I've been experimenting with Lua and it's pretty neat:
Might even encorporate it into the engine sometime. It would hard to control gamestates using Lua though. It would be interesting though. Having a completely Lua driven game engine. I'm sure it has been done before. Any thoughts?
Speaking of…
Might even encorporate it into the engine sometime. It would hard to control gamestates using Lua though. It would be interesting though. Having a completely Lua driven game engine. I'm sure it has been done before. Any thoughts?
Speaking of…
I've begun the first game using the Lucid engine:
That's only after about 5 minutes of coding [smile]. Thanks goes to noaktree for the sprite. I still have some ideas of stuff that's missing in Lucid and will slowly implement them in while I get the chance. Some state controllers would be nice as…
That's only after about 5 minutes of coding [smile]. Thanks goes to noaktree for the sprite. I still have some ideas of stuff that's missing in Lucid and will slowly implement them in while I get the chance. Some state controllers would be nice as…
Happy Valentines Day. I hope everyone's out "macking" it up with their significant other [smile].
On the development side of things, easy game states are now implemented into the engine. It works on a single function pointer. I could've done it millions of different ways, but I think this is the …
On the development side of things, easy game states are now implemented into the engine. It works on a single function pointer. I could've done it millions of different ways, but I think this is the …
I reworked the engine's image loading a bit so now it loads images dynamically and makes it so that you don't load an image twice or anything like that. I've also translated the primatives support from SDL_gfx into the engine you can easily call up System::Graphics::Primatives::Draw____() and you'…
I didn't really do anything exciting today. I uploaded the FMOD DevPak I created to DevPaks.org . It's pretty neat, check it out if you use FMOD with Dev-C++. I'd like any feedback on it.
One of my friends was asking for an easy way to kill processes so I came up with ProcessKill:
When run, it jus…
One of my friends was asking for an easy way to kill processes so I came up with ProcessKill:
When run, it jus…
Rotation is now implemented into the sprites:
It took me a while to figure out how to compile SDL_gfx (for SDL_rotozoom) with Dev-C++, but I got it. I've also put together a nice little DevPak for SDL_gfx and plan on releasing it to the DevPak Repository as soon as I get the time. So be patient. …
It took me a while to figure out how to compile SDL_gfx (for SDL_rotozoom) with Dev-C++, but I got it. I've also put together a nice little DevPak for SDL_gfx and plan on releasing it to the DevPak Repository as soon as I get the time. So be patient. …
There's now a vector class built into the engine:
Every ball on there goes at the angle you shoot it at based on the mouse location. They also have a nice bounce algorithm in there which just changes the angle based on the bounce angle normal you provide. I'll upload the demo once I get the time. …
Every ball on there goes at the angle you shoot it at based on the mouse location. They also have a nice bounce algorithm in there which just changes the angle based on the bounce angle normal you provide. I'll upload the demo once I get the time. …
Well, the engine is making progress. Sound has been successfully implemented and it's very easy to use on the end-programmer side. Loading from different image files and from different surfaces is now in there. I did up a little demo to test its capabilities:
Try it out. I haven't really experim…
Try it out. I haven't really experim…
Lately I've been so bogged down with so much work and school and projects that I just don't know what to do. I manage about 1.5 hours of my own personal time on the computer each day and that doesn't really give me much time to work on my own projects.
... Be right back. Check back in a few minute…
... Be right back. Check back in a few minute…
Haven't really been that productive lately. Reworked the text system so it's faster, takes up less memory and has alignment properties:
Now it just needs a rework of the audio system, some more primative drawing functions, math library, new sprite system, a tile system.... Have a ways to go.
Random …
Now it just needs a rework of the audio system, some more primative drawing functions, math library, new sprite system, a tile system.... Have a ways to go.
Random …
Finally... After fooling around with SDL_TTF for quite a while, I got text output happening. It's quite ugly code for now, but I'll fix it up when I have more time. It loads every font into the font map and then uses it from there. Isn't it pretty?
And yes, it still needs a new background image. …
And yes, it still needs a new background image. …
Thanks to noaktree, I've been making progress with some small GameBoy Advance development. By slowly going through this article I've successfully made a movable ball for the GBA. It's nothing much at the momment, but will be something someday.
Random Interest
Random Interest
I haven't really accomplished much in the past few days. I'd really like to be productive but just can't find the motivation or the time. I'll get some hard work done next week though. It's going to be grand.
I did, however, manage to release a PHP RSS Reader. It was released as an extension to …
I did, however, manage to release a PHP RSS Reader. It was released as an extension to …
I was kind of bored and was talking with the good ol' Ben Ryves and he said he put up a news reader on his site. This interested me so I took a look at his code and had a shot at my own. PHP RSS News Reader. It reads topics from the lounge as well as some of the topic's content. You can change …
I've been working on my new engine for a bit lately. I planned out how it would work this time as well so it's coming along quite nicely. Here's a small demonstration of what I have so far:
It's pretty easy to use this time around with the namespace modular structure. When I attempt to use the Sy…
It's pretty easy to use this time around with the namespace modular structure. When I attempt to use the Sy…
I've begun a new asteroids clone project. I'm planning it to be a very minimal project and then see where it can go from there. I've also planned out how the project will be set up so expect the code to be cleaner then rBlocks'. No screenshots yet as I'm reworking the wrapper/engine completely. …
I've been working on a new way to display projects. With this method, you send an array of all project information into a function and then it handles how to display the information. Whether you're in the project listing, or in a project page, it shows the information. I have an example up at pr…
After a bunch of modifications and additions to rComments, it is finally released. I know a bunch of you were looking for it, well there it is. Complete with installation script and everything. Just read the readme.txt for help installing (you need to be running rWeb).
I've dipped my hands into C…
I've dipped my hands into C…
I contacted my good friend Kaysik and he told me about phpBBFetchAll. A nice little script that could extract values from a phpBB forum. I successfully implemented the script, but it didn't conform to rWeb very nicely, so I decided to ditch the idea. rComments works quite nicely and I don't thi…
Due to the lack of time I've had recently, I haven't actually completed much on the development side. I wish I could be more productive, but can't think of anything to do. I made some minor adjustments to the backend of my site, but that was about it. You should expect rComments to be released s…
For some reason, I put up Search Functionality on my site. It really doesn't need it, but oh well. Anyone else have experiences using a search feature on their personal site?
Random InterestAdvent Children looks pretty good.
Random InterestAdvent Children looks pretty good.
I've reached a certain stage in my life where I'm realizing that I'll never get to where I always dreamed I would be.... If that makes sense. But no time for ranting right now. All I can do is do my best in everything I partake in. And that's damn good, I must add.
On the development side of thin…
On the development side of thin…
Now that the Christmas season is over, everyone is getting back to work and, in my case, school. I've got a fairly nice timetable this time around and I hope to take advantage of it.
On the development side of things, all I've really finished is a new shamelessly stolen style for rWeb named Gila. …
On the development side of things, all I've really finished is a new shamelessly stolen style for rWeb named Gila. …
Well, Happy New Years everybody. I hope you didn't drink too much.....
As for my new years resolutions for 2005:
[Edit: H…
As for my new years resolutions for 2005:
- Achieve over 85% in all of my classes.
- Complete a large game project in a small team.
- Get a part time job for the rest of the school term.
- Make a work-out routine effective in March.
[Edit: H…
I'm just saying hi. I've been so busy with Christmas, family, and getting ready for New Years. Lack of time for development or anything. So, hi!
Random InterestTrillian + I.M. Everywhere = Amazing
Random InterestTrillian + I.M. Everywhere = Amazing
I've uploaded the first Tetris entry on the GDNet Showcase! I'm so proud.
I switched around my Wiki settings so now you can access pages by going to wiki.robloach.net/Hello.
Random Interest
BassDrive internet radio is perfect for long programming nights.
I switched around my Wiki settings so now you can access pages by going to wiki.robloach.net/Hello.
Random Interest
BassDrive internet radio is perfect for long programming nights.
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