Cascaded Shadow Maps

Published February 27, 2009
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So, I am implementing Cascaded Shadow Maps (CSM) on DirectX 10 using geometry cloning to render the scene to multiple shadow maps only once. However, I have an "artifact", more specifically, I think it's surface acne... I tried different depth value bias, but I am not sure if a slopedepth bias would work or if playing around with the rasterizer state will help out... I will have to try when I get home tonight.
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