The Wild West of Programming

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Beginning game programmer and musician, procrastinating extraordinaire.
15 comments
14 entries
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Ceoddyn
August 26, 2008
...More Terrain
So today I decided to implement this rendering list I've been thinking about for the terrain quadtree. After some mucking about I came up with a pretty awesome method that maintains a static list of nodes. This way I only add/remove nodes that have either become hidden or visible since the last fra…
946 views
Ceoddyn
August 25, 2008
Radiohead
Just got back from a Radiohead show. at the hollywood bowl. fucking mindblowing. the bowl is a pretty awesome place as well:



exit music was great and is probably my new favorite radiohead song. they did a completely out of control version of idioteque. I felt like i was at a justice show. paranoid a…
1,012 views
Ceoddyn
August 24, 2008
Game Concept
I finally put my jumbled weed-induced thoughts on the game in to something resembling words. I was originally opposed to this explanation because of all the shit people trying to make online RPGs get, but here it goes:

It's going to be a online action RPG set in a fantasy world. There will only be p…
1,125 views
Ceoddyn
August 23, 2008
More Terrain
Still slowing bangin away on the terrain. I've changed my mind slightly about the type of game I'm trying to make which cut down on the performance I'm going to need out of the terrain a lot. For now I'm trying to work with just one 1024x1024 map in any one round.


Anyway, here you can see the 1024x1…
1,163 views
Ceoddyn
August 19, 2008
Multitexturing
Just a quick little update-

multitexturing is of course a lot more presentable than LOD, so of course it had to go in first! Here are some shots:



I pull three texture values from a RGB color map and fill in missing values with a backup 'dirt' texture. My plan is to allow each quadnode to set its own …
1,063 views
Ceoddyn
August 18, 2008
Quadtree
I managed to implement a quadtree into the engine to structure the terrain. Currently I'm displaying 9 sections of 512x512 terrain which are split up down to 128x128 quadnodes. I'm hoping properly scaled this will give me a decent view distance and good performance. That combined with removing save…
1,060 views
Ceoddyn
August 07, 2008
Back
It's been nearly two years since my last entry, but I've decided to get back into the game here. I'm currently entering my sophomore year at UC Santa Barbara as a computer science major, just as I had planned back then. Though I was hoping to get into a hip east coast private school I couldn't poss…
10,742 views
Ceoddyn
November 18, 2006
Thinking Functionally
I've been reading SICP and watching UC Berkeley's videos on programming paradigms. It uses Scheme and starts with functional programming, something I've been finding very enlightening compared to the C++ stuff I've done (and fun!)

Just now I wrote an Nth root solver:


; find nth power
(define (nth x po…
958 views
Ceoddyn
November 05, 2006
Life Goes On
I decided to try installing Ubuntu (my first shot at Linux) on my mostly defunct laptop (I spilled a drink on it destroying its keyboard functionality, so I have to use a USB keyboard with it). Getting the wireless network card to work with Linux has been loads of fun, no wonder so many people are …
1,010 views
Ceoddyn
October 30, 2006
It's Crunch Time
As a reminder for myself:
-study for physics SAT (one month to learn everything I don't know - and I only learned mechanics in my physics C AP class)

-college essays
-college apps
-college interviews
-college recos
-college brag sheet

-do homework
-study for AD (fuck china...)

-guitar
-run
-program
-write a no…
1,114 views
Ceoddyn
October 23, 2006
V-v-v-vectors
Sorry, I was trying to come up with a really exciting entry name.

Anywho, I picked up the (YAY USED!) books:
3d Math Primer for graphics and game developers
Introduction to 3d game programming with directx 9.0

and will be working through them concurrently with my current Console Combat 2 project and fi…
804 views
Ceoddyn
October 21, 2006
Release!


I've completely my first game titled Console Combat 1. Yay! It's currently in the Showcase: Console Combat 1


Source code is included and it's licensed under the do whatever the hell you want with any of my code (not that you would want to use that ugly uncommented clusterfuck) license(TM).

Error hand…
901 views
Ceoddyn
October 19, 2006
Hackery: The Beginning
I implemented my first hacky design today =D In the console combat game I've been working on, on the weapon dealer screen it shows your gold as a fake menu option:




I've also been thinking a lot about how I'm going to portray Jesus in the novel I'm writing in November. Right now I'm thinking it can g…
842 views
Ceoddyn
October 15, 2006
Hello World!
Hello citizens of gamedev, this will mark the beginning of my epic journey through developer journal land. I figure I'll just start with the basics on everything me and you leave you wondering why you spent the last couple minutes reading this.

I'm a 17 year old high school senior living in the very…
1,027 views
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