This article was originally published on GameDevDigest.com
Here is another week of tips, including some on keeping your scope achievable. Enjoy!
Nathan Tolbert pushes the limitations of new games on old consoles - Nathan Tolbert is a lead research software engineer at the National Center for Supercom…
This article was originally published on GameDevDigest.com
A look at the artistic side of things. Enjoy!
Level up: exploring the artistic side of video game design - Existing in parallel to a world of hyperrealistic CGI is a growing segment of gaming using illustration and painterly art to make mesme…
This article was originally published on GameDevDigest.com
Some game dev tips before we head into the eclipse. Enjoy!
2D Water Shader Breakdown - I wanted to try out some 2D reflections and ended up with this water shader. Sampling the noise textures with pixelated UVs really helped to make it fit wi…
This article was originally published on GameDevDigest.com
This issue has a bunch of great shader posts, animation related posts, and lots more. Enjoy!
Grass System Extension : Cutting - Here’s the post that explains how to extend the grass system to add the much requested feature to cut grass. The p…
This article was originally published on GameDevDigest.com
Another week with more stuff to help you on your game dev journey. Enjoy!
The Process of Mastering Unity for VFX & Simulation - Mirza Beig showed us his cool effects and simulations, recalled his journey with Unity and its Shuriken partic…
This article was originally published on GameDevDigest.com
Some more interesting posts for you heading into the weekend. Plus don't miss those flash deals! Enjoy!
My favourite animation trick: exponential smoothing - There’s a certain simple animation thing that I’ve been using almost since I’ve ever…
This article was originally published on GameDevDigest.com
Lot's of great stuff on visuals and their technical implementations, plus a lot more. Enjoy!
2D Destructable Terrain in Unity using QuadTrees - In this tutorial we will create somewhat optimized destructible 2D terrain that will seem familiar…
This article was originally published on GameDevDigest.com
Get your dev on for another week. Enjoy!
A New & Unique Approach to Creating Mirrors for Games in Unity - According to the developer, the novel method is faster than ray tracing and more detailed than Screen Space Reflections.
80.lv
This article was originally published on GameDevDigest.com
Back with another issue, hope your game dev is going well. Enjoy!
Unity Presents a Novel Method For Generating Texture Maps - The proposed framework utilizes a PBR diffusion model in combination with a frozen RGB model.
80.lv
This article was originally published on GameDevDigest.com
Enjoy another issue, I hope you find something useful!
Efficient GPU Rendering for Dynamic Instances in Game Development - This article explores a custom rendering architecture designed to efficiently render procedurally generated geometry. O…
This article was originally published on GameDevDigest.com
Some insightful deep dives into how things work this week, plus the usual smorgasbord of great game dev topics. Enjoy!
The most important goal in designing software is understandability - When you're designing a piece of software, the single …
This article was originally published on GameDevDigest.com
Enjoy another week of tutorials, tips and good coding practices!
PID Controllers in Unity3D - This post will cover the use of PID controllers in video games. If you’ve ever used your car’s cruise control, flown a quadrocopter, or piloted a ro…
This article was originally published on GameDevDigest.com
Keep the new year chugging along with more great tutorials. Enjoy!
AI Content on Steam - Today, after spending the last few months learning more about this space and talking with game developers, we are making changes to how we handle games t…
This article was originally published on GameDevDigest.com
Hope everyone had a good end of the year. We are back for the first issue of 2024. Enjoy!
Making small games, which is fun in itself - Creating small games is an enjoyable endeavor in itself. So what constitutes a small game? According to the…
This article was originally published on GameDevDigest.com
Short and sweet this week. Enjoy!
Unite 2023: Deepening our commitment to game development - In the Keynote, we’re kicking things off with a preview of the next major, supported version of Unity – with a new name. Say “hello” to Unity 6, our …
This article was originally published on GameDevDigest.com
Back for another week. Hope you enjoy!
Why Cities: Skylines 2 performs poorly - The teeth are not the only problem
blog.paavo.me
Making Immersive Games 101: Maintaining the Magic Circle - In this article, we explore the concept of the Magic Cir…
This article was originally published on GameDevDigest.com
Unit testing, TDD, Raymarching, Raytracing, Shader deep dives and interactions, plus lots more. Enjoy!
Physically Based Rendering (4th edition) now available online for free - Physically Based Rendering: From Theory To Implementation
pbr-book.…
This article was originally published on GameDevDigest.com
Hello, a special issue this week where I finally get to show you my own game! Plus more great content from other creators. Enjoy!
List of character flaws (150+) with examples - Flaws can make your characters more dynamic, relatable, and compe…
This article was originally published on GameDevDigest.com
Retro discussions, multiplayer tools and tips, plus a lot more. Enjoy!
The Best Darn Grid Shader (Yet) - For as long as I’ve been writing shaders, there’s been one specific shader I’ve always tried to write. And I’ve always failed at it for r…
This article was originally published on GameDevDigest.com
Useful info and insights when publishing your game. Plus a lot more. Enjoy!
Visualizing Equations - If you are a student, a technical artist or a Unity enthusiast, the Visualizing Equations book can be helpful! Elevate your understanding of m…
This article was originally published on GameDevDigest.com
Back for another week. Hope you enjoy!
MMO Architecture: Source of truth, Dataflows, I/O bottlenecks and how to solve them - The main purpose of this post is to explore the limitations that we find at the data I/O level in the design of MMO s…
This article was originally published on GameDevDigest.com
A look back at game dev back in the day. Plus some great stuff on getting your game noticed, and actually making the games! Enjoy!
The Missing Middle In Game Development - There was no Unity, Gamemaker, Godot, or Unreal so if you wanted to ma…
This article was originally published on GameDevDigest.com
Back to regularly scheduled program. Enjoy!
Geometry For Dynamic Intersections - I thought this might be helpful to others trying to construct geometry for dynamic intersections.. It's not a full step-by-step but I added some of the essential…
This article was originally published on GameDevDigest.com
Keep on dev'ing out there!
I don't like to interject my own thoughts and opinions in this newsletter too often, but the obvious elephant in the room has to be addressed, Unity messed up real bad this time. There is still way too much confusio…
This article was originally published on GameDevDigest.com
Lots of interesting and varied content this week. Enjoy!
Portal Effect with Stencil Decals (BIRP & URP) - In this post I'll show you how to set up a portal effect using decals.
Minions Art
The "Weak Event" Pattern in C# - Events in C# are a…
This article was originally published on GameDevDigest.com
Tips to improve your code quality, editor tools, graphics and much more. Enjoy!
The Source of Readability - Readability is often treated as a subjective thing. When someone says code is more readable, what they really mean is they can more ea…
This article was originally published on GameDevDigest.com
Multiplayer guides and samples, animation breakdowns, AI, VFX and shaders, plus more. Enjoy!
How to create a Space Portal with HLSL in Unity - Discover the secrets of the universe and unleash your creativity with our tutorial on how to create…
This article was originally published on GameDevDigest.com
Jam packed for issue 200, blender tips, development process tips, AI and asset packs, plus lost more. Enjoy!
Unity Assembly Definitions Explained: How to Organize and Control Your Code - Assembly Definition Files (asmdef) in Unity is a powerf…
This article was originally published on GameDevDigest.com
Here's some inspiration to keep on working, plus more content to help you on the way. Enjoy!
Aiming like the Golden(Eye) era - With the ever-evolving game industry, we've created a very different look on first-person shooter games. Comparing …
This article was originally published on GameDevDigest.com
Some great design resources, shader tutorials, and lots more. Enjoy!
The Level Design Book - The Level Design Book gathers level design knowledge for 3D video games in an approachable, up-to-date, and critical way. It is for designers of all …