Journal of _winterdyne_

What I've been doing, dev-related.
23 comments
14 entries
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_winterdyne_
April 13, 2006
On the up...
Well, another entry. Good things are happening development wise. The network library's approaching what I want it to be (meaning I can start implementing other stuff on top of it without fear it's going to need a major overhaul) and bugs in it are now taking a couple of minutes to fix based on logf…
873 views
_winterdyne_
April 06, 2006
Company up!
Yay! Finally got hold of the accountant, and the company's up and running (and under a certificate of non-trading at present), meaning we're now free to start looking for funding and getting the required bank accounts set up.

Winterdyne Solutions Ltd, Registered Company #5770862 - that's us!

I can pr…
984 views
_winterdyne_
April 04, 2006
I knew it'd be expensive when I saw the Ferrari...
So, the quote's come in from the lawyers.

The best part of GBP3500. Including VAT, not that it takes the sting off any.

For this I get:

Consultancy agreements (not employment contracts) for my core team, specifying the profit share / salary scheme and granting rights to view company accounts.

An agreem…
864 views
_winterdyne_
March 31, 2006
Lawyers are fun
Just back from a meeting with the lawyers.

Actually it went very well, but I've done a lot of preparation in terms of the contracts for dealing with my team, how the business will operate (especially with regards to the profit share scheme which complicates book-keeping) and how we intend to leverag…
840 views
_winterdyne_
March 28, 2006
damn that was expensive...
Well, that's it - I'm going Ltd.

It's cost over 300 quid for the full company pack (paperwork for everything) but it's all go - now I get to blow a few grand on getting contracts and NDAs drawn up. Funny that lawyers are even more expensive than accountants. Sigh. At least the bank likes me, and I'v…
881 views
_winterdyne_
January 17, 2006
Meh. Stuff done.
Been a while since I've posted.

Primogen now has functioning 1024bit Diffie-Hellman key exchange, MD5 hashing (yes, I know about the collisions), TEA encryption (only 128bit) all embedded behind some nice flexible interface classes, and powered by it's own large integer class.

Everything self-contain…
909 views
_winterdyne_
December 21, 2005
Yay! Christmas!
It's christmas time! And typically, I've been on call like a maniac with my self-employed business so I've not been looking on here as often as perhaps I should. Ho hum. Still, I seem to
be on top of it now.

Project news:
Joel's confirmed he's happy to take on a lead art / art director position, whic…
821 views
_winterdyne_
December 15, 2005
Another day...
It's been a while since I updated this journal.
Yesterday I had a lunch meeting with Dan and Joel regarding the project. I think it's fair to say it was very productive - some good ideas regarding the specialised character design principles for the library came out, as well as some good discussion a…
868 views
_winterdyne_
November 28, 2005
Crap cars but good artwork...
Well Friday was taken care of, courtesy Renault. My damn car packed up, which left me trying to fix it most of the day.

Today I got another TDD written (on terrain and artefact stitching) and a spec based on it written and out. So not too bad. That's it for essential production work for now, so I ca…
797 views
_winterdyne_
November 24, 2005
Yay! Producer hat off... coder hat on!
Finally I've finished the production work I've been dealing with this week. All artists that have confirmed they want to work on the asset packs have assignments, all the composers are happily umm... composing, or whatever, and I can at last crack on with the back end code for the rest of the week.…
820 views
_winterdyne_
November 23, 2005
Yay! Another job (nearly) done!
Today has been another day in production hell.

Managed to get another spec out to an artist though, and I'm pretty certain I've completed the list of specifyable animations for characters and mobiles. Over 80 separate animations for a humanoid character! Next to do is create a common naming and fall…
736 views
_winterdyne_
November 22, 2005
I must be doing something right...
Just got this mailed to me from one of the freelance team:
Quote:
Hi, I must say thank you for being the nicest and most understanding profesional person I have worked with before.


Awww. I feel warm and fuzzy.

I still haven't finished this week's production tasks. I was out all day on calls (self emplo…
665 views
_winterdyne_
November 21, 2005
Production work sucks...
I have new respect for producers and leads in the industry now.

Having to recruit, issue tasks, evaluate incoming work and provide feedback, and put together specifications for everything from packs of medieval furniture to music for cyberpunk style RPGs is really eating into my time and patience. I…
818 views
_winterdyne_
November 18, 2005
The Beginning is the Middle...
I've been meaning to get round to starting this off for some time now.

Over the past month or so, I've been recruiting heavily for the Primogen project, a suite of cross-platform libraries, tools, assets and utilities for building small to medium scale MMO games.

I've been working on this project mys…
690 views
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