Journal of Xrystal

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Xrystal
June 07, 2007
Reflecting on Shadows
Slowly but surely I have been progressing with my project or should I say projects as I jump around and do different things depending on my mood.

Anyway, the latest addition to my source code collection is my Stencil class.

Using the relevant chapters in 'Introduction to 3D Game Programming' by Fra…
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Xrystal
January 04, 2007
GUI Update
Well, finished the last of the interface controls. Well, apart from check boxes but may be able to get away with copying the CloseBox class for that and use either CloseBox visual and ScrollBox visual depending on selectability.

The screen components currently look like this:



Next step, figure out w…
914 views
Xrystal
January 02, 2007
Beginnings of a GUI System
The last couple of weeks I've been working on a GUI system and after the first pitfall moved onto another way of creating a GUI.

It currently looks like this but has no functionality of yet. The coloring is generated from an effect file so we can play with that later and make things snazzy.

The las…
889 views
Xrystal
January 02, 2007
Been Busy of Late
Just in case anyone was wondering. Probably not but here goes anyway.

I haven't got round to updating the journal because 1) I keep forgetting its here and 2) I have been busy.

I shifted away from Managed DirectX for the moment. I know its something I will have to get back to at some point but ther…
872 views
Xrystal
September 01, 2006
Noisy Pictures
Well now that I can draw a pretty terrain I thought I should see about looking into how those rendering programs get those nice landscapes generated and lovely textures.

Whilst trying to get a marbly texture I managed to get the following image to appear using the following code:


bool DXTerrain::Gene…
859 views
Xrystal
August 29, 2006
Ah the fun of generating textures
Well, I've been spending the last few months recoding my base code as I had avoided testing return codes and such things and wanted to make the code as multi useable as possible.

A brief breakdown of what I have so far is as follows:

DXBase - Handles the basic requirements of directx.
DXFont - Handl…
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