Robot, Ninja, Pirate, Monkey

85 comments
42 entries
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Slather
February 24, 2010
Light or Dark? Installer crap. Music Hack.



I've been trying to decide whether a light or dark negative space is more functional, and which looks better. I'm a fan of the silohuette style, but I think I'll go with a nightclub theme- mostly dark with bright colors in the foreground.

Thank you for testing, Staffan! I wish I had a vista or win…
1,306 views
Slather
February 17, 2010
Fishy


Its been awhile, but progress is being made on my fishy prototype. I have a friend that's mentoring me to help me finish this project. He's a lead designer at a game company right here in town. I'm starting to use some techniques from agile development to make a schedule and track my progress. …
1,397 views
Slather
December 03, 2009
Project Organization and Deployment
Wow, its been another month already. I'm been making progress and killing bugs but I haven't finished a journal entry because I always feel like I'm explaining things in a way that isn't understandable or interesting. Anyway, I'll have gameplay-relevant entries soon. This one's about organizatio…
1,635 views
Slather
November 04, 2009
The Life Aquatic

Here's the player's character at (almost) full size.

The control scheme is like Asteroids with a cursor. The direction you move the cursor is the direction your character faces. The cursor's distance from the player determines the character's speed, and where you looking. You could previously zoo…
1,289 views
Slather
October 28, 2009
Aquarius update


Demo Download(win32)

Lately, I've been working on my top-down, sea-creature game. The basic idea is that you explore, find prey to eat, and avoid predators. Its really a labor of love. I've made a lot of progress since the last update but I'll post smaller updates instead of one giant entry.

A t…
1,323 views
Slather
August 27, 2009
Sprite Render Script for Max
I just posted my sprite render script (for 3dsMax) here at ScriptSpot. I don't know if any gamedev journalers use Max or need rendered sprites, but here it is! More info here.

1,669 views
Slather
August 24, 2009
Demo, Video Settings, Culling


Aquarius Demo (with Ninja Demo)
Here's my water game prototype so far. There isn't anything to do except bother the snakes. Today, I did some profiling with the Shiny profiler, made the level update loop more efficient, and suddenly my app runs faster with vertical-sync on than without. What the he…
1,171 views
Slather
August 11, 2009
Rock you like a Slatherricane
I've been learning CSS and thought it would be fun to make my journal match my site. You can get to my site by clicking on the flag at the top. There's hardly anything there yet, and I'll probably repost some significant posts from the last year. I have plans to post my custom model format spec wi…
1,079 views
Slather
July 21, 2009
Its about time.
For the first time, I've separated my engine code into its own project and built it as a static library. It was laughably easy. Not arrogant laughing, but relieved laughing. I've never had the need to build a library, or enough common usable code to warrant doing so. I have a GUI editor that inhe…
921 views
Slather
July 19, 2009
Entity Files
I've finally done away with the sprite data files and put the data directly in to the entity-XML file. Now the object type, name, collision model, image filenames and type info (diffuse, normal, etc), all the sprite animation data, and actions (sprite linkage) are all in one file for each entity. …
1,243 views
Slather
June 30, 2009
Demo
Ok, I finally uploaded the demo! I also have a new name that's much more fitting for me than this 'robot' business. Thank you Drew!

Demo (win32)

If you want to fly, just hop on one of the green guys and start shooting them. Stickybombs ('n' key) are the best for keeping them away from you. There's a…
839 views
Slather
June 30, 2009
Demo
Ok, I finally uploaded the demo! I also have a new name that's much more fitting for me. Thank you Drew!

Demo (win32)

EDIT:
Demo 2

If you want to fly, just hop on one of the green guys and start shooting them. Stickybombs ('n' key) are the best for keeping them away from you. There's an elusive bug in…
987 views
Slather
June 28, 2009
Imaginary deadline is over.



My self-imposed deadline is this weekend, so I'm almost out of time. I've learned a lot and managed to make a significant amount of progress on my project. My "engine" isn't complete or even ready to make a respectable game, but it should work just fine for the prototypes I'll be working on. I'm …
744 views
Slather
June 16, 2009
Mini-game, Sound, Explosions
GameJolt has a contest going on with the theme, "shocking". Entries are due Friday before midnight. I'm going to try to whip up something to put my tools/skills to the test. It will force me to stop procrastinating with some things that I must do, such as using custom resource files. I'm going t…
951 views
Slather
June 07, 2009
Weapons Demo
Ok, hopefully this one works for everyone. I've completely done away with my awful filesystem and replaced it with something very simple. I've tested the app on an old laptop without MSVC++ installed, and it worked fine.

Weapons Demo (.zip) Win32

I'd be interested to know if/how it runs on your syst…
794 views
Slather
June 06, 2009
Weapons



Windows Demo (.zip) (untested for Vista/7, should work fine on XP) 8.5MB
I'd be interested to know if/how it runs on your system. Any comments welcome.

IMPORTANT: The first line in "config.cfg" needs to be the path of the folder. If it doesn't work, please let me know. Also, a value of '1' for VSYNC …
986 views
Slather
May 24, 2009
Untitled
Sadly, I haven't done much for the project in the last few weeks. My only excuse at the moment is that I've just built my new computer, and I'm in the process of moving everything over. Reinstalling everything will take a day or two. Quick specs:

CPU: AMD Phenom X4 940 3.0Ghz
Mobo: Gigabit GAMA790-…
927 views
Slather
May 01, 2009
Fullscreen toggle using SDL and OpenGL

I was sick of having to exit my app to switch to fullscreen, and finally implemented a fullscreen toggle method. I thought someone getting started with SDL and OpenGL could benefit from knowing how I do it, so here's a mini-article:

There isn't an easy way to do a fullscreen-switch with SDL and Open…
3,811 views
Slather
April 25, 2009
Level Editor
I figured out what was wrong with my system, and I can hardly believe the truth. I had given up, formatted, and reinstalled windows. I was installing the latest graphics drivers when I decided to turn off my firewall (and unplug the cat-5) because it kept giving me Allow/Block options and slowing …
892 views
Slather
April 21, 2009
Playtest Mode
I've managed to make a weeks' worth of progress in the last month.
I've recovered the same playable functionality that I had months ago, but it now uses a better system.


I've also improved the level editor slightly. I'll post more soon. Oh, I'm using a shader that reduces the contrast of the backgro…
970 views
Slather
March 26, 2009
Deadline: End of June
The Entity Editor is now the Sprite Editor and works exclusively with the Sprite class. I'm going to make Entity into a subclass of Sprite ( and call it CollisionObject ) because there will be much fewer entities without a sprite to render (like triggers) than sprites that don't have collision mode…
854 views
Slather
March 02, 2009
Entity Catalog, Level Editor started
I really want to have something to show for all my effort this year. I always underestimate how long it will take me do anything, so I'm going to say it will take me until June. I mean really, I just want to finish a SINGLE level prototype so I have something to show, but I approached this project…
1,385 views
Slather
February 12, 2009
Entity Editor
The revolute and prismatic joints now have an interface for adjusting their joint limits, and the limits are drawn correctly on the joints. Joints can be selected and repositioned, too. Bodies and shapes can now be copied by Crtl-dragging them. I spent a good amount of time trying to make it possib…
831 views
Slather
February 06, 2009
Entity Editor update
I've had some good progress on the Entity Editor. I have my first joint working, only a revolute (rotator) so far. Each joint requires that two bodies be selected, but since I don't have the ability to select multiple bodies yet, I just had it keep track if any extra body that's below the selected …
1,037 views
Slather
January 31, 2009
Tool video
Ok, here is a video of the GUI editor, and Entity editors. It starts with the GUI editor, and I admit that I didn't do a great job showing the features of it, but then it shows the entity editor, and the ability to create shapes, load sprites, move and rotate shapes and bodies, delete shapes, and …
883 views
Slather
January 29, 2009
Entity Editor
I'm ecstatic. I've put aside the GUI editor for now, and have started writing the Entity Editor. In the past few days I've managed a lot (by my standard).

Heres a composite of the editor:


I'm now using XML for the entity files, which includes the collision data. If the entity is a sprite, the file in…
961 views
Slather
January 17, 2009
Finally decided to use ortho
I'm using a camera scheme that, by default, centers on the player's character and aligns to the Z-axis. The player can "look around" by translating the camera around the X/Y plane, but keeps it's orientation. I gave the camera a little rotation in the direction of the cursor as well. I mentioned in…
909 views
Slather
January 05, 2009
GUI, heap corruption
Progress for the GUI Editor has been slow. I've been trying to figure out a way to have special gui panel to dynamically display all the properties for the element that's being edited, and provide widgets to adjust these properties. I'm unsuccessful so far, resorting to adding widgets for the commo…
1,081 views
Slather
December 19, 2008
Engine Overview
I think I've put this off long enough. I'm going to explain how my program is structured and why. There's so much to cover, its ridiculous. I'll start with the SDL-based framework I'm using and the sub-systems it runs. Its really very simple. I'm going to post all my code for anyone interested. Th…
974 views
Slather
December 04, 2008
GUI

GUI








The images show the GUI editor and an in-level shot with collision shapes showing. The level doesn't have anything to look at yet. I want to write a level editor before I start throwing art into it.

I'm focusing on the GUI system and it's editor for now. Then I'll use the editor to make the UI for t…
854 views
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