Out Of The Ashes

Profile
Canada
My current devlopment
5 comments
13 entries
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Burnt_Fyr
June 14, 2014
slow days...
I Haven't had as near as much time as I thought I would, which is not even close to the amount of time I wish I had, but I have got a few small victories here and there. My animation editor is coming along nice, the bones are working peachy, though I've yet to add a mesh to the skeleton. The interf…
1,686 views
Burnt_Fyr
May 24, 2014
little steps
Busy as a jazz solo again this week. But as of yesterday, I am officially finished the academic year, and can spend a bit more time working on personal projects. I worked in small spurts on lots of things, optimizing some math functions, cleaning up some source files, a bit of win32 ui work, etc. N…
1,744 views
Burnt_Fyr
May 20, 2014
Quaternions and not much else
Well, it was a slow week. Actually a frantic one, without a lot of free time to work with. Coupled with a camping trip to the beautiful Jasper National Park, I didn't get much of anything accomplished. Which is fine, because I think Gaiiden is missing this journal on purpose ()

I worked a bit on get…
1,845 views
Burnt_Fyr
May 20, 2014
Stressed to the point of...
It's been a slow slog this week. I'm currently landscaping the back yard in preparation for Mother's day, which is when the wife traditionally starts her garden. Bricklaying is hard work, but it's nice using the mathematical means I have acquired through game dev to ensure my bricks run straight an…
1,623 views
Burnt_Fyr
April 26, 2014
Perlin Noise, more updates.
I spent quite a bit of time this past week with GD user Cozzie, who was having issues understanding the logic behind OBB plane collisions. It's always a great sense of accomplishment when I can help others to understand something that seems a mystery to them. In the real world I'm a tradesperson, a…
1,882 views
Burnt_Fyr
April 20, 2014
Slighty Behind Schedule
I keep telling myself that this will be a weekly journal, but of course I am slightly behind schedule. and it seems more and more this is the position i find myself in when it comes to programming. So much to do and so little time.

I have made quite a bit of progress on things, but am working on man…
1,727 views
Burnt_Fyr
April 07, 2014
Looking forward
Well, I have made back most of what i have lost, although I'm not 100% sure I like what I have, it is working for the most part. I started working on a deferred rendering demo, but since I had never used textures as render targets, I have a bit of infrastructure to build up. Juggling resources betw…
1,637 views
Burnt_Fyr
March 21, 2014
Happy Friday
Well, still working away at the rebuild. And speaking of rebuilds, my poor truck gave up the ghost. A faulty seal caused my transmission to bleed dry, albeit with little indication of a problem until it was too late. 3800$ later and I have a rebuilt transmission and new clutch and the beast is back…
1,937 views
Burnt_Fyr
March 03, 2014
Monday blues
It's definitely a Monday. I'm tired, and there is not enough coffee in the world to fix that...

I spent most of the weekend reimplementing functionality that I had had working previously before my lapse in judgement cost me 6 months of work. It seems odd to me now how reliant we are on digital suitc…
1,718 views
Burnt_Fyr
February 25, 2014
and again...
Well after a massive oversight by me, and a short lived usb stick by ____________, It seems I've lost my previous 6 months work or so. I should be quite devastated, but in reality most of that time was spent mucking around and not getting too much work done. The downside of course is that any impro…
1,728 views
Burnt_Fyr
June 05, 2011
Where does the Time Go?
I'm not dead, though it would be hard to believe if you had been waiting for an update(hah). Life seems to find a way to fill up my time more than I would wish, although I'm sure the alternative would be worse . Long story short, 2 vehicles died, 1 has been resurrected. My easy job as a trade instr…
1,194 views
Burnt_Fyr
January 21, 2011
Eureka
After a bout with salmonella, I've regained my health and went back to work, debugging the normal mapping code I was working on previously and banging my head against a wall in frustration. It seemed like no matter what I did, I could not get per pixel lighting to work on all faces. After realizei…
1,070 views
Burnt_Fyr
January 13, 2011
In the (new)Beginning
Well, GD, I must say I am impressed. The new layout is pretty slick, and I'm digging the GDNet Black theme.

I've always thought about blogging before, and keep a private dev journal of my own anyway. It is composed of random musings about what I've done and what I'd like to work on, a kind of check…
1,095 views
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