So I implemented Parallel Split Shadow Maps. This works slightly better than Cascaded Shadow Maps. I think that the difference in PSSM is that there is a "crop matrix" which basically "zooms" the split according to the frustum size, and there is only one projection matrix used for the lights POV…
So, I am implementing Cascaded Shadow Maps (CSM) on DirectX 10 using geometry cloning to render the scene to multiple shadow maps only once. However, I have an "artifact", more specifically, I think it's surface acne... I tried different depth value bias, but I am not sure if a slopedepth bias wou…
Just added shadow mapping to the engine... I'm thinking of trying out shadow volumes instead... with mapping a very high res texture is needed to get good results in an open enviornment such as space... here's a movie
I just updated my camera model and I like it better than my old one. The new physics engine is going to be quick... I plan on splitting it off into it's own thread. Here's a movie of the physics in action. Ad here's a screenie.
I decided to drop Tokamak and write a physics engine myself... so far I have it about 70% done... it's an RK4 integrator and it models springs as well... it's much faster and of course, I have more control over it so I can tweak it on a per-project basis...
Collision detection is next... I'm still n…
Collision detection is next... I'm still n…
I have reactivated my account. I'm in the middle of re-writting my game engine starting with the graphics... the old one was a beast and it got out of control real fast. I was not using refactoring and well, it just collapsed.
At some point, One has to just take intiative and go... this is it, I…
At some point, One has to just take intiative and go... this is it, I…
Hello,
I have been very happy with my xbox 360, until this morning. I powered it on and I received the 3 Flashing red lights. I went through the customer service. I was told that I had to pay ~$160 and wait about 3 weeks to get a new console. Why, should I have to pay $160, after spending ~$500 for …
I have been very happy with my xbox 360, until this morning. I powered it on and I received the 3 Flashing red lights. I went through the customer service. I was told that I had to pay ~$160 and wait about 3 weeks to get a new console. Why, should I have to pay $160, after spending ~$500 for …
I have made some major changes and additions over the holidays... I fully intergrated Tokamak Physics SDK and added an octree for faster culling of objects. I'm also trying out some models from 3drt.com. I'm not sold on them though yet, but I do like the alien ships.... Check out the showcase for…
So, I've just finished playing around with the Tokamak Game SDK, which is a physics and collision detection sdk. Man, it's easy and it's quick. However, the community seems dead, so that scares me and is making me hesitate about committing to it... Also, no source, So i can't port it over to an …
So, I've just finished playing around with the Tokamak Game SDK, which is a physics and collision detection sdk. Man, it's easy and it's quick. However, the community seems dead, so that scares me and is making me hesitate about committing to it... Also, no source, So i can't port it over to an …
So, I've just finished playing around with the Tokamak Game SDK, which is a physics and collision detection sdk. Man, it's easy and it's quick. However, the community seems dead, so that scares me and is making me hesitate about committing to it... Also, no source, So i can't port it over to an …
There's a new wallpaper over at deviant art, it's an ingame screen shot. I've finally overcame a huge hurdle in my graphics engine.
Unfortunatly I under-estimated the effort of developing a full fledged game on my own. It is taking far longer than I expected. At first I was thinking of a One year Time frame that would've had a beta out by the Summer of 2006 and the release by Xmas 2006. Not going to happen. I am now looking…
Phew!
Well, really, it's for an alpha.
I've started integrating my engine with DXUT. This way I get a UI for free. At least the menu systems. The reason why i'm doing this, is to produce a stable and robust product. DXUT has all the annoying configuration stuff already done. It also has alot of UI…
Well, really, it's for an alpha.
I've started integrating my engine with DXUT. This way I get a UI for free. At least the menu systems. The reason why i'm doing this, is to produce a stable and robust product. DXUT has all the annoying configuration stuff already done. It also has alot of UI…
I have decided to refactor the engine. I will keep my graphics engine and effects. However, I will migrate over to DXUT as the framework. This will help out with config issues.
Other Things in the works for a December Beta
* Integerate a third party physics engine.
* I will rework the UI elements.
*…
Other Things in the works for a December Beta
* Integerate a third party physics engine.
* I will rework the UI elements.
*…
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