The MegaMan principle

Published April 04, 2006
Advertisement
Sorry it took so long:


This has to be one of my favorite enemies yet. It came out exactly how I imagined, so that's a big plus.

The concept of this enemy is based off my experiences of playing Mega man games. In those games, often enemies would take pot shots at you while you were trying to make tricky platform jump. Being hit with one of these shots would probably result in a falling death, because Mega man would experience a recoil when hit. I found that to be quite cheap.

Since getting hit doesn't effect movement in this game, I thought it would add extra challange rather than being unfair or cheap. Than again, I guess we'll just have to see how it turns out when the level is complete[evil]
0 likes 4 comments

Comments

Programmer16
Mega who? The only character that I know is Stompy ;) This sounds like an awesome idea. Also, I think the ship idea is better than a WW2 level. Keep up the good work!
April 04, 2006 05:04 PM
HopeDagger
Your progress has been excellently fast so far. Keep the ball rolling, Stompy. :)
April 04, 2006 06:02 PM
Stompy9999
Thanks![smile]

About level 5, I thought a WWII level would be out of place. Same reason why I didn't do my "VR" level...
April 04, 2006 06:39 PM
Stompy9999
Thanks![smile]

About level 5, I thought a WWII level would be out of place. Same reason why I didn't do my "VR" level...
April 04, 2006 06:39 PM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement
Advertisement