Week/Class 6

Published February 23, 2006
Advertisement
In yesterdays class we finished the maze tutorial for the first hour, then we spent the rest of the time demoing the programs we've produced. I only spent a couple hours on mine and felt sure that I was going to get a failing grade on it, but it turns out that most of my classmates produced things that were far, far below what I had done. A suprising number were just a single room with a ripped sprite moon walking (the moonwalking being a bug that was quite common). The consequent lowering of the bar made my piece of crap look quite nice in comparison.

The teacher pushed back the due date for the assignment till next week. Oddly, the design document now needs to be placed as part of the program in the game information section. This isn't something I expected, otherwise I wouldn't have replaced the F1 functionality with my warp to the next level cheat button.

In interests of full disclosure, I'll post my train wreck of a game. It's a more or less blatant rip off of Gradius/Life Force, though it's 100% programmer art and not ripped sprites. (I swear some of my classmates spent more time looking for sprites than they did programming.) I finished about a level and a half, but I got most of what I wanted for the power-ups done.

Or not. Gamedev doesn't be seem to be accepting my uploads. I'll try again later.

Previous Entry Week/Session 5
Next Entry The promised files
0 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement

Latest Entries

New bug to me

1683 views

Week/Class 9

1519 views

Week/Class 8

1560 views

Week/Class 7

1607 views

The promised files

1836 views

Week/Class 6

1303 views

Week/Session 5

1358 views

Week/Session 4

1298 views

On the soapbox

1399 views

Week/Session 3

1275 views
Advertisement