Ha ha, "blog" became "journal".
In other news, this sickness is back and is rough. But if something good has come of it, it has led to taking a couple of health measures:
Drinking fire water. This stuff is just great generally, but especially if you are not feeling well.
To make, in a tall glass add..…
In other news, this sickness is back and is rough. But if something good has come of it, it has led to taking a couple of health measures:
Drinking fire water. This stuff is just great generally, but especially if you are not feeling well.
To make, in a tall glass add..…
Been sick for a couple of days, but felt better today - whew.
Pride in your shell scripts is a bit like a builder showing off his scaffolding. Still, since it's the frame of mind I've been in most recently when tinkering with this project, here is my make-installer batch file. It uses the NullSoft …
Pride in your shell scripts is a bit like a builder showing off his scaffolding. Still, since it's the frame of mind I've been in most recently when tinkering with this project, here is my make-installer batch file. It uses the NullSoft …
[font="arial, verdana, tahoma, sans-serif"][size="2"]Here I'll give a brief description of the project I've been working on most recently. It's called Poiesis. Since its very infant release ca 2 weeks ago (Windows: http://www.mediafire...rpqwzkedlbp3elx), it is a utility for allowing a user to crea…
Yesterday was my first day of tutoring a student in C & C++ online. I'm still figuring out the best methodology for all of this. I've taught various students in various subjects over the years, and have found that schedules can easily get out of hand. If anyone else is looking to go down this r…
Tomorrow I'm going to be performing a screen share with someone, and I was embarrassed by the state of the desktop on my old XP test machine. Mostly due to that, I more-or-less organized all the files on that computer, so I'm happy but don't have much to share tonight.
However, I did have another Wi…
However, I did have another Wi…
[font="Helvetica, Arial, sans-serif"][size="2"]Every once in a while it is worthwhile to step back and take a look at easily remedied inefficiencies. Here is a setup change I only just made, but which will be used a great deal. Maybe it could be handy for someone reading this.
It's annoying in Windo…
It's annoying in Windo…
Okay, so this is a little bit of a schizo stroll in which I'll be talking to myself aloud, because this is pretty much the only time today I've had thoughts to myself.
Recently I've been using a C-based script in my projects. I have been very happy with the consistency of having my main project in C…
Recently I've been using a C-based script in my projects. I have been very happy with the consistency of having my main project in C…
Hey, free dev log & a much faster site - nice job, GameDev!
Okay, so I've broken the images from my old posts; well, maybe this will prod me into upkeeping a web server again, for consistency's sake.
Hope all are well. Perhaps I'll just begin by describing a little about my views on Linux. Basica…
Okay, so I've broken the images from my old posts; well, maybe this will prod me into upkeeping a web server again, for consistency's sake.
Hope all are well. Perhaps I'll just begin by describing a little about my views on Linux. Basica…
In keeping with the theme of human affliction, pestilence, conflagration, and the like that has touched some of the development notebooks lately, I'll just say that I spent the last week out of town because April was in need of medical attention. There is a lot going on at the moment.
Not the least …
Not the least …
For many years, I've wanted a 32-bit FPGA RISC SOC with a little on-chip RAM, bus, and controllers. Something like a Microblaze. Also, I'd like this attached to a 640x480x16b LCD and a 16b audio system. I'm just putting this out there, in case anyone hardware-minded might be interested in fusing th…
I made first-round changes to my previously submitted article. Looks like it will be on GameDev! I really was not expecting much in the way of feedback, just a boolean, "That'll work", or, "Improve submission". What came back instead was an in-depth breakdown from Gaiiden [Rev: From the staff edito…
We're taking a trip to Bitville. If you don't care for the place, you may want to hop off now.
Recently I have fortunately had a little time to sit and think, but very little time to code. This is a dangerous situation for code-crafting junkies, because we will begin to optimize and redesign everyth…
Recently I have fortunately had a little time to sit and think, but very little time to code. This is a dangerous situation for code-crafting junkies, because we will begin to optimize and redesign everyth…
I submitted an article to GameDev! Title: "Dynamic noise" [Rev: now "Moving noise"]. I'm hoping it doesn't get rejected, because I like it. And, you know, that would feel not so good. But then I'd make lots of copies of my article on toilet paper rolls and install them everywhere I went. Afterward …
Currently adding 2D rigid-body collision detection and response. There are a few different types of 2D sprite game that I hope to support through the script with a common data structure and method. This could take some time.
Downloaded some ambient sounds from whitenoisemp3s.com. If you have any rea…
Downloaded some ambient sounds from whitenoisemp3s.com. If you have any rea…
The flu's been pretty rough these last few days, so I haven't done much, but did take out some features that won't be useful enough to upkeep in the game I'm working on, and improved a couple little bits.
Now I'm using set-pixel methods to do special graphics processing, instead of performing a fina…
Now I'm using set-pixel methods to do special graphics processing, instead of performing a fina…
It is necessarily taken for granted but nonetheless incredible how we perceive the light structures around us. Although cultures around the world can perceive color differently (the Japanese do not emphasize the distinction between green and blue, for instance), color tends for humans to be linked …
A couple of days ago, while trying to decide on the best and most reusable way to write some programs, I had a conception of what would be my ideal script interpreter. At first it didn't appear to be something in which a person could write a complete, fun game, but now I think it's possible. It won…
I've been trying to prepare a little library over the past few days, along with a couple of websites. After I knew what I was doing, I thought it wouldn't take much work at all to transform my code into a DLL, but it took a bit more wrangling than I thought. In the process, I dropped support for Wi…
It's very likely this article exposes my lack of knowledge about current games in play, but it seems relevant from my experience. I'm using the term adventure-action to differentiate the subject game from games considering themselves action-adventure, which might be any game with any story at all.
1…
1…
Added #define statements around some code blocks to make them optional to compile, and now adding a method to blit the background image fullscreen, 256-color paletted, and stretched. The best part is, I can use the 1MB (inverse) z-buffer to store the background image, since this is a nonocclusional…
I have created the background image for my minor game from a couple of images I found on the web and edited. I really like it.
Also, I have been using OpenMPT to create my first .xm files. It has been such a joy. I noticed Trapper used it, so it seemed like the right thing to do. Yes, the .xm create…
Also, I have been using OpenMPT to create my first .xm files. It has been such a joy. I noticed Trapper used it, so it seemed like the right thing to do. Yes, the .xm create…
An idea came last night for a simple minigame. I wanted something fun that might pull together quickly. It is nice to have a light at the end of a tunnel, so that work may be developed in a double-ended process, concentrating on what one is doing and what one would like.
I won't describe the project…
I won't describe the project…
Joel Davis' current GameDev article "Better Programmer Art" inspired me to do some image-making. I could really relate to his section on pixel-pushing; I've gone down that path too often. This is a graphic design of dolphins that came to me a couple of months ago. I constructed it today using GIMP …
Here is some email correspondence I've had over the past couple of days that seemed fruitful. It regards the problem of event paths in games. (The message begins with a remark about an Ernest Adams article from 2006 that is not meant to be unduly disparaging.) It uses the vocabulary and phraseology…
Here I am in a little electronic heaven, fulfilling this longtime desire for a developer notebook on Flipcode - I mean, Gamedev. Herein will reside a compilation of whatever game-development material seems noteworthy. Really, I am good at getting off-topic, but will at least try to form some superf…
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