Lately, my side project has been:
http://members.gamedev.net/TANSTAAFL/pdg/dd/dungeondelver.html
NOTE: i don't make any promises about it working in any browser other than firefox.
It doesn't look like much now, but it's a good deal along actually.
It is a text based dungeon adventure editor written en…
http://members.gamedev.net/TANSTAAFL/pdg/dd/dungeondelver.html
NOTE: i don't make any promises about it working in any browser other than firefox.
It doesn't look like much now, but it's a good deal along actually.
It is a text based dungeon adventure editor written en…
Recently, I have been spending much more time looking at other's code than writing my own. Often, I am translating code from one language to another.
What really comes clear to me is that a developer usually has the best of intentions on being organized, but by the end is just throwing in code to g…
What really comes clear to me is that a developer usually has the best of intentions on being organized, but by the end is just throwing in code to g…
Upon further investigation, The Answer is an XMLHTTPRequest object.
What that means, however, is that there needs to be a back end.
Which is not really a problem. A single page that does the server side saving and loading stuff is not a problem.
I still plan on serializing to JSON strings, so that's w…
What that means, however, is that there needs to be a back end.
Which is not really a problem. A single page that does the server side saving and loading stuff is not a problem.
I still plan on serializing to JSON strings, so that's w…
The Goal: to use javascript for everything.
The Project: A javascript version of Space Trader. (mainly to determine feasibility of javascript for large projects)
The Snag: Data persistence between page visits.
Ideally, this should be client side, so that no server side login sy…
The Project: A javascript version of Space Trader. (mainly to determine feasibility of javascript for large projects)
The Snag: Data persistence between page visits.
Ideally, this should be client side, so that no server side login sy…
I'm doing a simple investigation with html and javascript: http://ernestpazera.googlepages.com/GuessMyNumber.html
Knowing full well that you are likely to use a browser that I do not (I use IE7, and I'm OK with it), you can tell me which browsers it fails to work in. In addition, I made a s…
Knowing full well that you are likely to use a browser that I do not (I use IE7, and I'm OK with it), you can tell me which browsers it fails to work in. In addition, I made a s…
Because you might ask this question later, the answer is:
Num Lock must be on. Use "4" to go left, "6" to go right. Space bar starts a game.
Here is my evaluation of Silverlight. Naturally, it is in the form of a JetLag clone.
http://members.gamedev.net/TANSTAAFL/silverlight/jetlag/JetLag.html
Plusses…
Num Lock must be on. Use "4" to go left, "6" to go right. Space bar starts a game.
Here is my evaluation of Silverlight. Naturally, it is in the form of a JetLag clone.
http://members.gamedev.net/TANSTAAFL/silverlight/jetlag/JetLag.html
Plusses…
Working on my Adventure Maker project, which I decided to give the label "Dungeon Delver". Finally have a screenshot.
Yes, it is modest at this point. After much hem and haw, I decided to trash most of the old console version, and just go with a UI version. I also decided to split out the editor a…
Yes, it is modest at this point. After much hem and haw, I decided to trash most of the old console version, and just go with a UI version. I also decided to split out the editor a…
Left work early today because of the BIG SNOW STORM in SE Wisconsin.
After nearly killing myself shoveling the SIX INCHES OF SLUSH off of my driveway, I got about 90 minutes of work on Adventure Maker done, so I'm at least happy about that.
I came up with, I think, a halfway decent way of getting one…
After nearly killing myself shoveling the SIX INCHES OF SLUSH off of my driveway, I got about 90 minutes of work on Adventure Maker done, so I'm at least happy about that.
I came up with, I think, a halfway decent way of getting one…
On friday, I got some good time in on my text based Adventure Maker. I was able to keep myself from overdesigning, but not from ruthless refactoring.
The refactoring did wind up saving me a good amount of time in short order, however. After making two classes, in particular Door and Doors(really jus…
The refactoring did wind up saving me a good amount of time in short order, however. After making two classes, in particular Door and Doors(really jus…
Last night was the last opportunity to get the floor done before next week. We did not put the third and final coat of polyurethane. We instead went out to eat and got some movies(which we didn't wind up watching).
Tonight, my wife is going to get her hair done, get an outfit, go out to dinner, and…
Tonight, my wife is going to get her hair done, get an outfit, go out to dinner, and…
Last night was night two of camping in the living room on the air mattress.
After the coat of polyurethane was down, my wife asked a simple question:
"Why didn't you just pull the extra mattress in here?"
You see, I have an extra bed in my house. The main bed's mattress would have been too heavy to m…
After the coat of polyurethane was down, my wife asked a simple question:
"Why didn't you just pull the extra mattress in here?"
You see, I have an extra bed in my house. The main bed's mattress would have been too heavy to m…
In the finishing of the upstairs of my house, there has been a major item holding us up.
We have a hallway that goes from the kitchen and living room to the bedrooms and the only full bathroom in the house. (There is a toilet and sink downstairs, just sitting against a wall).
After getting the living…
We have a hallway that goes from the kitchen and living room to the bedrooms and the only full bathroom in the house. (There is a toilet and sink downstairs, just sitting against a wall).
After getting the living…
This weekend, I did a number of things house related. Ideally, I'd like to get the stuff in my house "done" so that I can achieve normalcy in life, and have a computer that I can use to do things and also have some free time in which to do them.
First, I had a huge pile of construction waste in my g…
First, I had a huge pile of construction waste in my g…
I purchased a house(in Mount Pleasant, WI). I sold my old house(in Trevor, WI). I spent a lot of time working on the new house to get it into order. It still, naturally, is not completely in order.
I have ripped out carpet, sanded floors, bought kitchen cabinets, bought countertops, spent a lot of t…
I have ripped out carpet, sanded floors, bought kitchen cabinets, bought countertops, spent a lot of t…
Something that commonly trips me up is the days of the week, with the words "this", "next" or "last" prepended to it.
For example, today is Wednesday, February 14, 2007. To me, the idea of "Next Friday" would be the first friday after today, which would Friday, February 16, 2007.
But no. That day is …
For example, today is Wednesday, February 14, 2007. To me, the idea of "Next Friday" would be the first friday after today, which would Friday, February 16, 2007.
But no. That day is …
New version of Cowhead
A number of minor changes today. I finally discovered Control.ModifierKeys today, so I now have Shift + Click and Control + Click actions. Also autosize of window based on size of board (works with changes in tile size also). Also, a change in color scheme. Still have to ch…
No matter how many times I do this, I am still always astounded how much of the work is not directly related to the gameplay. With Cowhead, the game play is complete, finished, done. I haven't touched it for over a week. Today, I spent most of the time I worked on it messing with the profile vie…
New Version of Cowhead. Feedback is again invited.
Other thoughts:
Inaria needs to be finished. And rewritten in C#. And have its config file format put into XML. It would also make a wonderful basis for Dungeon Delver, or at the very least a ramp-up project.
Other thoughts:
Inaria needs to be finished. And rewritten in C#. And have its config file format put into XML. It would also make a wonderful basis for Dungeon Delver, or at the very least a ramp-up project.
Last night, I watched two movies: Relative Strangers, and Idiocracy.
As far as Relative Strangers is concerned, let me save you some time:
Wealthy, well dressed, well groomed, cultured people are evil.
Poor, loudly dressed, unkept, obnoxious people are good.
The End.
However, concerning Idiocracy, I wou…
As far as Relative Strangers is concerned, let me save you some time:
Wealthy, well dressed, well groomed, cultured people are evil.
Poor, loudly dressed, unkept, obnoxious people are good.
The End.
However, concerning Idiocracy, I wou…
Yesterday, I "missed" the state of the union address. :(
Instead, I was "forced" to watch Deal or No Deal.
I truly enjoy this show (and not for the reason you might think).
It is utterly elegant, and gives the player the illusion of choice. You might as well pick case number 1, and then go through th…
Instead, I was "forced" to watch Deal or No Deal.
I truly enjoy this show (and not for the reason you might think).
It is utterly elegant, and gives the player the illusion of choice. You might as well pick case number 1, and then go through th…
For the record, this is not the first time I have "disappeared" for months at a time.
I am no longer in Washington. I moved back home to Wisconsin. I have a new job in Wauwatosa, WI at GE HealthCare. I am now officially a corporate drone.
Currently, I am in the process of changing houses. I'll be mo…
I am no longer in Washington. I moved back home to Wisconsin. I have a new job in Wauwatosa, WI at GE HealthCare. I am now officially a corporate drone.
Currently, I am in the process of changing houses. I'll be mo…
Functional, but not "done". Looking for bugs and feedback on usability. Yes, the name is changing back to "Cowhead".
http://members.gamedev.net/TANSTAAFL/Cowhead_1_0_0_0.zip
Controls:
Left Mouse Button: rotate cell counterclockwise
Right Mouse Button: rotate cell clockwise
Middle Mouse Button/Space Ba…
http://members.gamedev.net/TANSTAAFL/Cowhead_1_0_0_0.zip
Controls:
Left Mouse Button: rotate cell counterclockwise
Right Mouse Button: rotate cell clockwise
Middle Mouse Button/Space Ba…
It is amazing how time flies, no?
I'm back home now in Wisconsin (I have been for over two months).
I'm at my new job, and doing, as far as I know, pretty well.
No real time for game development at the moment. I don't know how long this state of affairs will continue.
I guess I am now a C# programmer,…
I'm back home now in Wisconsin (I have been for over two months).
I'm at my new job, and doing, as far as I know, pretty well.
No real time for game development at the moment. I don't know how long this state of affairs will continue.
I guess I am now a C# programmer,…
I have had a lot of fun removing the cobwebs from Hammurabi thus far, but I've taken it about as far as it can go. At this point, it screams "Yahoo! Widget", "Flash" or "Open Lazlo", which means a complete paradigm shift anyway, i.e. it'll have to be completely redone. And that's okay... Hammurab…
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