Anyways, peer grading went by the numbers by category.
Gameplay 6 ptsFeatures 6 ptsVisuals 6 ptsCreativity 6 ptsSound 3 ptsDocumentation 3 pts
Strangely, the original grading was supposed to be 20 pts for the project and 7 pts for the design documentation. Somehow this got turned into 30 pts for the whole thing, but only 3 pts for the design document. This seems like crap to me, but probably worked out for most of my classmates as a whole they produced crap for the design docs. Mostly they just had simple play instructions without any detail about design. Admitedly the template we were given for the design docs was the half-page design doc for 1945 in the shooter demo, so the example wasn't that great. However, even if you just put in a single sentence for each of the headings in the 1945 doc you'd still half twice the amount of text that they had. I'd probably be less bitter about this point if the project deadline hadn't been extended twice, and the design doc requirements had been one of the week one requirements.
In any case, electronic hand-in doesn't seem to be working for me, so I uploaded a copy of my gm6 file to my webspace here and sent the instructor a link. This has the side benefit of allowing any of you with a registered copy of Game Maker to look at the file too.
I also hate when things are extended and you have it done.