Magivoid Devlog

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TinyGameDev
January 31, 2024
Terralysia reveal
I’m back!

Well, I never left, but it looked like it. It’s been a bit quiet around here lately, and there’s a good reason for it.

I’m very excited to present Terralysia, an action-packed roguelike that I think you will enjoy. I’m way behind on my devlogs and I have a massive list of topics I want to c…

2,840 views
TinyGameDev
June 29, 2023
Spawn actors at random location on landscape (UE5)
Intro

We’re working with Unreal Engine and we have a large open map with a landscape. The landscape is heightmap based and naturally it’s not going to be a flat polygon. How can we spawn actors dynamically on this landscape and place them correctly on the terrain so it doesn’t look horrible? If you’…

3,239 views
TinyGameDev
June 23, 2023
Magivoid Devlog #5.2 - Engine upgrade and PCG
Engine upgrade

We’ve been a bit quiet lately but boy have we been busy. There’s tons of new content in the game. Too much for one post, but I’m getting ahead of myself here. Let’s start with the biggest change.

Since our last devlog Unreal Engine 5.2 has been officially released and we took this chan…

4,738 views
TinyGameDev
May 04, 2023
Magivoid Devlog #4 - Explosions and Ghouls
Fireball progression

With our first weapon being the fireball spell it should feel like a powerful means of destruction yet still be upgradeable to cause increased collateral damage at higher levels. I have recently implemented multiple levels of the spell and it’s already starting to feel like this…

1,811 views
TinyGameDev
April 22, 2023
Magivoid Devlog #3 - Pivot!
Back to making games

I got a bit side tracked with that web project but now I’m back with good old Unreal Engine. The short break spent coding websites also got me thinking about what Magivoid is supposed to be. Consequently, with this post comes also a pivot.

Magivoid was initially meant to be some …

1,811 views
TinyGameDev
April 17, 2023
The tech behind gamebiz.news

I assure you, work on Magivoid is going great with a new devlog coming online very soon! However, as promised in the previous post where I introduced gamebiz.news, here’s some info on the details of how it was built.

This endeavor has been a slight distraction from making games, but coding is coding…

2,121 views
TinyGameDev
April 10, 2023
Gaming news with AI summaries

Friends, I apologize, this is a bit of a distraction from making games. It’s sort of related, but not really, and feels a lot like an excuse not to work on Magivoid. I’ve still been building things though, and as long as you learn new things it’s a win in my book.

Today I’d like to introduce gamebiz…

1,939 views
TinyGameDev
February 03, 2023
Magivoid Devlog #2 - Teams, AI, combat, and a thingamajig
Teams

With a landscape and a character shooting fireballs in place, it’s time to add things that a game might have. Continuing our multiplayer MOBA-like concept, a solid addition at this point is the notion of teams. Luckily this was easy to do with the gameplay tag system in Unreal Engine. These ta…

8,928 views
TinyGameDev
January 30, 2023
Magivoid Devlog #1 - Terrain, locomotion, fireball!
Intro

In the last post I mentioned not knowing what game to make. This isn’t entirely true. I don’t have a solid design or specific goal to achieve, but I do have some thoughts on which direction to move towards to get things started.

To begin with, this will be a third person game made in Unreal Eng…

36,466 views
TinyGameDev
January 24, 2023
Magivoid Devlog #0 - I would like to make a game
Why?

I started messing about with computers about three decades ago (yikes, 2023), and I quickly gravitated towards building games. They weren’t really games at that point, but in my head that was always the goal. It was never apps or utilities, although various tools and scripts always ended up bei…

20,947 views
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