Journal de S'Greth

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Random ramblings of a night-time game developer :)
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24 entries
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SGreth
August 19, 2005
Particles!
Spent last night starting a particle system framework. I've made 3D particle systems in the past for rain, lighting, and sparks. With that in mind, I'm doing a 2D game, but trying to keep the core graphics library 3D-centric. Currently I'm working on the basic particle emitter types and then I'll t…
990 views
SGreth
August 18, 2005
Level Backgrounds...check
I tossed in editor support for picking a level background and then the game engine support to draw it. All I need now is a score counter and I'd have a very basic shell of a game! After which of course comes the fun part...polish & eye-candy (the fun parts).

I started implementing support to str…
825 views
SGreth
August 14, 2005
A little audio for breakfast
I got the basics of my OpenAL wrapper finished yesterday. I added support into the editor to assign a sound when a block is hit. I tossed in support over in the game as well to play the sound when the block is hit.

The only major bug/stumbling point I hit was that you can de-allocate an OpenAL soun…
759 views
SGreth
August 10, 2005
More brick bouncing
Slowly moving forwards is better than sitting idle :)

I've been throwing bits & pieces of code together, but not at the rate I want to really progress. At any rate, I've got the basics of a level editor in place, it exports 'em and now the game will start up and load up the demo level. Granted, …
764 views
SGreth
July 27, 2005
Save/Load
Nothin' huge tonight, but it's kinda nice to see results. I cooked up save/load logic for the editor. I also somehow managed to sneak in a good solid hour+ of guildwars. AND I'm getting to bed before 11 PM...remember I have a child who'll wake me up at 6:30, so 11 is pretty much the end of the road…
700 views
SGreth
July 25, 2005
The editor is born
Well, lots of Win32 fun this last weekend. "Why not MFC?", you ask. I hate dealing with MFC to be frank. I enjoy the simplicity of Win32. The most complex thing about it would be...well...nothing.

This screenie just shows a basic block layout scheme along with the tool window. I forgot to checkin t…
698 views
SGreth
July 20, 2005
Ze Grid
I cooked up a little grid class last night. Here at work I fleshed out a list of items I need to start banging out for the editor. The first one was a little grid class to draw....well...a grid. It still needs a bit of tweaking, but I'd say it's about 80% done as of now. Oh yeah, and I have to docu…
704 views
SGreth
July 17, 2005
No-code this weekend :(
I *wish* I could have coded, but family responsibilities crept in and stole the show. I guess I'll have to make it a priority to skip out on battlefield 2 this week and get a jump on my level editor. Perhaps tonight I can get some particle stuff cooked up, but since I'm working on my second mixed d…
757 views
SGreth
July 15, 2005
code de jour
So, I'm proud of myself. I managed to only play an hour or so of battlefield 2...AND I got some coding in...yay me :)

I cooked up the basics of the block, ball, and playing area classes. Once those are polished up, I'll move on to starting the editor. I've opted to not make the editor 100% in-game w…
764 views
SGreth
July 12, 2005
My new 'core' library
I had an awesome vacation last week, I didn't get too much done in the way of coding, but it really got me refreshed and ready to get back on the bandwagon both at work and here on the hobby-front.

Before I left I mentioned I wanted to go really simple, breakout-clone style. No more multi-player thi…
873 views
SGreth
July 06, 2005
Real life is getting in the way of my gamedev life
So, I took vacation all of this week. It was a pretty sweet deal actually. The company gives us Monday & Tuesday off (due to the holliday). Then I took Wednesday - Friday off (taking out from my 80+ hours of time off I have built up). The end result is I get 9 days off in a row for very little …
605 views
SGreth
July 01, 2005
Happy July
Welcome to July, I hope you will enjoy your stay. Today is the last day of work before I take a nice week off (yay).

I've got a good jump on converting some of my old code to the new library, and documenting the hell out of it, using Doxygen.

So far I've converted over the following classes
CVector3
C…
639 views
SGreth
June 29, 2005
It's the small things...
So, I put together a nice little list of the items I'd like to start banging out for my little game. When I say little, I really do mean "much smaller than my usual grandios ideas". It'll be a nice simple breakout clone with a few scoring differences and some new block types but overall the same ol…
961 views
SGreth
June 28, 2005
Let's redefine "what's do-able"
So, I'm a wandering coder. I'm having serious 'keeping focus' issues and I think it's because I don't have a good gameplan. I can dink around and code little graphics demo's until I'm blue in the face but it doesn't get me a finished game. Falling back on one of the most simple ideas is probably th…
594 views
SGreth
June 21, 2005
Wow, I almost forgot about this...
I almost forgot that I had all this old code written! I cooked up some code to render planets, complete with cloud, light, color, and reflection mapping! Ignore the super-lame point-based starfield in the background, that was just a placeholder until I got around to doing up a nice sphere-map textu…
711 views
SGreth
June 18, 2005
Prototype/Layout kinda night....
So, I followed the tutorial on

http://gallery.artofgregmartin.com/tuts_arts/making_a_star_field.html
to cook up this mockup of a main menu. Now I just need to do the mockup for the "Join Server" and "Options" screens so I can have something to transition to :)




EDIT:
Here is the "Join Server" prototype…
848 views
SGreth
June 14, 2005
I'm not dead....yet
Work is kicking my ass. Plain & simple. I really wish I could say I've tackled more coding, but when I get home, I can barely muster any motivation at all. It's sad, really. I guess part of it is that in the back of my head I know this is a *long* term project so if I hunker down and bang out a…
579 views
SGreth
June 02, 2005
I have been multi-plexed
Well, it's time for networking goodness. I've got the basics of my multi-column listbox going, so now I need something to fill it with. How about a server enumeration? With that in mind I started writing the server last night. I threw together a hasty MFC front-end to drive the server with. Today a…
688 views
SGreth
May 31, 2005
my GUI makes noise (and it sounds squishy)
OpenAL is up & running. I've tossed in some pretty generic support for Lua GUI event handlers to now play sounds. In the past I've used Direct Sound and FMod, but never OpenAL. I snagged the 1.1 beta and I must say, I'm impressed. I don't know the specifics of its performance or disadvantages b…
658 views
SGreth
May 26, 2005
OpenAL
Last night I tossed in support for rendering an overlay for the currently selected listbox item. I also fixed some random bugs, but overall a pretty slow night. I ended up coding during commercial breaks of the show "Lost".

Tonight I started tackling adding sound support. I've put in the XML suppor…
618 views
SGreth
May 24, 2005
GUI Screenie
OK. The GUI code isn't even close to being done, but it's a good start, and I *really* wanted to get up a screenie by tonight. So here it is!



Although it isn't tagged, the control at the bottom left is a radio button group (yes, I just reused my checkbox textures). The control at the top left is a v…
814 views
SGreth
May 24, 2005
Guildwars Consumes Me...
So, I was planning to rip up tons of code this past weekend, but alas, my dreams were crushed by hour upon hour of playing Guildwars. The game is great, no doubt about that, but I find myself less willing to actually play it during the week. I think it has to do with my dislike for my current day-j…
731 views
SGreth
May 19, 2005
Thursday Update
So, this is my second post, I'm thinking a twice-a-week posting scheme (with an optional weekend post) would be a good goal. I say goal because I'm usually pretty bad about logging my progress on journals/logs/emails/blogs/etc.

Episode 3? Fantastic. I played hookie for a few hours at work today, it …
741 views
SGreth
May 17, 2005
#include iostream void main() std::cout  "Hello Wo
Alright, I'm finally signed up for GDNet+ in hopes that this will keep me motivated to drive forward with my indie game-coding adventures. Once upon a time I was part of a team of folks working on a project, which inevitably fell apart as we all graduated from college and dove into "the real world"…
961 views
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