Redemption of the Damned dev diaries

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Developer diaries of the future PC survival horror "Redemption of the Damned" (RoD).
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18 entries
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MiroWin studio
July 14, 2022
Dev diary: abyss.

The Black Abyss is one of the locations in our future PC survival game, part of a large multi-level dungeon, along with the catacombs, caves, churches...

This mysterious complex, left by unknown, got its name from the dark and endless abyss, through which thin bridges are stretched.

Everything indica…

2,914 views
MiroWin studio
June 18, 2022
Dev diary: fire wall.

Fresh news about the ongoing work on "Redemption Of The Damned".

Gamepad support was added a month ago.  

Now we are working with new locations and, as a result, actively expanding the functionality of gameplay events.

Here is one of such novelties - a fire wall. Designed to protect the player fr…

3,435 views
MiroWin studio
May 10, 2022
Work with environment and level design

In the new "Redemption of the Damned" developer diary we're happy to show the new location. 

Fascinating backgrounds, bizarre rock shapes, towering and menacing walls are the results of working with the environment and level design, which is worth paying attention to. 

It is not surprising …

5,380 views
MiroWin studio
April 28, 2022
Action improvements

All in all, it seems some time since we shared an updates of #RedemptionOfTheDamned" development.  

And finally we're happy to show the significant progress for the last monthes.  

In this video we focused on:

  • improved visual & sound effects when causing and receiving damage, using weapo…
6,368 views
MiroWin studio
March 17, 2022
Dev diary: dynamic fog density.

Despite everything, MiroWin studio's work on the project "Redemption of the Damned" continues. And it continues, of course, also until victory! ??

? For example, we are honing the realism of natural effects - the video shows the current result in terms of the dynamic density of the fog when changing…

3,128 views
MiroWin studio
February 16, 2022
Dev diary: selector.

? Working on the interaction with equipment and optimizing controls for different devices, we plan to create a number of mechanics and UI elements that would:

  • improve the usability of such interaction;
  • compensate some peculiarities of the character's armament for a better game experience.

? In particu…

4,552 views
MiroWin studio
January 25, 2022
Dev diary: chort.

Our game's bestiary is updating with a new character and, like all monsters in the game, his unique behavior and special requirements for how he is killed are key points in our work, but only a small part of what is required to fully realize his unique profile. 

Indeed, for this scoundrel, a co…

1,839 views
MiroWin studio
January 14, 2022
Dungeons

The dungeons in our game are as tortuous and varied as the work on them. 

Current state:

6,186 views
MiroWin studio
January 06, 2022
Dev diary: boss summoning

​You may remember that a large assortment of monsters is planning to be in RoD, each with unique approach to their liquidation. Bosses and mini-bosses are no exception.

One of the features of the boss mechanic is their summoning, which is done through a certain ritual.

The video shows the simplest ve…

6,189 views
MiroWin studio
December 31, 2021
Dev diary: ragdoll

What could be better than killing the imps in different ways?  

Beautifully slam the enemies against the elements of the environment, for sure.

We thought that even if the addition of cinematic interactions does not match the realistic behavior of objects, it contains its fair share of fun even …

5,369 views
MiroWin studio
December 24, 2021
Dev diary: quest and dialogue systems.

We keep the tradition of talking about the work on the "Redemption of the Damned" project every week, because it's great to see your interest and get honest feedback at the development stage.

This time we will show a small example of the fusion of the quest system and the dialogue system.

By this mom…

5,610 views
MiroWin studio
December 16, 2021
Dev diary: three-barelled pistol.

? The subgenre of "Redemption of the Damned" project is more of an RPG. In this regard, the game implies a progression in various aspects of the gameplay - both in the complexity of monsters and locations, and in the availability of new equipment to the hunter.
Therefore, we continue to replenish ou…

5,956 views
MiroWin studio
December 08, 2021
Dev diary: damage system.

One of the main and most important issues when working out the mechanics of melee weapons is the damage system.

There are many approaches, each of which is necessary for one purpose or another - from the simplest point damage, like in Counter Strike and similar games, to almost absolute match of the…

4,035 views
MiroWin studio
November 30, 2021
Dev diary: hand-to-hand combat

​In the harsh world of "Redemption of The Damned" the player can be left without any staff at any time, because in case of death, everything that was brought to battle will be lost.  

Therefore, it would be unfair to leave the player totally without possibility to defend and opportunity to…

4,518 views
MiroWin studio
November 23, 2021
Dev diary: blunderbuss

In #RoD, players head to the Europe of 16–17 centuries - a period of wars and revolutions. Thirty Years' War and Eighty Years' War, Franco-Spanish and Italian wards, English Civil War etc.

Of course, these events took place in the same time with the successes and failures in the development of hand-…

1,960 views
MiroWin studio
November 16, 2021
Dev diary: inventory and character parameters.

Let's touch on the parameters of the main hero in a little more detail, as well as the inventory, which you may have already seen in recent videos about the development of the game.

Redemption of the Damned (PC horror, Steam, Q2 2022). Devdiary: inventory and character parameters

The inventory (equip…

3,975 views
MiroWin studio
November 10, 2021
Dev diary: сombat mechanics.

Each type of evil in the game has its own approach to its liquidation. In order to plan and realize the suitable battle tactics, we're expanding player's combat capabilities and arsenal.

You can see some in the video:

  • parry, causing stunning of the enemy;
  • blocking with loss of stamina;
  • fast hit with no…
13,164 views
MiroWin studio
November 02, 2021
Redemption Of The Damned. Development progress (October 2021).

✊ We invite you to take a look at the video, which partially incorporates the results of "Redemption of the Damned" development during the recent months.

6,901 views
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