GameDevDigest Newsletter

A free, weekly newsletter containing Unity game dev news, articles, tips, tricks, assets, videos and more. Everything you need to keep up-to-date in the world of Unity 3D, 2D, VR & AR game/app development.
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gamedevdigest
April 19, 2024
Game Dev Digest Issue #230 - Keep It Simple

This article was originally published on GameDevDigest.com

Here is another week of tips, including some on keeping your scope achievable. Enjoy!

Nathan Tolbert pushes the limitations of new games on old consoles - Nathan Tolbert is a lead research software engineer at the National Center for Supercom…

1,319 views
gamedevdigest
April 12, 2024
Game Dev Digest Issue #229 - The Artistic Side

This article was originally published on GameDevDigest.com

A look at the artistic side of things. Enjoy!

Level up: exploring the artistic side of video game design - Existing in parallel to a world of hyperrealistic CGI is a growing segment of gaming using illustration and painterly art to make mesme…

2,137 views
gamedevdigest
April 05, 2024
Game Dev Digest Issue #228 - The Magic Behind The Engineering

This article was originally published on GameDevDigest.com

Some game dev tips before we head into the eclipse. Enjoy!

2D Water Shader Breakdown - I wanted to try out some 2D reflections and ended up with this water shader. Sampling the noise textures with pixelated UVs really helped to make it fit wi…

3,221 views
gamedevdigest
March 29, 2024
Game Dev Digest Issue #227 Animation, Mind Blowing Shaders, and more

This article was originally published on GameDevDigest.com

This issue has a bunch of great shader posts, animation related posts, and lots more. Enjoy!

Grass System Extension : Cutting - Here’s the post that explains how to extend the grass system to add the much requested feature to cut grass. The p…

1,917 views
gamedevdigest
March 22, 2024
Game Dev Digest Issue #226 - Behind The Implementation

This article was originally published on GameDevDigest.com

Another week with more stuff to help you on your game dev journey. Enjoy!

The Process of Mastering Unity for VFX & Simulation - Mirza Beig showed us his cool effects and simulations, recalled his journey with Unity and its Shuriken partic…

2,592 views
gamedevdigest
March 08, 2024
Game Dev Digest Issue #225 - Math, Optimization, Flash Deals and more!

This article was originally published on GameDevDigest.com

Some more interesting posts for you heading into the weekend. Plus don't miss those flash deals! Enjoy!

My favourite animation trick: exponential smoothing - There’s a certain simple animation thing that I’ve been using almost since I’ve ever…

4,235 views
gamedevdigest
March 01, 2024
Game Dev Digest Issue #224 - Visuals How-Tos And More

This article was originally published on GameDevDigest.com

Lot's of great stuff on visuals and their technical implementations, plus a lot more. Enjoy!

2D Destructable Terrain in Unity using QuadTrees - In this tutorial we will create somewhat optimized destructible 2D terrain that will seem familiar…

2,980 views
gamedevdigest
February 23, 2024
Game Dev Digest Issue #223 - New And Old Approaches

This article was originally published on GameDevDigest.com

Get your dev on for another week. Enjoy!

A New & Unique Approach to Creating Mirrors for Games in Unity - According to the developer, the novel method is faster than ray tracing and more detailed than Screen Space Reflections.
80.lv

Exclusi…

2,389 views
gamedevdigest
February 16, 2024
Game Dev Digest Issue #222 - Technical Art and more

This article was originally published on GameDevDigest.com

Back with another issue, hope your game dev is going well. Enjoy!

Unity Presents a Novel Method For Generating Texture Maps - The proposed framework utilizes a PBR diffusion model in combination with a frozen RGB model.
80.lv

The Occasionally U…

3,492 views
gamedevdigest
February 09, 2024
Game Dev Digest Issue #221 - Rendering Techniques and more

This article was originally published on GameDevDigest.com

Enjoy another issue, I hope you find something useful!

Efficient GPU Rendering for Dynamic Instances in Game Development - This article explores a custom rendering architecture designed to efficiently render procedurally generated geometry. O…

4,275 views
gamedevdigest
February 02, 2024
Game Dev Digest Issue #220 - Digging Deep

This article was originally published on GameDevDigest.com

Some insightful deep dives into how things work this week, plus the usual smorgasbord of great game dev topics. Enjoy!

The most important goal in designing software is understandability - When you're designing a piece of software, the single …

1,922 views
gamedevdigest
January 19, 2024
Game Dev Digest Issue #219 - Level Up Your Code

This article was originally published on GameDevDigest.com

Enjoy another week of tutorials, tips and good coding practices!

PID Controllers in Unity3D - This post will cover the use of PID controllers in video games. If you’ve ever used your car’s cruise control, flown a quadrocopter, or piloted a ro…

1,505 views
gamedevdigest
January 12, 2024
Game Dev Digest Issue #218 - Patterns, Abstractions, Complete Tutorials and more

This article was originally published on GameDevDigest.com

Keep the new year chugging along with more great tutorials. Enjoy!

AI Content on Steam - Today, after spending the last few months learning more about this space and talking with game developers, we are making changes to how we handle games t…

2,069 views
gamedevdigest
January 05, 2024
Game Dev Digest Issue #217 - Small Games, Coding Patterns, AI, Fluid Sims and more

This article was originally published on GameDevDigest.com

Hope everyone had a good end of the year. We are back for the first issue of 2024. Enjoy!

Making small games, which is fun in itself - Creating small games is an enjoyable endeavor in itself. So what constitutes a small game? According to the…

1,545 views
gamedevdigest
November 17, 2023
Game Dev Digest Issue #213 - Say Hello To Unity 6

This article was originally published on GameDevDigest.com

Short and sweet this week. Enjoy!

Unite 2023: Deepening our commitment to game development - In the Keynote, we’re kicking things off with a preview of the next major, supported version of Unity – with a new name. Say “hello” to Unity 6, our …

1,417 views
gamedevdigest
November 10, 2023
Game Dev Digest Issue #212 - Parody, Performance, Modeling and more

This article was originally published on GameDevDigest.com

Back for another week. Hope you enjoy!

Why Cities: Skylines 2 performs poorly - The teeth are not the only problem
blog.paavo.me

Making Immersive Games 101: Maintaining the Magic Circle - In this article, we explore the concept of the Magic Cir…

1,677 views
gamedevdigest
November 03, 2023
Game Dev Digest Issue #211 - Testing, Shader Theory & Implementation, and more

This article was originally published on GameDevDigest.com

Unit testing, TDD, Raymarching, Raytracing, Shader deep dives and interactions, plus lots more. Enjoy!

Physically Based Rendering (4th edition) now available online for free - Physically Based Rendering: From Theory To Implementation
pbr-book.…

2,048 views
gamedevdigest
October 27, 2023
Game Dev Digest Issue #210 - Atmospheric, Shader Effects, My Game, and more

This article was originally published on GameDevDigest.com

Hello, a special issue this week where I finally get to show you my own game! Plus more great content from other creators. Enjoy!

List of character flaws (150+) with examples - Flaws can make your characters more dynamic, relatable, and compe…

2,434 views
gamedevdigest
October 20, 2023
Game Dev Digest Issue #209 - Retro, Multiplayer, and more

This article was originally published on GameDevDigest.com

Retro discussions, multiplayer tools and tips, plus a lot more. Enjoy!

The Best Darn Grid Shader (Yet) - For as long as I’ve been writing shaders, there’s been one specific shader I’ve always tried to write. And I’ve always failed at it for r…

1,872 views
gamedevdigest
October 13, 2023
Game Dev Digest Issue #208 - Publishing Your Game, And More

This article was originally published on GameDevDigest.com

Useful info and insights when publishing your game. Plus a lot more. Enjoy!

Visualizing Equations - If you are a student, a technical artist or a Unity enthusiast, the Visualizing Equations book can be helpful! Elevate your understanding of m…

1,854 views
gamedevdigest
October 06, 2023
Game Dev Digest Issue #207 - Improving Fun, Performance And More

This article was originally published on GameDevDigest.com

Back for another week. Hope you enjoy!

MMO Architecture: Source of truth, Dataflows, I/O bottlenecks and how to solve them - The main purpose of this post is to explore the limitations that we find at the data I/O level in the design of MMO s…

1,914 views
gamedevdigest
September 29, 2023
Game Dev Digest Issue #206 - Let's Make More Games

This article was originally published on GameDevDigest.com

A look back at game dev back in the day. Plus some great stuff on getting your game noticed, and actually making the games! Enjoy!

The Missing Middle In Game Development - There was no Unity, Gamemaker, Godot, or Unreal so if you wanted to ma…

1,460 views
gamedevdigest
September 22, 2023
Game Dev Digest Issue #205 - Back To Work

This article was originally published on GameDevDigest.com

Back to regularly scheduled program. Enjoy!

Geometry For Dynamic Intersections - I thought this might be helpful to others trying to construct geometry for dynamic intersections.. It's not a full step-by-step but I added some of the essential…

1,511 views
gamedevdigest
September 15, 2023
Game Dev Digest Issue #204 - 2 Minutes To Midnight

This article was originally published on GameDevDigest.com

Keep on dev'ing out there!

I don't like to interject my own thoughts and opinions in this newsletter too often, but the obvious elephant in the room has to be addressed, Unity messed up real bad this time. There is still way too much confusio…

1,712 views
gamedevdigest
September 08, 2023
Game Dev Digest Issue #203 - Simulations, Patterns, VR and more

This article was originally published on GameDevDigest.com

Lots of interesting and varied content this week. Enjoy!

Portal Effect with Stencil Decals (BIRP & URP) - In this post I'll show you how to set up a portal effect using decals.
Minions Art

The "Weak Event" Pattern in C# - Events in C# are a…

1,882 views
gamedevdigest
September 01, 2023
Game Dev Digest Issue #202 - Clean Code

This article was originally published on GameDevDigest.com

Tips to improve your code quality, editor tools, graphics and much more. Enjoy!

The Source of Readability - Readability is often treated as a subjective thing. When someone says code is more readable, what they really mean is they can more ea…

1,586 views
gamedevdigest
August 25, 2023
Game Dev Digest Issue #201 - Multiplayer, Animation, and more

This article was originally published on GameDevDigest.com

Multiplayer guides and samples, animation breakdowns, AI, VFX and shaders, plus more. Enjoy!

How to create a Space Portal with HLSL in Unity - Discover the secrets of the universe and unleash your creativity with our tutorial on how to create…

1,816 views
gamedevdigest
August 18, 2023
Game Dev Digest Issue #200 - Develop Faster

This article was originally published on GameDevDigest.com

Jam packed for issue 200, blender tips, development process tips, AI and asset packs, plus lost more. Enjoy!

Unity Assembly Definitions Explained: How to Organize and Control Your Code - Assembly Definition Files (asmdef) in Unity is a powerf…

1,753 views
gamedevdigest
August 11, 2023
Game Dev Digest Issue #199 - Inspiration Issue

This article was originally published on GameDevDigest.com

Here's some inspiration to keep on working, plus more content to help you on the way. Enjoy!

Aiming like the Golden(Eye) era - With the ever-evolving game industry, we've created a very different look on first-person shooter games. Comparing …

1,566 views
gamedevdigest
August 04, 2023
Game Dev Digest Issue #198 - Design, Shaders, AI and more

This article was originally published on GameDevDigest.com

Some great design resources, shader tutorials, and lots more. Enjoy!

The Level Design Book - The Level Design Book gathers level design knowledge for 3D video games in an approachable, up-to-date, and critical way. It is for designers of all …

1,814 views
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