I know, I know, I haven't made a journal update in such a long time and feel free to glare and throw rocks at me as much as you'd like. But, hear me out here for I have come with great tidings! The project I'm working on (codenamed kEngine), is coming along very nicely and here's a demo for you a…
We submitted our 4E4 contest entry to SourceForge and it was approved so for the past while I've been fooling around with the CVS. I think I've finally figured it out now by using PuttyGen, PuttyAnt, Putty and TortoiseCVS. It's all setup now, although having to try and get it setup again on anoth…
I've updated ScreenCap to Version 1.2. The two major things in this update are the installer and thumbnail generation. Through the installer, you can have it automatically when Windows starts up, which is nice. I made the installer using Nullsoft Scriptable Install System which was a new thing t…
After attempting to take some good screenshots of Blastoids a while ago, I decided that I should make a screenshot capturing program that would not only take shots of the fullscreen, but also of the active window. ScreenCap is the aftermath.
[Austin Powers] YEAH BABY, YEAH! [/Austin Powers]
I'm look…
[Austin Powers] YEAH BABY, YEAH! [/Austin Powers]
I'm look…
Blastoids now has a showcase entry. There's a lot wrong with the game and I'd like to fix it up someday when I have the time. It has been released now though, so that's a good thing.
[SoundEffects]Pew Pew Pew Pew[/SoundEffects]
The GDNet Toronto IGDA Meeting is being held today at the CBC Building.…
[SoundEffects]Pew Pew Pew Pew[/SoundEffects]
The GDNet Toronto IGDA Meeting is being held today at the CBC Building.…
Blastoids is finally out at version 1.0 . I added a bunch of sounds as well as found a bunch of bugs that needed fixing. It would be great to get bosses and enemy ships flying around so that I could play with AI, but I just don't have the time now between eating, sleep and biking. Sorry about th…
With the new GDNet Gathering feature comes GDNet Toronto! We've already met once and the next time will be the first official meet. All from Toronto must attend.... Apparently Pouya doesn't like the ass touching so he won't come. Unfortunate.
I haven't done much in the ways of development. Work…
I haven't done much in the ways of development. Work…
I just watched Thirteen and thought it was pretty crazy. To sum it up for those of you who have yet to see it, it's about an young innocent girl who joins a new social group of friends and gets into drugs, alcohol, sex and attempted suicides. I don't remember knowing any girls like that when I wa…
Sadly there hasn't been no news as to the work situation. But that means that I've had time to work on my own personal projects. No, not the asteroids clone, ProcessProtect. It's my first attempt at a useful program in C#.
It's main goal is to pretty much moniter your system. You can end multipl…
It's main goal is to pretty much moniter your system. You can end multipl…
I was bored, so I decided to post in this thing as it has been a while. I finally tried out C# with Direct3D and it's damn awesome. I went through the first two official Microsoft Managed DirectX tutorials and this is the result:
Yes, it's a spinning triangle with a main menu and yes, it's going t…
Yes, it's a spinning triangle with a main menu and yes, it's going t…
Being unemployed is worse that I thought. With school finishing for the summer, I'm out sending resumes to, well, everywhere. The odd contract job is my source of income at the momment and need a full time thing soon. I've been sending my resume out but noone is responding. I might just have to…
You now have a limited amount of lives in Blastoids as well as health and shields. Don't have any type of powerups or anything like that, and it would be nice to have the shields slowly regenerate or something like that.
You'll notice the music change up (No, Linkin Park is no more [smile]). You c…
You'll notice the music change up (No, Linkin Park is no more [smile]). You c…
I fixed the bug that was popping up on exit as well as put in some midi files. The problem had to do with one of the loops that I didn't start up correctly. As for the particles disappearing, that was my attempt at dynamically seeing if it needed the downgraded graphics (bad idea), I'll make an i…
I've finally made a playable demo of Blastoids. It's still in heavy development, but I think it's looking great....
It's just been so busy lately with school and trying to find something to do for the summer that I haven't really had much time really focus on the project. I really want to get this…
It's just been so busy lately with school and trying to find something to do for the summer that I haven't really had much time really focus on the project. I really want to get this…
Finally, I've made a simple particle engine:
Sorry for the lack of good image quality, don't have any decent image editing software on this computer. So far the particle engine only has the ability to make particle explosions, but soon I'll have particle guns and all that great stuff as well as gra…
Sorry for the lack of good image quality, don't have any decent image editing software on this computer. So far the particle engine only has the ability to make particle explosions, but soon I'll have particle guns and all that great stuff as well as gra…
I did a bunch of work on the asteroids clone. Since I reworked Lucid I had to completely start over with this one. The code is nicer looking now and is significantly smaller. I can pretty much copy over what I did minus about two hundred lines to result in the same thing.
In other news, this is k…
In other news, this is k…
Well, I decided to have a go at more scripting and I made huge progress. I have quite the nice framework for a scripting engine going using Lua. No screenshot for you guys today, but here is an example of what you can do with the wrapper so far:
#include
#include "scriptengine.h"
using namespace st…
Haven't really done much lately on the engine. I made up another test and made some modifications on a bunch of little stuff....
About a week ago I finished up fooling around with TinyXML and got encryption working with it. I'd really like to get permanent online highscores working though. Probab…
About a week ago I finished up fooling around with TinyXML and got encryption working with it. I'd really like to get permanent online highscores working though. Probab…
Have a simple menu system along with a progress bar now....
Note that this is only a demonstration of the simple main menu. It's quite easy to understand as well from the end-programmer side:
Note that this is only a demonstration of the simple main menu. It's quite easy to understand as well from the end-programmer side:
// Main.cpp
#include "lucid/base.h"
// The label at the bottom
class CLabelTest : public System::GUI::Label {
v…
It seems I have been missing out on posting for a past few days. I've been uber busy with programming stuff for other people I haven't really had time to work on Lucid lately. These include a PHP script to generate an RSS feed for $17, a complete website to view artist information and pictures, a…
Lately I've been playing around with third party GUI systems and got fed up so I started to make my own. I decided events would be the most crucial thing in it so I based the whole system around those. So far I just have a button class which is rather simple to set up. You create the button clas…
I just reworked some of the base functions to Lucid to make it easier to use. Someone asked how to move a image around with the mouse so I took the challenge and did it up: Download "You Gotta Move It". You just move the image around by dragging the mouse, so I don't really see the point in why …
Not much has been happening on the home front. I decided to somewhat rework Lucid a bit so to make game states and everything much easier as the amount of annoyingness I faced with Asster. I've put in TinyXML support and have been playing around with it recently. It's very cool, but the document…
I did a bunch in the Asteroids clone. You could even hit the asteroids and make them blow up into smaller ones. But, there comes a time in a project when it annoys the hell out of you and you decide to redesign it. The problem came out of nowhere and started saying that a namespace that was decl…
Made huge progress with the development of Aster...
Download current test. It now has an options screen (keyboard/mouse and graphics detail), mouse controls, keyboard controls, working physics..... The next task is collision. I really like how the mouse control worked out. The problem with the m…
Download current test. It now has an options screen (keyboard/mouse and graphics detail), mouse controls, keyboard controls, working physics..... The next task is collision. I really like how the mouse control worked out. The problem with the m…
Just added the ship and bullets to Aster. Sadly the vector math is really screwed up with the ship so whenever you attempt put on the thrust, the ship disappears. I'll get to that later. You can also see how screwed up the image transparency is on the asteroids are. I'll fix that when I get the…
Did some work on Aster (working title)... The asteroid image transparency is screwed up as well because I saved the asteroids as JPG instead of PNG. Whoops... Easily fixable though. Haven't started the actual game code. Just have the asteroids flying around randomly. Should they bounce off one…
I've made a big leap in the progress of Lucid. Not only did I fix the major game state problem I was having, I also encorporated zooming into the sprites and made it so that the camera was seperate from the surface screen. This allows camera view changes which will become mighty helpful later on.…
Advertisement
Popular Blogs
Advertisement