GameDevDigest Newsletter

A free, weekly newsletter containing Unity game dev news, articles, tips, tricks, assets, videos and more. Everything you need to keep up-to-date in the world of Unity 3D, 2D, VR & AR game/app development.
0 comments
6 followers
113 entries
Advertisement
gamedevdigest
March 18, 2022
Game Dev Digest Issue #133 - State Of Games In 2022

This article was originally published on GameDevDigest.com

Tons this week including multiplayer stacks, cloth, rope, hair, game tutorials and more. Enjoy!

Unity Gaming Report 2022: Five insights on the gaming industry today - Read on to learn about five insights on the state of the gaming industry to…

3,498 views
gamedevdigest
March 11, 2022
Game Dev Digest Issue #132 - PowerUp Your Game

This article was originally published on GameDevDigest.com

Some tips on scaling your multiplayer game from Unity, tutorials on character controllers, editor tools, and lots more. Enjoy!

How to manage network latency in multiplayer games - Distance between server and clients, packet hops, a server’s t…

3,731 views
gamedevdigest
March 04, 2022
Game Dev Digest Issue #131 - Aesthetics

This article was originally published on GameDevDigest.com

Hope you enjoy this week's issue!

I made a better Interactive Grass Shader + Tool - Here is the update to the grass compute shader, now with URP version too!
[ Part 1, Part 2, and video]
Minions Art

Why choose the GBC aesthetic for our next game…

5,035 views
gamedevdigest
February 25, 2022
Game Dev Digest Issue #130 - Learning From The Best

This article was originally published on GameDevDigest.com

It's jam packed with lots of great topics this week, from AI, multiplayer, improving UI/UX and lots more. Enjoy!

Dependency Injection on Unity (Part 2) - Improving our dependency injection If our previous post we had a functional dependency i…

3,497 views
gamedevdigest
February 18, 2022
Game Dev Digest Issue #129 - Tips And Polish

This article was originally published on GameDevDigest.com

It's the usual grab-bag of topics this week including a tips, tutorials, tools and more. Enjoy!

How to Make Wordle in Unity (Part 1): Creating Wordle - As we write this guide, it’s early February 2022. And the word game Wordle is seriously vi…

5,780 views
gamedevdigest
February 11, 2022
Game  Dev Digest Issue #128 - Procedural Generation

This article was originally published on GameDevDigest.com

Don't miss this week's issue, densely packed with great tips on procedural generation, animation, and tons more. Enjoy!

#unitytips from community all-star, Code Monkey - Read our latest roundup of must-try tips on topics ranging from simple D…

4,395 views
gamedevdigest
February 04, 2022
Game Dev Digest Issue #127 - How To Get Discovered

This article was originally published on GameDevDigest.com

Tips on getting discovered, for you, your assets, your game, or whatever you are working on. Plus lots more, enjoy!

What traits do 'discoverable' games have in 2022? - The existential question: what makes for a successful and long-lasting gam…

5,122 views
gamedevdigest
January 28, 2022
Game Dev Digest Issue #126 - Moving Things, And Looking Good

This article was originally published on GameDevDigest.com

Learn shaders, VFX, and how to move things around in your game, plus a lot more. Enjoy!

Creating a VFX Fire Pack for Unity & Unreal Engine - COO of ActionVFX Luke Thompson and CEO of Undertone FX David Johnson have told us about the enorm…

3,569 views
gamedevdigest
January 21, 2022
Game Dev Digest Issue #125 - How To Boost Your Visuals

This article was originally published on GameDevDigest.com

Check out some great ways to improve your visuals, plus plenty more. Enjoy!

PixCap: Developing a Cloud-Based 3D Animation Platform - PixCap's CEO and Founder CJ Looi has shared some behind-the-scenes info about PixCap, an innovative, cloud-ba…

3,191 views
gamedevdigest
January 14, 2022
Game Dev Digest Issue #124 - New Features

This article was originally published on GameDevDigest.com

Learn about new features, ScriptableObjects, and some great open source projects. Enjoy!

Should you use ScriptableObject to store settings in Unity? - While passing technical interviews, the topic of using ScriptableObjects was raised a lot o…

7,440 views
gamedevdigest
January 07, 2022
Game Dev Digest Issue #123 - Looking Towards 2022

This article was originally published on GameDevDigest.com

Here's to another year. Enjoy!

Swapping Rigged Hair to an Existing Armature - We’re going to talk about hair today! This tutorial is a bit of a follow-up to my Adding Parts to a Rigged Character guide. Both are about moving parts from one cha…

6,956 views
gamedevdigest
February 19, 2021
Issue #82 - How-To Tutorials
Lessons Learned From Teaching Game Design - I’ve spent the past six months teaching game design at the Cologne Game Lab, a German university dedicated to the study of digital games. In this blog post, I want to share what I’ve learned during the process and condense it down into five practical rule…
21,561 views
gamedevdigest
February 12, 2021
Issue #81 - 2D, Animation, and more
A lightning round of great tips for 2D games - Are you planning to make a 2D game with Unity? Then take a look at these handy tips from our 2D Technical Product Manager Rus Scammell and 2D Product Marketing Manager Eduardo Oriz, that will help you get started quickly and work efficiently throughout…
3,064 views
gamedevdigest
February 05, 2021
Issue #80 - Tips Galore
Progression and Motivation Through Upgrades in Games - This article analyses how upgrades can be used from a game design perspective to unlock a sense of progress and reward players. Yvens Serpa 30 Things Every Unity Developer Should Know - Over the years of working with Unity I've picked up tips a…
4,065 views
gamedevdigest
January 29, 2021
Issue #79 - Lighting, Creating, VR and more!
Creating Stylized Combat VFX in The Legend of Zelda Style - Soenke Seidel discussed step-by-step how he made a stylized combat effect in Unity based on the swirling cloud dissolution FX in The Legend of Zelda: Breath of the Wild. 80.lv Generating meshes procedurally in Unity - Making a mesh is not …
2,974 views
gamedevdigest
January 22, 2021
Issue #78 - Programming and more
Organic Variety - Making the Artificial Look Natural. This is the seventh tutorial in a series about learning the basics of working with Unity. In it we'll adjust our fractal so it ends up looking more organic than mathematical. catlikecoding.com Grass Geometry Shader with Interactivity (Part 2, th…
14,585 views
gamedevdigest
January 15, 2021
Issue #77 - Modelling and more
Compilation Visualizer: Uncover These Iteration Time Killers - In this blog post, you'll learn how to measure your assembly compilation times. The Gamedev Guru Floating Islands: Setting Up Stylized Shaders with HDRP in Unity - Maciej Hernik discussed the details of his stylized scene Floating Islan…
1,957 views
gamedevdigest
January 08, 2021
Issue #76 - Improving
Become a better Unity developer with these tips from the community - Every Tuesday, Unity users share their best tips on Twitter with the #UnityTips tag. We’ve put together a list of the top tips from the past four months to help you enhance your visuals and improve your workflows. Get ready to tak…
3,233 views
gamedevdigest
December 18, 2020
Issue #75 - Automation, and C#
C# Updates for the Absent C# Developer (C# 6.0 and newer overview) - It has been a while since I actively developed in C#. I mostly worked with C# and .NET during the 3.0 to 4.5 days and I did async/await work very early on, so I skip over that as well. After a job change, I didn’t touch C# for act…
2,231 views
gamedevdigest
December 11, 2020
Issue #74 - Visuals and Math
Game UI Database - The ultimate reference tool for interface designers. 327 Games and 11655 Screenshots. [Also check out interfaceingame.com] gameuidatabase.com A Guide to Handling Huge Worlds in Unity – Part 1 - In this tutorial series you’re going to learn how to handle huge worlds in Unity. When…
1,815 views
gamedevdigest
December 04, 2020
Issue #73 - Game Design and Architecture
6 Mistakes That’ll Drain the “Juice” Out Of Your Game - We game-devs love talking about “juicy games”. It’s a silly term, but players recognize "juice" intuitively: it’s a sensation that feels lively, satisfying, and well… juicy! Here are 6 mistakes that could be draining your juice. Mike Salyh Und…
1,767 views
gamedevdigest
January 10, 2020
Issue #26 - CI, Cloud, Batching, Code Patterns, Shader How-Tos, Tweening, HDRP, Plenty Great Assets

*Read the newsletter posted with its original formatting at GameDevDigest.com

Free Unity “Cloud Build” (Buildkite CI) - The Unity Cloud Build allows developers to trigger builds in the cloud. Unfortunately, Cloud Build requires a subscription to Unity Teams or Unity Pro. My goal with this …

1,460 views
gamedevdigest
January 03, 2020
Issue #25 - Render Pipelines, Memory Management, Editor Scripts, DOTS/ECS, Shaders, Great Assets, Pl

*Read the full newsletter originally posted with its original formatting at GameDevDigest.com

Directional Shadows - This is the fourth part of a tutorial series about creating a custom scriptable render pipeline. It adds support for cascaded shadow maps.
Catlike Coding

See Through Walls …

4,644 views
Advertisement

Popular Blogs

shawnhar
Generalist
101 Entries
9 Followers
15 Entries
10 Followers
johnhattan
Programmer
1,277 Entries
47 Followers
ApochPiQ
Generalist
628 Entries
44 Followers
dgreen02
Generalist
338 Entries
56 Followers
Advertisement