Xavi Benaissa

A lot of games are criticized for giving players too little agency and in turn not providing enough opportunities for emergent gameplay.  These are often boring games and not worth replaying.  In this blog I want to investigates the transition from non-agential gameplay to, what I call, intermediate agential gameplay to understand what Agency is in the design phase of development.

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3 entries
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Xavi Benaissa
July 26, 2019
Cut-Scenes are Unchanging

An FPS single player campaign is a good emulation of reality, as fast paced action and first person point of view combine to create the illusion of reality.  Complex systems and the way these interact together, further encourages this illusion.  A standard FPS campaign can be summarized as a seri…

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Xavi Benaissa
July 17, 2019
Addiction to Crust

Addiction to Crust


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Transiting radially from center of a croissant to surface is edge wise abrupt.    Plotting hardness from the outside inwardly draws a transition from a high hardness value to a, relative to the initial value, a very low hardness.  This curve can be applied to sound…

919 views
Xavi Benaissa
July 17, 2019
When do Games Achieve Agency

First, I want to say that I am not an expert on game design.  Also, I would like to acknowledge my lack of experience on this platform.  My goal  with this blog is to give you a resource to reference and a schema to better understand what Agency is and how to incorporate it in your games.  I hav…

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