Destination: Failure

Damn kids, get off my lawn!
42 comments
16 entries
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takingsometime
November 16, 2006
Wibbly demo ready early.
Torque Game Builder is proving a little easier than I'd expected (so far anyway), so I've got a playable version of Mr Wibbly ready. Unfortunately I only have a Windows version (building the Mac version keeps dying for some reason), which you can download from here (.zip, 1.65Mb). It is still missi…
934 views
takingsometime
November 15, 2006
TGB Wibbly!
After having "real-life" get in the way for a few weeks (damn work), I've started work on the Torque Game Builder port of Mr Wibbly. I hope to have a playable demo ready by early next week, but in the mean-time here's a little video ('cause all the cool kids are doing it) demonstrating my current p…
1,033 views
takingsometime
October 24, 2006
The code, she is done.
Thanks for all the positive comments on Mr Wibbly. I've "finished" the XNA code to Mr Wibbly (see previous post), and you can download it from here (80kb). It's even got some commenting [smile].

@ Rob Loach: I signed up on OpenXNA to post the project there, but haven't got the slightest clue how to …
1,102 views
takingsometime
October 22, 2006
Canada is cold.
In the interests of learning XNA, I decided to port my old B&W game (Mr Wibbly) from the original C#/MDX1.1 version. A few changes were made, the resolution is now much larger and easier to see, and I made the game wide-screen. Without further delay, some screens:

* Title screen:

* Early game sho…
1,190 views
takingsometime
August 08, 2006
Being obsessive-compulsive sucks.
It's been a while, which indicates how exciting my life is.

I finally went to my graduation on Saturday, which involved sitting on the stage for two hours watching 500+ students graduate while I waited for my turn. Thankfully that is the last graduation I'll attend, and the very last formal educatio…
1,222 views
takingsometime
July 15, 2006
Thanks.
Thanks to everyone for their suggestions to my previous post. I've now got Rise of Nations (PC), Advance Wars 2 (GBA), Final Fantasy Tactics (GBA), and Starcraft (PC) on order (it wasn't in stock). Now if I could just buy enough time to play them all.

I'm actually planning to shift the focus of my …
830 views
takingsometime
July 13, 2006
RTS recommendations.
Has anyone got any personal recommendations for good RTS games? I'm looking for something with good AI, and preferably on the PC (although any system except PS2 is OK). The last RTS I played was the original WarCraft (and I was crap at it).

After quite a long break (since early March), I'm finally g…
1,249 views
takingsometime
July 03, 2006
And the winner is....
It's been a while. I had the poor fortune of getting the flu a few weeks back, which basically put me in bed and unable to program for a while. I got it at the Strung Out/Death By Stereo concert (which was awesome btw). That'll teach me for going out in public.

Not a huge amount has been happening, …
964 views
takingsometime
June 13, 2006
Untitled
For those keeping score, I didn't get the job at my University, despite having my supervisor on the selection committee. Since the selection process is now over, I can actually talk to my supervisor to arrange what I'm going to do in the future. We are supposed to have a meeting this week (I hope) …
870 views
takingsometime
June 05, 2006
Nothin' much.
Not much has been going on lately, but I keep getting the feeling that I should update this journal more often.

I'm still waiting on my thesis results (I've got the examiners reports, and I'm very happy), but I have to wait for them to pass through the University's bureaucracy before I can say much.…
952 views
takingsometime
May 06, 2006
Draft of article 1.
I've finished a quick draft of the first part of my camera control article PDF. I'd appreciate any feedback on it before I spend time revising the writing and continuing on with other techniques.

Thanks.
910 views
takingsometime
May 02, 2006
Two updates in two days.
Quote:
Could you get some type of gameplay using that model?


I'm not entirely sure I understand what you mean.

I managed to spend a bit of time today fixing some of the bugs in the code. In particular the aspect ratio bug (thanks for the heads-up). Here's some revised pics:




The code is now usable (runn…
765 views
takingsometime
May 01, 2006
It's been a while....
Quite some time since I updated this. I've been spending a ton of time working on job interviews and such, so haven't done too much development or writing.

In aid of my article on third-person camera control (see earlier entries), I've decided to hack together some sample code. This code basically a…
765 views
takingsometime
March 27, 2006
Article outline.
After spending the best part of the week slacking off and building furniture, it's back to work.

As promised, the general outline for the camera control article is as follows (slightly modified from my thesis):

Article/Section 1 - Camera Control Techniques
This article basically describes the differen…
825 views
takingsometime
March 19, 2006
2D games kick ass.
Greetings again.

I'm still waiting for my C# books to arrive, but decided to forge ahead and start coding anyway. The result is a remake of the first part of the classic Amiga game "Mr Wobbly Leg and the Invaders from Space". I'm sure you're all familiar with it [smile]. Unfortunately my friend and …
1,058 views
takingsometime
March 15, 2006
Keeping out of direct sunlight: An Introduction.
Greetings all!

I signed up to GDNet+ a while back, but didn't want to start a journal until I had something to talk about. I still don't have anything to talk about, but I figured I'd start a journal anyway.

A little about me:

My name is Owen Bourne, and I'm a 27 year old male from the Gold Coast in A…
992 views
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