After a year of working on our game, we decided to participate in the UE5 MegaJam this year. The theme was “Antiquated Future”
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After a quick brainstorming session, we decided to make a gladiator game where ancient Rome never fell. The…
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The past two weeks have been focused on adding in elements that will setup our "Phase 1" of gamplay. Our goal with Phase One gameplay is the ability for a player to login to the server, experience 30 - 40 min of gameplay, and h…
It has been a few weeks since our last update. Despite the lack of updates, there has been a ton of work going on in the background. Lets go over a few of them: We upgraded to UE5.2 and with that we are now fully capable of using all of its new updates. This mostly enables us to use lumen, nanite, …
Since our last post, we have completed an entire rework of the interaction system. With our goal of creating something that works with the upcoming gathering system, we needed to rework a few things in order for it to be handled properly on the server side. The result, it a much cleaner interaction…
This weeks update involves some new systems as well as an update to the player model. Lets dive in! With our main focus shifting towards survival gameplay we needed to come up with a method for player respawn. After a bit of discussion, Mester and I concluded that the best method would be to allow …