Rusted Treetops DevBlog

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An inside behind-the-scenes look at developing a hobby-based indie game from start to release.
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6 entries
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AndyPett
December 05, 2022
I've changed my strategies!

Last time I wrote about how I implemented the strategy pattern into my state machine to allow for customized behavior that was easy to change and maintain.
(You can ready more about that by clicking here if you want).
Well, since then I have added more and more desired behavior into my Game Design Do…

26,699 views
AndyPett
November 24, 2022
Creating a State Machine when you haven't decided every behaviour yet!

I am making a Game Design Document, I promise!
But I wonder if my eagerness to start writing some code is a contributing factor to making the code more dynamic and reusable.
I'm no expert, but I feel it is.

Replaceable and reusable

You see, I already knew I wanted to have a State Machine, and I am maki…

13,390 views
AndyPett
November 10, 2022
When life happens, you go back to games.

We started as a group of volunteers who wanted to make a game. Well, life happens, people had to leave the project, and for me - I ended up spending a long time in the hospital, spent 1.5 years recovering and now I'm finally back on track with my life, my job, and my movies, music, etc.

So what abou…
6,657 views
AndyPett
October 08, 2020
Writing readable code (tips and guides)

If you're a seasoned programmer, you might know this already, but it's also likely that you ignore it for the same reason.

 I am a huge fan of writing clear, readable code, so in stead of a pure devblog, I wanted to spend some time on what I think should be adopted by every programmer - readabi…

21,072 views
AndyPett
September 24, 2020
Concept art for main character

When creating a game, you want to create a universe. Something the player can immerse themselves into, and become a part of.
So you want the player to feel something.

The art style you choose is a great way to elicit certain emotions in the player.

Quirky, eerie and disturbing

Even though we want Ruste…

5,269 views
AndyPett
September 17, 2020
Components based programming

I have been looking at Data Driven Development with Unity, but so far I haven’t been able to understand how everything works in that aspect with the jobs, burst compiler etc. Maybe I will later, but for now I want to focus on what I know so that we can build this game and get it done.

What I did lik…

4,905 views
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