The Development Of Lyfe

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This blog will contain new infos on Lyfe, the game that sets out to become a spiritual successor to Spore.

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8 entries
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Lyfe
May 31, 2019
We're back! With Unity, compute shaders and some delicious metaballs

It has been quite some time since we posted something. And it's true, for the most part we didn't really do much. Work on Lyfe just wasn't such a high priority as university for example. But we're back.
And with that we switched engines. To be fair, there wasn't much work we had to replicate. M…

9,351 views
Lyfe
August 01, 2018
Reworking the Compound Clouds (Tutorial)

Hello once again to this entry to our devblog.
This one will show the basics how we reworked the compound clouds to look - let's be honest - a lot better than they did before.
The last version consisted of one class CompoundCloud which was represented by a procedural mesh component. That one s…

3,941 views
Lyfe
April 19, 2018
Feature #1 - Cell Editor Base Sculpting

And so we meet once again to discuss what's new in the development of Lyfe. But as we promised on our Twitter this is something big. I don't have to tell you what we're discussing, you probably already read the title of this entry.

I have to thank Jake Best who took the time draw the concept…

3,341 views
Lyfe
April 06, 2018
Update #1 - Compound Clouds and Shells

Once again we have a new entry to this devblog.

First of all some logistics: We will post new updates every other week from now on because we just don't make enough breakthroughs to justify wasting your time every week. And we decided to categorize these entries. So far we got "Update" and "…

2,490 views
Lyfe
March 22, 2018
Functionality - Cell Stage

We're back with another update.

First a little recap of what happened this week:

We got our own banner and logo. Thanks go out logomakr.com where we made it.

Our website is now in develpoment. I got no idea when it will be online but we're working on it.

We started using Taiga.io…

3,276 views
Lyfe
March 19, 2018
Tech-Info: Procedural Mesh

This week I want to give you some technical insight into our project.

I want to start with recapping what happened over the last week: The player movement for the cell stage is implemented and the GUI is wired up, too. There is now a health-bar, DNA-bar and you can see your current compounds…

3,195 views
Lyfe
March 11, 2018
The Cell Stage - Gameplay

For this weeks update I wanted to talk about something I'm currently working on (conceptually and actually in code):

The Cell Stage and how its gameplay works.

 

Disclaimer: I'm not promising anything I'm just explaining the plan we have for Lyfe and we will work hard to get as close…

3,089 views
Lyfe
March 02, 2018
Introduction - Organ Tree

For our first dev blog entry we decided to introduce you to the organ-tree which we already described in our design document.

If you haven't read you can find it in the description of our project here.

 

So about that organ-tree:

Read more in The Development Of Lyfe

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