A non-programmer's programs

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Hungary
A cool and ugly project + Side projects of an outsider
36 comments
1 followers
16 entries
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szecs
May 29, 2012
Let Loose the Kraken!
I entered the "Let Loose the Kraken!" contest, which was my first weekend contest and the first contest where I could really put myself there and do hard work.

I am very happy with the result, and that I managed to make (and simply get) ideal conditions for rapid development.

Ideal conditions involve…
4,303 views
szecs
April 06, 2012
Programming Portfolio
I decided to use this entry as a surface for showing my programming experiences and portfolio in a brief summary for anyone who is interested. I know it's not the professional way to do so, but my profession is mechanical engineering anyway.

In advance, here are some links about some stuff I did and…
4,627 views
szecs
October 28, 2011
Das LEGO side-project.
I'm still ""building my life"" so I'm still not at my computer, so the Paper Modeller project is still on hold.

But one can play with LEGO wherever one wants, so I've built my first ever MOC (my own creation) trial truck. I used to play LEGO a lot when I was a kid (approximately 10 years ago) but I …
2,709 views
szecs
August 12, 2011
Paper Modeller 05 with progress and big screenshots
I made the mistake, that I didn't make the intent of the application clear in this journal, I just linked my old one.

Thanks Zarfius for the comments that made me reply and write down the "goals", now I can just copy it here.

[size="3"]The goals of the application

Due to my relatively poor English, I …
2,790 views
szecs
July 29, 2011
Paper Modeller 04 with unclear goals
Progress is slow and doubts arose.

The main causes of doubts is the serious lack of knowledge and the unclear goals of the whole "project".


My former tool programming projects had clear goals: to make something useful for me and for a very certain, special task where an unfinished but working applica…
2,267 views
szecs
July 19, 2011
Paper Modeller 03 with smoothing control
Maybe it isn't worth a journal entry, but I successfully implemented the automatic smoothing generation feature for shading the models. It was a necessary visual feature (totally smooth or totally faceted display was not only ugly, but disturbed the spatial sense too) but it was also important for …
2,066 views
szecs
July 11, 2011
Paper Modeller 02
Implemented texture coordinate loading. Took 2 hours due to a stupid mistake... Edge data is constructed and displayed: Only the polygon edges will be selectable. Edge flow will be important for selecting edge loops and edge rings. The .obj parser can parse polygons with arbitrary number of sides a…
1,707 views
szecs
July 09, 2011
Paper Modeller 01
I decided to make an entries about the progress with screenshots. So here it ising:
(a power out killed my well parsed literature masterpiece so I have to rewrite the post but in a simpler way):
  • window + menubar (only decoration yet)
  • openGL
  • 3D grid + basic camera control (rotate, zoom, pan, dolly)
  • coord…
1,952 views
szecs
July 07, 2011
Back to Paper Modeller (?)
So, I'll try to exploit unemployment and work on the paper modeller again. That means restarting from scratch again, reusing pure functions (yeah, I have some of those!!!!44).
I'll try to discipline myself again and write better code, but I guess I'll fail again. I even fell with the very first step…
1,695 views
szecs
May 06, 2011
New genius MMORPG idea
Well, not MMORPG but genius 2D game idea anyway.

The [font="Comic Sans MS"][size="7"][color="#ff0000"]P[color="#0000ff"]i[/color]s[color="#708090"]s[/color]i[color="#ffff00"]n[/color][color="#ff00ff"]g[/color] [color="#800080"]i[/color]n e[color="#00ffff"]a[/color]rt[color="#afeeee"]h[/color][color=…
1,995 views
szecs
March 24, 2011
Windows, menu, more undo, other stuff
Limited Undo Levels
This is an important feature to avoid the overflow of the command buffer, and because a very large number of undo limit can slow down the execution of undo/redo horribly due to the command pattern stuff (because a lot of commands can't be reversed).

Undo limiting means if the undo…
1,471 views
szecs
March 10, 2011
Undo/Redo
I added Undo/Redo functionality.

There are unlimited levels of undo/redo at the moment, I'll have to add limitations as the next step (buffer override, performance issues)

The system uses a command queue system. The command queue is simply a big buffer (statically allocated 5 MB at the moment, I will…
1,569 views
szecs
February 15, 2011
If I get paid for programming, am I a real programmer then?
Well, I started a topic in the Breaking in about algorithm programming possibilities and employment. Guess what? I've got a contract job as an algorithm programmer! It's just a 1,5 month term thing for fair amount of money (at least in Hungary: about 300 euros). The task is interesting image proces…
1,490 views
szecs
February 11, 2011
It's fast!
I haven't worked on the "project" too intensively (because I worked with it intensively) but I managed to optimize the thing, so it's lightning fast now. I optimized it by using two dimension array to store the file like I mentioned previously. I can do that, because the specifications say that the…
1,600 views
szecs
January 25, 2011
more features
I think this is becoming a pretty useful and cool tool (I mean the CNC editor). I guess there are some features that are not very common.

The Mechanics may be a bit strange. The selection is based on a "starting point" (from now: "sp") and an "end point" ("ep"). So only a continuous sequence can be …
1,100 views
szecs
January 24, 2011
cncncnc
For some reason my hot shit project blog doesn't get the audience she deserves.

So
[size="7"]here it ising

(it's pretty abandoned at the moment, but the whole point of this """"journal"""" is to let you all know I'm the mostest awesomest guy).

Maybe I'll get back to it again, I made a little side-proje…
2,571 views
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