM here: 

Lots of really good stuff here.  Still waiting on an update by Dimoxinil for his 'Space Losers' game, which should really be honestly one of the 'best of the best' games made by Game-Guru upon release.

I'll admit, I've allowed a lot of my "Battletech: A Time of War" pen and paper (roll20.net, actually) campaign to preoccupy me, but it's served as a valuable creative writing tool so I can't fault it, too much.  The book is coming along slowly.  I'm dedicating a few hours each week to getting a couple of thousand words done, so it's progressing at the proper pace.  Currently I'm working on a segment discussing 'building your first game' - simply put priorities and configurations.

This chapter already has a few thousand words but is getting a second pass to really expand on it.

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These Weeks in Game Guru - 06-05-2018

Ok, I'll admit, I've been busy.  Too busy.  Lots of nickel and dime stuff with life and it's held me up, significantly with this type of work. I will neither confirm nor deny my Battletech pen and paper RPG campaign has also eaten up many hours of my life more than I thought it would.

Regardless I'm here to give you some interesting news on the Game-Guru front.  I may switch this to a bi-weekly publication.  What are your thoughts on this?  Anyone have any preference?  It's a lot of work for me to do weekly, so bi-weekly might be just the ticket.

There's an update which was pushed out, today, specifically addressing some changes to the fantasy DLC pack as more PBR assets got updated.   It appears Lee's FINALLY getting around to the long-standing issue of updating the weaponry to allow more than just a simple fireball attack.  He wants to add ice and poison attacks!


Why this is important is because the Game Engine specifically is limited with respect to projectile weapons and decals (both of which are used for the fireball effect in the fantasy pack).  And by limited, I mean one.  You can only have that ONE simple object and any further modification requires a complete redo of the files involved.  I know, I've done it.  It's a pain.  So adding functionality will mean adding the ability to have more than one simple hardcoded weapon (which was a cheap hack, IMO) and is a big deal. I for one am looking forward to it!


Lots of stuff,seriously.  Too much for me to cover.  I will go quickly though:
Pasquill has made a set of what looks like 1980'sish ford bronco's in many different colors, shapes, sizes, etc.  It's a good kit but a little overpriced, by my estimate.  I mean in some cases it's literally a recolor and I can't justify spending the same price on one as I do on the other.  Thankfully he's got a pack put to it in a much better spot financially.
Good times.

There's also a new kit by Tazman who is slowly sharpening up his products with the new PBR materials.  I for one think he's come a long way and really hope he continues to grow as his kits have always held a lot of potential.

There's some other stuff in there.  Most interesting, in my opinion is the stuff by M Stockton who continues to deliver new and interesting items.  I particularly like the reloader's bench (reminds me of many musty days in my father and stepfather's respective basements making bullets for competition or hunting) model.  Very nice work indeed!




This one is one that is a good 'must look at' - it highlights some new work by MooKai on the unique title 'Welcome to Manchester'.  What's impressive is the use of PBR assets in a functional way along with a good lighting setup.  See the video for below:

 A user on discord named PEK put up some really solid looking screenshots as well from a Game Guru game that I have no name for:

We're in a good time, where people can actually start putting together really solid projects right out of the gate with minimum experience - just like was originally intended.  There's still some major faults that hopefully some donations and the github crew can solve (such as the AI system needing some serious reworking).

I have a significant amount of catching up to do this month to meet my targets.  Thankfully I'm setting my word count very aggressively to help keep myself on track for my writing and I know I can bust out 15-20k words this month if I really buckle down and do it.  The game itself which will sidecar will need some additional love as well since there's a significant amount of assets that still are outstanding.
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This Week in Game-Guru - 05/21/2018

Official Game-Guru News: So there's a lot of traffic at this point on Game-Guru.  Lots of bugs being squashed.  Looks like lighting is getting looked at, specifically an SDK called 'enlighten' as a possible solution.  In the meantime there's a host of new functions on the github iteration of Game-Guru that are lighting related.  Looks like I might need to go make an Advanced lighting kit :)  ...

Also in official news there apparently progress being made on an underwater state for the player, which should really open up the gates as to how water is handled.  Lastly it appears that mega pack 3 has gotten more PBR assets - the roofs really pop with the shine they have now!

Check it out here:

New Products On The Store: 

So a few new things available.  I'm really digging these complex and ornately textured lamps by Mad Lobster.  Reliquia has made some absolutely amazing skies which you should absolutely take a look at.  I've noticed that the quality on campana production's models has gone up, check out this cow skull!  And lastly Shadow Man appears to continue to be on his building-making rampage.

Free Stuff: Good lord, there's a crateload.
https://forum.game-guru.com/thread/219680 - A must have ... Reliquia has put 16 free zombies up!

https://forum.game-guru.com/thread/219692 - Lafette II has put up two zombie kids and some desert props.  Be aware that having shootable children may violate local laws (Notably in Germany).  Caveat Emptor.
https://forum.game-guru.com/thread/219523 - Here's a good AI script for the soldier, a wandering type script. 

So from here, I'm going to stop and just sort of separate things so you can really get a sense of how important these next two are.

https://forum.game-guru.com/thread/215012?page=16#msg2600572 - This has been a Long, LONG time coming.  Amenmoses and Bod have teamed up to make a really awesome vehicle script for a truck - this looks and feels awesome. 

https://forum.game-guru.com/thread/219628 - Honkeyboy has added his own flavor to the drivable vehicle scene with this racing bike script!

Those two should keep you busy for a while.  Amazing stuff, truly.  Looks like I owe someone a prize from my bounty board!

Third Party Tools: I'm working on the notepad++ update.  It's a lot of work because they keep making updates over at github!  But it's coming along.  There's a LOT of XML to pour through and verify/cross check.

Random Acts of Creativity: https://forum.game-guru.com/thread/219296?page=1#msg2600665  - DK's latest update in his wasteland saga.  Looks good though personally I gave him the following input on discord:
"So observations @Duchenkuke for your test #3 - 1) I don't like the new coloring. There's not enough contrast. It looks too black, white, grey, and drab. Sorry! 2) The inventory looks easy to use but I'd really work on cleaning up the interface elements. Maybe use a color other than white (maybe a white-orange?), some asymmetrically sized boxes, etc. 3) The vehicle was awesome. What kidney do I have to give you so I can build a truck driving game for my son? Overall though your level design looks fantastic. Your use of clutter is second to none and honestly aside from the coloration issues I'd say you're coming along really well."

In my own works:
I'm continuing to procure more items and art for the book's sidecar modules.
It's a lot of headache but at the same time there's a big payoff for those who will purchase by getting a combination of high quality free, store, and exclusive assets.

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This Week in Game-Guru - 05/14/2018

Official Game-Guru News:
Nothing new here.  Just some AppGameKit Game-Guru Loader updates. I don't personally use either products so it's not particularly relevant to me.

New Products On The Store:
There's not a lot this week after last week's frenzy.

As you can see, not much.  Some new animals, skies, and buildings.  Unfortunately none of this is particularly stand-out to me.

Free Stuff:
HonkeyBoy has given some nice looking free bamboo models: CLICK HERE
JPH Games made a tunnel PBR pack - I don't really know if I like the texturing on it but some might find some use:  CLICK HERE
Some cool little Cacti by Lafette II:  CLICK HERE
Some free textures (always useful, IMO) here: CLICK HERE
A really excellent liquor/beer bottle from GraPhiX: CLICK HERE

Third Party Tools:
There's a free HUD generator WIP worth looking at: CLICK HERE

Random Acts of Creativity: So Bugsy has updated Direct Action II's screenshots in his WIP thread and WOW, looks great. 

Here's one to whet your appetite:

I'd show a few but there's like 12 or so so just check it out with this link instead: https://forum.game-guru.com/thread/219234?page=1#msg2597438

Next up we have an update video from DuchenKuke which really shows the extent of his game's state.  It's fairly impressive and worth a look!

In My Own Works: Book progress is slow, but that's ok.  I simply have a lot of obligations around this time of year.  As the summer heats up, my book writing will too :)

Picked up a few gems to add though so I'm eager to dump some time into getting that book pounded out, hopefully another 30k words in the next two months.  As it stands, I'm sitting at 55k words, which is no small accomplishment, considering the end goal is around 120k

My Lua Notepad++ API needs an update too.  Maybe I'll get to that in the next few weeks.

I'll admit I've been dumping most of my creative energies into designing my Battletech: A Time of War RPG campaign.  We're prepping for Session 0 (Character Creation) and Session 1 (first play through my custom campaign) and it's been invigorating.  It's interesting to bring my video game design philosophies to the pen and paper rpg domain.

Lastly my Advanced Time of Day and Weather system and all Skies pack is on sale this week for 17.99 (normal price 24.99!)

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This Week in Game-Guru - 05/07/18

Been remarkably bouncing between different types of colds this week, currently dealing with a chest cold.  It's been a special form of hell for about 7 days now.

So with that, here's your 'Game-Guru in a nutshell' for this week.

Game-Guru News
Nothing particularly new but it appears there's a lot of feature fixes/updates on the issues tracker at GitHub so we'll probably see some forward motion again and soon.

Don't forget to help donate if you want to speed along development:  https://www.thegamecreators.com/donate/project/1721

New Items on the Store
Tarkus remastered his 'Desolation' Audio kit: https://www.tgcstore.net/pack/11026
Alfredx10 (An old hat from the FPSC days) put up a tile kit, presumably for the EBE? https://www.tgcstore.net/pack/11025
Tazman put up a gothic furniture pack with PBR textures: https://www.tgcstore.net/pack/11023

We also have these awesome single individual items available for download on the store now:

I'm really liking the new stuff from 'that model guy' though all of these look really useful!

Free Stuff
Want to go bowling in game-guru?  Check this out: Click Here
Graphix made a 'by request' birthday cake for GG that looks damn good: Click Here
Some nice free cars I missed by BOD (PBR): Civilian edition Police edition
Third Party Programs
No news that I'm aware of.

Random Acts of Creativity
This week's must-see screenshots are from DuchenKuke (of course!):

 I mean aside from a little heavy-handedness on the lens flares, WOW.  Great work DK!

Len the man is continuing his work on his Wild-West shooter, which I'm happy to see!
And Cybernessence added a pretty sweet looking new NPC here: https://forum.game-guru.com/thread/213870?page=4#msg2600203

In my own Works So in my own stuff, I am happy to say I've secured a few more goodies for the book release sidecar products including some weapons and products from BSP!  This is a huge win for those looking to purchase my book.  I really want to give a big value to anyone who does invest in it when it becomes available early 2019.   I'm going to have demo maps, games, breakdowns, custom assets, free assets, you name it.  Lots of good stuff going into the book for you, the readers!

The book itself is coming along.  I just slogged through my EBE tutorial section which was admittedly less fun than I'd like.  I will undoubtedly be revisiting that section again, but thems the breaks!

Till next week!
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This Week in Game-Guru - 04/30/2018

Game-Guru has officially updated!  Queue the fireworks, beer, and cheers people!  It's the full DX11 release with all the associated Github and PP releases that we've come to know, love, and sometimes despise.

This represents a huge departure for Game-Guru and as such you will want to really give your stuff a thorough once-over before you test.

In the meantime we have a new pack to help celebrate, with full PBR models - https://www.thegamecreators.com/post/gameguru-construction-site-pack-released

There's some really nice looking stuff in those kits so give em a look!

The store has a massive smattering of new products this week and while many are great (nice to see Tazman experimenting with PBR, for instance!)  - I have to say BSP shattered expectations with some damn fine looking stuff.

As you can see these are some top shelf products!  There's also some really good stuff by GraPhiX, that model guy, and relative newcomer mechanic.  Pasquill has also added some new cars, which are always worth a look.  These appear to be the first PBR enabled vehicles so give them a double take!

I also have to chime in that I love Shadow Man's style.  So I follow him on the store (amongst others) and while he's not a super-prolific author his stuff is top notch and worth a look if you're into cyberpunk/sci-fi/modern styles.

Of course most of these are available in well priced packs so spend wisely:

FREE STUFF: Not much going on here, but we already have lots of nice new shinies to play with so let's hold off either way for next week!

The latest version of the Heightmap 2 GG program is out and available for download here:

RANDOM ACTS OF CREATIVITY: Cybernessence did a great job with some coolscripting in his upcoming game 'The Cogwheel Chronicles'.

That's the kind of inventive stuff that keeps people interested in your product, people.

My own products will need a thorough 'going over' for the latest revision of Game-Guru.  I will need to take some time this week to set aside and test it thoroughly then bug-fix whatever new problems cropped up from the latest revision.

The book continues to slog along though I literally got NOTHING done due to my day job's total focus last week along with my family getting sick upon my return.

Keep an eye out here for more updates.  If you are encountering any problems with the Time of Day and Weather system please let me know ASAP via this blog or via the ticket system on http://en.tgcstore.net

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This Week in Game-Guru - 4/23/2018

I don't have a lot of time this week, regrettably.  As mentioned previously this is when my real day job reaches it's crescendo and so I'm going to throw together something for this week and maybe post something more detailed later this week.

Thanks for bearing with me!

Game-Guru News:
Work continues on people trying to find errors and problems in the latest public preview.  Nothing really stand-out, just testing, testing and more testing!

What's New in The Store:
This stuff:

I really like TMG's diner pack - I'm interested in some nice PBR screenshots.  Gtox is continuing to make animals and Ken Charles Long is making new and improved buildings.  His previous work was good but since he's upgraded his tools it's really come a long way!

Third Party Tools:
Nada.  Sorry can't dig too deep.

Free Stuff: 
Sorry guys, this one is going to have to wait.  It usually takes an inordinate amount of time to do and I can't afford that right now.

Random Acts of Creativity: A few minor updates on the forums here:
https://forum.game-guru.com/thread/219549 - an update to Tarkus1971's urban exploration game
https://forum.game-guru.com/thread/219588 - an interesting, fairly well done horror game

But of particular note, I missed the update screenshots to Wolf's shooter Acythian which look PHENOMENAL!

That is some top shelf stuff, visually.  Nicely done Wolf!
In My Own Works:
Work continues on my book though it's taking a while.  I'm hoping to get a few thousand words pounded out this week as I am going to have a lot of hours doing nothing otherwise.

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This Week in Game Guru - 4/16/2018

Official Game-Guru News:
I really dig the constant release cycle we're seeing from Game-Guru and TGC now that it's gone to GitHub.  Here are the full details on the 04.14.18 PP (Public Preview) release available on steam:


This one seems to be more of a bugfix/legacy components fix and users are reporting good results.  That means we're inching closer to a production stable build.

There's also some good PBR work being done on Mega Pack 2 (one of my favorites) - get the info here: https://www.game-guru.com/news-post/gameguru-mega-pack-2-dlc-update
New Products On The Store:

Not a lot going on but some interesting stuff.  GraPhix continues his PBR work with a nice looking bus stop.  One thing that stands out is that the glass isn't suffering that awful 'everything past the second pane gets deleted' bug so it should work flawlessly by the look of it.

There's a house set if you're interested by relative newcomer 'Homewreckers studio' and some very nice snow decals by RoseMadder (I always love innovative uses of the decal system).

Lastly there's a Randomized Sound System by Corrosion, who continues his utility scripting.  This particular one looks really useful and I might consider getting it myself.  Definitely give it a view!

Free Stuff:
Honkeyboy has some free mechs (WOO!) here: https://forum.game-guru.com/thread/219571
Bod has revamped his old lighthouses (I'm super excited about this): https://forum.game-guru.com/thread/215012?page=16#msg2599005
JPH-Games keeps adding to his "Industrial PBR pack": https://forum.game-guru.com/thread/219529#msg2599080
Graphix has honestly got too much for me to list. See his megathread here: https://forum.game-guru.com/thread/217932?page=10

Third Party: There's a pretty big update for AGK but that's really only useful for people using GG Loader, at least from this blog's standpoint.  Beyond that, apologies but I haven't sifted through the mountains of posts on the forum about updates.  Suffice it to say we should expect a lot of integration of utilities in the near future into GG public releases.

Random Acts of Creativity:

So this is the area I'm *MOST* excited about.  We have two mega updates here that need some attention.  Firstly, of course, is Dimoxinil's "Space Losers".  This game continues it's march towards completion and there's also a recipe for cooking eggs buried in there?  That's definitely a new one.
He's added a savegame feature, day/night transition, a friendly NPC, and a village.
Details here: https://forum.game-guru.com/thread/217908?page=4#msg2599091

Next I noticed on the Game-Guru Discord (Yes, that is a thing - it can be found here: https://discordapp.com/channels/332652927082692609/332652927082692609  )

That DuchenKuke had posted a pretty awesome update and test video for his upcoming fallout/STALKER style game.  You can watch that video here (highly recommended as it's informative just in the sense of learning how to use terrain effectively):

This is absolutely gorgeous and he's done a great job.  My comments in full can be found at the video.

In My Own Works:
Ugh.  Don't remind me that I have more work to do.  I added about 3000 words last week to my book, which is pushing 145 pages now, unformatted.  There is a ton of extra work to do.

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This Week in Game-Guru - 4/9/2018

Apologies for last week.  I missed the update completely as my day job as Chief Linux Systems Engineer is reaching it's yearly crescendo (culminating in early May) and so I'm finding myself exceptionally busy, compared to what I would only term the 'off season' where it's much easier to focus on secondary tasks, which unfortunately this blog falls into.

As such you may notice for a few weeks a reduced focus on this blog but I promise you it will return as soon as I can steadily manage it.  I'd like to give a quick shout-out to Graphix for a freebie he sent me (unsolicited) as thanks for the blog.  Give his products a look here - he's been doing some great things with the new PBR system. 

Not sure what I can say here.  Work continues, Preben is doing a lot of fantastic things with the shaders for DX11 but there's some serious issues that are still being worked on.  So as such we're stuck with a more updated public preview edition but hopefully will see movement forward towards a stable 'release' sometime soon.  To be sure, this is not the upgrade path I'd have chosen if I were Lee.


Teabone (the king of clutter objects, IMO) has released a few new pieces of high quality clutter objects, notably some paintings.

There's also some interesting medieval horror objects by Lafette that literally the first words out of my mouth were (and I quote): "Wow!  That's.. really really nice.  I mean that's absolutely top shelf stuff."  And the best part is?  They're EXTREMELY WELL PRICED.  I mean the entire pack is something like 7 dollars, US.   This is something on the level of Wizard of ID level of quality, for a fraction of the price.  Definitely worth the investment.

There's a fairly large body of 'free stuff' to go through:
First of all, Bod has made some new PBR remakes of his old stuff that look great!
Second we have Lafette (same one as above) making some 'free little mountains' which honestly are fantastic!  I hope to be able to include them with my book!
Thirdly we have a 'free PBR industrial pack' by JPH Games. 
Here's a script for making a MOHAA (Medal of Honor, Allied Assault man I haven't played that game in a lonnnng time) style bomb script: https://forum.game-guru.com/thread/219519
And lastly there's a pretty great script set of RPG style functions. 

All in all, a pretty solid week for freebies!

Some news:  The Heightmap Importation tool is being integrated into the GitHub source - eventually!  Still, this is a huge bit of news and I'm excited to see it finally getting it's day in the sun.

Also GG loader by Preben has gotten another update of some underwater shaders.  That guy has a lot of free time.  I don't know how he does it.

There's too much to cover (cries quietly)...*takes a deep breath*

Bugsy added cubemapping to some objects in his Redacted2 shooter - https://forum.game-guru.com/thread/216903?page=3#msg2595699

Murmia, that weird game by 'beanz' is coming along nicely: https://forum.game-guru.com/thread/218909?page=1#msg2597459

Death House of Barker Creek by new creator 'HellreaperX' looks like a solid first attempt: https://forum.game-guru.com/thread/219542

Urban Explorer by Tarkus1971 looks promising but needs some fine tuning: https://forum.game-guru.com/thread/219549

Lastly there's a really fantastic update by Cybernessence that needs to be seen to be believed for his Cogwheel Chronicles masterwork.  His day night transitions are looking good! https://forum.game-guru.com/thread/213870?page=4

The book is making steady progress though a lot of the lower hanging fruit is taken.  One interesting tidbit I posted online which readers of this blog might find interesting is my analysis of what's wrong with using the base AI without a navigation mesh for it:


Check it out.  I'll discuss it in more depth in the book, by a large margin.

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