The GDC 2011 AI Summit opened up with three heavy-hitters from the AI world (Brett Laming, Joel McGinnis, and Alex Champandard) discussing the merits and motivations behind component-based architectures.
Although the term has gained popularity in recent years, and most people in the room expressed a…
Although the term has gained popularity in recent years, and most people in the room expressed a…
So another GDC has come and gone - my fourth, personally - and it seems that the same old patterns held true yet again this year that have dominated the GDC experience so many times before:
- Count down the weeks, then days, then hours before GDC
- I fail to sleep properly the night before flying out
- Some…
A group of IGDA industry professionals and attorneys gathered yesterday at GDC to formalize the new Business and Legal SIG. The meeting was moderated by Dan Rosenthal; approximately 20-30 IGDA members and industry professionals were in attendance. Topics included goals for the new SIG, events and …
[color=#000000][font=Arial][size=2]Patrick Redding, of Ubisoft Montreal, has formerly worked on Far Cry 2 (ie, best first-person game), previously directed the co-op component of Splinter Cell: Conviction. He is now the game director at the new Ubisoft Toronto studio. He started by making a distinc…
[font=Times][size=2][color=#000000][font=Arial][size=2]Day 3 started, much like Day 2, at 5:00am, because for some reason I'm under the false assumption that I should continue waking up at my normal time all week.[/font][/color]
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Clint Hocking gave a thought provoking and interesting talk -- complete with allusions to electric elephants, communism, and russian film icon Lev Kuleshov -- in an attempt to answer a question Chris Hecker raised during earlier GDC's. Specifically: How do games mean?
No that's not a grammatical err…
No that's not a grammatical err…
[color=#000000][font=Arial][size=2]Kyle Gabler opens the failure workshop with the story about a game entitled "Robot and the Cities That Built Him" which was to be a project based off of a seven day experimental gameplay project. "Because we're game developers, we started by making a bunch of diff…
I am sitting now at the AI Roundtable, between Mike Lewis and Dave Mark. These guys were part of the crew running the full AI summit, which I unfortunately missed. Roundtables are something I discovered late at last year's GDC, and I think they might be some of the best events. It gives you more of…
Waiting right now for Christina Coffin's talk on SPU based deferred shading in Battlefield 3. I hear they use DX11 compute shader heavily on the PC side, so it'll be interesting to see how they leverage the SPUs.
* Previous DICE games were forward rendered, just a few lights. Mirror's Edge, which …
* Previous DICE games were forward rendered, just a few lights. Mirror's Edge, which …
[color=#000000][font=Arial][size=2]Satoru Iwata started his keynote by highlighting the worries of developers in the development community concerned with job security.[/font][/color]
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[color=#000000][font=Arial][size=2]"You are the center of the video…
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[color=#000000][font=Arial][size=2]"You are the center of the video…
[color="#000000"][font="Arial"][size="2"]Before anyone asks: there is no GDC 2011 - Day 1 post. Well, there may be somewhere, but I didn't write it. GDC 2011 - Day 1 entailed me getting into San Francisco fairly late, grabbing dinner and beer with some bros, and then pretty promptly heading to slee…
This afternoon, accomplished game designer Graeme Devine gave a talk on designing games for the iPad, and why the iPad is a different gaming device than any other platform on the market today -- including the iPhone and iPod Touch. Graeme stated that he believes the iPad is the "best gaming machine…
[color=#000000][font=Arial][size=2]Andy Schatz, the developer of Monaco, took the stage to preface his session by saying he isn't going to talk about how to make an IGF winner but, rather, just to tell his story.[/font][/color]
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I spent most of today and yesterday at the social games summit, at various tracks. I was going to write them all up as individual posts, but there were a lot of themes that seemed to cut across talks, so it makes sense to also write about them as a group.
I have to admit that a large part of the re…
I have to admit that a large part of the re…
[color="#000000"][font="Arial"][size="2"]The "A Debate: Are Social Games Legitimate?" panel opened with moderator Margaret Robertson (Moderator), and then went on to allow each panelist a small amount of time to make an opening statement on their pre-existing opinions on the matter of social games.…
This talk was given by Derek Yu and Andy Hull. Derek started off the talk by describing his development history, contrasting his "small" games (Diabolika, I'm OK, Spelunky) and his "large" games (Eternal Daughter, Aquaria, Spelunky XBLA.) He said that these smaller games were important to his abili…
[color="#000000"][font="Arial"][size="2"]Jamie Cheng, one of the founders of Klei Entertainment, started his presentation on the team's development on Shank by showing a graph of Klei's games getting "[m]ore and more violent over time" starting with Eets, then Sugar Rush, and culminating in their m…
Here are some highlights from a few of the other sessions I attended at the Independent Games Summit today:
The Care and Feeding of Your Independent Game Studio
Arthur Humphrey (Last Day of Work)
Arthur covered some of the challenges facing the casual games market today, as well as his approaches to s…
The Care and Feeding of Your Independent Game Studio
Arthur Humphrey (Last Day of Work)
Arthur covered some of the challenges facing the casual games market today, as well as his approaches to s…
The first session in the Indie Games Summit this year covered the Humble Indie Bundle, and was given by Jeffery Rosen and John Graham of Wolfire Games. They gave a sort of postmortem for both the first and second Humble Indie Bundles, covering a lot of details about the design, preparation, launch,…
Welcome back to another year of the Game Developer's Conference! As we do every year, GameDev.net has descended upon GDC in San Francisco where the game industry comes together to learn, network with other developers, and discover new technology and ideas. Oh, and of course there's the parties. Eve…
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