Heyo! Been forever and a day, but I'm back, and hopefully to stay. And be productive, because like most others here, I've a game idea I want to see come to fruition. As such, I've disconnected WoW and Guild Wars and other non-productive distractions, trying to get down to business. Part of getting …
Right-o. This will be my last post on here for about a year. Or it should be if all goes well. As you may have known prior (or just after reading the bit at the top of the journal), I'll be heading off to the Air Force in February. ~95 days left till I ship from the day of this post, give or take a…
[Edit: Per the request of benryves, the apparent resident grammar expert, invite should not be used when invitation is available for usage. So I've changed it.]
Huzzah! Thanks to dohtem giving me an inviteinvitation, I've been fortunate enough to play around with Google Wave for the past...almost a …
Huzzah! Thanks to dohtem giving me an inviteinvitation, I've been fortunate enough to play around with Google Wave for the past...almost a …
Mirrored Here
What? Part 2 already? ZOMG! SRS BIZNIZ TIEM!
Anywho...
Righty-o. So in my previous post, I went over the rough draft of the rnfnBNF language. And now I'm supposed to go over "Intellisense, Scope, and AutoFormatting ideas/problems I have, as well as any changes I come up with and/or from …
What? Part 2 already? ZOMG! SRS BIZNIZ TIEM!
Anywho...
Righty-o. So in my previous post, I went over the rough draft of the rnfnBNF language. And now I'm supposed to go over "Intellisense, Scope, and AutoFormatting ideas/problems I have, as well as any changes I come up with and/or from …
Mirrored Here
Right, so in an effort to design a decent parser for rnfnCodeLite to use for syntax highlighting, as well as possibly IntelliSense and AutoFormatting, I need to write out what I need for it to do, and throw out some rudimentary ideas. For whatever reason, doing so in WordPress' tool se…
Right, so in an effort to design a decent parser for rnfnCodeLite to use for syntax highlighting, as well as possibly IntelliSense and AutoFormatting, I need to write out what I need for it to do, and throw out some rudimentary ideas. For whatever reason, doing so in WordPress' tool se…
Righty-o! I'm closing in on getting the control finished up. Progress moves a bit faster when one actually works on the project. Granted, I'm only working a little on it, but that is a little more than what I was. Just gotta keep trucking. Etc.
Horizontal scrolling is now implemented in rnfnCodeLite…
Horizontal scrolling is now implemented in rnfnCodeLite…
Had a good bit of fun today implementing the Visual Studio Designer end of CodeEngine. Prior to this, the Engine property of my rnfnCodeLite control had been non-interactive in the Designer. Now you can select all known classes that inherit CodeEngine, and aren't abstract. You can also set the prop…
Having put in my notice a while ago to my current job, this coming Thursday is my last day there. While I do feel somewhat guilty, and a lot foolish, when I think about various people being laid off due to the lovely economic conditions at present who might love to have my job, and would definitely…
Jumping on yet another bandwagon, you can also see this post at my blog Any comments there(if, for some weird reason, you decide to comment there instead of here) may take a bit to go through the approval process since I may not check it very often. <.<
Since I'm working on the second official…
Since I'm working on the second official…
Just a quicky before I leave for work, so no page length entry today. [smile]
Word wrap still hasn't been implemented in the drawing code, not sure if the caret down problem I mentioned last time will be a problem at all, now that I think about it again.
Took care of the lines to be parsed problem by…
Word wrap still hasn't been implemented in the drawing code, not sure if the caret down problem I mentioned last time will be a problem at all, now that I think about it again.
Took care of the lines to be parsed problem by…
First off, big thanks to both shawn in #gamedev and EqualityAssignment here. shawn assisted me with certain event firing(the whole problem/solution was made obsolete by some other changes I made, but still), and EqualityAssignment pointed out an error I had with my UndoRedo collection. I've made a …
Hullo again. Nothing major to update, but here goes.
rnfnCodeLite
Current 'Public' View
rnfnCodeLite
Current 'Public' View
public sealed class rnfnCodeLite : Control
{
// Methods
public rnfnCodeLite();
// Properties
public bool AutoIndent { get; set; }
public Color BacklightColor { get; set; }
public Color BorderColor …
I'm beginning to think I'm updating a tad too much, even though this whole writing thing is helping flesh things out. I'm afraid the quantity will take away from the the quality. What little there is.
rnfnCodeLite
Yay. Worked on it a bit more. Per the linebreak support I mentioned last time, I think …
rnfnCodeLite
Yay. Worked on it a bit more. Per the linebreak support I mentioned last time, I think …
Well, technically tis the "almost evening before Christmas", but whatever.
rnfnCodeLite
CollapseData has been added, but still needs fleshing out, probably when I implement the collapsing code. TextNode should be done. I made a little undo/redo engine, wittly named UndoRedo. Text, too, should be done…
rnfnCodeLite
CollapseData has been added, but still needs fleshing out, probably when I implement the collapsing code. TextNode should be done. I made a little undo/redo engine, wittly named UndoRedo. Text, too, should be done…
It is about 11:35pm EST, so I'm not quite sure whether this posting will make Friday or Saturday in GDNet world, but I'm close! Also, I'm attempting a cleaner, more professional look via formatting and the todo list above (code stolen directly from Evil Steve's journal and then prettified/modified)…
It would seem that I'd fallen off the face of JournalWorld for a bit. Or maybe I just broke through its space-time continuum. We may never know.
In regards to any actual progress I may or may not have made on my rnfnCodeLite project, I must say not much. I don't think I've worked on it, really, for …
In regards to any actual progress I may or may not have made on my rnfnCodeLite project, I must say not much. I don't think I've worked on it, really, for …
Haven't done a whole lot, but I managed to fix some things in the past day or so. Most of it had to do with my ignorance of things. Imagine that.
The backspace key now works. Apparently Control.IsInputChar states that the backspace should count as a char. I didn't notice this until I started playing…
The backspace key now works. Apparently Control.IsInputChar states that the backspace should count as a char. I didn't notice this until I started playing…
I seriously need to post more in this thing. And stop playing Oblivion. At this rate, I'm paying ~$4 a post.
I've redesigned everything and each different subclass, as well as the CodeLite class itself, has its own file. Here is a regurgitation of Lutz Roeder's .NET Reflector's dissassembly of the …
I've redesigned everything and each different subclass, as well as the CodeLite class itself, has its own file. Here is a regurgitation of Lutz Roeder's .NET Reflector's dissassembly of the …
Wow. Been forever since I've updated. Probably cause I've not had time to work on the control much.
Not a whole lot has been done. A lot of time was 'wasted' on 'trivial' things that are mostly cosmetic, but *will* have to be handled before release(if that ever comes). Included in the list are thing…
Not a whole lot has been done. A lot of time was 'wasted' on 'trivial' things that are mostly cosmetic, but *will* have to be handled before release(if that ever comes). Included in the list are thing…
Much to benryves' chagrin, I've yet to give up on attempting to make Text my own little collection instead of using LinkedList<> or StringCollection. This iteration of 'design' is somewhat better than the last IMHO.
public class Text:System.Collections.IList where T:Text.TextNode
{
public clas…
First post! Woot! Etc!
Firstly, introductions. I'm nerd_boy. Sadly, I've never really coded anything bigger/better/greater than Asteroids(DirectX 8, I believe). I've spent perhaps the past year not doing much coding at all, starting to for a couple of hours then stopping. I've told benryves countles…
Firstly, introductions. I'm nerd_boy. Sadly, I've never really coded anything bigger/better/greater than Asteroids(DirectX 8, I believe). I've spent perhaps the past year not doing much coding at all, starting to for a couple of hours then stopping. I've told benryves countles…
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