Yyanthire Studio

Welcome to the official blog page for Moonrise!

Official Website: https://yyanthire.com/

Play the game Free on Steam: https://store.steampowered.com/app/1297660/Fragments_Moonrise/

Official Trailer:

 

MoonriseLogoStill_Black.png

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Yyanthire Studio
June 30, 2020
Fragment's Moonrise now Available on Steam!

Play the game Free on Steam: Store.steampowered.com

Fragment’s Moonrise

is an open-world real-time strategy game, emphasizing spellcasting, micromanagement-oriented unit control, dodging, and overall fast-paced gameplay.

Explore a Randomly-Generated Open World-

The world is vast, and completely randoml…

4,338 views
Yyanthire Studio
June 16, 2020
Fragment's Moonrise now live on the Steam Game Festival!

Fragment's Moonrise is a randomly-generated, open-world Real Time Strategy game, emphasizing skill based and micro-management oriented RTS-style gameplay.

The game is live on Steam under Steam's Game Festival- just click the link and download the Demo!

Steam Link: Store.steampowered.com

The game will …

26,577 views
Yyanthire Studio
June 06, 2020
Fragment’s Moonrise | Looking for Beta Testers!

Fragment's Moonrise is a randomly-generated, open-world Real Time Strategy game, emphasizing skill based and micro-management oriented RTS-style gameplay.

We're planning on being part of the Steam Game Festival coming June 16th-22nd, where a free demo will be available, and launching our game comple…

5,265 views
Yyanthire Studio
May 01, 2020
Welcome to Fragment’s Moonrise

We'd like to announce that we're live on Kickstarter! If you're interested in the game, please consider supporting us here: Kickstarter.com

In addition, we're also live on Steam. If you're interested in adding this game to your Steam Wishlist, click here: Store.steampowered.com

Fragment’s Moonrise

is …

5,594 views
Yyanthire Studio
April 30, 2020
Fragment’s Moonrise | Update #45 – Live on Steam and Kickstarter Announcements

Welcome to our forty-fifth blog post!

We just wanted to make a quick update in regards to both Steam and Kickstarter.

First and foremost, if you haven’t seen our latest trailer, check it out above!

Next, onto Steam. Our page has just received approval from Valve, and now we’re live!

No, this doesn’t me…

4,150 views
Yyanthire Studio
April 27, 2020
Fragment’s Moonrise | Update #44 – Kickstarter News, Release Announcements, and Further Dev Progress

Welcome to our forty-fourth blog post!

Its been nearly a year since we’ve began doing blog-posts, and a little more than 2 years since we’ve began working on this project.

We’re excited to be able to announce that we’re planning a Kickstarter for the project, coming out very very soon. Our goal is to…

5,627 views
Yyanthire Studio
March 27, 2020
Fragment’s Moonrise | Update #43 – Open World in our RTS, Furthering Unit Classes

Welcome to our forty-third blog post!

Its been a little while- after a short hiatus, we’re back to begin discussing major gameplay and programming advancements in our Open World RTS, Fragment’s Moonrise!

We’d also like to announce we’ve been working on a Kickstarter, and we’re hoping to launch it soo…

11,815 views
Yyanthire Studio
February 18, 2020
Fragment’s Moonrise | #42 A look into the inner-workings of a Unit, Part 7

Welcome to our forty-second blog post!

Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign soon, so please look forward to it! We’ve been gathering more and more artwork and such in preparation for the launch; for example, the image above will be our offic…

6,119 views
Yyanthire Studio
February 02, 2020
Fragment’s Moonrise | #41 New Environment Art, part 2

Welcome to our forty-first blog post!

Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign soon, so please look forward to it!

We began above with a screenshot from our primary environment- the Grove. This is the base environment that will be featured throug…

5,751 views
Yyanthire Studio
January 29, 2020
Fragment’s Moonrise | #40 The Iyyuzu Snakes

Welcome to our fourtieth blog post!

Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign soon, so please look forward to it!

In this post, we’d like to discuss another miniboss we’ve been working on, the Iyyuzu Snakes. Sticking with our tradition of large gr…

4,929 views
Yyanthire Studio
January 21, 2020
Fragment’s Moonrise | #39 Damage, Resistance, Status Effects, Auras, and Elements, Part 6

Welcome to our thirty-ninth blog post!

Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign soon, so please look forward to it!

Our last posts consisted of us going over Status Effect variables. In this one, we just have a few remaining variables to discuss,…

5,622 views
Yyanthire Studio
January 13, 2020
Fragment’s Moonrise | #38 Damage, Resistance, Status Effects, Auras, and Elements, Part 5

Welcome to our thirty-eighth blog post!

Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign soon, so please look forward to it!

In our last post, we began to go over various variables for our Status Effects, and what they do. And in this one, we intend on g…

3,324 views
Yyanthire Studio
January 07, 2020
Fragment’s Moonrise | #37 Damage, Resistance, Status Effects, Auras, and Elements, Part 4

Welcome to our thirty-seventh blog post!

In prior parts to this series, we’ve been discussing various features on our core gameplay elements. In this one, we’d like to continue that by going over variables in our Status Effects and Aura classes.

Let’s begin by going over the broader subject: Auras.

Au…

4,668 views
Yyanthire Studio
December 29, 2019
Fragment’s Moonrise | #36 Damage, Resistance, Status Effects, Auras, and Elements, Part 3.5

Welcome to our thirty-sixth blog post!


In this one, we’ll be showing off a few more Ability parameters that have been setup for the project, and how they’ll be utilized.


The first one relates to object construction- and this has a fairly universal meaning. Object construction is quite literally that-…

2,281 views
Yyanthire Studio
December 22, 2019
Fragment’s Moonrise | #35 The Kollusk Barragers


Welcome to our thirty-fifth blog post!


In this one, we’d like to go over the Kollusk Barragers, spellcasters based around rapid-fire, slow-moving spells that can rapidly burst down all who stand in their line of fire.

With this boss design, we wanted to design a group of foes one must defeat, with th…

3,146 views
Yyanthire Studio
December 15, 2019
Fragment’s Moonrise | #34 Damage, Resistance, Status Effects, Auras, and Elements, Part 3


Welcome to our thirty-fourth blog post!


In this one, we want to get into some of the more explicit coding behind our Abilities, and the various features behind them that the caster will be able to utilize.

There are a lot of basic aspects- such as Damage, Mana-Damage, Lifesteal, Cast-Time, and so for…

2,877 views
Yyanthire Studio
December 08, 2019
Fragment’s Moonrise | #33 Damage, Resistance, Status Effects, Auras, and Elements, Part 2


Welcome to our thirty-third blog post!


In our previous post, we began to discuss how our Damage, Element, and Resistance features factor into gameplay. In this one, we want to delve into another sort of “damaging” aspect- Status Effects and Auras.


Throughout the majority of content we’ve featured in …

2,705 views
Yyanthire Studio
December 01, 2019
Fragment’s Moonrise | #32 Damage, Resistance, Status Effects, Auras, and Elements, Part 1



Welcome to our thirty-second blog post!


In this post, we thought it would be a good idea to begin to go over various damage related systems, and how they were coded into the game.


The first one is basic damage- its fairly standard: damage is subtracted from the hit target’s health (so long as the spe…

2,554 views
Yyanthire Studio
November 25, 2019
Fragment’s Moonrise | #31 New Environment Art, part 1


Welcome to our thirty-first blog post!


In this one, we’d like to showcase some more of the art we’ve just completed. Bear in mind, these are only samples so far, and are still a ways away from the official. But we’d like to both show off and discuss a bit of the art direction behind each of the envi…

1,850 views
Yyanthire Studio
November 17, 2019
Fragment’s Moonrise | #30 Matrix Multiplication, UI Adjustments

 

Welcome to our thirtieth blog post!

 

Where our normal blog posts have typically featured bosses and other various gameplay aspects, we think taking a step into our development process, particularly things that have been changing recently, would be a…

2,517 views
Yyanthire Studio
November 10, 2019
Fragment’s Moonrise | #29 SFX Showcase Part 2

 

Welcome to our twenty-ninth blog post!

 

In this one we simply wanted to showcase a lot more sound effects. In our original SFX post, we didn’t quite show off as many as we’d have liked- so this blog post is dedicated to simply that.

2,079 views
Yyanthire Studio
November 03, 2019
Fragment’s Moonrise | #28 Alternative Strategies

 

Welcome to our twenty-eighth blog post!

 

Creativity is a critical component for pushing balanced gameplay- players should be free to express their imagination with regards to how the game is played, and, in doing so, this relieves the strictness …

2,057 views
Yyanthire Studio
October 20, 2019
Fragment’s Moonrise | #27 Multitudes of Foes

 

Welcome to our twenty-seventh blog post!

 

In this one, we wanted to begin to delve into a specific topic of combat, which are enemy armies.

Combat overall in this game can get fairly overwhelming, and difficult to keep track of. But not impos…

2,356 views
Yyanthire Studio
October 13, 2019
Fragment’s Moonrise | #26 The Hunt for the Drake

 

Welcome to our twenty-sixth blog post!

 

In this post, we’ll be discussing the Drake, a creature skilled in ambushing, whom requires one to focus greatly, in order to be adequately prepared for when it does strike.

 

H…

2,571 views
Yyanthire Studio
October 06, 2019
Fragment’s Moonrise | #25 Spell Icon Art Overhaul

 

Welcome to our twenty-fifth blog post!

 

In the earlier stages of development, we predominantly just utilized some open assets to handle our “dev-art”. But as of very recently, we’ve finally been able to get the last bit of it in replacement for much more official …

2,773 views
Yyanthire Studio
September 30, 2019
Fragment’s Moonrise | #24 The Souls of the Lesser Dragons, Part 2

 

Welcome to our twenty-fourth blog post!

 

In the last blog post, we went over our latest boss fight, the Souls of the Lesser Dragons. This fight has proven to be a significantly more difficult challenge than prior- totaling multiple hours of attem…

2,174 views
Yyanthire Studio
September 23, 2019
Fragment’s Moonrise | #23 The Souls of the Lesser Dragons

 

Welcome to our twenty-third blog post!

 

In our last post, we went over our Lesser Dragon of Frost, and with that done, we’ve completed our Lesser Dragons.

The Lesser Dragons are intended as miniboss fights, preliminary to their greater for…

2,046 views
Yyanthire Studio
September 15, 2019
Fragment’s Moonrise | #22 The Lesser Dragon of Frost

 

Welcome to our twenty-second blog post!

 

In this post, we’ll go over our final Lesser Dragon. If you missed the posts about the Lesser Dragon of Flame or Lesser Dragon of Lightning, feel free to check those out via clicking their respective links…

2,833 views
Yyanthire Studio
September 09, 2019
Fragment’s Moonrise | #21 The Lesser Dragon of Lightning

 

Welcome to our twenty-first blog post!

 

We’ve been working on some new boss mechanics and features, one of which includes a boss who can spellcast at great distances.

 

This gets a bit tricky given how our Fog of War sys…

2,053 views
Yyanthire Studio
August 30, 2019
Fragment’s Moonrise | #20 Open World Design in an RTS, Part 3

 

Welcome to our twentieth blog post!

 

Before we begin, we first would like to say thank you- the support and feedback has been fantastic as we’ve been doing these posts. We’ve been going strong for 20 weeks in a row now, and we hope to continue on fo…

2,060 views
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