General idea for this design is to create a cargo hauler that can vary its size. All connecting together via interlocks like a train. The bridge isn't in the first 5 shots, but is in place as another section in the last few snaps. I think the engine pods and bridge could use some changes, but that would be the nice ability of an upgradable content system. As new content is added, player's ships can be changed and upgraded w/ new modules.
I've been working w/ more modular designs in Wings3D. The cargo containers and engine pods (ugly things coming out the sides) and seperate files and would be an upgrade point for players.
General idea for this design is to create a cargo hauler that can vary its size. All connecting together via interlocks like a train. The bridge isn't in the first 5 shots, but is in place as another section in the last few snaps. I think the engine pods and bridge could use some changes, but that would be the nice ability of an upgradable content system. As new content is added, player's ships can be changed and upgraded w/ new modules.
General idea for this design is to create a cargo hauler that can vary its size. All connecting together via interlocks like a train. The bridge isn't in the first 5 shots, but is in place as another section in the last few snaps. I think the engine pods and bridge could use some changes, but that would be the nice ability of an upgradable content system. As new content is added, player's ships can be changed and upgraded w/ new modules.
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