It's been a while since i last updated this journal, time constrains prevented me from updating sadly I have not been able to write any game related code myself. Up untill recently i had a lot of things I wanted to read and to use to get back on track but lacked a lot of motivation to get it going.…
A year orso ago I made a small post on how I made the "vyper" engine. And lately I have been scouring the Beginners forum again in my free time and noticed a lot of people are still wodering what langauges to use etc etc.
I have found most of the notes i took in the 7 weeks I made vyper and was curi…
I have found most of the notes i took in the 7 weeks I made vyper and was curi…
Been having some issues with my PC again... Thankfully this time around I have not lost anything important.
I have been reading mostly the backlog of C++/ DirctX notes i made when I was working on the Vyper engine. sadly the people I worked with are all busy with school again so I guess we can say …
I have been reading mostly the backlog of C++/ DirctX notes i made when I was working on the Vyper engine. sadly the people I worked with are all busy with school again so I guess we can say …
Nothing much has been going on, but since I promised to be updating more often here is whats been going down:
I am currently trying to figure out how to optimize the Collision detection in the freespace 2 engine. Also I have been reading a lot of math courses because I realized a BIG struggeling bl…
I am currently trying to figure out how to optimize the Collision detection in the freespace 2 engine. Also I have been reading a lot of math courses because I realized a BIG struggeling bl…
I have been very lack with my updates to gamedev, needless to say my RL has been really busy adn hectic.
I have thusfar binned most of my source code in an effort to start "new" . I also have 5 courses that i am currently following from the Game institute :
1. Game Mathematics
2. C++ 1 & 2
3. Dir…
I have thusfar binned most of my source code in an effort to start "new" . I also have 5 courses that i am currently following from the Game institute :
1. Game Mathematics
2. C++ 1 & 2
3. Dir…
Finally sorted out the stupid Vista issues, and since there is NO website detailing it i will just post my solution.
If you use Vista 32 bit you can only use 3.5 Gigs of RAM. If you want to use more you have to use Vista 64 Bit. The problem comes around here, apparantly there is a teething bug that…
If you use Vista 32 bit you can only use 3.5 Gigs of RAM. If you want to use more you have to use Vista 64 Bit. The problem comes around here, apparantly there is a teething bug that…
Today I finally decided that after nearly a year of following Vista and hoping things would improve that i would hop back to XP. The reason your asking?
It just hogs so much space and lets not forget that it has its own special wishes at first i had written around 2-3 pages on this blog that made m…
It just hogs so much space and lets not forget that it has its own special wishes at first i had written around 2-3 pages on this blog that made m…
Been working at the bank for the past few months and have had 0 time to do anything constructive game wise. I had to program an XML Generator that could generate valid XML output for a Java web application. Ofcourse their XML Specification set just did not exist and I couldnt make something out of …
Sorry for the period of no activity. I am currently working at a bank and basically its sucking up all my time. I am at work at 7 in the morning and leave at 5 so for me there is basically no real "break" to work on the engine. I have been looking for DirectX 10 tutorials but so far I have not foun…
As the design below implicated we have finally gotten the stupid Visual Sourcesafe 2005 working (sure pays off being a student!). Right now I have written some code that allows us to have "resource" files meaning that we do not need to give everyone individual files anymore for the sound and such …
As some of you may know, I am currently working on a multithreading solution for my game. Right now we decided to make the Thread a class in itself to improve extendability. But also to ensure there is only one point where we have to maintain code.
As I am a relative programming novice I decided to …
As I am a relative programming novice I decided to …
I am terribly sorry for the complete lack of updates on this journal. Its something I hope I will not have to do again soon. Firefly is now finally from the Design to coding, not much coding itself is done. But we have opted to go for the multithreading approach as an experiment the design we drew …
nothing much to say honestly,
I have been chugging through a TON of theory on Multithreading but sadly I have as of yet not made a design of the firefly engine Version 1 as it would be called. I do have a few set goals I want to implement, and I got 2 very eager people waiting to join the fun and ge…
I have been chugging through a TON of theory on Multithreading but sadly I have as of yet not made a design of the firefly engine Version 1 as it would be called. I do have a few set goals I want to implement, and I got 2 very eager people waiting to join the fun and ge…
sorry for the lack of updates had a 10 day holiday and basically a few Reallife things happened to me, aswell as to other members in the team so sadly engine wise not much has been done yet except preliminary planning of the concepts and things we want to add.
I have bought a multithreading book whi…
I have bought a multithreading book whi…
Just a small heads up,
I am going on holidays for 10 days so my updates will be a little scarce now. I will try to update when I am in switserland but I think i prefer offline time. I have a few goals to make and 10 days is really noy enough for those ;)
Most likely my goals will focus on the followi…
I am going on holidays for 10 days so my updates will be a little scarce now. I will try to update when I am in switserland but I think i prefer offline time. I have a few goals to make and 10 days is really noy enough for those ;)
Most likely my goals will focus on the followi…
Is a pain to understand, there are not really good guides out there meant for games. I have read some of charles petzold's Programming Windows Fifth edition but it does not seem it gives a lot of idea how to resolve the problem of synchronization.
Furthermore the Xbox presentation does give an idea…
Furthermore the Xbox presentation does give an idea…
Hello everyone, some good news to report.
I have just finished assembeling a new group and we have decided on a name we will pass on as from now on :). I have been asking a few friends I have met on Gamedev to form a development team. To list the names of our group:
EasilyConfused - Programmer / shee…
I have just finished assembeling a new group and we have decided on a name we will pass on as from now on :). I have been asking a few friends I have met on Gamedev to form a development team. To list the names of our group:
EasilyConfused - Programmer / shee…
as some of you might have noticed on the beginner forum, I was having a good discussion with some people about Multithreading. After talking to the group who work on Vyper a couple of things have been opted for:
Vyper will be renamed to M.A.G.E the reason we have opted to do this is because we rathe…
Vyper will be renamed to M.A.G.E the reason we have opted to do this is because we rathe…
Gamedev going down for nearly 2 weeks :s, we have been mostly working on cleaning up the code and I have been reading on how to implement DirectX. We have been thinking of adding Multiplayer but have not found a good guide on how to implement it. Other then that it sounds like its a quite complex u…
slowly but surely getting to the 10,000 mark. Did not think I would manage to do that so fast within a few months considering the scope of what it first was the project.
On the project itself, currently we are mostly just cleaning up the code, and getting ready to hand in the engine to the teacher …
On the project itself, currently we are mostly just cleaning up the code, and getting ready to hand in the engine to the teacher …
Here is a Release build of vyper for people who prefer seeing what we have done rather then snooping in the code :) You need to have all the files extracted right next to each other its nothing special but it does show what the game currently is capable of.
We are probably going to be releasing the…
We are probably going to be releasing the…
Sorry for the long time of silence, but basically the group was a little tired and needed a small break to get ourselves a little more sorted, I have a resit for the exam next weds and hopefully I will pass it this time (really need to learn how to write Vectors out on paper).
Hopefully before weds…
Hopefully before weds…
Nothing really serious to report,
We are going to try and release a new version friday that basically has the following changes:
1. KErnel.CPP becomes a Class aswell
2. Cleanup functions will function properly (memory leaks gone)
3. Fixed the heightmap (no promise)
4. some more D3D tweaks
5. A real Abstr…
We are going to try and release a new version friday that basically has the following changes:
1. KErnel.CPP becomes a Class aswell
2. Cleanup functions will function properly (memory leaks gone)
3. Fixed the heightmap (no promise)
4. some more D3D tweaks
5. A real Abstr…
Sorry its a few days late, had to fix things and had some unexpected problems. Here is a release commented, cleaned up that should work nicely. Sadly the heightmap is still crap. Maybe someone can take a look at whats going wrong. Other then that we have a dynamic camera, a few rendered scenes. And…
Finally a different post!
Tommorow (monday) is the rollout date, meaning the code wll be given one final debug sweep and basically commented so that the code looks clean and well documented. I am also releasing a document with basically the following:
- Explanation of how the engine works
- Design and…
Tommorow (monday) is the rollout date, meaning the code wll be given one final debug sweep and basically commented so that the code looks clean and well documented. I am also releasing a document with basically the following:
- Explanation of how the engine works
- Design and…
Really need to think of another way on posting regarding the subject ;)
Heightmap almost working, we have multiple different scenes running in the engine meaning that our 3D component is basically able to handle multiple different windows at the same time. Which I think is quite good, it might ofcou…
Heightmap almost working, we have multiple different scenes running in the engine meaning that our 3D component is basically able to handle multiple different windows at the same time. Which I think is quite good, it might ofcou…
Just came home from the exam, to be honest it was quite a weird test. Some of the wording in the test itself I did not understand. Hopefully its a pass, but i am a little "neutral" on the result of the test. I know I got the C++ pretty spot on. But i think the DirectX questions were a bit too deep …
nothing new to report, we are basically on a "lockdown" seeing as I got an exam about this course in 2 hours :). Its a shame i did not get any feedback on the things I posted. But I guess its sitll not advanced enough for the real techies which ofcourse I understand.
I found a good site for people w…
I found a good site for people w…
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