Almost there ...

Published March 15, 2006
Advertisement
Spent some more time with my renderer yesterday evening, and there are now no more cracks. A case of using floor where I should have been using ceil [oh].

However, all is still not well. For some reason I have a 1 or 2 pixel offset when comparing my output to OpenGL's output. I don't think this is down to the accuracy loss when going to fixed point math, so I'll be taking a look at my matrix routines next.
0 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement

Latest Entries

OpenGL 3.0

1265 views

Awesome app idea

1205 views

Thoughts

1228 views

4e5 #1

1240 views

Daedalus progress

1100 views

Almost there ...

1075 views

GBA Renderer

1133 views
Advertisement