GDC 2011

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Reports of events and sessions from the 2011 Game Developers Conference
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20 entries
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ApochPiQ
March 09, 2011
Modular Component-Based AI Systems
The GDC 2011 AI Summit opened up with three heavy-hitters from the AI world (Brett Laming, Joel McGinnis, and Alex Champandard) discussing the merits and motivations behind component-based architectures.

Although the term has gained popularity in recent years, and most people in the room expressed a…
4,182 views
ApochPiQ
March 08, 2011
The Circle of GDC Life
So another GDC has come and gone - my fourth, personally - and it seems that the same old patterns held true yet again this year that have dominated the GDC experience so many times before:

  • Count down the weeks, then days, then hours before GDC
  • I fail to sleep properly the night before flying out
  • Some…
1,988 views
monalaw
March 03, 2011
IGDA Business and Legal SIG official
A group of IGDA industry professionals and attorneys gathered yesterday at GDC to formalize the new Business and Legal SIG. The meeting was moderated by Dan Rosenthal; approximately 20-30 IGDA members and industry professionals were in attendance. Topics included goals for the new SIG, events and …
2,215 views
mittens
March 03, 2011
Keep it Together: Encouraging Cooperative Behavior During Co-Op Play
[color=#000000][font=Arial][size=2]Patrick Redding, of Ubisoft Montreal, has formerly worked on Far Cry 2 (ie, best first-person game), previously directed the co-op component of Splinter Cell: Conviction. He is now the game director at the new Ubisoft Toronto studio. He started by making a distinc…
2,587 views
mittens
March 03, 2011
GDC 2011: Day 3
[font=Times][size=2][color=#000000][font=Arial][size=2]Day 3 started, much like Day 2, at 5:00am, because for some reason I'm under the false assumption that I should continue waking up at my normal time all week.[/font][/color]
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2,382 views
Facehat
March 03, 2011
Electric Elephants and Communism: Clint Hocking on How Games Mean
Clint Hocking gave a thought provoking and interesting talk -- complete with allusions to electric elephants, communism, and russian film icon Lev Kuleshov -- in an attempt to answer a question Chris Hecker raised during earlier GDC's. Specifically: How do games mean?

No that's not a grammatical err…
3,100 views
mittens
March 02, 2011
The Failure Workshop
[color=#000000][font=Arial][size=2]Kyle Gabler opens the failure workshop with the story about a game entitled "Robot and the Cities That Built Him" which was to be a project based off of a seven day experimental gameplay project. "Because we're game developers, we started by making a bunch of diff…
3,264 views
Promit
March 02, 2011
AI Roundtable
I am sitting now at the AI Roundtable, between Mike Lewis and Dave Mark. These guys were part of the crew running the full AI summit, which I unfortunately missed. Roundtables are something I discovered late at last year's GDC, and I think they might be some of the best events. It gives you more of…
1,487 views
Promit
March 02, 2011
SPU based Deferred Shading in Battlefield 3
Waiting right now for Christina Coffin's talk on SPU based deferred shading in Battlefield 3. I hear they use DX11 compute shader heavily on the PC side, so it'll be interesting to see how they leverage the SPUs.

* Previous DICE games were forward rendered, just a few lights. Mirror's Edge, which …
2,554 views
mittens
March 02, 2011
GDC 2011 Keynote: Video Games Turn 25
[color=#000000][font=Arial][size=2]Satoru Iwata started his keynote by highlighting the worries of developers in the development community concerned with job security.[/font][/color]
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[color=#000000][font=Arial][size=2]"You are the center of the video…
2,365 views
mittens
March 02, 2011
GDC 2011: Day 2
[color="#000000"][font="Arial"][size="2"]Before anyone asks: there is no GDC 2011 - Day 1 post. Well, there may be somewhere, but I didn't write it. GDC 2011 - Day 1 entailed me getting into San Francisco fairly late, grabbing dinner and beer with some bros, and then pretty promptly heading to slee…
2,016 views
SHilbert
March 02, 2011
iPad Games: Touching the World on the Other Side of the Glass (Graeme Devine)
This afternoon, accomplished game designer Graeme Devine gave a talk on designing games for the iPad, and why the iPad is a different gaming device than any other platform on the market today -- including the iPhone and iPod Touch. Graeme stated that he believes the iPad is the "best gaming machine…
2,079 views
mittens
March 01, 2011
How to Win the IGF in 15 Weeks or Less
[color=#000000][font=Arial][size=2]Andy Schatz, the developer of Monaco, took the stage to preface his session by saying he isn't going to talk about how to make an IGF winner but, rather, just to tell his story.[/font][/color]
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2,770 views
Facehat
March 01, 2011
Some general thoughts on the social games summit
I spent most of today and yesterday at the social games summit, at various tracks. I was going to write them all up as individual posts, but there were a lot of themes that seemed to cut across talks, so it makes sense to also write about them as a group.

I have to admit that a large part of the re…
1,503 views
mittens
March 01, 2011
A Debate: Are Social Games Legitimate?
[color="#000000"][font="Arial"][size="2"]The "A Debate: Are Social Games Legitimate?" panel opened with moderator Margaret Robertson (Moderator), and then went on to allow each panelist a small amount of time to make an opening statement on their pre-existing opinions on the matter of social games.…
2,810 views
SHilbert
March 01, 2011
The Full Spelunky on Spelunky XBLA
This talk was given by Derek Yu and Andy Hull. Derek started off the talk by describing his development history, contrasting his "small" games (Diabolika, I'm OK, Spelunky) and his "large" games (Eternal Daughter, Aquaria, Spelunky XBLA.) He said that these smaller games were important to his abili…
1,677 views
mittens
March 01, 2011
The Journey to Creating Shank
[color="#000000"][font="Arial"][size="2"]Jamie Cheng, one of the founders of Klei Entertainment, started his presentation on the team's development on Shank by showing a graph of Klei's games getting "[m]ore and more violent over time" starting with Eets, then Sugar Rush, and culminating in their m…
3,879 views
SHilbert
March 01, 2011
Independent Games Summit Miscellany
Here are some highlights from a few of the other sessions I attended at the Independent Games Summit today:

The Care and Feeding of Your Independent Game Studio
Arthur Humphrey (Last Day of Work)

Arthur covered some of the challenges facing the casual games market today, as well as his approaches to s…
2,334 views
SHilbert
March 01, 2011
The Humble Indie Bundle
The first session in the Indie Games Summit this year covered the Humble Indie Bundle, and was given by Jeffery Rosen and John Graham of Wolfire Games. They gave a sort of postmortem for both the first and second Humble Indie Bundles, covering a lot of details about the design, preparation, launch,…
1,814 views
Gaiiden
February 28, 2011
GameDev.net Returns To GDC
Welcome back to another year of the Game Developer's Conference! As we do every year, GameDev.net has descended upon GDC in San Francisco where the game industry comes together to learn, network with other developers, and discover new technology and ideas. Oh, and of course there's the parties. Eve…
1,248 views
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