Author, Programmer, Bag of Wind(TM)

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Racine, WI, USA
Adding Intellectual Overhead Since 2006!
557 comments
292 entries
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TANSTAAFL
September 01, 2008
Music To My Ears
Today, I successfully incorporated the JetLag sound effects into the iPhone version. I have also completed the main menu, how to play, and about screen.

Which means I'm just a little bit of testing away from done with it. And then it's off to the app store!

It is a wonderful thing to hear the jetla…
1,718 views
TANSTAAFL
August 23, 2008
Guess Chess
For a second time and a second handheld platform(former platform was Cybiko, for those interested), I'm once again stealing a game idea from John Hattan. The original game is called Black Box Chess, where the goal is to guess what chess pieces go where on a chess board, with the ability to get hin…
1,880 views
TANSTAAFL
August 22, 2008
iPhone JetLag
After toying with it for a while, I changed iPhone JetLag to use a 40x30 grid, which makes each of the cells 8x16 pixels.

I prefer to have the game on a 40x(something) grid, so my choices are:

1. the 8x16 half wide cells that I am currently using
2. rotate the screen sideways, to make 40x26 cells, but…
1,831 views
TANSTAAFL
August 22, 2008
iPhone JetLag
We are at a crossroads for JetLag as we know it.
1,674 views
TANSTAAFL
August 22, 2008
JetLag on the iPhone
After toying with it for a while, I changed iPhone JetLag to use a 40x30 grid, which makes each of the cells 8x16 pixels.

I prefer to have the game on a 40x(something) grid, so my choices are:

1. the 8x16 half wide cells that I am currently using
2. rotate the screen sideways, to make 40x26 cells, but…
1,665 views
TANSTAAFL
August 22, 2008
JetLag on the iPhone
After toying with it for a while, I changed iPhone JetLag to use a 40x30 grid, which makes each of the cells 8x16 pixels.

I prefer to have the game on a 40x(something) grid, so my choices are:

1. the 8x16 half wide cells that I am currently using
2. rotate the screen sideways, to make 40x26 cells, but…
1,234 views
TANSTAAFL
August 20, 2008
JetLag on the iPhone
So, I'm working on finishing an iPhone version to put in the apple app store for the iphone and ipod touch.

The biggest issue I see here is that the game does not have art. It consists entirely of brightly colored blocks. The iPhone app community likes polished and slick applications, and I'm goin…
1,430 views
TANSTAAFL
August 16, 2008
A New Era Has Dawned
So, I'm mostly through a prototype JetLag for the iPhone. I posted a screenshot on my blog: http://playdeezgames.wordpress.com/2008/08/17/it-was-as-we-all-know-inevitable/

This is also technically my first OpenGL application. However, I mostly just ripped the content out of a different demo, and p…
1,290 views
TANSTAAFL
August 10, 2008
Need Playtesters for HamQuest
I am in need of playtesters to help balance and complete my new game HamQuest.

Details can be found at:

https://www.gamedev.net/community/forums/topic.asp?topic_id=504447
1,485 views
TANSTAAFL
January 29, 2008
Standalone Version
For a stand alone version of Connect!, I could have gone with a number of different solutions.

One, I could just distribute a zip file with the html and js files in it. This did not appeal to me, as it wasn't really any better than just having it on the web.

Two, I could make an Adobe Air applicatio…
1,064 views
TANSTAAFL
January 28, 2008
Update and Revised Feature List
New Updated Version

Implemented:
-Graphical themes.
Implemented But Needs Improvement:
-Declunkify the UI.
-Winner celebration (ditch Cheerleader)
-extra for "perfect" game
-Navigator (remove revert button, change confirm dialog, tooltips)
Still Not Implemented:
-Timed play, starting only after the first mo…
841 views
TANSTAAFL
January 26, 2008
Refactor #2
Well, I added a lot of stuff, and Connect! got messy again. Also, I think I'm evolving in the way I do my JSHTML projects, so my style is changing, which means I need to go through and make stuff consistent again.

I've pretty much touched every script file in the project making a handful of functi…
919 views
TANSTAAFL
January 24, 2008
Stuff
So, due to completely random circumstances, I found this:

http://chivalry.deirdrakiai.com/

Which means not only is there a new item on the blogroll, it also means I found this:

http://dead-code.org/home/

In my brief investigations, it is an engine that may suit my nefarious needs. (Ok, my needs ar…
818 views
TANSTAAFL
January 17, 2008
Finishing Off Connect!
I'm at that point in writing this game.

The point called "Concept Complete" or "Prototype Complete
, which as often as not winds up being a state called "Done".

For another of my games that is permanently in this state, try out the Unnamed Game, which hasn't changed much since it got into the current …
834 views
TANSTAAFL
January 15, 2008
Completely Un-Original
I am completely ripping off Steel Golem's idea, and moving to a new pasture, where even FEWER people will see me! YAY!
http://playdeezgames.wordpress.com/
885 views
TANSTAAFL
January 14, 2008
Iterative Improvement
Link: http://www.playdeez.com/jsconnect.html

First, I addicted my wife to my new game, even in the rough state it was last week. This alone shows that a game has promise, since my wife would be exactly in my target demographic.

Second, a number of visual improvements. The connector sections are slig…
911 views
TANSTAAFL
January 11, 2008
Connect on PlayDeez.com
So I moved Connect! over to my site:

http://rurl.org/fqz

I also have modified it somewhat... I put in a green/red lighting thing so that you can easily see when you are done solving a puzzle (before, there were "solutions" where all nodes were zero, but the maze was in two or more parts. Now you kno…
904 views
TANSTAAFL
January 10, 2008
Connect! in JS
Game: http://members.gamedev.net/TANSTAAFL/connect/connect.html

Source In RAR File: http://members.gamedev.net/TANSTAAFL/connect/connect.rar

Tested in IE7 and Fox2 only. Its a little slow to load on both(it's generating a 8x8 maze in &#106avascript).

Enjoy.
824 views
TANSTAAFL
January 09, 2008
Connect!
Working a little last night on a new game. It was a game idea I've had for a while. I call it, for lack of a better name at this point, "Connect!" and the first target platform is YWE.

Its related to Pipes! in that the game's purpose is to solve an interconnected maze of nodes.

The difference is th…
983 views
TANSTAAFL
January 04, 2008
Pipes, JetLag and Snake

I recently discovered that my Pipes! Yahoo! Widget was within the top ten most popular YW with the tag "game". Which made me look back at the Snake game I made for Scratch, which was still in top 10 "most loved" scratch games.

Thinking about this, I realize that the most "popular" games I make are …
937 views
TANSTAAFL
October 25, 2007
The final piece.
http://www.playdeez.com/hiscores/jsjetlag.asp


Yep, its the top scores list, currently with only my own score on it, and not very pretty.

while playing the game (http://www.playdeez.com/jsjetlag.html), all scores of signed in persons are recorded, and the overall scores for everyone can be viewed on t…
753 views
TANSTAAFL
October 23, 2007
It's Here!
Well, mostly here, anyway.

http://www.playdeez.com/jsjetlag.html

The stuff at the bottom of the page (at least in theory) allows a user to create an account/login/logout/etc.

When a player is logged in, it starts recording jetlag games played while on the page, and puts the statistics at the bottom of…
838 views
TANSTAAFL
October 21, 2007
you lucky people
one of these days(and hopefully a day soon), you will be able to compete in one of the greatest games every made!

yes, this means a new version of jetlag

the new online high score list won't simply be a top 100 list, as in games previous.

each player will have exactly 1 entry in the scores list

it reco…
791 views
TANSTAAFL
October 13, 2007
Random Stuff
One:
grouting is messy.

Two:
interesting difference between ie and fox's js implementation #497:

they interpret "superfluous" commas differently.

For example:

var test = ["one","two","three",];
alert(test.length);

will give you 3 in fox, and 4 in ie.

unfortunately for me, i like to do it the lazy way that f…
745 views
TANSTAAFL
September 27, 2007
Google Gadgetized
I have gadgetized my pipes game for google gadgets.

If you are so inclined, you can add it by url:

http://members.gamedev.net/TANSTAAFL/pdg/pipes/pipes.xml

It has been submitted to google for their official approval, in which case it may be listed in their gallery. We shall see, I suppose.
779 views
TANSTAAFL
September 21, 2007
Clipping Images
After a little bit of research, and a little bit of experimentation, I have revamped my &#106avascript pipes game with some new graphics.

The code has been refactored, but that isn't that big of a deal. It still does the same stuff, it's just better organized into classes.

The biggest change in m…
714 views
TANSTAAFL
September 20, 2007
Two things:
And they are in conjunction. One, my &#106avascript pipes game has been rurled. Two, it has been found to work on the iPhone, which cannot be currently said of any of my flash games.

http://rurl.org/9b0

A &#106avascript pipes game has a couple of weaknesses:

one, the images are simply tags …
1,141 views
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